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Class EffectsExtension

Provides access to the OpenAL effects extension.

Inheritance
Object
EffectsExtension
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: OpenTK.Audio.OpenAL
Assembly: OpenTK.dll
Syntax
public class EffectsExtension

Constructors

EffectsExtension()

Constructs a new EffectsExtension instance.

Declaration
public EffectsExtension()

Properties

IsInitialized

Returns True if the EFX Extension has been found and could be initialized.

Declaration
public bool IsInitialized { get; }
Property Value
Type Description
Boolean

Methods

AuxiliaryEffectSlot(Int32, EfxAuxiliaryf, Single)

This function is used to set floating-point properties on Auxiliary Effect Slot objects.

Declaration
public void AuxiliaryEffectSlot(int asid, EfxAuxiliaryf param, float value)
Parameters
Type Name Description
Int32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryf param

Auxiliary Effect Slot property to set.

Single value

Floating-point value.

AuxiliaryEffectSlot(Int32, EfxAuxiliaryi, Int32)

This function is used to set integer properties on Auxiliary Effect Slot objects.

Declaration
public void AuxiliaryEffectSlot(int asid, EfxAuxiliaryi param, int value)
Parameters
Type Name Description
Int32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryi param

Auxiliary Effect Slot property to set.

Int32 value

Integer value.

AuxiliaryEffectSlot(UInt32, EfxAuxiliaryf, Single)

This function is used to set floating-point properties on Auxiliary Effect Slot objects.

Declaration
[CLSCompliant(false)]
public void AuxiliaryEffectSlot(uint asid, EfxAuxiliaryf param, float value)
Parameters
Type Name Description
UInt32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryf param

Auxiliary Effect Slot property to set.

Single value

Floating-point value.

AuxiliaryEffectSlot(UInt32, EfxAuxiliaryi, Int32)

This function is used to set integer properties on Auxiliary Effect Slot objects.

Declaration
[CLSCompliant(false)]
public void AuxiliaryEffectSlot(uint asid, EfxAuxiliaryi param, int value)
Parameters
Type Name Description
UInt32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryi param

Auxiliary Effect Slot property to set.

Int32 value

Integer value.

BindEffect(Int32, EfxEffectType)

(Helper) Selects the Effect type used by this Effect handle.

Declaration
public void BindEffect(int eid, EfxEffectType type)
Parameters
Type Name Description
Int32 eid

Effect id returned from a successful call to GenEffects.

EfxEffectType type

Effect type.

BindEffect(UInt32, EfxEffectType)

(Helper) Selects the Effect type used by this Effect handle.

Declaration
[CLSCompliant(false)]
public void BindEffect(uint eid, EfxEffectType type)
Parameters
Type Name Description
UInt32 eid

Effect id returned from a successful call to GenEffects.

EfxEffectType type

Effect type.

BindEffectToAuxiliarySlot(Int32, Int32)

(Helper) Attaches an Effect to an Auxiliary Effect Slot.

Declaration
public void BindEffectToAuxiliarySlot(int auxiliaryeffectslot, int effect)
Parameters
Type Name Description
Int32 auxiliaryeffectslot

The slot handle to attach the Effect to.

Int32 effect

The Effect handle that is being attached.

BindEffectToAuxiliarySlot(UInt32, UInt32)

(Helper) Attaches an Effect to an Auxiliary Effect Slot.

Declaration
[CLSCompliant(false)]
public void BindEffectToAuxiliarySlot(uint auxiliaryeffectslot, uint effect)
Parameters
Type Name Description
UInt32 auxiliaryeffectslot

The slot handle to attach the Effect to.

UInt32 effect

The Effect handle that is being attached.

BindFilterToSource(Int32, Int32)

(Helper) reroutes the output of a Source through a Filter.

Declaration
public void BindFilterToSource(int source, int filter)
Parameters
Type Name Description
Int32 source

A valid Source handle.

Int32 filter

A valid Filter handle.

BindFilterToSource(UInt32, UInt32)

(Helper) reroutes the output of a Source through a Filter.

Declaration
[CLSCompliant(false)]
public void BindFilterToSource(uint source, uint filter)
Parameters
Type Name Description
UInt32 source

A valid Source handle.

UInt32 filter

A valid Filter handle.

BindSourceToAuxiliarySlot(Int32, Int32, Int32, Int32)

(Helper) Reroutes a Source's output into an Auxiliary Effect Slot.

