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Enum EsVersion20

Not used directly.

Namespace: OpenTK.Graphics.ES20
Assembly: OpenTK.dll
Syntax
public enum EsVersion20

Fields

Name Description
ActiveAttributeMaxLength

Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A

ActiveAttributes

Original was GL_ACTIVE_ATTRIBUTES = 0x8B89

ActiveTexture

Original was GL_ACTIVE_TEXTURE = 0x84E0

ActiveUniformMaxLength

Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87

ActiveUniforms

Original was GL_ACTIVE_UNIFORMS = 0x8B86

AliasedLineWidthRange

Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E

AliasedPointSizeRange

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

Alpha

Original was GL_ALPHA = 0x1906

AlphaBits

Original was GL_ALPHA_BITS = 0x0D55

Always

Original was GL_ALWAYS = 0x0207

ArrayBuffer

Original was GL_ARRAY_BUFFER = 0x8892

ArrayBufferBinding

Original was GL_ARRAY_BUFFER_BINDING = 0x8894

AttachedShaders

Original was GL_ATTACHED_SHADERS = 0x8B85

Back

Original was GL_BACK = 0x0405

Blend

Original was GL_BLEND = 0x0BE2

BlendColor

Original was GL_BLEND_COLOR = 0x8005

BlendDstAlpha

Original was GL_BLEND_DST_ALPHA = 0x80CA

BlendDstRgb

Original was GL_BLEND_DST_RGB = 0x80C8

BlendEquation

Original was GL_BLEND_EQUATION = 0x8009

BlendEquationAlpha

Original was GL_BLEND_EQUATION_ALPHA = 0x883D

BlendEquationRgb

Original was GL_BLEND_EQUATION_RGB = 0x8009

BlendSrcAlpha

Original was GL_BLEND_SRC_ALPHA = 0x80CB

BlendSrcRgb

Original was GL_BLEND_SRC_RGB = 0x80C9

BlueBits

Original was GL_BLUE_BITS = 0x0D54

Bool

Original was GL_BOOL = 0x8B56

BoolVec2

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec3

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec4

Original was GL_BOOL_VEC4 = 0x8B59

BufferSize

Original was GL_BUFFER_SIZE = 0x8764

BufferUsage

Original was GL_BUFFER_USAGE = 0x8765

Byte

Original was GL_BYTE = 0x1400

Ccw

Original was GL_CCW = 0x0901

ClampToEdge

Original was GL_CLAMP_TO_EDGE = 0x812F

ColorAttachment0

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorBufferBit

Original was GL_COLOR_BUFFER_BIT = 0x00004000

ColorClearValue

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorWritemask

Original was GL_COLOR_WRITEMASK = 0x0C23

CompileStatus

Original was GL_COMPILE_STATUS = 0x8B81

CompressedTextureFormats

Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3

ConstantAlpha

Original was GL_CONSTANT_ALPHA = 0x8003

ConstantColor

Original was GL_CONSTANT_COLOR = 0x8001

CullFace

Original was GL_CULL_FACE = 0x0B44

CullFaceMode

Original was GL_CULL_FACE_MODE = 0x0B45

CurrentProgram

Original was GL_CURRENT_PROGRAM = 0x8B8D

CurrentVertexAttrib

Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626

Cw

Original was GL_CW = 0x0900

Decr

Original was GL_DECR = 0x1E03

DecrWrap

Original was GL_DECR_WRAP = 0x8508

DeleteStatus

Original was GL_DELETE_STATUS = 0x8B80

DepthAttachment

Original was GL_DEPTH_ATTACHMENT = 0x8D00

DepthBits

Original was GL_DEPTH_BITS = 0x0D56

DepthBufferBit

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

DepthClearValue

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthComponent

Original was GL_DEPTH_COMPONENT = 0x1902

DepthComponent16

Original was GL_DEPTH_COMPONENT16 = 0x81A5

DepthFunc

Original was GL_DEPTH_FUNC = 0x0B74

DepthRange

Original was GL_DEPTH_RANGE = 0x0B70

DepthTest

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask

Original was GL_DEPTH_WRITEMASK = 0x0B72

Dither

Original was GL_DITHER = 0x0BD0

DontCare

Original was GL_DONT_CARE = 0x1100

DstAlpha

Original was GL_DST_ALPHA = 0x0304

DstColor

Original was GL_DST_COLOR = 0x0306

DynamicDraw

Original was GL_DYNAMIC_DRAW = 0x88E8

ElementArrayBuffer

Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893

ElementArrayBufferBinding

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895

Equal

Original was GL_EQUAL = 0x0202

Extensions

Original was GL_EXTENSIONS = 0x1F03

False

Original was GL_FALSE = 0

Fastest

Original was GL_FASTEST = 0x1101

Fixed

Original was GL_FIXED = 0x140C

Float

Original was GL_FLOAT = 0x1406

FloatMat2

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat3

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat4

Original was GL_FLOAT_MAT4 = 0x8B5C

FloatVec2

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec3

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec4

