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Enum GetPName

Used in GL.GetBoolean, GL.GetDouble and 5 other functions

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum GetPName

Fields

Name Description
AccumAlphaBits

Original was GL_ACCUM_ALPHA_BITS = 0x0D5B

AccumBlueBits

Original was GL_ACCUM_BLUE_BITS = 0x0D5A

AccumClearValue

Original was GL_ACCUM_CLEAR_VALUE = 0x0B80

AccumGreenBits

Original was GL_ACCUM_GREEN_BITS = 0x0D59

AccumRedBits

Original was GL_ACCUM_RED_BITS = 0x0D58

ActiveTexture

Original was GL_ACTIVE_TEXTURE = 0x84E0

AliasedLineWidthRange

Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E

AliasedPointSizeRange

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

AlphaBias

Original was GL_ALPHA_BIAS = 0x0D1D

AlphaBits

Original was GL_ALPHA_BITS = 0x0D55

AlphaScale

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaTest

Original was GL_ALPHA_TEST = 0x0BC0

AlphaTestFunc

Original was GL_ALPHA_TEST_FUNC = 0x0BC1

AlphaTestFuncQcom

Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1

AlphaTestQcom

Original was GL_ALPHA_TEST_QCOM = 0x0BC0

AlphaTestRef

Original was GL_ALPHA_TEST_REF = 0x0BC2

AlphaTestRefQcom

Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2

ArrayBufferBinding

Original was GL_ARRAY_BUFFER_BINDING = 0x8894

AsyncDrawPixelsSgix

Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D

AsyncHistogramSgix

Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C

AsyncMarkerSgix

Original was GL_ASYNC_MARKER_SGIX = 0x8329

AsyncReadPixelsSgix

Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E

AsyncTexImageSgix

Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C

AttribStackDepth

Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0

AutoNormal

Original was GL_AUTO_NORMAL = 0x0D80

AuxBuffers

Original was GL_AUX_BUFFERS = 0x0C00

Blend

Original was GL_BLEND = 0x0BE2

BlendColorExt

Original was GL_BLEND_COLOR_EXT = 0x8005

BlendDst

Original was GL_BLEND_DST = 0x0BE0

BlendDstAlpha

Original was GL_BLEND_DST_ALPHA = 0x80CA

BlendDstRgb

Original was GL_BLEND_DST_RGB = 0x80C8

BlendEquationAlpha

Original was GL_BLEND_EQUATION_ALPHA = 0x883D

BlendEquationExt

Original was GL_BLEND_EQUATION_EXT = 0x8009

BlendEquationRgb

Original was GL_BLEND_EQUATION_RGB = 0x8009

BlendSrc

Original was GL_BLEND_SRC = 0x0BE1

BlendSrcAlpha

Original was GL_BLEND_SRC_ALPHA = 0x80CB

BlendSrcRgb

Original was GL_BLEND_SRC_RGB = 0x80C9

BlueBias

Original was GL_BLUE_BIAS = 0x0D1B

BlueBits

Original was GL_BLUE_BITS = 0x0D54

BlueScale

Original was GL_BLUE_SCALE = 0x0D1A

CalligraphicFragmentSgix

Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183

ClampFragmentColor

Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B

ClampReadColor

Original was GL_CLAMP_READ_COLOR = 0x891C

ClampVertexColor

Original was GL_CLAMP_VERTEX_COLOR = 0x891A

ClientActiveTexture

Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1

ClientAttribStackDepth

Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1

ClipDepthMode

Original was GL_CLIP_DEPTH_MODE = 0x935D

ClipOrigin

Original was GL_CLIP_ORIGIN = 0x935C

ClipPlane0

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5

Original was GL_CLIP_PLANE5 = 0x3005

ColorArray

Original was GL_COLOR_ARRAY = 0x8076

ColorArrayBufferBinding

Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898

ColorArrayCountExt

Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084

ColorArraySize