Declaration
public void BindSourceToAuxiliarySlot(int source, int slot, int slotnumber, int filter)
Parameters
Type Name Description
Int32 source

The Source handle who's output is forwarded.

Int32 slot

The Auxiliary Effect Slot handle that receives input from the Source.

Int32 slotnumber

Every Source has only a limited number of slots it can feed buffer to. The number must stay below AlcContextAttributes.EfxMaxAuxiliarySends

Int32 filter

Filter handle to be attached between Source ouput and Auxiliary Slot input. Use 0 or EfxFilterType.FilterNull for no filter.

BindSourceToAuxiliarySlot(UInt32, UInt32, Int32, UInt32)

(Helper) Reroutes a Source's output into an Auxiliary Effect Slot.

Declaration
[CLSCompliant(false)]
public void BindSourceToAuxiliarySlot(uint source, uint slot, int slotnumber, uint filter)
Parameters
Type Name Description
UInt32 source

The Source handle who's output is forwarded.

UInt32 slot

The Auxiliary Effect Slot handle that receives input from the Source.

Int32 slotnumber

Every Source has only a limited number of slots it can feed buffer to. The number must stay below AlcContextAttributes.EfxMaxAuxiliarySends

UInt32 filter

Filter handle to be attached between Source ouput and Auxiliary Slot input. Use 0 or EfxFilterType.FilterNull for no filter.

DeleteAuxiliaryEffectSlot(Int32)

This function deletes one AuxiliaryEffectSlot only.

Declaration
public void DeleteAuxiliaryEffectSlot(int slot)
Parameters
Type Name Description
Int32 slot

Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted.

DeleteAuxiliaryEffectSlot(ref UInt32)

This function deletes one AuxiliaryEffectSlot only.

Declaration
[CLSCompliant(false)]
public void DeleteAuxiliaryEffectSlot(ref uint slot)
Parameters
Type Name Description
UInt32 slot

Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted.

DeleteAuxiliaryEffectSlots(Int32, ref Int32)

The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.

Declaration
public void DeleteAuxiliaryEffectSlots(int n, ref int slots)
Parameters
Type Name Description
Int32 n

Number of Auxiliary Effect Slots to be deleted.

Int32 slots

Pointer to n Effect Slot object identifiers.

DeleteAuxiliaryEffectSlots(Int32, ref UInt32)

The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.

Declaration
[CLSCompliant(false)]
public void DeleteAuxiliaryEffectSlots(int n, ref uint slots)
Parameters
Type Name Description
Int32 n

Number of Auxiliary Effect Slots to be deleted.

UInt32 slots

Pointer to n Effect Slot object identifiers.

DeleteAuxiliaryEffectSlots(Int32[])

The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.

Declaration
public void DeleteAuxiliaryEffectSlots(int[] slots)
Parameters
Type Name Description
Int32[] slots

Pointer to n Effect Slot object identifiers.

DeleteAuxiliaryEffectSlots(UInt32[])

This function deletes one AuxiliaryEffectSlot only.

Declaration
[CLSCompliant(false)]
public void DeleteAuxiliaryEffectSlots(uint[] slots)
Parameters
Type Name Description
UInt32[] slots

Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted.

DeleteEffect(Int32)

This function deletes one Effect only.

Declaration
public void DeleteEffect(int effect)
Parameters
Type Name Description
Int32 effect

Pointer to an effect name/handle identifying the Effect Object to be deleted.

DeleteEffect(ref UInt32)

This function deletes one Effect only.

Declaration
[CLSCompliant(false)]
public void DeleteEffect(ref uint effect)
Parameters
Type Name Description
UInt32 effect

Pointer to an effect name/handle identifying the Effect Object to be deleted.

DeleteEffects(Int32, ref Int32)

The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.

Declaration
public void DeleteEffects(int n, ref int effects)
Parameters
Type Name Description
Int32 n

Number of Effects to be deleted.

Int32 effects

Pointer to n Effect object identifiers.

DeleteEffects(Int32, ref UInt32)

The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.

Declaration
[CLSCompliant(false)]
public void DeleteEffects(int n, ref uint effects)
Parameters
Type Name Description
Int32 n

Number of Effects to be deleted.

UInt32 effects

Pointer to n Effect object identifiers.

DeleteEffects(Int32[])

The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.

Declaration
public void DeleteEffects(int[] effects)
Parameters
Type Name Description
Int32[] effects

Pointer to n Effect object identifiers.

DeleteEffects(UInt32[])

The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.

Declaration
[CLSCompliant(false)]
public void DeleteEffects(uint[] effects)
Parameters
Type Name Description
UInt32[] effects

Pointer to n Effect object identifiers.