Original was GL_FLOAT_VEC4 = 0x8B52

FragmentShader

Original was GL_FRAGMENT_SHADER = 0x8B30

Framebuffer

Original was GL_FRAMEBUFFER = 0x8D40

FramebufferAttachmentObjectName

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1

FramebufferAttachmentObjectType

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0

FramebufferAttachmentTextureCubeMapFace

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3

FramebufferAttachmentTextureLevel

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2

FramebufferBinding

Original was GL_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferComplete

Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5

FramebufferIncompleteAttachment

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6

FramebufferIncompleteDimensions

Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9

FramebufferIncompleteMissingAttachment

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7

FramebufferUnsupported

Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD

Front

Original was GL_FRONT = 0x0404

FrontAndBack

Original was GL_FRONT_AND_BACK = 0x0408

FrontFace

Original was GL_FRONT_FACE = 0x0B46

FuncAdd

Original was GL_FUNC_ADD = 0x8006

FuncReverseSubtract

Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B

FuncSubtract

Original was GL_FUNC_SUBTRACT = 0x800A

GenerateMipmapHint

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

Gequal

Original was GL_GEQUAL = 0x0206

Greater

Original was GL_GREATER = 0x0204

GreenBits

Original was GL_GREEN_BITS = 0x0D53

HighFloat

Original was GL_HIGH_FLOAT = 0x8DF2

HighInt

Original was GL_HIGH_INT = 0x8DF5

ImplementationColorReadFormat

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B

ImplementationColorReadType

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A

Incr

Original was GL_INCR = 0x1E02

IncrWrap

Original was GL_INCR_WRAP = 0x8507

InfoLogLength

Original was GL_INFO_LOG_LENGTH = 0x8B84

Int

Original was GL_INT = 0x1404

IntVec2

Original was GL_INT_VEC2 = 0x8B53

IntVec3

Original was GL_INT_VEC3 = 0x8B54

IntVec4

Original was GL_INT_VEC4 = 0x8B55

InvalidEnum

Original was GL_INVALID_ENUM = 0x0500

InvalidFramebufferOperation

Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506

InvalidOperation

Original was GL_INVALID_OPERATION = 0x0502

InvalidValue

Original was GL_INVALID_VALUE = 0x0501

Invert

Original was GL_INVERT = 0x150A

Keep

Original was GL_KEEP = 0x1E00

Lequal

Original was GL_LEQUAL = 0x0203

Less

Original was GL_LESS = 0x0201

Linear

Original was GL_LINEAR = 0x2601

LinearMipmapLinear

Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703

LinearMipmapNearest

Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701

LineLoop

Original was GL_LINE_LOOP = 0x0002

Lines

Original was GL_LINES = 0x0001

LineStrip

Original was GL_LINE_STRIP = 0x0003

LineWidth

Original was GL_LINE_WIDTH = 0x0B21

LinkStatus

Original was GL_LINK_STATUS = 0x8B82

LowFloat

Original was GL_LOW_FLOAT = 0x8DF0

LowInt

Original was GL_LOW_INT = 0x8DF3

Luminance

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha

Original was GL_LUMINANCE_ALPHA = 0x190A

MaxCombinedTextureImageUnits

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

MaxCubeMapTextureSize

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C

MaxFragmentUniformVectors

Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD

MaxRenderbufferSize

Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8

MaxTextureImageUnits

Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872

MaxTextureSize

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxVaryingVectors

Original was GL_MAX_VARYING_VECTORS = 0x8DFC

MaxVertexAttribs

Original was GL_MAX_VERTEX_ATTRIBS = 0x8869

MaxVertexTextureImageUnits

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxVertexUniformVectors

Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB

MaxViewportDims

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

MediumFloat

Original was GL_MEDIUM_FLOAT = 0x8DF1

MediumInt

Original was GL_MEDIUM_INT = 0x8DF4

MirroredRepeat

Original was GL_MIRRORED_REPEAT = 0x8370

Nearest

Original was GL_NEAREST = 0x2600

NearestMipmapLinear

Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702

NearestMipmapNearest

Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700

Never

Original was GL_NEVER = 0x0200

Nicest

Original was GL_NICEST = 0x1102

NoError