Original was GL_COLOR_ARRAY_SIZE = 0x8081

ColorArrayStride

Original was GL_COLOR_ARRAY_STRIDE = 0x8083

ColorArrayType

Original was GL_COLOR_ARRAY_TYPE = 0x8082

ColorClearValue

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorLogicOp

Original was GL_COLOR_LOGIC_OP = 0x0BF2

ColorMaterial

Original was GL_COLOR_MATERIAL = 0x0B57

ColorMaterialFace

Original was GL_COLOR_MATERIAL_FACE = 0x0B55

ColorMaterialParameter

Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56

ColorMatrixSgi

Original was GL_COLOR_MATRIX_SGI = 0x80B1

ColorMatrixStackDepthSgi

Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2

ColorSum

Original was GL_COLOR_SUM = 0x8458

ColorTableSgi

Original was GL_COLOR_TABLE_SGI = 0x80D0

ColorWritemask

Original was GL_COLOR_WRITEMASK = 0x0C23

CompressedTextureFormats

Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3

ContextFlags

Original was GL_CONTEXT_FLAGS = 0x821E

ContextReleaseBehavior

Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB

ContextRobustAccess

Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3

Convolution1DExt

Original was GL_CONVOLUTION_1D_EXT = 0x8010

Convolution2DExt

Original was GL_CONVOLUTION_2D_EXT = 0x8011

ConvolutionHintSgix

Original was GL_CONVOLUTION_HINT_SGIX = 0x8316

CullFace

Original was GL_CULL_FACE = 0x0B44

CullFaceMode

Original was GL_CULL_FACE_MODE = 0x0B45

CurrentColor

Original was GL_CURRENT_COLOR = 0x0B00

CurrentFogCoord

Original was GL_CURRENT_FOG_COORD = 0x8453

CurrentIndex

Original was GL_CURRENT_INDEX = 0x0B01

CurrentNormal

Original was GL_CURRENT_NORMAL = 0x0B02

CurrentProgram

Original was GL_CURRENT_PROGRAM = 0x8B8D

CurrentRasterColor

Original was GL_CURRENT_RASTER_COLOR = 0x0B04

CurrentRasterDistance

Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09

CurrentRasterIndex

Original was GL_CURRENT_RASTER_INDEX = 0x0B05

CurrentRasterPosition

Original was GL_CURRENT_RASTER_POSITION = 0x0B07

CurrentRasterPositionValid

Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08

CurrentRasterSecondaryColor

Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F

CurrentRasterTextureCoords

Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06

CurrentSecondaryColor

Original was GL_CURRENT_SECONDARY_COLOR = 0x8459

CurrentTextureCoords

Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03

DeformationsMaskSgix

Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196

DepthBias

Original was GL_DEPTH_BIAS = 0x0D1F

DepthBits

Original was GL_DEPTH_BITS = 0x0D56

DepthClamp

Original was GL_DEPTH_CLAMP = 0x864F

DepthClearValue

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthFunc

Original was GL_DEPTH_FUNC = 0x0B74

DepthRange

Original was GL_DEPTH_RANGE = 0x0B70

DepthScale

Original was GL_DEPTH_SCALE = 0x0D1E

DepthTest

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask

Original was GL_DEPTH_WRITEMASK = 0x0B72

DetailTexture2DBindingSgis

Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096

DeviceLuidExt

Original was GL_DEVICE_LUID_EXT = 0x9599

DeviceNodeMaskExt

Original was GL_DEVICE_NODE_MASK_EXT = 0x959A

DeviceUuidExt

Original was GL_DEVICE_UUID_EXT = 0x9597

DistanceAttenuationSgis

Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129

Dither

Original was GL_DITHER = 0x0BD0

Doublebuffer

Original was GL_DOUBLEBUFFER = 0x0C32

DrawBuffer

Original was GL_DRAW_BUFFER = 0x0C01

DrawBuffer0

Original was GL_DRAW_BUFFER0 = 0x8825

DrawBuffer1

Original was GL_DRAW_BUFFER1 = 0x8826

