Enum ArbVertexShader
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbVertexShader
Fields
Name | Description |
---|---|
CurrentVertexAttribArb | Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 |
Float | Original was GL_FLOAT = 0x1406 |
FloatMat2Arb | Original was GL_FLOAT_MAT2_ARB = 0x8B5A |
FloatMat3Arb | Original was GL_FLOAT_MAT3_ARB = 0x8B5B |
FloatMat4Arb | Original was GL_FLOAT_MAT4_ARB = 0x8B5C |
FloatVec2Arb | Original was GL_FLOAT_VEC2_ARB = 0x8B50 |
FloatVec3Arb | Original was GL_FLOAT_VEC3_ARB = 0x8B51 |
FloatVec4Arb | Original was GL_FLOAT_VEC4_ARB = 0x8B52 |
MaxCombinedTextureImageUnitsArb | Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D |
MaxTextureCoordsArb | Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 |
MaxTextureImageUnitsArb | Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 |
MaxVaryingFloatsArb | Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B |
MaxVertexAttribsArb | Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 |
MaxVertexTextureImageUnitsArb | Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C |
MaxVertexUniformComponentsArb | Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A |
ObjectActiveAttributeMaxLengthArb | Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A |
ObjectActiveAttributesArb | Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 |
VertexAttribArrayEnabledArb | Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 |
VertexAttribArrayNormalizedArb | Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A |
VertexAttribArrayPointerArb | Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 |
VertexAttribArraySizeArb | Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 |
VertexAttribArrayStrideArb | Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 |
VertexAttribArrayTypeArb | Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 |
VertexProgramPointSizeArb | Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 |
VertexProgramTwoSideArb | Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 |
VertexShaderArb | Original was GL_VERTEX_SHADER_ARB = 0x8B31 |