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Enum ExtTessellationShader

Not used directly.

Namespace: OpenTK.Graphics.ES20
Assembly: OpenTK.dll
Syntax
public enum ExtTessellationShader

Fields

Name Description
Ccw

Original was GL_CCW = 0x0901

Cw

Original was GL_CW = 0x0900

Equal

Original was GL_EQUAL = 0x0202

FractionalEvenExt

Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C

FractionalOddExt

Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B

IsolinesExt

Original was GL_ISOLINES_EXT = 0x8E7A

IsPerPatchExt

Original was GL_IS_PER_PATCH_EXT = 0x92E7

MaxCombinedTessControlUniformComponentsExt

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E

MaxCombinedTessEvaluationUniformComponentsExt

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F

MaxPatchVerticesExt

Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D

MaxTessControlAtomicCounterBuffersExt

Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD

MaxTessControlAtomicCountersExt

Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3

MaxTessControlImageUniformsExt

Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB

MaxTessControlInputComponentsExt

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C

MaxTessControlOutputComponentsExt

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83

MaxTessControlShaderStorageBlocksExt

Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8

MaxTessControlTextureImageUnitsExt

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81

MaxTessControlTotalOutputComponentsExt

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85

MaxTessControlUniformBlocksExt

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89

MaxTessControlUniformComponentsExt

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F

MaxTessEvaluationAtomicCounterBuffersExt

Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE

MaxTessEvaluationAtomicCountersExt

Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4

MaxTessEvaluationImageUniformsExt

Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC

MaxTessEvaluationInputComponentsExt

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D

MaxTessEvaluationOutputComponentsExt

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86

MaxTessEvaluationShaderStorageBlocksExt

Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9

MaxTessEvaluationTextureImageUnitsExt

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82

MaxTessEvaluationUniformBlocksExt

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A

MaxTessEvaluationUniformComponentsExt

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80

MaxTessGenLevelExt

Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E

MaxTessPatchComponentsExt

Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84

PatchesExt

Original was GL_PATCHES_EXT = 0x000E

PatchVerticesExt

Original was GL_PATCH_VERTICES_EXT = 0x8E72

PrimitiveRestartForPatchesSupported

Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221

QuadsExt

Original was GL_QUADS_EXT = 0x0007

ReferencedByTessControlShaderExt

Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307

ReferencedByTessEvaluationShaderExt

Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308

TessControlOutputVerticesExt

Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75

TessControlShaderBitExt

Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008

TessControlShaderExt

Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88

TessEvaluationShaderBitExt

Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010

TessEvaluationShaderExt

Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87

TessGenModeExt

Original was GL_TESS_GEN_MODE_EXT = 0x8E76

TessGenPointModeExt

Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79

TessGenSpacingExt

Original was GL_TESS_GEN_SPACING_EXT = 0x8E77

TessGenVertexOrderExt

Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78

Triangles

Original was GL_TRIANGLES = 0x0004

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