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Enum NvBlendEquationAdvanced

Used in GL.NV.BlendParameter

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum NvBlendEquationAdvanced

Fields

Name Description
BlendOverlapNv

Original was GL_BLEND_OVERLAP_NV = 0x9281

BlendPremultipliedSrcNv

Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280

BlueNv

Original was GL_BLUE_NV = 0x1905

ColorburnNv

Original was GL_COLORBURN_NV = 0x929A

ColordodgeNv

Original was GL_COLORDODGE_NV = 0x9299

ConjointNv

Original was GL_CONJOINT_NV = 0x9284

ContrastNv

Original was GL_CONTRAST_NV = 0x92A1

DarkenNv

Original was GL_DARKEN_NV = 0x9297

DifferenceNv

Original was GL_DIFFERENCE_NV = 0x929E

DisjointNv

Original was GL_DISJOINT_NV = 0x9283

DstAtopNv

Original was GL_DST_ATOP_NV = 0x928F

DstInNv

Original was GL_DST_IN_NV = 0x928B

DstNv

Original was GL_DST_NV = 0x9287

DstOutNv

Original was GL_DST_OUT_NV = 0x928D

DstOverNv

Original was GL_DST_OVER_NV = 0x9289

ExclusionNv

Original was GL_EXCLUSION_NV = 0x92A0

GreenNv

Original was GL_GREEN_NV = 0x1904

HardlightNv

Original was GL_HARDLIGHT_NV = 0x929B

HardmixNv

Original was GL_HARDMIX_NV = 0x92A9

HslColorNv

Original was GL_HSL_COLOR_NV = 0x92AF

HslHueNv

Original was GL_HSL_HUE_NV = 0x92AD

HslLuminosityNv

Original was GL_HSL_LUMINOSITY_NV = 0x92B0

HslSaturationNv

Original was GL_HSL_SATURATION_NV = 0x92AE

Invert

Original was GL_INVERT = 0x150A

InvertOvgNv

Original was GL_INVERT_OVG_NV = 0x92B4

InvertRgbNv

Original was GL_INVERT_RGB_NV = 0x92A3

LightenNv

Original was GL_LIGHTEN_NV = 0x9298

LinearburnNv

Original was GL_LINEARBURN_NV = 0x92A5

LineardodgeNv

Original was GL_LINEARDODGE_NV = 0x92A4

LinearlightNv

Original was GL_LINEARLIGHT_NV = 0x92A7

MinusClampedNv

Original was GL_MINUS_CLAMPED_NV = 0x92B3

MinusNv

Original was GL_MINUS_NV = 0x929F

MultiplyNv

Original was GL_MULTIPLY_NV = 0x9294

OverlayNv

Original was GL_OVERLAY_NV = 0x9296

PinlightNv

Original was GL_PINLIGHT_NV = 0x92A8

PlusClampedAlphaNv

Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2

PlusClampedNv

Original was GL_PLUS_CLAMPED_NV = 0x92B1

PlusDarkerNv

Original was GL_PLUS_DARKER_NV = 0x9292

PlusNv

Original was GL_PLUS_NV = 0x9291

RedNv

Original was GL_RED_NV = 0x1903

ScreenNv

Original was GL_SCREEN_NV = 0x9295

SoftlightNv

Original was GL_SOFTLIGHT_NV = 0x929C

SrcAtopNv

Original was GL_SRC_ATOP_NV = 0x928E

SrcInNv

Original was GL_SRC_IN_NV = 0x928A

SrcNv

Original was GL_SRC_NV = 0x9286

SrcOutNv

Original was GL_SRC_OUT_NV = 0x928C

SrcOverNv

Original was GL_SRC_OVER_NV = 0x9288

UncorrelatedNv

Original was GL_UNCORRELATED_NV = 0x9282

VividlightNv

Original was GL_VIVIDLIGHT_NV = 0x92A6

XorNv

Original was GL_XOR_NV = 0x1506

Zero

Original was GL_ZERO = 0

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