Enum VersionEsCm10
Not used directly.
Namespace: OpenTK.Graphics.ES11
Assembly: OpenTK.dll
Syntax
public enum VersionEsCm10
Fields
Name | Description |
---|---|
ActiveTexture | Original was GL_ACTIVE_TEXTURE = 0x84E0 |
Add | Original was GL_ADD = 0x0104 |
AddSigned | Original was GL_ADD_SIGNED = 0x8574 |
AliasedLineWidthRange | Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E |
AliasedPointSizeRange | Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D |
Alpha | Original was GL_ALPHA = 0x1906 |
AlphaBits | Original was GL_ALPHA_BITS = 0x0D55 |
AlphaScale | Original was GL_ALPHA_SCALE = 0x0D1C |
AlphaTest | Original was GL_ALPHA_TEST = 0x0BC0 |
AlphaTestFunc | Original was GL_ALPHA_TEST_FUNC = 0x0BC1 |
AlphaTestRef | Original was GL_ALPHA_TEST_REF = 0x0BC2 |
Always | Original was GL_ALWAYS = 0x0207 |
Ambient | Original was GL_AMBIENT = 0x1200 |
AmbientAndDiffuse | Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 |
And | Original was GL_AND = 0x1501 |
AndInverted | Original was GL_AND_INVERTED = 0x1504 |
AndReverse | Original was GL_AND_REVERSE = 0x1502 |
ArrayBuffer | Original was GL_ARRAY_BUFFER = 0x8892 |
ArrayBufferBinding | Original was GL_ARRAY_BUFFER_BINDING = 0x8894 |
Back | Original was GL_BACK = 0x0405 |
Blend | Original was GL_BLEND = 0x0BE2 |
BlendDst | Original was GL_BLEND_DST = 0x0BE0 |
BlendSrc | Original was GL_BLEND_SRC = 0x0BE1 |
BlueBits | Original was GL_BLUE_BITS = 0x0D54 |
BufferSize | Original was GL_BUFFER_SIZE = 0x8764 |
BufferUsage | Original was GL_BUFFER_USAGE = 0x8765 |
Byte | Original was GL_BYTE = 0x1400 |
Ccw | Original was GL_CCW = 0x0901 |
ClampToEdge | Original was GL_CLAMP_TO_EDGE = 0x812F |
Clear | Original was GL_CLEAR = 0x1500 |
ClientActiveTexture | Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 |
ClipPlane0 | Original was GL_CLIP_PLANE0 = 0x3000 |
ClipPlane1 | Original was GL_CLIP_PLANE1 = 0x3001 |
ClipPlane2 | Original was GL_CLIP_PLANE2 = 0x3002 |
ClipPlane3 | Original was GL_CLIP_PLANE3 = 0x3003 |
ClipPlane4 | Original was GL_CLIP_PLANE4 = 0x3004 |
ClipPlane5 | Original was GL_CLIP_PLANE5 = 0x3005 |
ColorArray | Original was GL_COLOR_ARRAY = 0x8076 |
ColorArrayBufferBinding | Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 |
ColorArrayPointer | Original was GL_COLOR_ARRAY_POINTER = 0x8090 |
ColorArraySize | Original was GL_COLOR_ARRAY_SIZE = 0x8081 |
ColorArrayStride | Original was GL_COLOR_ARRAY_STRIDE = 0x8083 |
ColorArrayType | Original was GL_COLOR_ARRAY_TYPE = 0x8082 |
ColorBufferBit | Original was GL_COLOR_BUFFER_BIT = 0x00004000 |
ColorClearValue | Original was GL_COLOR_CLEAR_VALUE = 0x0C22 |
ColorLogicOp | Original was GL_COLOR_LOGIC_OP = 0x0BF2 |
ColorMaterial | Original was GL_COLOR_MATERIAL = 0x0B57 |
ColorWritemask | Original was GL_COLOR_WRITEMASK = 0x0C23 |
Combine | Original was GL_COMBINE = 0x8570 |
CombineAlpha | Original was GL_COMBINE_ALPHA = 0x8572 |
CombineRgb | Original was GL_COMBINE_RGB = 0x8571 |
CompressedTextureFormats | Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 |
Constant | Original was GL_CONSTANT = 0x8576 |
