Enum ArbShaderObjects
Used in GL.Arb.GetHandle, GL.Arb.GetObjectParameter
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbShaderObjects
Fields
Name | Description |
---|---|
BoolArb | Original was GL_BOOL_ARB = 0x8B56 |
BoolVec2Arb | Original was GL_BOOL_VEC2_ARB = 0x8B57 |
BoolVec3Arb | Original was GL_BOOL_VEC3_ARB = 0x8B58 |
BoolVec4Arb | Original was GL_BOOL_VEC4_ARB = 0x8B59 |
FloatMat2Arb | Original was GL_FLOAT_MAT2_ARB = 0x8B5A |
FloatMat3Arb | Original was GL_FLOAT_MAT3_ARB = 0x8B5B |
FloatMat4Arb | Original was GL_FLOAT_MAT4_ARB = 0x8B5C |
FloatVec2Arb | Original was GL_FLOAT_VEC2_ARB = 0x8B50 |
FloatVec3Arb | Original was GL_FLOAT_VEC3_ARB = 0x8B51 |
FloatVec4Arb | Original was GL_FLOAT_VEC4_ARB = 0x8B52 |
IntVec2Arb | Original was GL_INT_VEC2_ARB = 0x8B53 |
IntVec3Arb | Original was GL_INT_VEC3_ARB = 0x8B54 |
IntVec4Arb | Original was GL_INT_VEC4_ARB = 0x8B55 |
ObjectActiveUniformMaxLengthArb | Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 |
ObjectActiveUniformsArb | Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 |
ObjectAttachedObjectsArb | Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 |
ObjectCompileStatusArb | Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 |
ObjectDeleteStatusArb | Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 |
ObjectInfoLogLengthArb | Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 |
ObjectLinkStatusArb | Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 |
ObjectShaderSourceLengthArb | Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 |
ObjectSubtypeArb | Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F |
ObjectTypeArb | Original was GL_OBJECT_TYPE_ARB = 0x8B4E |
ObjectValidateStatusArb | Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 |
ProgramObjectArb | Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 |
Sampler1DArb | Original was GL_SAMPLER_1D_ARB = 0x8B5D |
Sampler1DShadowArb | Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 |
Sampler2DArb | Original was GL_SAMPLER_2D_ARB = 0x8B5E |
Sampler2DRectArb | Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 |
Sampler2DRectShadowArb | Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 |
Sampler2DShadowArb | Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 |
Sampler3DArb | Original was GL_SAMPLER_3D_ARB = 0x8B5F |
SamplerCubeArb | Original was GL_SAMPLER_CUBE_ARB = 0x8B60 |
ShaderObjectArb | Original was GL_SHADER_OBJECT_ARB = 0x8B48 |