DeleteFilter(Int32)

This function deletes one Filter only.

Declaration
public void DeleteFilter(int filter)
Parameters
Type Name Description
Int32 filter

Pointer to an filter name/handle identifying the Filter Object to be deleted.

DeleteFilter(ref UInt32)

This function deletes one Filter only.

Declaration
[CLSCompliant(false)]
public void DeleteFilter(ref uint filter)
Parameters
Type Name Description
UInt32 filter

Pointer to an filter name/handle identifying the Filter Object to be deleted.

DeleteFilters(Int32, ref Int32)

The DeleteFilters function is used to delete and free resources for Filter objects previously created with GenFilters.

Declaration
public void DeleteFilters(int n, ref int filters)
Parameters
Type Name Description
Int32 n

Number of Filters to be deleted.

Int32 filters

Pointer to n Filter object identifiers.

DeleteFilters(Int32, ref UInt32)

The DeleteFilters function is used to delete and free resources for Filter objects previously created with GenFilters.

Declaration
[CLSCompliant(false)]
public void DeleteFilters(int n, ref uint filters)
Parameters
Type Name Description
Int32 n

Number of Filters to be deleted.

UInt32 filters

Pointer to n Filter object identifiers.

DeleteFilters(Int32[])

This function deletes one Filter only.

Declaration
public void DeleteFilters(int[] filters)
Parameters
Type Name Description
Int32[] filters

Pointer to an filter name/handle identifying the Filter Object to be deleted.

DeleteFilters(UInt32[])

This function deletes one Filter only.

Declaration
[CLSCompliant(false)]
public void DeleteFilters(uint[] filters)
Parameters
Type Name Description
UInt32[] filters

Pointer to an filter name/handle identifying the Filter Object to be deleted.

Effect(Int32, EfxEffect3f, ref Vector3)

This function is used to set 3 floating-point properties on Effect objects.

Declaration
public void Effect(int eid, EfxEffect3f param, ref Vector3 values)
Parameters
Type Name Description
Int32 eid

Effect object identifier.

EfxEffect3f param

Effect property to set.

Vector3 values

Pointer to Math.Vector3.

Effect(Int32, EfxEffectf, Single)

This function is used to set floating-point properties on Effect objects.

Declaration
public void Effect(int eid, EfxEffectf param, float value)
Parameters
Type Name Description
Int32 eid

Effect object identifier.

EfxEffectf param

Effect property to set.

Single value

Floating-point value.

Effect(Int32, EfxEffecti, Int32)

This function is used to set integer properties on Effect objects.

Declaration
public void Effect(int eid, EfxEffecti param, int value)
Parameters
Type Name Description
Int32 eid

Effect object identifier.

EfxEffecti param

Effect property to set.

Int32 value

Integer value.

Effect(UInt32, EfxEffect3f, ref Vector3)

This function is used to set 3 floating-point properties on Effect objects.

Declaration
[CLSCompliant(false)]
public void Effect(uint eid, EfxEffect3f param, ref Vector3 values)
Parameters
Type Name Description
UInt32 eid

Effect object identifier.

EfxEffect3f param

Effect property to set.

Vector3 values

Pointer to Math.Vector3.

Effect(UInt32, EfxEffectf, Single)

This function is used to set floating-point properties on Effect objects.

Declaration
[CLSCompliant(false)]
public void Effect(uint eid, EfxEffectf param, float value)
Parameters
Type Name Description
UInt32 eid

Effect object identifier.

EfxEffectf param

Effect property to set.

Single value

Floating-point value.

Effect(UInt32, EfxEffecti, Int32)

This function is used to set integer properties on Effect objects.

Declaration
[CLSCompliant(false)]
public void Effect(uint eid, EfxEffecti param, int value)
Parameters
Type Name Description
UInt32 eid

Effect object identifier.

EfxEffecti param

Effect property to set.

Int32 value

Integer value.

Filter(Int32, EfxFilterf, Single)

This function is used to set floating-point properties on Filter objects.

Declaration
public void Filter(int fid, EfxFilterf param, float value)
Parameters
Type Name Description
Int32 fid

Filter object identifier.

EfxFilterf param

Effect property to set.

Single value

Floating-point value.

Filter(Int32, EfxFilteri, Int32)

This function is used to set integer properties on Filter objects.

Declaration
public void Filter(int fid, EfxFilteri param, int value)
Parameters
Type Name Description
Int32 fid

Filter object identifier.