ConstantAttenuation | Original was GL_CONSTANT_ATTENUATION = 0x1207 |
Copy | Original was GL_COPY = 0x1503 |
CopyInverted | Original was GL_COPY_INVERTED = 0x150C |
CullFace | Original was GL_CULL_FACE = 0x0B44 |
CullFaceMode | Original was GL_CULL_FACE_MODE = 0x0B45 |
CurrentColor | Original was GL_CURRENT_COLOR = 0x0B00 |
CurrentNormal | Original was GL_CURRENT_NORMAL = 0x0B02 |
CurrentTextureCoords | Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 |
Cw | Original was GL_CW = 0x0900 |
Decal | Original was GL_DECAL = 0x2101 |
Decr | Original was GL_DECR = 0x1E03 |
DepthBits | Original was GL_DEPTH_BITS = 0x0D56 |
DepthBufferBit | Original was GL_DEPTH_BUFFER_BIT = 0x00000100 |
DepthClearValue | Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 |
DepthFunc | Original was GL_DEPTH_FUNC = 0x0B74 |
DepthRange | Original was GL_DEPTH_RANGE = 0x0B70 |
DepthTest | Original was GL_DEPTH_TEST = 0x0B71 |
DepthWritemask | Original was GL_DEPTH_WRITEMASK = 0x0B72 |
Diffuse | Original was GL_DIFFUSE = 0x1201 |
Dither | Original was GL_DITHER = 0x0BD0 |
DontCare | Original was GL_DONT_CARE = 0x1100 |
Dot3Rgb | Original was GL_DOT3_RGB = 0x86AE |
Dot3Rgba | Original was GL_DOT3_RGBA = 0x86AF |
DstAlpha | Original was GL_DST_ALPHA = 0x0304 |
DstColor | Original was GL_DST_COLOR = 0x0306 |
DynamicDraw | Original was GL_DYNAMIC_DRAW = 0x88E8 |
ElementArrayBuffer | Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 |
ElementArrayBufferBinding | Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 |
Emission | Original was GL_EMISSION = 0x1600 |
Equal | Original was GL_EQUAL = 0x0202 |
Equiv | Original was GL_EQUIV = 0x1509 |
Exp | Original was GL_EXP = 0x0800 |
Exp2 | Original was GL_EXP2 = 0x0801 |
Extensions | Original was GL_EXTENSIONS = 0x1F03 |
False | Original was GL_FALSE = 0 |
Fastest | Original was GL_FASTEST = 0x1101 |
Fixed | Original was GL_FIXED = 0x140C |
Flat | Original was GL_FLAT = 0x1D00 |
Float | Original was GL_FLOAT = 0x1406 |
Fog | Original was GL_FOG = 0x0B60 |
FogColor | Original was GL_FOG_COLOR = 0x0B66 |
FogDensity | Original was GL_FOG_DENSITY = 0x0B62 |
FogEnd | Original was GL_FOG_END = 0x0B64 |
FogHint | Original was GL_FOG_HINT = 0x0C54 |
FogMode | Original was GL_FOG_MODE = 0x0B65 |
FogStart | Original was GL_FOG_START = 0x0B63 |
Front | Original was GL_FRONT = 0x0404 |
FrontAndBack | Original was GL_FRONT_AND_BACK = 0x0408 |
FrontFace | Original was GL_FRONT_FACE = 0x0B46 |
GenerateMipmap | Original was GL_GENERATE_MIPMAP = 0x8191 |
GenerateMipmapHint | Original was GL_GENERATE_MIPMAP_HINT = 0x8192 |
Gequal | Original was GL_GEQUAL = 0x0206 |
Greater | Original was GL_GREATER = 0x0204 |
GreenBits | Original was GL_GREEN_BITS = 0x0D53 |
Incr | Original was GL_INCR = 0x1E02 |
Interpolate | Original was GL_INTERPOLATE = 0x8575 |
InvalidEnum | Original was GL_INVALID_ENUM = 0x0500 |
InvalidOperation | Original was GL_INVALID_OPERATION = 0x0502 |
InvalidValue | Original was GL_INVALID_VALUE = 0x0501 |
Invert | Original was GL_INVERT = 0x150A |
Keep | Original was GL_KEEP = 0x1E00 |
Lequal | Original was GL_LEQUAL = 0x0203 |