Original was GL_NO_ERROR = 0

None

Original was GL_NONE = 0

Notequal

Original was GL_NOTEQUAL = 0x0205

NumCompressedTextureFormats

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2

NumShaderBinaryFormats

Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9

One

Original was GL_ONE = 1

OneMinusConstantAlpha

Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004

OneMinusConstantColor

Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002

OneMinusDstAlpha

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

OneMinusDstColor

Original was GL_ONE_MINUS_DST_COLOR = 0x0307

OneMinusSrcAlpha

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

OneMinusSrcColor

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

OutOfMemory

Original was GL_OUT_OF_MEMORY = 0x0505

PackAlignment

Original was GL_PACK_ALIGNMENT = 0x0D05

Points

Original was GL_POINTS = 0x0000

PolygonOffsetFactor

Original was GL_POLYGON_OFFSET_FACTOR = 0x8038

PolygonOffsetFill

Original was GL_POLYGON_OFFSET_FILL = 0x8037

PolygonOffsetUnits

Original was GL_POLYGON_OFFSET_UNITS = 0x2A00

RedBits

Original was GL_RED_BITS = 0x0D52

Renderbuffer

Original was GL_RENDERBUFFER = 0x8D41

RenderbufferAlphaSize

Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53

RenderbufferBinding

Original was GL_RENDERBUFFER_BINDING = 0x8CA7

RenderbufferBlueSize

Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52

RenderbufferDepthSize

Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54

RenderbufferGreenSize

Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51

RenderbufferHeight

Original was GL_RENDERBUFFER_HEIGHT = 0x8D43

RenderbufferInternalFormat

Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44

RenderbufferRedSize

Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50

RenderbufferStencilSize

Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55

RenderbufferWidth

Original was GL_RENDERBUFFER_WIDTH = 0x8D42

Renderer

Original was GL_RENDERER = 0x1F01

Repeat

Original was GL_REPEAT = 0x2901

Replace

Original was GL_REPLACE = 0x1E01

Rgb

Original was GL_RGB = 0x1907

Rgb565

Original was GL_RGB565 = 0x8D62

Rgb5A1

Original was GL_RGB5_A1 = 0x8057

Rgba

Original was GL_RGBA = 0x1908

Rgba4

Original was GL_RGBA4 = 0x8056

SampleAlphaToCoverage

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleBuffers

Original was GL_SAMPLE_BUFFERS = 0x80A8

SampleCoverage

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleCoverageInvert

Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB

SampleCoverageValue

Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA

Sampler2D

Original was GL_SAMPLER_2D = 0x8B5E

SamplerCube

Original was GL_SAMPLER_CUBE = 0x8B60

Samples

Original was GL_SAMPLES = 0x80A9

ScissorBox

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest

Original was GL_SCISSOR_TEST = 0x0C11

ShaderBinaryFormats

Original was GL_SHADER_BINARY_FORMATS = 0x8DF8

ShaderCompiler

Original was GL_SHADER_COMPILER = 0x8DFA

ShaderSourceLength

Original was GL_SHADER_SOURCE_LENGTH = 0x8B88

ShaderType

Original was GL_SHADER_TYPE = 0x8B4F

ShadingLanguageVersion

Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C

Short

Original was GL_SHORT = 0x1402

SrcAlpha

Original was GL_SRC_ALPHA = 0x0302

SrcAlphaSaturate

Original was GL_SRC_ALPHA_SATURATE = 0x0308

SrcColor

Original was GL_SRC_COLOR = 0x0300

StaticDraw

Original was GL_STATIC_DRAW = 0x88E4

StencilAttachment

Original was GL_STENCIL_ATTACHMENT = 0x8D20

StencilBackFail

Original was GL_STENCIL_BACK_FAIL = 0x8801

StencilBackFunc

Original was GL_STENCIL_BACK_FUNC = 0x8800

StencilBackPassDepthFail

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802

StencilBackPassDepthPass

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803

StencilBackRef

Original was GL_STENCIL_BACK_REF = 0x8CA3

StencilBackValueMask

Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4

StencilBackWritemask

Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5

StencilBits

Original was GL_STENCIL_BITS = 0x0D57

StencilBufferBit

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

StencilClearValue

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFail

Original was GL_STENCIL_FAIL = 0x0B94

StencilFunc

Original was GL_STENCIL_FUNC = 0x0B92

StencilIndex8

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilPassDepthFail

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef

Original was GL_STENCIL_REF = 0x0B97

StencilTest

Original was GL_STENCIL_TEST = 0x0B90

StencilValueMask

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilWritemask

Original was GL_STENCIL_WRITEMASK = 0x0B98

StreamDraw

Original was GL_STREAM_DRAW = 0x88E0

SubpixelBits

Original was GL_SUBPIXEL_BITS = 0x0D50

Texture

Original was GL_TEXTURE = 0x1702

Texture0

Original was GL_TEXTURE0 = 0x84C0

Texture1

Original was GL_TEXTURE1 = 0x84C1

Texture10

Original was GL_TEXTURE10 = 0x84CA

Texture11

Original was GL_TEXTURE11 = 0x84CB

Texture12

Original was GL_TEXTURE12 = 0x84CC

Texture13

Original was GL_TEXTURE13 = 0x84CD

Texture14

Original was GL_TEXTURE14 = 0x84CE

Texture15

Original was GL_TEXTURE15 = 0x84CF

Texture16

Original was GL_TEXTURE16 = 0x84D0

Texture17

Original was GL_TEXTURE17 = 0x84D1

Texture18

Original was GL_TEXTURE18 = 0x84D2

Texture19

Original was GL_TEXTURE19 = 0x84D3

Texture2

Original was GL_TEXTURE2 = 0x84C2

Texture20

Original was GL_TEXTURE20 = 0x84D4

Texture21

Original was GL_TEXTURE21 = 0x84D5

Texture22

Original was GL_TEXTURE22 = 0x84D6

Texture23

Original was GL_TEXTURE23 = 0x84D7

Texture24

Original was GL_TEXTURE24 = 0x84D8

Texture25

Original was GL_TEXTURE25 = 0x84D9

Texture26

Original was GL_TEXTURE26 = 0x84DA

Texture27

Original was GL_TEXTURE27 = 0x84DB

Texture28

Original was GL_TEXTURE28 = 0x84DC

Texture29

Original was GL_TEXTURE29 = 0x84DD

Texture2D

Original was GL_TEXTURE_2D = 0x0DE1

Texture3

Original was GL_TEXTURE3 = 0x84C3

Texture30

Original was GL_TEXTURE30 = 0x84DE

Texture31

Original was GL_TEXTURE31 = 0x84DF

Texture4

Original was GL_TEXTURE4 = 0x84C4

Texture5

Original was GL_TEXTURE5 = 0x84C5

Texture6

Original was GL_TEXTURE6 = 0x84C6

Texture7

Original was GL_TEXTURE7 = 0x84C7

Texture8

Original was GL_TEXTURE8 = 0x84C8

Texture9

Original was GL_TEXTURE9 = 0x84C9

TextureBinding2D

Original was GL_TEXTURE_BINDING_2D = 0x8069

TextureBindingCubeMap

Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514

TextureCubeMap

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureCubeMapNegativeX

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516

TextureCubeMapNegativeY

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518

TextureCubeMapNegativeZ

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A

TextureCubeMapPositiveX

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515

TextureCubeMapPositiveY

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517

TextureCubeMapPositiveZ

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519

TextureMagFilter

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMinFilter

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureWrapS

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT

Original was GL_TEXTURE_WRAP_T = 0x2803

TriangleFan

Original was GL_TRIANGLE_FAN = 0x0006

Triangles

Original was GL_TRIANGLES = 0x0004

TriangleStrip

Original was GL_TRIANGLE_STRIP = 0x0005

True

Original was GL_TRUE = 1

UnpackAlignment

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

UnsignedByte

Original was GL_UNSIGNED_BYTE = 0x1401

UnsignedInt

Original was GL_UNSIGNED_INT = 0x1405

UnsignedShort

Original was GL_UNSIGNED_SHORT = 0x1403

UnsignedShort4444

Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033

UnsignedShort5551

Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034

UnsignedShort565

Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363

ValidateStatus

Original was GL_VALIDATE_STATUS = 0x8B83

Vendor

Original was GL_VENDOR = 0x1F00

Version

Original was GL_VERSION = 0x1F02

VertexAttribArrayBufferBinding

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F

VertexAttribArrayEnabled

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622

VertexAttribArrayNormalized

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A

VertexAttribArrayPointer

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645

VertexAttribArraySize

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623

VertexAttribArrayStride

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624

VertexAttribArrayType

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625

VertexShader

Original was GL_VERTEX_SHADER = 0x8B31

Viewport

Original was GL_VIEWPORT = 0x0BA2

Zero

Original was GL_ZERO = 0

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