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Enum VersionEsCm10

Not used directly.

Namespace: OpenTK.Graphics.ES11
Assembly: OpenTK.dll
Syntax
public enum VersionEsCm10

Fields

Name Description
ActiveTexture

Original was GL_ACTIVE_TEXTURE = 0x84E0

Add

Original was GL_ADD = 0x0104

AddSigned

Original was GL_ADD_SIGNED = 0x8574

AliasedLineWidthRange

Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E

AliasedPointSizeRange

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

Alpha

Original was GL_ALPHA = 0x1906

AlphaBits

Original was GL_ALPHA_BITS = 0x0D55

AlphaScale

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaTest

Original was GL_ALPHA_TEST = 0x0BC0

AlphaTestFunc

Original was GL_ALPHA_TEST_FUNC = 0x0BC1

AlphaTestRef

Original was GL_ALPHA_TEST_REF = 0x0BC2

Always

Original was GL_ALWAYS = 0x0207

Ambient

Original was GL_AMBIENT = 0x1200

AmbientAndDiffuse

Original was GL_AMBIENT_AND_DIFFUSE = 0x1602

And

Original was GL_AND = 0x1501

AndInverted

Original was GL_AND_INVERTED = 0x1504

AndReverse

Original was GL_AND_REVERSE = 0x1502

ArrayBuffer

Original was GL_ARRAY_BUFFER = 0x8892

ArrayBufferBinding

Original was GL_ARRAY_BUFFER_BINDING = 0x8894

Back

Original was GL_BACK = 0x0405

Blend

Original was GL_BLEND = 0x0BE2

BlendDst

Original was GL_BLEND_DST = 0x0BE0

BlendSrc

Original was GL_BLEND_SRC = 0x0BE1

BlueBits

Original was GL_BLUE_BITS = 0x0D54

BufferSize

Original was GL_BUFFER_SIZE = 0x8764

BufferUsage

Original was GL_BUFFER_USAGE = 0x8765

Byte

Original was GL_BYTE = 0x1400

Ccw

Original was GL_CCW = 0x0901

ClampToEdge

Original was GL_CLAMP_TO_EDGE = 0x812F

Clear

Original was GL_CLEAR = 0x1500

ClientActiveTexture

Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1

ClipPlane0

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5

Original was GL_CLIP_PLANE5 = 0x3005

ColorArray

Original was GL_COLOR_ARRAY = 0x8076

ColorArrayBufferBinding

Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898

ColorArrayPointer

Original was GL_COLOR_ARRAY_POINTER = 0x8090

ColorArraySize

Original was GL_COLOR_ARRAY_SIZE = 0x8081

ColorArrayStride

Original was GL_COLOR_ARRAY_STRIDE = 0x8083

ColorArrayType

Original was GL_COLOR_ARRAY_TYPE = 0x8082

ColorBufferBit

Original was GL_COLOR_BUFFER_BIT = 0x00004000

ColorClearValue

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorLogicOp

Original was GL_COLOR_LOGIC_OP = 0x0BF2

ColorMaterial

Original was GL_COLOR_MATERIAL = 0x0B57

ColorWritemask

Original was GL_COLOR_WRITEMASK = 0x0C23

Combine

Original was GL_COMBINE = 0x8570

CombineAlpha

Original was GL_COMBINE_ALPHA = 0x8572

CombineRgb

Original was GL_COMBINE_RGB = 0x8571

CompressedTextureFormats

Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3

Constant

Original was GL_CONSTANT = 0x8576

ConstantAttenuation

Original was GL_CONSTANT_ATTENUATION = 0x1207

Copy

Original was GL_COPY = 0x1503

CopyInverted

Original was GL_COPY_INVERTED = 0x150C

CullFace

Original was GL_CULL_FACE = 0x0B44

CullFaceMode

Original was GL_CULL_FACE_MODE = 0x0B45

CurrentColor

Original was GL_CURRENT_COLOR = 0x0B00

CurrentNormal

Original was GL_CURRENT_NORMAL = 0x0B02

CurrentTextureCoords

Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03

Cw

Original was GL_CW = 0x0900

Decal

Original was GL_DECAL = 0x2101

Decr

Original was GL_DECR = 0x1E03

DepthBits

Original was GL_DEPTH_BITS = 0x0D56

DepthBufferBit

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

DepthClearValue

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthFunc

