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Enum ArbInternalformatQuery2

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbInternalformatQuery2

Fields

Name Description
AutoGenerateMipmap

Original was GL_AUTO_GENERATE_MIPMAP = 0x8295

CaveatSupport

Original was GL_CAVEAT_SUPPORT = 0x82B8

ClearBuffer

Original was GL_CLEAR_BUFFER = 0x82B4

ColorComponents

Original was GL_COLOR_COMPONENTS = 0x8283

ColorEncoding

Original was GL_COLOR_ENCODING = 0x8296

ColorRenderable

Original was GL_COLOR_RENDERABLE = 0x8286

ComputeTexture

Original was GL_COMPUTE_TEXTURE = 0x82A0

DepthComponents

Original was GL_DEPTH_COMPONENTS = 0x8284

DepthRenderable

Original was GL_DEPTH_RENDERABLE = 0x8287

Filter

Original was GL_FILTER = 0x829A

FragmentTexture

Original was GL_FRAGMENT_TEXTURE = 0x829F

FramebufferBlend

Original was GL_FRAMEBUFFER_BLEND = 0x828B

FramebufferRenderable

Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289

FramebufferRenderableLayered

Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A

FullSupport

Original was GL_FULL_SUPPORT = 0x82B7

GeometryTexture

Original was GL_GEOMETRY_TEXTURE = 0x829E

GetTextureImageFormat

Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291

GetTextureImageType

Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292

ImageClass1010102

Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3

ImageClass111110

Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2

ImageClass1X16

Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE

ImageClass1X32

Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB

ImageClass1X8

Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1

ImageClass2X16

Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD

ImageClass2X32

Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA

ImageClass2X8

Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0

ImageClass4X16

Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC

ImageClass4X32

Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9

ImageClass4X8

Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF

ImageCompatibilityClass

Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8

ImageFormatCompatibilityType

Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7

ImagePixelFormat

Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9

ImagePixelType

Original was GL_IMAGE_PIXEL_TYPE = 0x82AA

ImageTexelSize

Original was GL_IMAGE_TEXEL_SIZE = 0x82A7

InternalformatAlphaSize

Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274

InternalformatAlphaType

Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B

InternalformatBlueSize

Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273

InternalformatBlueType

Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A

InternalformatDepthSize

Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275

InternalformatDepthType

Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C

InternalformatGreenSize

Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272

InternalformatGreenType

Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279

InternalformatPreferred

Original was GL_INTERNALFORMAT_PREFERRED = 0x8270

InternalformatRedSize

Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271

InternalformatRedType

Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278

InternalformatSharedSize

Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277

InternalformatStencilSize

Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276

InternalformatStencilType

Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D

InternalformatSupported

Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F

ManualGenerateMipmap

Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294

MaxCombinedDimensions

Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282

MaxDepth

Original was GL_MAX_DEPTH = 0x8280

MaxHeight

Original was GL_MAX_HEIGHT = 0x827F

MaxLayers

Original was GL_MAX_LAYERS = 0x8281

MaxWidth

Original was GL_MAX_WIDTH = 0x827E

Mipmap

Original was GL_MIPMAP = 0x8293

NumSampleCounts

Original was GL_NUM_SAMPLE_COUNTS = 0x9380

ReadPixels

Original was GL_READ_PIXELS = 0x828C

ReadPixelsFormat

Original was GL_READ_PIXELS_FORMAT = 0x828D

ReadPixelsType

Original was GL_READ_PIXELS_TYPE = 0x828E

Renderbuffer

Original was GL_RENDERBUFFER = 0x8D41

Samples

Original was GL_SAMPLES = 0x80A9

ShaderImageAtomic

Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6

ShaderImageLoad

Original was GL_SHADER_IMAGE_LOAD = 0x82A4

ShaderImageStore

Original was GL_SHADER_IMAGE_STORE = 0x82A5

SimultaneousTextureAndDepthTest

Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC

SimultaneousTextureAndDepthWrite

Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE

SimultaneousTextureAndStencilTest

Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD

SimultaneousTextureAndStencilWrite

Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF

SrgbDecodeArb

Original was GL_SRGB_DECODE_ARB = 0x8299

SrgbRead

Original was GL_SRGB_READ = 0x8297

SrgbWrite

Original was GL_SRGB_WRITE = 0x8298

StencilComponents

Original was GL_STENCIL_COMPONENTS = 0x8285

StencilRenderable

Original was GL_STENCIL_RENDERABLE = 0x8288

TessControlTexture

Original was GL_TESS_CONTROL_TEXTURE = 0x829C

TessEvaluationTexture

Original was GL_TESS_EVALUATION_TEXTURE = 0x829D

Texture1D

Original was GL_TEXTURE_1D = 0x0DE0

Texture1DArray

Original was GL_TEXTURE_1D_ARRAY = 0x8C18

Texture2D

Original was GL_TEXTURE_2D = 0x0DE1

Texture2DArray

Original was GL_TEXTURE_2D_ARRAY = 0x8C1A

Texture2DMultisample

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

Texture2DMultisampleArray

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

Texture3D

Original was GL_TEXTURE_3D = 0x806F

TextureBuffer

Original was GL_TEXTURE_BUFFER = 0x8C2A

TextureCompressed

Original was GL_TEXTURE_COMPRESSED = 0x86A1

TextureCompressedBlockHeight

Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2

TextureCompressedBlockSize

Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3

TextureCompressedBlockWidth

Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1

TextureCubeMap

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureCubeMapArray

Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009

TextureGather

Original was GL_TEXTURE_GATHER = 0x82A2

TextureGatherShadow

Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3

TextureImageFormat

Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F

TextureImageType

Original was GL_TEXTURE_IMAGE_TYPE = 0x8290

TextureRectangle

Original was GL_TEXTURE_RECTANGLE = 0x84F5

TextureShadow

Original was GL_TEXTURE_SHADOW = 0x82A1

TextureView

Original was GL_TEXTURE_VIEW = 0x82B5

VertexTexture

Original was GL_VERTEX_TEXTURE = 0x829B

ViewClass128Bits

Original was GL_VIEW_CLASS_128_BITS = 0x82C4

ViewClass16Bits

Original was GL_VIEW_CLASS_16_BITS = 0x82CA

ViewClass24Bits

Original was GL_VIEW_CLASS_24_BITS = 0x82C9

ViewClass32Bits

Original was GL_VIEW_CLASS_32_BITS = 0x82C8

ViewClass48Bits

Original was GL_VIEW_CLASS_48_BITS = 0x82C7

ViewClass64Bits

Original was GL_VIEW_CLASS_64_BITS = 0x82C6

ViewClass8Bits

Original was GL_VIEW_CLASS_8_BITS = 0x82CB

ViewClass96Bits

Original was GL_VIEW_CLASS_96_BITS = 0x82C5

ViewClassBptcFloat

Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3

ViewClassBptcUnorm

Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2

ViewClassRgtc1Red

Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0

ViewClassRgtc2Rg

Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1

ViewClassS3tcDxt1Rgb

Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC

ViewClassS3tcDxt1Rgba

Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD

ViewClassS3tcDxt3Rgba

Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE

ViewClassS3tcDxt5Rgba

Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF

ViewCompatibilityClass

Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6

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