Less | Original was GL_LESS = 0x0201 |
Light0 | Original was GL_LIGHT0 = 0x4000 |
Light1 | Original was GL_LIGHT1 = 0x4001 |
Light2 | Original was GL_LIGHT2 = 0x4002 |
Light3 | Original was GL_LIGHT3 = 0x4003 |
Light4 | Original was GL_LIGHT4 = 0x4004 |
Light5 | Original was GL_LIGHT5 = 0x4005 |
Light6 | Original was GL_LIGHT6 = 0x4006 |
Light7 | Original was GL_LIGHT7 = 0x4007 |
Lighting | Original was GL_LIGHTING = 0x0B50 |
LightModelAmbient | Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 |
LightModelTwoSide | Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 |
Linear | Original was GL_LINEAR = 0x2601 |
LinearAttenuation | Original was GL_LINEAR_ATTENUATION = 0x1208 |
LinearMipmapLinear | Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 |
LinearMipmapNearest | Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 |
LineLoop | Original was GL_LINE_LOOP = 0x0002 |
Lines | Original was GL_LINES = 0x0001 |
LineSmooth | Original was GL_LINE_SMOOTH = 0x0B20 |
LineSmoothHint | Original was GL_LINE_SMOOTH_HINT = 0x0C52 |
LineStrip | Original was GL_LINE_STRIP = 0x0003 |
LineWidth | Original was GL_LINE_WIDTH = 0x0B21 |
LogicOpMode | Original was GL_LOGIC_OP_MODE = 0x0BF0 |
Luminance | Original was GL_LUMINANCE = 0x1909 |
LuminanceAlpha | Original was GL_LUMINANCE_ALPHA = 0x190A |
MatrixMode | Original was GL_MATRIX_MODE = 0x0BA0 |
MaxClipPlanes | Original was GL_MAX_CLIP_PLANES = 0x0D32 |
MaxLights | Original was GL_MAX_LIGHTS = 0x0D31 |
MaxModelviewStackDepth | Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 |
MaxProjectionStackDepth | Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 |
MaxTextureSize | Original was GL_MAX_TEXTURE_SIZE = 0x0D33 |
MaxTextureStackDepth | Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 |
MaxTextureUnits | Original was GL_MAX_TEXTURE_UNITS = 0x84E2 |
MaxViewportDims | Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A |
Modelview | Original was GL_MODELVIEW = 0x1700 |
ModelviewMatrix | Original was GL_MODELVIEW_MATRIX = 0x0BA6 |
ModelviewStackDepth | Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 |
Modulate | Original was GL_MODULATE = 0x2100 |
Multisample | Original was GL_MULTISAMPLE = 0x809D |
Nand | Original was GL_NAND = 0x150E |
Nearest | Original was GL_NEAREST = 0x2600 |
NearestMipmapLinear | Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 |
NearestMipmapNearest | Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 |
Never | Original was GL_NEVER = 0x0200 |
Nicest | Original was GL_NICEST = 0x1102 |
NoError | Original was GL_NO_ERROR = 0 |
Noop | Original was GL_NOOP = 0x1505 |
Nor | Original was GL_NOR = 0x1508 |
NormalArray | Original was GL_NORMAL_ARRAY = 0x8075 |
NormalArrayBufferBinding | Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 |
NormalArrayPointer | Original was GL_NORMAL_ARRAY_POINTER = 0x808F |
NormalArrayStride | Original was GL_NORMAL_ARRAY_STRIDE = 0x807F |
NormalArrayType | Original was GL_NORMAL_ARRAY_TYPE = 0x807E |
Normalize | Original was GL_NORMALIZE = 0x0BA1 |
Notequal | Original was GL_NOTEQUAL = 0x0205 |