Original was GL_DEPTH_FUNC = 0x0B74

DepthRange

Original was GL_DEPTH_RANGE = 0x0B70

DepthTest

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask

Original was GL_DEPTH_WRITEMASK = 0x0B72

Diffuse

Original was GL_DIFFUSE = 0x1201

Dither

Original was GL_DITHER = 0x0BD0

DontCare

Original was GL_DONT_CARE = 0x1100

Dot3Rgb

Original was GL_DOT3_RGB = 0x86AE

Dot3Rgba

Original was GL_DOT3_RGBA = 0x86AF

DstAlpha

Original was GL_DST_ALPHA = 0x0304

DstColor

Original was GL_DST_COLOR = 0x0306

DynamicDraw

Original was GL_DYNAMIC_DRAW = 0x88E8

ElementArrayBuffer

Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893

ElementArrayBufferBinding

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895

Emission

Original was GL_EMISSION = 0x1600

Equal

Original was GL_EQUAL = 0x0202

Equiv

Original was GL_EQUIV = 0x1509

Exp

Original was GL_EXP = 0x0800

Exp2

Original was GL_EXP2 = 0x0801

Extensions

Original was GL_EXTENSIONS = 0x1F03

False

Original was GL_FALSE = 0

Fastest

Original was GL_FASTEST = 0x1101

Fixed

Original was GL_FIXED = 0x140C

Flat

Original was GL_FLAT = 0x1D00

Float

Original was GL_FLOAT = 0x1406

Fog

Original was GL_FOG = 0x0B60

FogColor

Original was GL_FOG_COLOR = 0x0B66

FogDensity

Original was GL_FOG_DENSITY = 0x0B62

FogEnd

Original was GL_FOG_END = 0x0B64

FogHint

Original was GL_FOG_HINT = 0x0C54

FogMode

Original was GL_FOG_MODE = 0x0B65

FogStart

Original was GL_FOG_START = 0x0B63

Front

Original was GL_FRONT = 0x0404

FrontAndBack

Original was GL_FRONT_AND_BACK = 0x0408

FrontFace

Original was GL_FRONT_FACE = 0x0B46

GenerateMipmap

Original was GL_GENERATE_MIPMAP = 0x8191

GenerateMipmapHint

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

Gequal

Original was GL_GEQUAL = 0x0206

Greater

Original was GL_GREATER = 0x0204

GreenBits

Original was GL_GREEN_BITS = 0x0D53

Incr

Original was GL_INCR = 0x1E02

Interpolate

Original was GL_INTERPOLATE = 0x8575

InvalidEnum

Original was GL_INVALID_ENUM = 0x0500

InvalidOperation

Original was GL_INVALID_OPERATION = 0x0502

InvalidValue

Original was GL_INVALID_VALUE = 0x0501

Invert

Original was GL_INVERT = 0x150A

Keep

Original was GL_KEEP = 0x1E00

Lequal

Original was GL_LEQUAL = 0x0203

Less

Original was GL_LESS = 0x0201

Light0

Original was GL_LIGHT0 = 0x4000

Light1

Original was GL_LIGHT1 = 0x4001

Light2

Original was GL_LIGHT2 = 0x4002

Light3

Original was GL_LIGHT3 = 0x4003

Light4

Original was GL_LIGHT4 = 0x4004

Light5

Original was GL_LIGHT5 = 0x4005

Light6

Original was GL_LIGHT6 = 0x4006

Light7

Original was GL_LIGHT7 = 0x4007

Lighting

Original was GL_LIGHTING = 0x0B50

LightModelAmbient

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

LightModelTwoSide

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

Linear

Original was GL_LINEAR = 0x2601

LinearAttenuation

Original was GL_LINEAR_ATTENUATION = 0x1208

LinearMipmapLinear

Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703

LinearMipmapNearest

Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701

LineLoop

Original was GL_LINE_LOOP = 0x0002

Lines

Original was GL_LINES = 0x0001

LineSmooth

Original was GL_LINE_SMOOTH = 0x0B20

LineSmoothHint

Original was GL_LINE_SMOOTH_HINT = 0x0C52

LineStrip

Original was GL_LINE_STRIP = 0x0003

LineWidth

Original was GL_LINE_WIDTH = 0x0B21

LogicOpMode

Original was GL_LOGIC_OP_MODE = 0x0BF0

Luminance

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha

Original was GL_LUMINANCE_ALPHA = 0x190A

MatrixMode

