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Enum ArbVertexShader

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum ArbVertexShader

Fields

Name Description
CurrentVertexAttribArb

Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626

Float

Original was GL_FLOAT = 0x1406

FloatMat2Arb

Original was GL_FLOAT_MAT2_ARB = 0x8B5A

FloatMat3Arb

Original was GL_FLOAT_MAT3_ARB = 0x8B5B

FloatMat4Arb

Original was GL_FLOAT_MAT4_ARB = 0x8B5C

FloatVec2Arb

Original was GL_FLOAT_VEC2_ARB = 0x8B50

FloatVec3Arb

Original was GL_FLOAT_VEC3_ARB = 0x8B51

FloatVec4Arb

Original was GL_FLOAT_VEC4_ARB = 0x8B52

MaxCombinedTextureImageUnitsArb

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D

MaxTextureCoordsArb

Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871

MaxTextureImageUnitsArb

Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872

MaxVaryingFloatsArb

Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B

MaxVertexAttribsArb

Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869

MaxVertexTextureImageUnitsArb

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C

MaxVertexUniformComponentsArb

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A

ObjectActiveAttributeMaxLengthArb

Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A

ObjectActiveAttributesArb

Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89

VertexAttribArrayEnabledArb

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622

VertexAttribArrayNormalizedArb

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A

VertexAttribArrayPointerArb

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645

VertexAttribArraySizeArb

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623

VertexAttribArrayStrideArb

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624

VertexAttribArrayTypeArb

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625

VertexProgramPointSizeArb

Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642

VertexProgramTwoSideArb

Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643

VertexShaderArb

Original was GL_VERTEX_SHADER_ARB = 0x8B31

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