Enum InternalFormatPName
Not used directly.
Namespace: OpenTK.Graphics.ES11
Assembly: OpenTK.dll
Syntax
public enum InternalFormatPName
Fields
Name | Description |
---|---|
AutoGenerateMipmap | Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 |
ClearBuffer | Original was GL_CLEAR_BUFFER = 0x82B4 |
ClearTexture | Original was GL_CLEAR_TEXTURE = 0x9365 |
ColorComponents | Original was GL_COLOR_COMPONENTS = 0x8283 |
ColorEncoding | Original was GL_COLOR_ENCODING = 0x8296 |
ColorRenderable | Original was GL_COLOR_RENDERABLE = 0x8286 |
ComputeTexture | Original was GL_COMPUTE_TEXTURE = 0x82A0 |
DepthRenderable | Original was GL_DEPTH_RENDERABLE = 0x8287 |
Filter | Original was GL_FILTER = 0x829A |
FragmentTexture | Original was GL_FRAGMENT_TEXTURE = 0x829F |
FramebufferBlend | Original was GL_FRAMEBUFFER_BLEND = 0x828B |
FramebufferRenderable | Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 |
FramebufferRenderableLayered | Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A |
GenerateMipmap | Original was GL_GENERATE_MIPMAP = 0x8191 |
GeometryTexture | Original was GL_GEOMETRY_TEXTURE = 0x829E |
GetTextureImageFormat | Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 |
GetTextureImageType | Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 |
ImageCompatibilityClass | Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 |
ImageFormatCompatibilityType | Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 |
ImagePixelFormat | Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 |
ImagePixelType | Original was GL_IMAGE_PIXEL_TYPE = 0x82AA |
ImageTexelSize | Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 |
InternalformatAlphaSize | Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 |
InternalformatAlphaType | Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B |
InternalformatBlueSize | Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 |
InternalformatBlueType | Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A |
InternalformatDepthSize | Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 |
InternalformatDepthType | Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C |
InternalformatGreenSize | Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 |
InternalformatGreenType | Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 |
InternalformatPreferred | Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 |
InternalformatRedSize | Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 |
InternalformatRedType | Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 |
InternalformatSharedSize | Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 |
InternalformatStencilSize | Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 |
InternalformatStencilType | Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D |
InternalformatSupported | Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F |
MaxDepth | Original was GL_MAX_DEPTH = 0x8280 |
MaxHeight | Original was GL_MAX_HEIGHT = 0x827F |
MaxLayers | Original was GL_MAX_LAYERS = 0x8281 |
MaxWidth | Original was GL_MAX_WIDTH = 0x827E |
Mipmap | Original was GL_MIPMAP = 0x8293 |
NumSampleCounts | Original was GL_NUM_SAMPLE_COUNTS = 0x9380 |
ReadPixels | Original was GL_READ_PIXELS = 0x828C |
ReadPixelsFormat | Original was GL_READ_PIXELS_FORMAT = 0x828D |
ReadPixelsType | Original was GL_READ_PIXELS_TYPE = 0x828E |
Samples | Original was GL_SAMPLES = 0x80A9 |
ShaderImageAtomic | Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 |
ShaderImageLoad | Original was GL_SHADER_IMAGE_LOAD = 0x82A4 |
ShaderImageStore | Original was GL_SHADER_IMAGE_STORE = 0x82A5 |
SimultaneousTextureAndDepthTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC |
SimultaneousTextureAndDepthWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE |
SimultaneousTextureAndStencilTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD |
SimultaneousTextureAndStencilWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF |
SrgbRead | Original was GL_SRGB_READ = 0x8297 |
SrgbWrite | Original was GL_SRGB_WRITE = 0x8298 |
StencilRenderable | Original was GL_STENCIL_RENDERABLE = 0x8288 |
TessControlTexture | Original was GL_TESS_CONTROL_TEXTURE = 0x829C |
TessEvaluationTexture | Original was GL_TESS_EVALUATION_TEXTURE = 0x829D |
TextureCompressed | Original was GL_TEXTURE_COMPRESSED = 0x86A1 |
TextureCompressedBlockHeight | Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 |
TextureCompressedBlockSize | Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 |
TextureCompressedBlockWidth | Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 |
TextureGather | Original was GL_TEXTURE_GATHER = 0x82A2 |
TextureGatherShadow | Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 |
TextureImageFormat | Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F |
TextureImageType | Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 |
TextureShadow | Original was GL_TEXTURE_SHADOW = 0x82A1 |
TextureView | Original was GL_TEXTURE_VIEW = 0x82B5 |
VertexTexture | Original was GL_VERTEX_TEXTURE = 0x829B |
ViewCompatibilityClass | Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 |