Original was GL_MATRIX_MODE = 0x0BA0

MaxClipPlanes

Original was GL_MAX_CLIP_PLANES = 0x0D32

MaxLights

Original was GL_MAX_LIGHTS = 0x0D31

MaxModelviewStackDepth

Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36

MaxProjectionStackDepth

Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38

MaxTextureSize

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxTextureStackDepth

Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39

MaxTextureUnits

Original was GL_MAX_TEXTURE_UNITS = 0x84E2

MaxViewportDims

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

Modelview

Original was GL_MODELVIEW = 0x1700

ModelviewMatrix

Original was GL_MODELVIEW_MATRIX = 0x0BA6

ModelviewStackDepth

Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3

Modulate

Original was GL_MODULATE = 0x2100

Multisample

Original was GL_MULTISAMPLE = 0x809D

Nand

Original was GL_NAND = 0x150E

Nearest

Original was GL_NEAREST = 0x2600

NearestMipmapLinear

Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702

NearestMipmapNearest

Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700

Never

Original was GL_NEVER = 0x0200

Nicest

Original was GL_NICEST = 0x1102

NoError

Original was GL_NO_ERROR = 0

Noop

Original was GL_NOOP = 0x1505

Nor

Original was GL_NOR = 0x1508

NormalArray

Original was GL_NORMAL_ARRAY = 0x8075

NormalArrayBufferBinding

Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897

NormalArrayPointer

Original was GL_NORMAL_ARRAY_POINTER = 0x808F

NormalArrayStride

Original was GL_NORMAL_ARRAY_STRIDE = 0x807F

NormalArrayType

Original was GL_NORMAL_ARRAY_TYPE = 0x807E

Normalize

Original was GL_NORMALIZE = 0x0BA1

Notequal

Original was GL_NOTEQUAL = 0x0205

NumCompressedTextureFormats

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2

One

Original was GL_ONE = 1

OneMinusDstAlpha

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

OneMinusDstColor

Original was GL_ONE_MINUS_DST_COLOR = 0x0307

OneMinusSrcAlpha

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

OneMinusSrcColor

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

Operand0Alpha

Original was GL_OPERAND0_ALPHA = 0x8598

Operand0Rgb

Original was GL_OPERAND0_RGB = 0x8590

Operand1Alpha

Original was GL_OPERAND1_ALPHA = 0x8599

Operand1Rgb

Original was GL_OPERAND1_RGB = 0x8591

Operand2Alpha

Original was GL_OPERAND2_ALPHA = 0x859A

Operand2Rgb

Original was GL_OPERAND2_RGB = 0x8592

Or

Original was GL_OR = 0x1507

OrInverted

Original was GL_OR_INVERTED = 0x150D

OrReverse

Original was GL_OR_REVERSE = 0x150B

OutOfMemory

Original was GL_OUT_OF_MEMORY = 0x0505

PackAlignment

Original was GL_PACK_ALIGNMENT = 0x0D05

PerspectiveCorrectionHint

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PointDistanceAttenuation

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

PointFadeThresholdSize

Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128

Points

Original was GL_POINTS = 0x0000

PointSize

Original was GL_POINT_SIZE = 0x0B11

PointSizeMax

Original was GL_POINT_SIZE_MAX = 0x8127

PointSizeMin

Original was GL_POINT_SIZE_MIN = 0x8126

PointSmooth

Original was GL_POINT_SMOOTH = 0x0B10

PointSmoothHint

Original was GL_POINT_SMOOTH_HINT = 0x0C51

PolygonOffsetFactor

Original was GL_POLYGON_OFFSET_FACTOR = 0x8038

PolygonOffsetFill

Original was GL_POLYGON_OFFSET_FILL = 0x8037

PolygonOffsetUnits

Original was GL_POLYGON_OFFSET_UNITS = 0x2A00

Position

Original was GL_POSITION = 0x1203

Previous

Original was GL_PREVIOUS = 0x8578

PrimaryColor

Original was GL_PRIMARY_COLOR = 0x8577