NumCompressedTextureFormats | Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 |
One | Original was GL_ONE = 1 |
OneMinusDstAlpha | Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 |
OneMinusDstColor | Original was GL_ONE_MINUS_DST_COLOR = 0x0307 |
OneMinusSrcAlpha | Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 |
OneMinusSrcColor | Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 |
Operand0Alpha | Original was GL_OPERAND0_ALPHA = 0x8598 |
Operand0Rgb | Original was GL_OPERAND0_RGB = 0x8590 |
Operand1Alpha | Original was GL_OPERAND1_ALPHA = 0x8599 |
Operand1Rgb | Original was GL_OPERAND1_RGB = 0x8591 |
Operand2Alpha | Original was GL_OPERAND2_ALPHA = 0x859A |
Operand2Rgb | Original was GL_OPERAND2_RGB = 0x8592 |
Or | Original was GL_OR = 0x1507 |
OrInverted | Original was GL_OR_INVERTED = 0x150D |
OrReverse | Original was GL_OR_REVERSE = 0x150B |
OutOfMemory | Original was GL_OUT_OF_MEMORY = 0x0505 |
PackAlignment | Original was GL_PACK_ALIGNMENT = 0x0D05 |
PerspectiveCorrectionHint | Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 |
PointDistanceAttenuation | Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 |
PointFadeThresholdSize | Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 |
Points | Original was GL_POINTS = 0x0000 |
PointSize | Original was GL_POINT_SIZE = 0x0B11 |
PointSizeMax | Original was GL_POINT_SIZE_MAX = 0x8127 |
PointSizeMin | Original was GL_POINT_SIZE_MIN = 0x8126 |
PointSmooth | Original was GL_POINT_SMOOTH = 0x0B10 |
PointSmoothHint | Original was GL_POINT_SMOOTH_HINT = 0x0C51 |
PolygonOffsetFactor | Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 |
PolygonOffsetFill | Original was GL_POLYGON_OFFSET_FILL = 0x8037 |
PolygonOffsetUnits | Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 |
Position | Original was GL_POSITION = 0x1203 |
Previous | Original was GL_PREVIOUS = 0x8578 |
PrimaryColor | Original was GL_PRIMARY_COLOR = 0x8577 |
Projection | Original was GL_PROJECTION = 0x1701 |
ProjectionMatrix | Original was GL_PROJECTION_MATRIX = 0x0BA7 |
ProjectionStackDepth | Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 |
QuadraticAttenuation | Original was GL_QUADRATIC_ATTENUATION = 0x1209 |
RedBits | Original was GL_RED_BITS = 0x0D52 |
Renderer | Original was GL_RENDERER = 0x1F01 |
Repeat | Original was GL_REPEAT = 0x2901 |
Replace | Original was GL_REPLACE = 0x1E01 |
RescaleNormal | Original was GL_RESCALE_NORMAL = 0x803A |
Rgb | Original was GL_RGB = 0x1907 |
Rgba | Original was GL_RGBA = 0x1908 |
RgbScale | Original was GL_RGB_SCALE = 0x8573 |
SampleAlphaToCoverage | Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E |
SampleAlphaToOne | Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F |
SampleBuffers | Original was GL_SAMPLE_BUFFERS = 0x80A8 |
SampleCoverage | Original was GL_SAMPLE_COVERAGE = 0x80A0 |
SampleCoverageInvert | Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB |
SampleCoverageValue | Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA |
Samples | Original was GL_SAMPLES = 0x80A9 |
ScissorBox | Original was GL_SCISSOR_BOX = 0x0C10 |