DrawBuffer10

Original was GL_DRAW_BUFFER10 = 0x882F

DrawBuffer11

Original was GL_DRAW_BUFFER11 = 0x8830

DrawBuffer12

Original was GL_DRAW_BUFFER12 = 0x8831

DrawBuffer13

Original was GL_DRAW_BUFFER13 = 0x8832

DrawBuffer14

Original was GL_DRAW_BUFFER14 = 0x8833

DrawBuffer15

Original was GL_DRAW_BUFFER15 = 0x8834

DrawBuffer2

Original was GL_DRAW_BUFFER2 = 0x8827

DrawBuffer3

Original was GL_DRAW_BUFFER3 = 0x8828

DrawBuffer4

Original was GL_DRAW_BUFFER4 = 0x8829

DrawBuffer5

Original was GL_DRAW_BUFFER5 = 0x882A

DrawBuffer6

Original was GL_DRAW_BUFFER6 = 0x882B

DrawBuffer7

Original was GL_DRAW_BUFFER7 = 0x882C

DrawBuffer8

Original was GL_DRAW_BUFFER8 = 0x882D

DrawBuffer9

Original was GL_DRAW_BUFFER9 = 0x882E

DrawBufferExt

Original was GL_DRAW_BUFFER_EXT = 0x0C01

DrawFramebufferBinding

Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6

DrawIndirectBufferBinding

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

DriverUuidExt

Original was GL_DRIVER_UUID_EXT = 0x9598

EdgeFlag

Original was GL_EDGE_FLAG = 0x0B43

EdgeFlagArray

Original was GL_EDGE_FLAG_ARRAY = 0x8079

EdgeFlagArrayBufferBinding

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B

EdgeFlagArrayCountExt

Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D

EdgeFlagArrayStride

Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C

ElementArrayBufferBinding

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895

FeedbackBufferSize

Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1

FeedbackBufferType

Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2

Fog

Original was GL_FOG = 0x0B60

FogColor

Original was GL_FOG_COLOR = 0x0B66

FogCoordArrayBufferBinding

Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D

FogCoordArrayStride

Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455

FogCoordArrayType

Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454

FogDensity

Original was GL_FOG_DENSITY = 0x0B62

FogEnd

Original was GL_FOG_END = 0x0B64

FogFuncPointsSgis

Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B

FogHint

Original was GL_FOG_HINT = 0x0C54

FogIndex

Original was GL_FOG_INDEX = 0x0B61

FogMode

Original was GL_FOG_MODE = 0x0B65

FogOffsetSgix

Original was GL_FOG_OFFSET_SGIX = 0x8198

FogOffsetValueSgix

Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199

FogStart

Original was GL_FOG_START = 0x0B63

FragmentColorMaterialFaceSgix

Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402

FragmentColorMaterialParameterSgix

Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403

FragmentColorMaterialSgix

Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401

FragmentInterpolationOffsetBits

Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D

FragmentLight0Sgix

Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C

FragmentLightingSgix

Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400

FragmentLightModelAmbientSgix

Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A

FragmentLightModelLocalViewerSgix

Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408

FragmentLightModelNormalInterpolationSgix

Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B

FragmentLightModelTwoSideSgix

Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409

FragmentShaderDerivativeHint

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

FramebufferBinding

Original was GL_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferBindingExt

Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6

FramebufferSrgb

Original was GL_FRAMEBUFFER_SRGB = 0x8DB9

FramezoomFactorSgix

Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C

FramezoomSgix

Original was GL_FRAMEZOOM_SGIX = 0x818B

FrontFace

Original was GL_FRONT_FACE = 0x0B46

GenerateMipmapHint

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

GenerateMipmapHintSgis

Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192

GreenBias

Original was GL_GREEN_BIAS = 0x0D19

GreenBits

Original was GL_GREEN_BITS = 0x0D53

GreenScale

Original was GL_GREEN_SCALE = 0x0D18

HistogramExt

Original was GL_HISTOGRAM_EXT = 0x8024

ImplementationColorReadFormat

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B

ImplementationColorReadType

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A

IndexArray

Original was GL_INDEX_ARRAY = 0x8077

IndexArrayBufferBinding

Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899

IndexArrayCountExt

Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087

IndexArrayStride

Original was GL_INDEX_ARRAY_STRIDE = 0x8086

IndexArrayType

Original was GL_INDEX_ARRAY_TYPE = 0x8085

IndexBits

Original was GL_INDEX_BITS = 0x0D51

IndexClearValue

Original was GL_INDEX_CLEAR_VALUE = 0x0C20

IndexLogicOp

Original was GL_INDEX_LOGIC_OP = 0x0BF1

IndexMode

Original was GL_INDEX_MODE = 0x0C30

IndexOffset

Original was GL_INDEX_OFFSET = 0x0D13

IndexShift

Original was GL_INDEX_SHIFT = 0x0D12

IndexWritemask

Original was GL_INDEX_WRITEMASK = 0x0C21

InstrumentMeasurementsSgix

Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181

InterlaceSgix

Original was GL_INTERLACE_SGIX = 0x8094

IrInstrument1Sgix

Original was GL_IR_INSTRUMENT1_SGIX = 0x817F

LayerProvokingVertex

Original was GL_LAYER_PROVOKING_VERTEX = 0x825E

Light0

Original was GL_LIGHT0 = 0x4000

Light1

Original was GL_LIGHT1 = 0x4001

Light2

Original was GL_LIGHT2 = 0x4002

Light3

Original was GL_LIGHT3 = 0x4003

Light4

Original was GL_LIGHT4 = 0x4004

Light5

Original was GL_LIGHT5 = 0x4005

Light6

Original was GL_LIGHT6 = 0x4006

Light7

Original was GL_LIGHT7 = 0x4007

LightEnvModeSgix

Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407

Lighting

Original was GL_LIGHTING = 0x0B50

LightModelAmbient

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

LightModelColorControl

Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8

LightModelLocalViewer

Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51

LightModelTwoSide

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

LineSmooth

Original was GL_LINE_SMOOTH = 0x0B20

LineSmoothHint

Original was GL_LINE_SMOOTH_HINT = 0x0C52

LineStipple

Original was GL_LINE_STIPPLE = 0x0B24

LineStipplePattern

Original was GL_LINE_STIPPLE_PATTERN = 0x0B25

LineStippleRepeat

Original was GL_LINE_STIPPLE_REPEAT = 0x0B26

LineWidth

Original was GL_LINE_WIDTH = 0x0B21

LineWidthGranularity

Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23

LineWidthRange

Original was GL_LINE_WIDTH_RANGE = 0x0B22

ListBase

Original was GL_LIST_BASE = 0x0B32

ListIndex

Original was GL_LIST_INDEX = 0x0B33

ListMode

Original was GL_LIST_MODE = 0x0B30

LogicOp

Original was GL_LOGIC_OP = 0x0BF1

LogicOpMode

Original was GL_LOGIC_OP_MODE = 0x0BF0

MajorVersion

Original was GL_MAJOR_VERSION = 0x821B

Map1Color4

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1GridDomain

Original was GL_MAP1_GRID_DOMAIN = 0x0DD0

Map1GridSegments

Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1

Map1Index

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2GridDomain

Original was GL_MAP2_GRID_DOMAIN = 0x0DD2

Map2GridSegments

Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3

Map2Index

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4

Original was GL_MAP2_VERTEX_4 = 0x0DB8

MapColor

Original was GL_MAP_COLOR = 0x0D10

MapStencil

Original was GL_MAP_STENCIL = 0x0D11

MatrixMode

Original was GL_MATRIX_MODE = 0x0BA0

Max3DTextureSize

Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073

Max3DTextureSizeExt

Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073

Max4DTextureSizeSgis

Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138

MaxActiveLightsSgix

Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405

MaxArrayTextureLayers

Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF

MaxAsyncDrawPixelsSgix

Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360

MaxAsyncHistogramSgix

Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D

MaxAsyncReadPixelsSgix

Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361

MaxAsyncTexImageSgix

Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F

MaxAttribStackDepth

Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35

MaxClientAttribStackDepth

Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B

MaxClipDistances

Original was GL_MAX_CLIP_DISTANCES = 0x0D32

MaxClipmapDepthSgix

Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177

MaxClipmapVirtualDepthSgix

Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178

MaxClipPlanes

Original was GL_MAX_CLIP_PLANES = 0x0D32

MaxColorAttachments

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

MaxColorAttachmentsExt

Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF

MaxColorMatrixStackDepthSgi

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3

MaxColorTextureSamples

Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E

MaxCombinedClipAndCullDistances

Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA

MaxCombinedFragmentUniformComponents

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

MaxCombinedGeometryUniformComponents

Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32

MaxCombinedImageUniforms

Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF

MaxCombinedTessControlUniformComponents

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E

MaxCombinedTessEvaluationUniformComponents

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F

MaxCombinedTextureImageUnits

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

MaxCombinedUniformBlocks

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxCombinedVertexUniformComponents

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxComputeImageUniforms

Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD

MaxCubeMapTextureSize

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C

MaxCullDistances

Original was GL_MAX_CULL_DISTANCES = 0x82F9

MaxDepthTextureSamples

Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F

MaxDrawBuffers

Original was GL_MAX_DRAW_BUFFERS = 0x8824

MaxDualSourceDrawBuffers

Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC

MaxElementsIndices

Original was GL_MAX_ELEMENTS_INDICES = 0x80E9

MaxElementsVertices

Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8

MaxEvalOrder

Original was GL_MAX_EVAL_ORDER = 0x0D30

MaxFogFuncPointsSgis

Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C

MaxFragmentImageUniforms

Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE

MaxFragmentInputComponents

Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125

MaxFragmentInterpolationOffset

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C

MaxFragmentLightsSgix

Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404

MaxFragmentUniformBlocks

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxFragmentUniformComponents

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxFragmentUniformVectors

Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD

MaxFramezoomFactorSgix

Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D

MaxGeometryImageUniforms

Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD

MaxGeometryInputComponents

Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123

MaxGeometryOutputComponents

Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124

MaxGeometryOutputVertices

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0

MaxGeometryShaderInvocations

Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A

MaxGeometryTextureImageUnits

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29

MaxGeometryTotalOutputComponents

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1

MaxGeometryUniformBlocks

Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C

MaxGeometryUniformComponents

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF

MaxGeometryVaryingComponents

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD

MaxIntegerSamples

Original was GL_MAX_INTEGER_SAMPLES = 0x9110

MaxLights

Original was GL_MAX_LIGHTS = 0x0D31

MaxListNesting

Original was GL_MAX_LIST_NESTING = 0x0B31

MaxModelviewStackDepth

Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36

MaxNameStackDepth

Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37

MaxPatchVertices

Original was GL_MAX_PATCH_VERTICES = 0x8E7D

MaxPixelMapTable

Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34

MaxProgramTexelOffset

Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905

MaxProgramTextureGatherOffset

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxProjectionStackDepth

Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38

MaxRectangleTextureSize

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8

MaxRenderbufferSize

Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8

MaxRenderbufferSizeExt

Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8

MaxSampleMaskWords

Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59

MaxSamples

Original was GL_MAX_SAMPLES = 0x8D57

MaxSubroutines

Original was GL_MAX_SUBROUTINES = 0x8DE7

MaxSubroutineUniformLocations

Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8

MaxTessControlImageUniforms

Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB

MaxTessControlInputComponents

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C

MaxTessControlOutputComponents

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83

MaxTessControlTextureImageUnits

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81

MaxTessControlTotalOutputComponents

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85

MaxTessControlUniformBlocks

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89

MaxTessControlUniformComponents

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F

MaxTessEvaluationImageUniforms

Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC

MaxTessEvaluationInputComponents

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D

MaxTessEvaluationOutputComponents

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86

MaxTessEvaluationTextureImageUnits

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82

MaxTessEvaluationUniformBlocks

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A

MaxTessEvaluationUniformComponents

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80

MaxTessGenLevel

Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E

MaxTessPatchComponents

Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84

MaxTextureBufferSize

Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B

MaxTextureCoords

Original was GL_MAX_TEXTURE_COORDS = 0x8871

MaxTextureImageUnits

Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872

MaxTextureLodBias

Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD

MaxTextureSize

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxTextureStackDepth

Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39

MaxTextureUnits

Original was GL_MAX_TEXTURE_UNITS = 0x84E2

MaxTransformFeedbackBuffers

Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70

MaxTransformFeedbackInterleavedComponents

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A

MaxTransformFeedbackSeparateAttribs

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B

MaxTransformFeedbackSeparateComponents

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80

MaxUniformBlockSize

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxUniformBufferBindings

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxVaryingComponents

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

MaxVaryingFloats

Original was GL_MAX_VARYING_FLOATS = 0x8B4B

MaxVaryingVectors

Original was GL_MAX_VARYING_VECTORS = 0x8DFC

MaxVertexAttribs

Original was GL_MAX_VERTEX_ATTRIBS = 0x8869

MaxVertexImageUniforms

Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA

MaxVertexOutputComponents

Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122

MaxVertexStreams

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

MaxVertexTextureImageUnits

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxVertexUniformBlocks

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

MaxVertexUniformComponents

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

MaxVertexUniformVectors

Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB

MaxVertexVaryingComponents

Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE

MaxViewportDims

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

MaxViewports

Original was GL_MAX_VIEWPORTS = 0x825B

MinFragmentInterpolationOffset

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B

MinmaxExt

Original was GL_MINMAX_EXT = 0x802E

MinorVersion

Original was GL_MINOR_VERSION = 0x821C

MinProgramTexelOffset

Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904

MinProgramTextureGatherOffset

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

MinSampleShadingValue

Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37

Modelview0MatrixExt

Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6

Modelview0StackDepthExt

Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3

ModelviewMatrix

Original was GL_MODELVIEW_MATRIX = 0x0BA6

ModelviewStackDepth

Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3

Multisample

Original was GL_MULTISAMPLE = 0x809D

MultisampleSgis

Original was GL_MULTISAMPLE_SGIS = 0x809D

NameStackDepth

Original was GL_NAME_STACK_DEPTH = 0x0D70

NormalArray

Original was GL_NORMAL_ARRAY = 0x8075

NormalArrayBufferBinding

Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897

NormalArrayCountExt

Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080

NormalArrayStride

Original was GL_NORMAL_ARRAY_STRIDE = 0x807F

NormalArrayType

Original was GL_NORMAL_ARRAY_TYPE = 0x807E

Normalize

Original was GL_NORMALIZE = 0x0BA1

NumCompressedTextureFormats

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2

NumExtensions

Original was GL_NUM_EXTENSIONS = 0x821D

NumProgramBinaryFormats

Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE

NumShaderBinaryFormats

Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9

PackAlignment

Original was GL_PACK_ALIGNMENT = 0x0D05

PackCmykHintExt

Original was GL_PACK_CMYK_HINT_EXT = 0x800E

PackImageDepthSgis

Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131

PackImageHeightExt

Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C

PackLsbFirst

Original was GL_PACK_LSB_FIRST = 0x0D01

PackResampleSgix

Original was GL_PACK_RESAMPLE_SGIX = 0x842E

PackRowLength

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipImagesExt

Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B

PackSkipPixels

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackSkipRows

Original was GL_PACK_SKIP_ROWS = 0x0D03

PackSkipVolumesSgis

Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130

PackSubsampleRateSgix

Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0

PackSwapBytes

Original was GL_PACK_SWAP_BYTES = 0x0D00

PatchDefaultInnerLevel

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

PatchVertices

Original was GL_PATCH_VERTICES = 0x8E72

PerspectiveCorrectionHint

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PixelMapAToASize

Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9

PixelMapBToBSize

Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8

PixelMapGToGSize

Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7

PixelMapIToASize

Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5

PixelMapIToBSize

Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4

PixelMapIToGSize

Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3

PixelMapIToISize

Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0

PixelMapIToRSize

Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2

PixelMapRToRSize

Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6

PixelMapSToSSize

Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1

PixelPackBufferBinding

Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED

PixelTexGenModeSgix

Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B

PixelTexGenSgix

Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139

PixelTextureSgis

Original was GL_PIXEL_TEXTURE_SGIS = 0x8353

PixelTileBestAlignmentSgix

Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E

PixelTileCacheIncrementSgix

Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F

PixelTileCacheSizeSgix

Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145

PixelTileGridDepthSgix

Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144

PixelTileGridHeightSgix

Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143

PixelTileGridWidthSgix

Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142

PixelTileHeightSgix

Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141

PixelTileWidthSgix

Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140

PixelUnpackBufferBinding

Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF

PointDistanceAttenuation

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

PointFadeThresholdSize

Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128

PointFadeThresholdSizeSgis

Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128

PointSize

Original was GL_POINT_SIZE = 0x0B11

PointSizeGranularity

Original was GL_POINT_SIZE_GRANULARITY = 0x0B13

PointSizeMax

Original was GL_POINT_SIZE_MAX = 0x8127

PointSizeMaxSgis

Original was GL_POINT_SIZE_MAX_SGIS = 0x8127

PointSizeMin

Original was GL_POINT_SIZE_MIN = 0x8126

PointSizeMinSgis

Original was GL_POINT_SIZE_MIN_SGIS = 0x8126

PointSizeRange

Original was GL_POINT_SIZE_RANGE = 0x0B12

PointSmooth

Original was GL_POINT_SMOOTH = 0x0B10

PointSmoothHint

Original was GL_POINT_SMOOTH_HINT = 0x0C51

PointSprite

Original was GL_POINT_SPRITE = 0x8861

PolygonMode

Original was GL_POLYGON_MODE = 0x0B40

PolygonOffsetBiasExt

Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039

PolygonOffsetFactor

Original was GL_POLYGON_OFFSET_FACTOR = 0x8038

PolygonOffsetFill

Original was GL_POLYGON_OFFSET_FILL = 0x8037

PolygonOffsetLine

Original was GL_POLYGON_OFFSET_LINE = 0x2A02

PolygonOffsetPoint