Projection

Original was GL_PROJECTION = 0x1701

ProjectionMatrix

Original was GL_PROJECTION_MATRIX = 0x0BA7

ProjectionStackDepth

Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4

QuadraticAttenuation

Original was GL_QUADRATIC_ATTENUATION = 0x1209

RedBits

Original was GL_RED_BITS = 0x0D52

Renderer

Original was GL_RENDERER = 0x1F01

Repeat

Original was GL_REPEAT = 0x2901

Replace

Original was GL_REPLACE = 0x1E01

RescaleNormal

Original was GL_RESCALE_NORMAL = 0x803A

Rgb

Original was GL_RGB = 0x1907

Rgba

Original was GL_RGBA = 0x1908

RgbScale

Original was GL_RGB_SCALE = 0x8573

SampleAlphaToCoverage

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleAlphaToOne

Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F

SampleBuffers

Original was GL_SAMPLE_BUFFERS = 0x80A8

SampleCoverage

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleCoverageInvert

Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB

SampleCoverageValue

Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA

Samples

Original was GL_SAMPLES = 0x80A9

ScissorBox

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest

Original was GL_SCISSOR_TEST = 0x0C11

Set

Original was GL_SET = 0x150F

ShadeModel

Original was GL_SHADE_MODEL = 0x0B54

Shininess

Original was GL_SHININESS = 0x1601

Short

Original was GL_SHORT = 0x1402

Smooth

Original was GL_SMOOTH = 0x1D01

SmoothLineWidthRange

Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22

SmoothPointSizeRange

Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12

Specular

Original was GL_SPECULAR = 0x1202

SpotCutoff

Original was GL_SPOT_CUTOFF = 0x1206

SpotDirection

Original was GL_SPOT_DIRECTION = 0x1204

SpotExponent

Original was GL_SPOT_EXPONENT = 0x1205

Src0Alpha

Original was GL_SRC0_ALPHA = 0x8588

Src0Rgb

Original was GL_SRC0_RGB = 0x8580

Src1Alpha

Original was GL_SRC1_ALPHA = 0x8589

Src1Rgb

Original was GL_SRC1_RGB = 0x8581

Src2Alpha

Original was GL_SRC2_ALPHA = 0x858A

Src2Rgb

Original was GL_SRC2_RGB = 0x8582

SrcAlpha

Original was GL_SRC_ALPHA = 0x0302

SrcAlphaSaturate

Original was GL_SRC_ALPHA_SATURATE = 0x0308

SrcColor

Original was GL_SRC_COLOR = 0x0300

StackOverflow

Original was GL_STACK_OVERFLOW = 0x0503

StackUnderflow

Original was GL_STACK_UNDERFLOW = 0x0504

StaticDraw

Original was GL_STATIC_DRAW = 0x88E4

StencilBits

Original was GL_STENCIL_BITS = 0x0D57

StencilBufferBit

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

StencilClearValue

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFail

Original was GL_STENCIL_FAIL = 0x0B94

StencilFunc

Original was GL_STENCIL_FUNC = 0x0B92

StencilPassDepthFail

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef

Original was GL_STENCIL_REF = 0x0B97

StencilTest

Original was GL_STENCIL_TEST = 0x0B90

StencilValueMask

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilWritemask

Original was GL_STENCIL_WRITEMASK = 0x0B98

SubpixelBits

Original was GL_SUBPIXEL_BITS = 0x0D50

Subtract

Original was GL_SUBTRACT = 0x84E7

Texture

Original was GL_TEXTURE = 0x1702

Texture0

Original was GL_TEXTURE0 = 0x84C0

Texture1

Original was GL_TEXTURE1 = 0x84C1

Texture10

Original was GL_TEXTURE10 = 0x84CA

Texture11

Original was GL_TEXTURE11 = 0x84CB

Texture12

Original was GL_TEXTURE12 = 0x84CC

Texture13

Original was GL_TEXTURE13 = 0x84CD

Texture14

Original was GL_TEXTURE14 = 0x84CE

Texture15

Original was GL_TEXTURE15 = 0x84CF

Texture16

Original was GL_TEXTURE16 = 0x84D0

Texture17

Original was GL_TEXTURE17 = 0x84D1