ScissorTest | Original was GL_SCISSOR_TEST = 0x0C11 |
Set | Original was GL_SET = 0x150F |
ShadeModel | Original was GL_SHADE_MODEL = 0x0B54 |
Shininess | Original was GL_SHININESS = 0x1601 |
Short | Original was GL_SHORT = 0x1402 |
Smooth | Original was GL_SMOOTH = 0x1D01 |
SmoothLineWidthRange | Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 |
SmoothPointSizeRange | Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 |
Specular | Original was GL_SPECULAR = 0x1202 |
SpotCutoff | Original was GL_SPOT_CUTOFF = 0x1206 |
SpotDirection | Original was GL_SPOT_DIRECTION = 0x1204 |
SpotExponent | Original was GL_SPOT_EXPONENT = 0x1205 |
Src0Alpha | Original was GL_SRC0_ALPHA = 0x8588 |
Src0Rgb | Original was GL_SRC0_RGB = 0x8580 |
Src1Alpha | Original was GL_SRC1_ALPHA = 0x8589 |
Src1Rgb | Original was GL_SRC1_RGB = 0x8581 |
Src2Alpha | Original was GL_SRC2_ALPHA = 0x858A |
Src2Rgb | Original was GL_SRC2_RGB = 0x8582 |
SrcAlpha | Original was GL_SRC_ALPHA = 0x0302 |
SrcAlphaSaturate | Original was GL_SRC_ALPHA_SATURATE = 0x0308 |
SrcColor | Original was GL_SRC_COLOR = 0x0300 |
StackOverflow | Original was GL_STACK_OVERFLOW = 0x0503 |
StackUnderflow | Original was GL_STACK_UNDERFLOW = 0x0504 |
StaticDraw | Original was GL_STATIC_DRAW = 0x88E4 |
StencilBits | Original was GL_STENCIL_BITS = 0x0D57 |
StencilBufferBit | Original was GL_STENCIL_BUFFER_BIT = 0x00000400 |
StencilClearValue | Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 |
StencilFail | Original was GL_STENCIL_FAIL = 0x0B94 |
StencilFunc | Original was GL_STENCIL_FUNC = 0x0B92 |
StencilPassDepthFail | Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
StencilPassDepthPass | Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 |
StencilRef | Original was GL_STENCIL_REF = 0x0B97 |
StencilTest | Original was GL_STENCIL_TEST = 0x0B90 |
StencilValueMask | Original was GL_STENCIL_VALUE_MASK = 0x0B93 |
StencilWritemask | Original was GL_STENCIL_WRITEMASK = 0x0B98 |
SubpixelBits | Original was GL_SUBPIXEL_BITS = 0x0D50 |
Subtract | Original was GL_SUBTRACT = 0x84E7 |
Texture | Original was GL_TEXTURE = 0x1702 |
Texture0 | Original was GL_TEXTURE0 = 0x84C0 |
Texture1 | Original was GL_TEXTURE1 = 0x84C1 |
Texture10 | Original was GL_TEXTURE10 = 0x84CA |
Texture11 | Original was GL_TEXTURE11 = 0x84CB |
Texture12 | Original was GL_TEXTURE12 = 0x84CC |
Texture13 | Original was GL_TEXTURE13 = 0x84CD |
Texture14 | Original was GL_TEXTURE14 = 0x84CE |
Texture15 | Original was GL_TEXTURE15 = 0x84CF |
Texture16 | Original was GL_TEXTURE16 = 0x84D0 |
Texture17 | Original was GL_TEXTURE17 = 0x84D1 |
Texture18 | Original was GL_TEXTURE18 = 0x84D2 |
Texture19 | Original was GL_TEXTURE19 = 0x84D3 |
Texture2 | Original was GL_TEXTURE2 = 0x84C2 |
Texture20 | Original was GL_TEXTURE20 = 0x84D4 |
Texture21 | Original was GL_TEXTURE21 = 0x84D5 |
Texture22 | Original was GL_TEXTURE22 = 0x84D6 |
Texture23 | Original was GL_TEXTURE23 = 0x84D7 |
Texture24 | Original was GL_TEXTURE24 = 0x84D8 |
Texture25 | Original was GL_TEXTURE25 = 0x84D9 |
Texture26 | Original was GL_TEXTURE26 = 0x84DA |