EfxFilteri param

Effect property to set.

Int32 value

Integer value.

Filter(UInt32, EfxFilterf, Single)

This function is used to set floating-point properties on Filter objects.

Declaration
[CLSCompliant(false)]
public void Filter(uint fid, EfxFilterf param, float value)
Parameters
Type Name Description
UInt32 fid

Filter object identifier.

EfxFilterf param

Effect property to set.

Single value

Floating-point value.

Filter(UInt32, EfxFilteri, Int32)

This function is used to set integer properties on Filter objects.

Declaration
[CLSCompliant(false)]
public void Filter(uint fid, EfxFilteri param, int value)
Parameters
Type Name Description
UInt32 fid

Filter object identifier.

EfxFilteri param

Effect property to set.

Int32 value

Integer value.

GenAuxiliaryEffectSlot()

This function generates only one Auxiliary Effect Slot.

Declaration
public int GenAuxiliaryEffectSlot()
Returns
Type Description
Int32

Storage Int32 for the new auxiliary effect slot name/handle.

GenAuxiliaryEffectSlot(out UInt32)

This function generates only one Auxiliary Effect Slot.

Declaration
[CLSCompliant(false)]
public void GenAuxiliaryEffectSlot(out uint slot)
Parameters
Type Name Description
UInt32 slot

GenAuxiliaryEffectSlots(Int32)

The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used.

Declaration
public int[] GenAuxiliaryEffectSlots(int n)
Parameters
Type Name Description
Int32 n

Number of Auxiliary Effect Slots to be created.

Returns
Type Description
Int32[]

Pointer addressing sufficient memory to store n Effect Slot object identifiers.

Remarks

An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available.

GenAuxiliaryEffectSlots(Int32, out Int32)

The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used.

Declaration
public void GenAuxiliaryEffectSlots(int n, out int slots)
Parameters
Type Name Description
Int32 n

Number of Auxiliary Effect Slots to be created.

Int32 slots

Pointer addressing sufficient memory to store n Effect Slot object identifiers.

Remarks

An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available.

GenAuxiliaryEffectSlots(Int32, out UInt32)

The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used.

Declaration
[CLSCompliant(false)]
public void GenAuxiliaryEffectSlots(int n, out uint slots)
Parameters
Type Name Description
Int32 n

Number of Auxiliary Effect Slots to be created.

UInt32 slots

Pointer addressing sufficient memory to store n Effect Slot object identifiers.

Remarks

An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available.

GenEffect()

Generates a single effect object.

Declaration
public int GenEffect()
Returns
Type Description
Int32

A handle to the generated effect object.

Remarks

The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object.

After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.

GenEffect(out UInt32)

Generates a single effect object.

Declaration
[CLSCompliant(false)]
public void GenEffect(out uint effect)
Parameters
Type Name Description
UInt32 effect

A handle to the generated effect object.

GenEffects(Int32)

Generates one or more effect objects.

Declaration
public int[] GenEffects(int n)
Parameters
Type Name Description
Int32 n

Number of Effect object identifiers to generate.

Returns
Type Description
Int32[]
Remarks

The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object.

After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.

GenEffects(Int32, out Int32)

The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object

Declaration
public void GenEffects(int n, out int effects)
Parameters
Type Name Description
Int32 n

Number of Effects to be created.

Int32 effects

Pointer addressing sufficient memory to store n Effect object identifiers.

Remarks

After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.

GenEffects(Int32, out UInt32)

The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object

Declaration
[CLSCompliant(false)]
public void GenEffects(int n, out uint effects)
Parameters
Type Name Description
Int32 n

Number of Effects to be created.

UInt32 effects

Pointer addressing sufficient memory to store n Effect object identifiers.

Remarks

After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti.

GenFilter()

This function generates only one Filter.

Declaration
public int GenFilter()
Returns
Type Description
Int32

Storage Int32 for the new filter name/handle.

GenFilter(out UInt32)

This function generates only one Filter.

Declaration
[CLSCompliant(false)]
public void GenFilter(out uint filter)
Parameters
Type Name Description
UInt32 filter

Storage UInt32 for the new filter name/handle.

GenFilters(Int32)

The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters.

Declaration
public int[] GenFilters(int n)
Parameters
Type Name Description
Int32 n

Number of Filters to be created.

Returns
Type Description
Int32[]

Pointer addressing sufficient memory to store n Filter object identifiers.

Remarks

After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri.

GenFilters(Int32, out Int32)

The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters.

