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Enum ArbShaderObjects

Used in GL.Arb.GetHandle, GL.Arb.GetObjectParameter

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbShaderObjects

Fields

Name Description
BoolArb

Original was GL_BOOL_ARB = 0x8B56

BoolVec2Arb

Original was GL_BOOL_VEC2_ARB = 0x8B57

BoolVec3Arb

Original was GL_BOOL_VEC3_ARB = 0x8B58

BoolVec4Arb

Original was GL_BOOL_VEC4_ARB = 0x8B59

FloatMat2Arb

Original was GL_FLOAT_MAT2_ARB = 0x8B5A

FloatMat3Arb

Original was GL_FLOAT_MAT3_ARB = 0x8B5B

FloatMat4Arb

Original was GL_FLOAT_MAT4_ARB = 0x8B5C

FloatVec2Arb

Original was GL_FLOAT_VEC2_ARB = 0x8B50

FloatVec3Arb

Original was GL_FLOAT_VEC3_ARB = 0x8B51

FloatVec4Arb

Original was GL_FLOAT_VEC4_ARB = 0x8B52

IntVec2Arb

Original was GL_INT_VEC2_ARB = 0x8B53

IntVec3Arb

Original was GL_INT_VEC3_ARB = 0x8B54

IntVec4Arb

Original was GL_INT_VEC4_ARB = 0x8B55

ObjectActiveUniformMaxLengthArb

Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87

ObjectActiveUniformsArb

Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86

ObjectAttachedObjectsArb

Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85

ObjectCompileStatusArb

Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81

ObjectDeleteStatusArb

Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80

ObjectInfoLogLengthArb

Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84

ObjectLinkStatusArb

Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82

ObjectShaderSourceLengthArb

Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88

ObjectSubtypeArb

Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F

ObjectTypeArb

Original was GL_OBJECT_TYPE_ARB = 0x8B4E

ObjectValidateStatusArb

Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83

ProgramObjectArb

Original was GL_PROGRAM_OBJECT_ARB = 0x8B40

Sampler1DArb

Original was GL_SAMPLER_1D_ARB = 0x8B5D

Sampler1DShadowArb

Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61

Sampler2DArb

Original was GL_SAMPLER_2D_ARB = 0x8B5E

Sampler2DRectArb

Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63

Sampler2DRectShadowArb

Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64

Sampler2DShadowArb

Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62

Sampler3DArb

Original was GL_SAMPLER_3D_ARB = 0x8B5F

SamplerCubeArb

Original was GL_SAMPLER_CUBE_ARB = 0x8B60

ShaderObjectArb

Original was GL_SHADER_OBJECT_ARB = 0x8B48

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