Show / Hide Table of Contents

Enum InternalFormatPName

Used in GL.NV.GetInternalformatSample

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum InternalFormatPName

Fields

Name Description
AutoGenerateMipmap

Original was GL_AUTO_GENERATE_MIPMAP = 0x8295

ClearBuffer

Original was GL_CLEAR_BUFFER = 0x82B4

ClearTexture

Original was GL_CLEAR_TEXTURE = 0x9365

ColorComponents

Original was GL_COLOR_COMPONENTS = 0x8283

ColorEncoding

Original was GL_COLOR_ENCODING = 0x8296

ColorRenderable

Original was GL_COLOR_RENDERABLE = 0x8286

ComputeTexture

Original was GL_COMPUTE_TEXTURE = 0x82A0

DepthRenderable

Original was GL_DEPTH_RENDERABLE = 0x8287

Filter

Original was GL_FILTER = 0x829A

FragmentTexture

Original was GL_FRAGMENT_TEXTURE = 0x829F

FramebufferBlend

Original was GL_FRAMEBUFFER_BLEND = 0x828B

FramebufferRenderable

Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289

FramebufferRenderableLayered

Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A

GenerateMipmap

Original was GL_GENERATE_MIPMAP = 0x8191

GeometryTexture

Original was GL_GEOMETRY_TEXTURE = 0x829E

GetTextureImageFormat

Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291

GetTextureImageType

Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292

ImageCompatibilityClass

Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8

ImageFormatCompatibilityType

Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7

ImagePixelFormat

Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9

ImagePixelType

Original was GL_IMAGE_PIXEL_TYPE = 0x82AA

ImageTexelSize

Original was GL_IMAGE_TEXEL_SIZE = 0x82A7

InternalformatAlphaSize

Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274

InternalformatAlphaType

Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B

InternalformatBlueSize

Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273

InternalformatBlueType

Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A

InternalformatDepthSize

Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275

InternalformatDepthType

Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C

InternalformatGreenSize

Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272

InternalformatGreenType

Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279

InternalformatPreferred

Original was GL_INTERNALFORMAT_PREFERRED = 0x8270

InternalformatRedSize

Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271

InternalformatRedType

Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278

InternalformatSharedSize

Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277

InternalformatStencilSize

Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276

InternalformatStencilType

Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D

InternalformatSupported

Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F

MaxDepth

Original was GL_MAX_DEPTH = 0x8280

MaxHeight

Original was GL_MAX_HEIGHT = 0x827F

MaxLayers

Original was GL_MAX_LAYERS = 0x8281

MaxWidth

Original was GL_MAX_WIDTH = 0x827E

Mipmap

Original was GL_MIPMAP = 0x8293

NumSampleCounts

Original was GL_NUM_SAMPLE_COUNTS = 0x9380

ReadPixels

Original was GL_READ_PIXELS = 0x828C

ReadPixelsFormat

Original was GL_READ_PIXELS_FORMAT = 0x828D

ReadPixelsType

Original was GL_READ_PIXELS_TYPE = 0x828E

Samples

Original was GL_SAMPLES = 0x80A9

ShaderImageAtomic

Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6

ShaderImageLoad

Original was GL_SHADER_IMAGE_LOAD = 0x82A4

ShaderImageStore

Original was GL_SHADER_IMAGE_STORE = 0x82A5

SimultaneousTextureAndDepthTest

Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC

SimultaneousTextureAndDepthWrite

Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE

SimultaneousTextureAndStencilTest

Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD

SimultaneousTextureAndStencilWrite

Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF

SrgbRead

Original was GL_SRGB_READ = 0x8297

SrgbWrite

Original was GL_SRGB_WRITE = 0x8298

StencilRenderable

Original was GL_STENCIL_RENDERABLE = 0x8288

TessControlTexture

Original was GL_TESS_CONTROL_TEXTURE = 0x829C

TessEvaluationTexture

Original was GL_TESS_EVALUATION_TEXTURE = 0x829D

TextureCompressed

Original was GL_TEXTURE_COMPRESSED = 0x86A1

TextureCompressedBlockHeight

Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2

TextureCompressedBlockSize

Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3

TextureCompressedBlockWidth

Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1

TextureGather

Original was GL_TEXTURE_GATHER = 0x82A2

TextureGatherShadow

Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3

TextureImageFormat

Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F

TextureImageType

Original was GL_TEXTURE_IMAGE_TYPE = 0x8290

TextureShadow

Original was GL_TEXTURE_SHADOW = 0x82A1

TextureView

Original was GL_TEXTURE_VIEW = 0x82B5

VertexTexture

Original was GL_VERTEX_TEXTURE = 0x829B

ViewCompatibilityClass

Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6

In This Article
Back to top Generated by DocFX