Original was GL_POLYGON_OFFSET_POINT = 0x2A01

PolygonOffsetUnits

Original was GL_POLYGON_OFFSET_UNITS = 0x2A00

PolygonSmooth

Original was GL_POLYGON_SMOOTH = 0x0B41

PolygonSmoothHint

Original was GL_POLYGON_SMOOTH_HINT = 0x0C53

PolygonStipple

Original was GL_POLYGON_STIPPLE = 0x0B42

PostColorMatrixAlphaBiasSgi

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB

PostColorMatrixAlphaScaleSgi

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7

PostColorMatrixBlueBiasSgi

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA

PostColorMatrixBlueScaleSgi

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6

PostColorMatrixColorTableSgi

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2

PostColorMatrixGreenBiasSgi

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9

PostColorMatrixGreenScaleSgi

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5

PostColorMatrixRedBiasSgi

Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8

PostColorMatrixRedScaleSgi

Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4

PostConvolutionAlphaBiasExt

Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023

PostConvolutionAlphaScaleExt

Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F

PostConvolutionBlueBiasExt

Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022

PostConvolutionBlueScaleExt

Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E

PostConvolutionColorTableSgi

Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1

PostConvolutionGreenBiasExt

Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021

PostConvolutionGreenScaleExt

Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D

PostConvolutionRedBiasExt

Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020

PostConvolutionRedScaleExt

Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C

PostTextureFilterBiasRangeSgix

Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B

PostTextureFilterScaleRangeSgix

Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C

ProgramBinaryFormats

Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF

ProgramPipelineBinding

Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A

ProgramPointSize

Original was GL_PROGRAM_POINT_SIZE = 0x8642

ProjectionMatrix

Original was GL_PROJECTION_MATRIX = 0x0BA7

ProjectionStackDepth

Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4

ProvokingVertex

Original was GL_PROVOKING_VERTEX = 0x8E4F

QuadsFollowProvokingVertexConvention

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C

ReadBuffer

Original was GL_READ_BUFFER = 0x0C02

ReadBufferExt

Original was GL_READ_BUFFER_EXT = 0x0C02

ReadBufferNv

Original was GL_READ_BUFFER_NV = 0x0C02

ReadFramebufferBinding

Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA

RedBias

Original was GL_RED_BIAS = 0x0D15

RedBits

Original was GL_RED_BITS = 0x0D52

RedScale

Original was GL_RED_SCALE = 0x0D14

ReferencePlaneEquationSgix

Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E

ReferencePlaneSgix

Original was GL_REFERENCE_PLANE_SGIX = 0x817D

RenderbufferBinding

Original was GL_RENDERBUFFER_BINDING = 0x8CA7

RenderbufferBindingExt

Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7

RenderMode

Original was GL_RENDER_MODE = 0x0C40

RescaleNormalExt

Original was GL_RESCALE_NORMAL_EXT = 0x803A

ResetNotificationStrategy

Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256

RgbaFloatMode

Original was GL_RGBA_FLOAT_MODE = 0x8820

RgbaMode

Original was GL_RGBA_MODE = 0x0C31

SampleAlphaToCoverage

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleAlphaToMaskSgis

Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E

SampleAlphaToOne

Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F

SampleAlphaToOneSgis

Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F

SampleBuffers

Original was GL_SAMPLE_BUFFERS = 0x80A8

SampleBuffersSgis

Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8

SampleCoverage

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleCoverageInvert

Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB

SampleCoverageValue

Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA

SampleMask

Original was GL_SAMPLE_MASK = 0x8E51

SampleMaskInvertSgis

Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB

SampleMaskSgis

Original was GL_SAMPLE_MASK_SGIS = 0x80A0

SampleMaskValueSgis

Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA

SamplePatternSgis

Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC

SamplerBinding

Original was GL_SAMPLER_BINDING = 0x8919

Samples

Original was GL_SAMPLES = 0x80A9

SampleShading

Original was GL_SAMPLE_SHADING = 0x8C36

SamplesSgis

Original was GL_SAMPLES_SGIS = 0x80A9

ScissorBox

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest

Original was GL_SCISSOR_TEST = 0x0C11

SecondaryColorArrayBufferBinding

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C

SecondaryColorArraySize

Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A

SecondaryColorArrayStride

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C

SecondaryColorArrayType

Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B

SelectionBufferSize

Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4

Separable2DExt

Original was GL_SEPARABLE_2D_EXT = 0x8012

ShadeModel

Original was GL_SHADE_MODEL = 0x0B54

ShaderBinaryFormats

Original was GL_SHADER_BINARY_FORMATS = 0x8DF8

ShaderCompiler

Original was GL_SHADER_COMPILER = 0x8DFA

SharedTexturePaletteExt

Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB

SmoothLineWidthGranularity

Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23

SmoothLineWidthRange

Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22

SmoothPointSizeGranularity

Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13

SmoothPointSizeRange

Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12

SpriteAxisSgix

Original was GL_SPRITE_AXIS_SGIX = 0x814A

SpriteModeSgix

Original was GL_SPRITE_MODE_SGIX = 0x8149

SpriteSgix

Original was GL_SPRITE_SGIX = 0x8148

SpriteTranslationSgix

Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B

StencilBackFail

Original was GL_STENCIL_BACK_FAIL = 0x8801

StencilBackFunc

Original was GL_STENCIL_BACK_FUNC = 0x8800

