Enum ArbShaderObjects
Used in GL.Arb.GetHandle, GL.Arb.GetObjectParameter
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbShaderObjectsFields
| Name | Description | 
|---|---|
| BoolArb | Original was GL_BOOL_ARB = 0x8B56 | 
| BoolVec2Arb | Original was GL_BOOL_VEC2_ARB = 0x8B57 | 
| BoolVec3Arb | Original was GL_BOOL_VEC3_ARB = 0x8B58 | 
| BoolVec4Arb | Original was GL_BOOL_VEC4_ARB = 0x8B59 | 
| FloatMat2Arb | Original was GL_FLOAT_MAT2_ARB = 0x8B5A | 
| FloatMat3Arb | Original was GL_FLOAT_MAT3_ARB = 0x8B5B | 
| FloatMat4Arb | Original was GL_FLOAT_MAT4_ARB = 0x8B5C | 
| FloatVec2Arb | Original was GL_FLOAT_VEC2_ARB = 0x8B50 | 
| FloatVec3Arb | Original was GL_FLOAT_VEC3_ARB = 0x8B51 | 
| FloatVec4Arb | Original was GL_FLOAT_VEC4_ARB = 0x8B52 | 
| IntVec2Arb | Original was GL_INT_VEC2_ARB = 0x8B53 | 
| IntVec3Arb | Original was GL_INT_VEC3_ARB = 0x8B54 | 
| IntVec4Arb | Original was GL_INT_VEC4_ARB = 0x8B55 | 
| ObjectActiveUniformMaxLengthArb | Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 | 
| ObjectActiveUniformsArb | Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 | 
| ObjectAttachedObjectsArb | Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 | 
| ObjectCompileStatusArb | Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 | 
| ObjectDeleteStatusArb | Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 | 
| ObjectInfoLogLengthArb | Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 | 
| ObjectLinkStatusArb | Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 | 
| ObjectShaderSourceLengthArb | Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 | 
| ObjectSubtypeArb | Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F | 
| ObjectTypeArb | Original was GL_OBJECT_TYPE_ARB = 0x8B4E | 
| ObjectValidateStatusArb | Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 | 
| ProgramObjectArb | Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 | 
| Sampler1DArb | Original was GL_SAMPLER_1D_ARB = 0x8B5D | 
| Sampler1DShadowArb | Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 | 
| Sampler2DArb | Original was GL_SAMPLER_2D_ARB = 0x8B5E | 
| Sampler2DRectArb | Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 | 
| Sampler2DRectShadowArb | Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 | 
| Sampler2DShadowArb | Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 | 
| Sampler3DArb | Original was GL_SAMPLER_3D_ARB = 0x8B5F | 
| SamplerCubeArb | Original was GL_SAMPLER_CUBE_ARB = 0x8B60 | 
| ShaderObjectArb | Original was GL_SHADER_OBJECT_ARB = 0x8B48 |