Texture27 | Original was GL_TEXTURE27 = 0x84DB |
Texture28 | Original was GL_TEXTURE28 = 0x84DC |
Texture29 | Original was GL_TEXTURE29 = 0x84DD |
Texture2D | Original was GL_TEXTURE_2D = 0x0DE1 |
Texture3 | Original was GL_TEXTURE3 = 0x84C3 |
Texture30 | Original was GL_TEXTURE30 = 0x84DE |
Texture31 | Original was GL_TEXTURE31 = 0x84DF |
Texture4 | Original was GL_TEXTURE4 = 0x84C4 |
Texture5 | Original was GL_TEXTURE5 = 0x84C5 |
Texture6 | Original was GL_TEXTURE6 = 0x84C6 |
Texture7 | Original was GL_TEXTURE7 = 0x84C7 |
Texture8 | Original was GL_TEXTURE8 = 0x84C8 |
Texture9 | Original was GL_TEXTURE9 = 0x84C9 |
TextureBinding2D | Original was GL_TEXTURE_BINDING_2D = 0x8069 |
TextureCoordArray | Original was GL_TEXTURE_COORD_ARRAY = 0x8078 |
TextureCoordArrayBufferBinding | Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A |
TextureCoordArrayPointer | Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 |
TextureCoordArraySize | Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 |
TextureCoordArrayStride | Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A |
TextureCoordArrayType | Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 |
TextureEnv | Original was GL_TEXTURE_ENV = 0x2300 |
TextureEnvColor | Original was GL_TEXTURE_ENV_COLOR = 0x2201 |
TextureEnvMode | Original was GL_TEXTURE_ENV_MODE = 0x2200 |
TextureMagFilter | Original was GL_TEXTURE_MAG_FILTER = 0x2800 |
TextureMatrix | Original was GL_TEXTURE_MATRIX = 0x0BA8 |
TextureMinFilter | Original was GL_TEXTURE_MIN_FILTER = 0x2801 |
TextureStackDepth | Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 |
TextureWrapS | Original was GL_TEXTURE_WRAP_S = 0x2802 |
TextureWrapT | Original was GL_TEXTURE_WRAP_T = 0x2803 |
TriangleFan | Original was GL_TRIANGLE_FAN = 0x0006 |
Triangles | Original was GL_TRIANGLES = 0x0004 |
TriangleStrip | Original was GL_TRIANGLE_STRIP = 0x0005 |
True | Original was GL_TRUE = 1 |
UnpackAlignment | Original was GL_UNPACK_ALIGNMENT = 0x0CF5 |
UnsignedByte | Original was GL_UNSIGNED_BYTE = 0x1401 |
UnsignedShort | Original was GL_UNSIGNED_SHORT = 0x1403 |
UnsignedShort4444 | Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 |
UnsignedShort5551 | Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 |
UnsignedShort565 | Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 |
Vendor | Original was GL_VENDOR = 0x1F00 |
Version | Original was GL_VERSION = 0x1F02 |
VersionEsCl10 | Original was GL_VERSION_ES_CL_1_0 = 1 |
VersionEsCl11 | Original was GL_VERSION_ES_CL_1_1 = 1 |
VersionEsCm11 | Original was GL_VERSION_ES_CM_1_1 = 1 |
VertexArray | Original was GL_VERTEX_ARRAY = 0x8074 |
VertexArrayBufferBinding | Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 |
VertexArrayPointer | Original was GL_VERTEX_ARRAY_POINTER = 0x808E |
VertexArraySize | Original was GL_VERTEX_ARRAY_SIZE = 0x807A |
VertexArrayStride | Original was GL_VERTEX_ARRAY_STRIDE = 0x807C |
VertexArrayType | Original was GL_VERTEX_ARRAY_TYPE = 0x807B |
Viewport | Original was GL_VIEWPORT = 0x0BA2 |
Xor | Original was GL_XOR = 0x1506 |
Zero | Original was GL_ZERO = 0 |