StencilBackPassDepthFail

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802

StencilBackPassDepthPass

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803

StencilBackRef

Original was GL_STENCIL_BACK_REF = 0x8CA3

StencilBackValueMask

Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4

StencilBackWritemask

Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5

StencilBits

Original was GL_STENCIL_BITS = 0x0D57

StencilClearValue

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFail

Original was GL_STENCIL_FAIL = 0x0B94

StencilFunc

Original was GL_STENCIL_FUNC = 0x0B92

StencilPassDepthFail

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef

Original was GL_STENCIL_REF = 0x0B97

StencilTest

Original was GL_STENCIL_TEST = 0x0B90

StencilValueMask

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilWritemask

Original was GL_STENCIL_WRITEMASK = 0x0B98

Stereo

Original was GL_STEREO = 0x0C33

SubpixelBits

Original was GL_SUBPIXEL_BITS = 0x0D50

Texture1D

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D

Original was GL_TEXTURE_2D = 0x0DE1

Texture3DBindingExt

Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A

Texture3DExt

Original was GL_TEXTURE_3D_EXT = 0x806F

Texture4DBindingSgis

Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F

Texture4DSgis

Original was GL_TEXTURE_4D_SGIS = 0x8134

TextureBinding1D

Original was GL_TEXTURE_BINDING_1D = 0x8068

TextureBinding1DArray

Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C

TextureBinding2D

Original was GL_TEXTURE_BINDING_2D = 0x8069

TextureBinding2DArray

Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D

TextureBinding2DMultisample

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104

TextureBinding2DMultisampleArray

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105

TextureBinding3D

Original was GL_TEXTURE_BINDING_3D = 0x806A

TextureBindingBuffer

Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C

TextureBindingCubeMap

Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514

TextureBindingRectangle

Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6

TextureBuffer

Original was GL_TEXTURE_BUFFER = 0x8C2A

TextureBufferDataStoreBinding

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D

TextureColorTableSgi

Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC

TextureCompressionHint

Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF

TextureCoordArray

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

TextureCoordArrayBufferBinding

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A

TextureCoordArrayCountExt

Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B

TextureCoordArraySize

Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088

TextureCoordArrayStride

Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A

TextureCoordArrayType

Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089

TextureCubeMap

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureCubeMapSeamless

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

TextureGenQ

Original was GL_TEXTURE_GEN_Q = 0x0C63

TextureGenR

Original was GL_TEXTURE_GEN_R = 0x0C62

TextureGenS

Original was GL_TEXTURE_GEN_S = 0x0C60

TextureGenT

Original was GL_TEXTURE_GEN_T = 0x0C61

TextureMatrix

Original was GL_TEXTURE_MATRIX = 0x0BA8

TextureStackDepth

Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5

Timestamp

Original was GL_TIMESTAMP = 0x8E28

TransformFeedbackBinding

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

TransformFeedbackBufferActive

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24

TransformFeedbackBufferPaused

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23

TransposeColorMatrix

Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6

TransposeModelviewMatrix

Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3

TransposeProjectionMatrix

Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4

TransposeTextureMatrix

Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5

UniformBufferOffsetAlignment

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

UnpackAlignment

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

UnpackCmykHintExt

Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F

UnpackImageDepthSgis

Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133

UnpackImageHeightExt

Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E

UnpackLsbFirst

Original was GL_UNPACK_LSB_FIRST = 0x0CF1

UnpackResampleSgix

Original was GL_UNPACK_RESAMPLE_SGIX = 0x842F

UnpackRowLength

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipImagesExt

Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D

UnpackSkipPixels

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackSkipRows

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

UnpackSkipVolumesSgis

Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132

UnpackSubsampleRateSgix

Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1

UnpackSwapBytes

Original was GL_UNPACK_SWAP_BYTES = 0x0CF0

VertexArray

Original was GL_VERTEX_ARRAY = 0x8074

VertexArrayBinding

Original was GL_VERTEX_ARRAY_BINDING = 0x85B5

VertexArrayBufferBinding

Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896

VertexArrayCountExt

Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D

VertexArraySize

Original was GL_VERTEX_ARRAY_SIZE = 0x807A

VertexArrayStride

Original was GL_VERTEX_ARRAY_STRIDE = 0x807C

VertexArrayType

Original was GL_VERTEX_ARRAY_TYPE = 0x807B

VertexAttribArrayBufferBinding

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F

VertexPreclipHintSgix

Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF

VertexPreclipSgix

Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE

Viewport

Original was GL_VIEWPORT = 0x0BA2

ViewportBoundsRange

Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D

ViewportIndexProvokingVertex

Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F

ViewportSubpixelBits

Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C

WeightArrayBufferBinding

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E

ZoomX

Original was GL_ZOOM_X = 0x0D16

ZoomY

Original was GL_ZOOM_Y = 0x0D17

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