Declaration
public void GenFilters(int n, out int filters)
Parameters
Type Name Description
Int32 n

Number of Filters to be created.

Int32 filters

Pointer addressing sufficient memory to store n Filter object identifiers.

Remarks

After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri.

GenFilters(Int32, out UInt32)

The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters.

Declaration
[CLSCompliant(false)]
public void GenFilters(int n, out uint filters)
Parameters
Type Name Description
Int32 n

Number of Filters to be created.

UInt32 filters

Pointer addressing sufficient memory to store n Filter object identifiers.

Remarks

After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri.

GetAuxiliaryEffectSlot(Int32, EfxAuxiliaryf, out Single)

This function is used to retrieve floating properties on Auxiliary Effect Slot objects.

Declaration
public void GetAuxiliaryEffectSlot(int asid, EfxAuxiliaryf pname, out float value)
Parameters
Type Name Description
Int32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryf pname

Auxiliary Effect Slot property to retrieve.

Single value

Address where floating-point value will be stored.

GetAuxiliaryEffectSlot(Int32, EfxAuxiliaryi, out Int32)

This function is used to retrieve integer properties on Auxiliary Effect Slot objects.

Declaration
public void GetAuxiliaryEffectSlot(int asid, EfxAuxiliaryi pname, out int value)
Parameters
Type Name Description
Int32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryi pname

Auxiliary Effect Slot property to retrieve.

Int32 value

Address where integer value will be stored.

GetAuxiliaryEffectSlot(UInt32, EfxAuxiliaryf, out Single)

This function is used to retrieve floating properties on Auxiliary Effect Slot objects.

Declaration
[CLSCompliant(false)]
public void GetAuxiliaryEffectSlot(uint asid, EfxAuxiliaryf pname, out float value)
Parameters
Type Name Description
UInt32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryf pname

Auxiliary Effect Slot property to retrieve.

Single value

Address where floating-point value will be stored.

GetAuxiliaryEffectSlot(UInt32, EfxAuxiliaryi, out Int32)

This function is used to retrieve integer properties on Auxiliary Effect Slot objects.

Declaration
[CLSCompliant(false)]
public void GetAuxiliaryEffectSlot(uint asid, EfxAuxiliaryi pname, out int value)
Parameters
Type Name Description
UInt32 asid

Auxiliary Effect Slot object identifier.

EfxAuxiliaryi pname

Auxiliary Effect Slot property to retrieve.

Int32 value

Address where integer value will be stored.

GetEaxFromEfxEax(ref EffectsExtension.EaxReverb, out EffectsExtension.EfxEaxReverb)

Declaration
[CLSCompliant(false)]
public static void GetEaxFromEfxEax(ref EffectsExtension.EaxReverb input, out EffectsExtension.EfxEaxReverb output)
Parameters
Type Name Description
EffectsExtension.EaxReverb input
EffectsExtension.EfxEaxReverb output

GetEffect(Int32, EfxEffect3f, out Vector3)

This function is used to retrieve 3 floating-point properties from Effect objects.

Declaration
public void GetEffect(int eid, EfxEffect3f param, out Vector3 values)
Parameters
Type Name Description
Int32 eid

Effect object identifier.

EfxEffect3f param

Effect property to retrieve.

Vector3 values

A Math.Vector3 to hold the values.

GetEffect(Int32, EfxEffectf, out Single)

This function is used to retrieve floating-point properties from Effect objects.

Declaration
public void GetEffect(int eid, EfxEffectf pname, out float value)
Parameters
Type Name Description
Int32 eid

Effect object identifier.

EfxEffectf pname

Effect property to retrieve.

Single value

Address where floating-point value will be stored.

GetEffect(Int32, EfxEffecti, out Int32)

This function is used to retrieve integer properties from Effect objects.

Declaration
public void GetEffect(int eid, EfxEffecti pname, out int value)
Parameters
Type Name Description
Int32 eid

Effect object identifier.

EfxEffecti pname

Effect property to retrieve.

Int32 value

Address where integer value will be stored.

GetEffect(UInt32, EfxEffect3f, out Vector3)

This function is used to retrieve 3 floating-point properties from Effect objects.

Declaration
[CLSCompliant(false)]
public void GetEffect(uint eid, EfxEffect3f param, out Vector3 values)
Parameters
Type Name Description
UInt32 eid

Effect object identifier.

EfxEffect3f param

Effect property to retrieve.

Vector3 values

A Math.Vector3 to hold the values.

GetEffect(UInt32, EfxEffectf, out Single)

This function is used to retrieve floating-point properties from Effect objects.

