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Enum ArbShaderImageLoadStore

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbShaderImageLoadStore

Fields

Name Description
AllBarrierBits

Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF

AtomicCounterBarrierBit

Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000

BufferUpdateBarrierBit

Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200

CommandBarrierBit

Original was GL_COMMAND_BARRIER_BIT = 0x00000040

ElementArrayBarrierBit

Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002

FramebufferBarrierBit

Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400

Image1D

Original was GL_IMAGE_1D = 0x904C

Image1DArray

Original was GL_IMAGE_1D_ARRAY = 0x9052

Image2D

Original was GL_IMAGE_2D = 0x904D

Image2DArray

Original was GL_IMAGE_2D_ARRAY = 0x9053

Image2DMultisample

Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055

Image2DMultisampleArray

Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056

Image2DRect

Original was GL_IMAGE_2D_RECT = 0x904F

Image3D

Original was GL_IMAGE_3D = 0x904E

ImageBindingAccess

Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E

ImageBindingFormat

Original was GL_IMAGE_BINDING_FORMAT = 0x906E

ImageBindingLayer

Original was GL_IMAGE_BINDING_LAYER = 0x8F3D

ImageBindingLayered

Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C

ImageBindingLevel

Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B

ImageBindingName

Original was GL_IMAGE_BINDING_NAME = 0x8F3A

ImageBuffer

Original was GL_IMAGE_BUFFER = 0x9051

ImageCube

Original was GL_IMAGE_CUBE = 0x9050

ImageCubeMapArray

Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054

ImageFormatCompatibilityByClass

Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9

ImageFormatCompatibilityBySize

Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8

ImageFormatCompatibilityType

Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7

IntImage1D

Original was GL_INT_IMAGE_1D = 0x9057

IntImage1DArray

Original was GL_INT_IMAGE_1D_ARRAY = 0x905D

IntImage2D

Original was GL_INT_IMAGE_2D = 0x9058

IntImage2DArray

Original was GL_INT_IMAGE_2D_ARRAY = 0x905E

IntImage2DMultisample

Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060

IntImage2DMultisampleArray

Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061

IntImage2DRect

Original was GL_INT_IMAGE_2D_RECT = 0x905A

IntImage3D

Original was GL_INT_IMAGE_3D = 0x9059

IntImageBuffer

Original was GL_INT_IMAGE_BUFFER = 0x905C

IntImageCube

Original was GL_INT_IMAGE_CUBE = 0x905B

IntImageCubeMapArray

Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F

MaxCombinedImageUniforms

Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF

MaxCombinedImageUnitsAndFragmentOutputs

Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39

MaxFragmentImageUniforms

Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE

MaxGeometryImageUniforms

Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD

MaxImageSamples

Original was GL_MAX_IMAGE_SAMPLES = 0x906D

MaxImageUnits

Original was GL_MAX_IMAGE_UNITS = 0x8F38

MaxTessControlImageUniforms

Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB

MaxTessEvaluationImageUniforms

Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC

MaxVertexImageUniforms

Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA

PixelBufferBarrierBit

Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080

ShaderImageAccessBarrierBit

Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020

TextureFetchBarrierBit

Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008

TextureUpdateBarrierBit

Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100

TransformFeedbackBarrierBit

Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800

UniformBarrierBit

Original was GL_UNIFORM_BARRIER_BIT = 0x00000004

UnsignedIntImage1D

Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062

UnsignedIntImage1DArray

Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068

UnsignedIntImage2D

Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063

UnsignedIntImage2DArray

Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069

UnsignedIntImage2DMultisample

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B

UnsignedIntImage2DMultisampleArray

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C

UnsignedIntImage2DRect

Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065

UnsignedIntImage3D

Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064

UnsignedIntImageBuffer

Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067

UnsignedIntImageCube

Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066

UnsignedIntImageCubeMapArray

Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A

VertexAttribArrayBarrierBit

Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001

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