Texture18

Original was GL_TEXTURE18 = 0x84D2

Texture19

Original was GL_TEXTURE19 = 0x84D3

Texture2

Original was GL_TEXTURE2 = 0x84C2

Texture20

Original was GL_TEXTURE20 = 0x84D4

Texture21

Original was GL_TEXTURE21 = 0x84D5

Texture22

Original was GL_TEXTURE22 = 0x84D6

Texture23

Original was GL_TEXTURE23 = 0x84D7

Texture24

Original was GL_TEXTURE24 = 0x84D8

Texture25

Original was GL_TEXTURE25 = 0x84D9

Texture26

Original was GL_TEXTURE26 = 0x84DA

Texture27

Original was GL_TEXTURE27 = 0x84DB

Texture28

Original was GL_TEXTURE28 = 0x84DC

Texture29

Original was GL_TEXTURE29 = 0x84DD

Texture2D

Original was GL_TEXTURE_2D = 0x0DE1

Texture3

Original was GL_TEXTURE3 = 0x84C3

Texture30

Original was GL_TEXTURE30 = 0x84DE

Texture31

Original was GL_TEXTURE31 = 0x84DF

Texture4

Original was GL_TEXTURE4 = 0x84C4

Texture5

Original was GL_TEXTURE5 = 0x84C5

Texture6

Original was GL_TEXTURE6 = 0x84C6

Texture7

Original was GL_TEXTURE7 = 0x84C7

Texture8

Original was GL_TEXTURE8 = 0x84C8

Texture9

Original was GL_TEXTURE9 = 0x84C9

TextureBinding2D

Original was GL_TEXTURE_BINDING_2D = 0x8069

TextureCoordArray

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

TextureCoordArrayBufferBinding

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A

TextureCoordArrayPointer

Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092

TextureCoordArraySize

Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088

TextureCoordArrayStride

Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A

TextureCoordArrayType

Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089

TextureEnv

Original was GL_TEXTURE_ENV = 0x2300

TextureEnvColor

Original was GL_TEXTURE_ENV_COLOR = 0x2201

TextureEnvMode

Original was GL_TEXTURE_ENV_MODE = 0x2200

TextureMagFilter

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMatrix

Original was GL_TEXTURE_MATRIX = 0x0BA8

TextureMinFilter

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureStackDepth

Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5

TextureWrapS

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT

Original was GL_TEXTURE_WRAP_T = 0x2803

TriangleFan

Original was GL_TRIANGLE_FAN = 0x0006

Triangles

Original was GL_TRIANGLES = 0x0004

TriangleStrip

Original was GL_TRIANGLE_STRIP = 0x0005

True

Original was GL_TRUE = 1

UnpackAlignment

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

UnsignedByte

Original was GL_UNSIGNED_BYTE = 0x1401

UnsignedShort

Original was GL_UNSIGNED_SHORT = 0x1403

UnsignedShort4444

Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033

UnsignedShort5551

Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034

UnsignedShort565

Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363

Vendor

Original was GL_VENDOR = 0x1F00

Version

Original was GL_VERSION = 0x1F02

VersionEsCl10

Original was GL_VERSION_ES_CL_1_0 = 1

VersionEsCl11

Original was GL_VERSION_ES_CL_1_1 = 1

VersionEsCm11

Original was GL_VERSION_ES_CM_1_1 = 1

VertexArray

Original was GL_VERTEX_ARRAY = 0x8074

VertexArrayBufferBinding

Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896

VertexArrayPointer

Original was GL_VERTEX_ARRAY_POINTER = 0x808E

VertexArraySize

Original was GL_VERTEX_ARRAY_SIZE = 0x807A

VertexArrayStride

Original was GL_VERTEX_ARRAY_STRIDE = 0x807C

VertexArrayType

Original was GL_VERTEX_ARRAY_TYPE = 0x807B

Viewport

Original was GL_VIEWPORT = 0x0BA2

Xor

Original was GL_XOR = 0x1506

Zero

Original was GL_ZERO = 0

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