Enum NvPathRendering
Not used directly.
Namespace: OpenTK.Graphics.ES20
Assembly: OpenTK.dll
Syntax
public enum NvPathRendering
Fields
Name | Description |
---|---|
AccumAdjacentPairsNv | Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD |
AdjacentPairsNv | Original was GL_ADJACENT_PAIRS_NV = 0x90AE |
Affine2DNv | Original was GL_AFFINE_2D_NV = 0x9092 |
Affine3DNv | Original was GL_AFFINE_3D_NV = 0x9094 |
ArcToNv | Original was GL_ARC_TO_NV = 0xFE |
BevelNv | Original was GL_BEVEL_NV = 0x90A6 |
BoldBitNv | Original was GL_BOLD_BIT_NV = 0x01 |
BoundingBoxNv | Original was GL_BOUNDING_BOX_NV = 0x908D |
BoundingBoxOfBoundingBoxesNv | Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C |
CircularCcwArcToNv | Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 |
CircularCwArcToNv | Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA |
CircularTangentArcToNv | Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC |
ClosePathNv | Original was GL_CLOSE_PATH_NV = 0x00 |
ConicCurveToNv | Original was GL_CONIC_CURVE_TO_NV = 0x1A |
ConstantNv | Original was GL_CONSTANT_NV = 0x8576 |
ConvexHullNv | Original was GL_CONVEX_HULL_NV = 0x908B |
CountDownNv | Original was GL_COUNT_DOWN_NV = 0x9089 |
CountUpNv | Original was GL_COUNT_UP_NV = 0x9088 |
CubicCurveToNv | Original was GL_CUBIC_CURVE_TO_NV = 0x0C |
DupFirstCubicCurveToNv | Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 |
DupLastCubicCurveToNv | Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 |
EyeLinearNv | Original was GL_EYE_LINEAR_NV = 0x2400 |
FileNameNv | Original was GL_FILE_NAME_NV = 0x9074 |
FirstToRestNv | Original was GL_FIRST_TO_REST_NV = 0x90AF |
FontAscenderBitNv | Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 |
FontDescenderBitNv | Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 |
FontGlyphsAvailableNv | Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 |
FontHasKerningBitNv | Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 |
FontHeightBitNv | Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 |
FontMaxAdvanceHeightBitNv | Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 |
FontMaxAdvanceWidthBitNv | Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 |
FontNumGlyphIndicesBitNv | Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 |
FontTargetUnavailableNv | Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 |
FontUnavailableNv | Original was GL_FONT_UNAVAILABLE_NV = 0x936A |
FontUnderlinePositionBitNv | Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 |
FontUnderlineThicknessBitNv | Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 |
FontUnintelligibleNv | Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B |
FontUnitsPerEmBitNv | Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 |
FontXMaxBoundsBitNv | Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 |
FontXMinBoundsBitNv | Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 |
FontYMaxBoundsBitNv | Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 |
FontYMinBoundsBitNv | Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 |
FragmentInputNv | Original was GL_FRAGMENT_INPUT_NV = 0x936D |
Gl2BytesNv | Original was GL_2_BYTES_NV = 0x1407 |
Gl3BytesNv | Original was GL_3_BYTES_NV = 0x1408 |
Gl4BytesNv | Original was GL_4_BYTES_NV = 0x1409 |
GlyphHasKerningBitNv | Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 |
GlyphHeightBitNv | Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 |
GlyphHorizontalBearingAdvanceBitNv | Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 |
GlyphHorizontalBearingXBitNv | Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 |
GlyphHorizontalBearingYBitNv | Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 |
GlyphVerticalBearingAdvanceBitNv | Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 |
GlyphVerticalBearingXBitNv | Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 |
GlyphVerticalBearingYBitNv | Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 |
GlyphWidthBitNv | Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 |
HorizontalLineToNv | Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 |
ItalicBitNv | Original was GL_ITALIC_BIT_NV = 0x02 |
LargeCcwArcToNv | Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 |
LargeCwArcToNv | Original was GL_LARGE_CW_ARC_TO_NV = 0x18 |
LineToNv | Original was GL_LINE_TO_NV = 0x04 |
MiterRevertNv | Original was GL_MITER_REVERT_NV = 0x90A7 |
MiterTruncateNv | Original was GL_MITER_TRUNCATE_NV = 0x90A8 |
MoveToContinuesNv | Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 |
MoveToNv | Original was GL_MOVE_TO_NV = 0x02 |
MoveToResetsNv | Original was GL_MOVE_TO_RESETS_NV = 0x90B5 |
ObjectLinearNv | Original was GL_OBJECT_LINEAR_NV = 0x2401 |
PathClientLengthNv | Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F |
PathCommandCountNv | Original was GL_PATH_COMMAND_COUNT_NV = 0x909D |
PathComputedLengthNv | Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 |
PathCoordCountNv | Original was GL_PATH_COORD_COUNT_NV = 0x909E |
PathCoverDepthFuncNv | Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF |
PathDashArrayCountNv | Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F |
PathDashCapsNv | Original was GL_PATH_DASH_CAPS_NV = 0x907B |
PathDashOffsetNv | Original was GL_PATH_DASH_OFFSET_NV = 0x907E |
PathDashOffsetResetNv | Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 |
PathEndCapsNv | Original was GL_PATH_END_CAPS_NV = 0x9076 |
PathErrorPositionNv | Original was GL_PATH_ERROR_POSITION_NV = 0x90AB |
PathFillBoundingBoxNv | Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 |
PathFillCoverModeNv | Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 |
PathFillMaskNv | Original was GL_PATH_FILL_MASK_NV = 0x9081 |
PathFillModeNv | Original was GL_PATH_FILL_MODE_NV = 0x9080 |
PathFogGenModeNv | Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC |
PathFormatPsNv | Original was GL_PATH_FORMAT_PS_NV = 0x9071 |
PathFormatSvgNv | Original was GL_PATH_FORMAT_SVG_NV = 0x9070 |
PathGenCoeffNv | Original was GL_PATH_GEN_COEFF_NV = 0x90B1 |
PathGenColorFormatNv | Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 |
PathGenComponentsNv | Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 |
PathGenModeNv | Original was GL_PATH_GEN_MODE_NV = 0x90B0 |
PathInitialDashCapNv | Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C |
PathInitialEndCapNv | Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 |
PathJoinStyleNv | Original was GL_PATH_JOIN_STYLE_NV = 0x9079 |
PathMaxModelviewStackDepthNv | Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 |
PathMaxProjectionStackDepthNv | Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 |
PathMiterLimitNv | Original was GL_PATH_MITER_LIMIT_NV = 0x907A |
PathModelviewMatrixNv | Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 |
PathModelviewNv | Original was GL_PATH_MODELVIEW_NV = 0x1700 |
PathModelviewStackDepthNv | Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 |
PathObjectBoundingBoxNv | Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A |
PathProjectionMatrixNv | Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 |
PathProjectionNv | Original was GL_PATH_PROJECTION_NV = 0x1701 |
PathProjectionStackDepthNv | Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 |
PathStencilDepthOffsetFactorNv | Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD |
PathStencilDepthOffsetUnitsNv | Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE |
PathStencilFuncNv | Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 |
PathStencilRefNv | Original was GL_PATH_STENCIL_REF_NV = 0x90B8 |
PathStencilValueMaskNv | Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 |
PathStrokeBoundingBoxNv | Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 |
PathStrokeCoverModeNv | Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 |
PathStrokeMaskNv | Original was GL_PATH_STROKE_MASK_NV = 0x9084 |
PathStrokeWidthNv | Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 |
PathTerminalDashCapNv | Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D |
PathTerminalEndCapNv | Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 |
PathTransposeModelviewMatrixNv | Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 |
PathTransposeProjectionMatrixNv | Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 |
PrimaryColor | Original was GL_PRIMARY_COLOR = 0x8577 |
PrimaryColorNv | Original was GL_PRIMARY_COLOR_NV = 0x852C |
QuadraticCurveToNv | Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A |
RectNv | Original was GL_RECT_NV = 0xF6 |
RelativeArcToNv | Original was GL_RELATIVE_ARC_TO_NV = 0xFF |
RelativeConicCurveToNv | Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B |
RelativeCubicCurveToNv | Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D |
RelativeHorizontalLineToNv | Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 |
RelativeLargeCcwArcToNv | Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 |
RelativeLargeCwArcToNv | Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 |
RelativeLineToNv | Original was GL_RELATIVE_LINE_TO_NV = 0x05 |
RelativeMoveToNv | Original was GL_RELATIVE_MOVE_TO_NV = 0x03 |
RelativeQuadraticCurveToNv | Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B |
RelativeRectNv | Original was GL_RELATIVE_RECT_NV = 0xF7 |
RelativeRoundedRect2Nv | Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB |
RelativeRoundedRect4Nv | Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED |
RelativeRoundedRect8Nv | Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF |
RelativeRoundedRectNv | Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 |
RelativeSmallCcwArcToNv | Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 |
RelativeSmallCwArcToNv | Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 |
RelativeSmoothCubicCurveToNv | Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 |
RelativeSmoothQuadraticCurveToNv | Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F |
RelativeVerticalLineToNv | Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 |
RestartPathNv | Original was GL_RESTART_PATH_NV = 0xF0 |
RoundedRect2Nv | Original was GL_ROUNDED_RECT2_NV = 0xEA |
RoundedRect4Nv | Original was GL_ROUNDED_RECT4_NV = 0xEC |
RoundedRect8Nv | Original was GL_ROUNDED_RECT8_NV = 0xEE |
RoundedRectNv | Original was GL_ROUNDED_RECT_NV = 0xE8 |
RoundNv | Original was GL_ROUND_NV = 0x90A4 |
SecondaryColorNv | Original was GL_SECONDARY_COLOR_NV = 0x852D |
SkipMissingGlyphNv | Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 |
SmallCcwArcToNv | Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 |
SmallCwArcToNv | Original was GL_SMALL_CW_ARC_TO_NV = 0x14 |
SmoothCubicCurveToNv | Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 |
SmoothQuadraticCurveToNv | Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E |
SquareNv | Original was GL_SQUARE_NV = 0x90A3 |
StandardFontFormatNv | Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C |
StandardFontNameNv | Original was GL_STANDARD_FONT_NAME_NV = 0x9072 |
SystemFontNameNv | Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 |
Translate2DNv | Original was GL_TRANSLATE_2D_NV = 0x9090 |
Translate3DNv | Original was GL_TRANSLATE_3D_NV = 0x9091 |
TranslateXNv | Original was GL_TRANSLATE_X_NV = 0x908E |
TranslateYNv | Original was GL_TRANSLATE_Y_NV = 0x908F |
TransposeAffine2DNv | Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 |
TransposeAffine3DNv | Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 |
TriangularNv | Original was GL_TRIANGULAR_NV = 0x90A5 |
UseMissingGlyphNv | Original was GL_USE_MISSING_GLYPH_NV = 0x90AA |
Utf16Nv | Original was GL_UTF16_NV = 0x909B |
Utf8Nv | Original was GL_UTF8_NV = 0x909A |
VerticalLineToNv | Original was GL_VERTICAL_LINE_TO_NV = 0x08 |