Declaration
[CLSCompliant(false)]
public void GetEffect(uint eid, EfxEffectf pname, out float value)
Parameters
Type Name Description
UInt32 eid

Effect object identifier.

EfxEffectf pname

Effect property to retrieve.

Single value

Address where floating-point value will be stored.

GetEffect(UInt32, EfxEffecti, out Int32)

This function is used to retrieve integer properties from Effect objects.

Declaration
[CLSCompliant(false)]
public void GetEffect(uint eid, EfxEffecti pname, out int value)
Parameters
Type Name Description
UInt32 eid

Effect object identifier.

EfxEffecti pname

Effect property to retrieve.

Int32 value

Address where integer value will be stored.

GetFilter(Int32, EfxFilterf, out Single)

This function is used to retrieve floating-point properties from Filter objects.

Declaration
public void GetFilter(int fid, EfxFilterf pname, out float value)
Parameters
Type Name Description
Int32 fid

Filter object identifier.

EfxFilterf pname

Effect property to retrieve.

Single value

Address where floating-point value will be stored.

GetFilter(Int32, EfxFilteri, out Int32)

This function is used to retrieve integer properties from Filter objects.

Declaration
public void GetFilter(int fid, EfxFilteri pname, out int value)
Parameters
Type Name Description
Int32 fid

Filter object identifier.

EfxFilteri pname

Effect property to retrieve.

Int32 value

Address where integer value will be stored.

GetFilter(UInt32, EfxFilterf, out Single)

This function is used to retrieve floating-point properties from Filter objects.

Declaration
[CLSCompliant(false)]
public void GetFilter(uint fid, EfxFilterf pname, out float value)
Parameters
Type Name Description
UInt32 fid

Filter object identifier.

EfxFilterf pname

Effect property to retrieve.

Single value

Address where floating-point value will be stored.

GetFilter(UInt32, EfxFilteri, out Int32)

This function is used to retrieve integer properties from Filter objects.

Declaration
[CLSCompliant(false)]
public void GetFilter(uint fid, EfxFilteri pname, out int value)
Parameters
Type Name Description
UInt32 fid

Filter object identifier.

EfxFilteri pname

Effect property to retrieve.

Int32 value

Address where integer value will be stored.

IsAuxiliaryEffectSlot(Int32)

The IsAuxiliaryEffectSlot function is used to determine if an object identifier is a valid Auxiliary Effect Slot object.

Declaration
public bool IsAuxiliaryEffectSlot(int slot)
Parameters
Type Name Description
Int32 slot

Effect Slot object identifier to validate.

Returns
Type Description
Boolean

True if the identifier is a valid Auxiliary Effect Slot, False otherwise.

IsAuxiliaryEffectSlot(UInt32)

The IsAuxiliaryEffectSlot function is used to determine if an object identifier is a valid Auxiliary Effect Slot object.

Declaration
[CLSCompliant(false)]
public bool IsAuxiliaryEffectSlot(uint slot)
Parameters
Type Name Description
UInt32 slot

Effect Slot object identifier to validate.

Returns
Type Description
Boolean

True if the identifier is a valid Auxiliary Effect Slot, False otherwise.

IsEffect(Int32)

The IsEffect function is used to determine if an object identifier is a valid Effect object.

Declaration
public bool IsEffect(int eid)
Parameters
Type Name Description
Int32 eid

Effect identifier to validate.

Returns
Type Description
Boolean

True if the identifier is a valid Effect, False otherwise.

IsEffect(UInt32)

The IsEffect function is used to determine if an object identifier is a valid Effect object.

Declaration
[CLSCompliant(false)]
public bool IsEffect(uint eid)
Parameters
Type Name Description
UInt32 eid

Effect identifier to validate.

Returns
Type Description
Boolean

True if the identifier is a valid Effect, False otherwise.

IsFilter(Int32)

The IsFilter function is used to determine if an object identifier is a valid Filter object.

Declaration
public bool IsFilter(int fid)
Parameters
Type Name Description
Int32 fid

Effect identifier to validate.

Returns
Type Description
Boolean

True if the identifier is a valid Filter, False otherwise.

IsFilter(UInt32)

The IsFilter function is used to determine if an object identifier is a valid Filter object.

Declaration
[CLSCompliant(false)]
public bool IsFilter(uint fid)
Parameters
Type Name Description
UInt32 fid

Effect identifier to validate.

Returns
Type Description
Boolean

True if the identifier is a valid Filter, False otherwise.

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