Enum NvTextureShader
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum NvTextureShader
Fields
Name | Description |
---|---|
ConstEyeNv | Original was GL_CONST_EYE_NV = 0x86E5 |
CullFragmentNv | Original was GL_CULL_FRAGMENT_NV = 0x86E7 |
CullModesNv | Original was GL_CULL_MODES_NV = 0x86E0 |
DependentArTexture2DNv | Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 |
DependentGbTexture2DNv | Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA |
DotProductConstEyeReflectCubeMapNv | Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 |
DotProductDepthReplaceNv | Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED |
DotProductDiffuseCubeMapNv | Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 |
DotProductNv | Original was GL_DOT_PRODUCT_NV = 0x86EC |
DotProductReflectCubeMapNv | Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 |
DotProductTexture2DNv | Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE |
DotProductTextureCubeMapNv | Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 |
DotProductTextureRectangleNv | Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E |
DsBiasNv | Original was GL_DS_BIAS_NV = 0x8716 |
Dsdt8Mag8Intensity8Nv | Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B |
Dsdt8Mag8Nv | Original was GL_DSDT8_MAG8_NV = 0x870A |
Dsdt8Nv | Original was GL_DSDT8_NV = 0x8709 |
DsdtMagIntensityNv | Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC |
DsdtMagNv | Original was GL_DSDT_MAG_NV = 0x86F6 |
DsdtMagVibNv | Original was GL_DSDT_MAG_VIB_NV = 0x86F7 |
DsdtNv | Original was GL_DSDT_NV = 0x86F5 |
DsScaleNv | Original was GL_DS_SCALE_NV = 0x8710 |
DtBiasNv | Original was GL_DT_BIAS_NV = 0x8717 |
DtScaleNv | Original was GL_DT_SCALE_NV = 0x8711 |
HiBiasNv | Original was GL_HI_BIAS_NV = 0x8714 |
Hilo16Nv | Original was GL_HILO16_NV = 0x86F8 |
HiloNv | Original was GL_HILO_NV = 0x86F4 |
HiScaleNv | Original was GL_HI_SCALE_NV = 0x870E |
LoBiasNv | Original was GL_LO_BIAS_NV = 0x8715 |
LoScaleNv | Original was GL_LO_SCALE_NV = 0x870F |
MagnitudeBiasNv | Original was GL_MAGNITUDE_BIAS_NV = 0x8718 |
MagnitudeScaleNv | Original was GL_MAGNITUDE_SCALE_NV = 0x8712 |
OffsetTexture2DBiasNv | Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 |
OffsetTexture2DMatrixNv | Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 |
OffsetTexture2DNv | Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 |
OffsetTexture2DScaleNv | Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 |
OffsetTextureBiasNv | Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 |
OffsetTextureMatrixNv | Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 |
OffsetTextureRectangleNv | Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C |
OffsetTextureRectangleScaleNv | Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D |
OffsetTextureScaleNv | Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 |
PassThroughNv | Original was GL_PASS_THROUGH_NV = 0x86E6 |
PreviousTextureInputNv | Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 |
RgbaUnsignedDotProductMappingNv | Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 |
ShaderConsistentNv | Original was GL_SHADER_CONSISTENT_NV = 0x86DD |
ShaderOperationNv | Original was GL_SHADER_OPERATION_NV = 0x86DF |
SignedAlpha8Nv | Original was GL_SIGNED_ALPHA8_NV = 0x8706 |
SignedAlphaNv | Original was GL_SIGNED_ALPHA_NV = 0x8705 |
SignedHilo16Nv | Original was GL_SIGNED_HILO16_NV = 0x86FA |
SignedHiloNv | Original was GL_SIGNED_HILO_NV = 0x86F9 |
SignedIntensity8Nv | Original was GL_SIGNED_INTENSITY8_NV = 0x8708 |
SignedIntensityNv | Original was GL_SIGNED_INTENSITY_NV = 0x8707 |
SignedLuminance8Alpha8Nv | Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 |
SignedLuminance8Nv | Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 |
SignedLuminanceAlphaNv | Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 |
SignedLuminanceNv | Original was GL_SIGNED_LUMINANCE_NV = 0x8701 |
SignedRgb8Nv | Original was GL_SIGNED_RGB8_NV = 0x86FF |
SignedRgb8UnsignedAlpha8Nv | Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D |
SignedRgba8Nv | Original was GL_SIGNED_RGBA8_NV = 0x86FC |
SignedRgbaNv | Original was GL_SIGNED_RGBA_NV = 0x86FB |
SignedRgbNv | Original was GL_SIGNED_RGB_NV = 0x86FE |
SignedRgbUnsignedAlphaNv | Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C |
TextureBorderValuesNv | Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A |
TextureDsSizeNv | Original was GL_TEXTURE_DS_SIZE_NV = 0x871D |
TextureDtSizeNv | Original was GL_TEXTURE_DT_SIZE_NV = 0x871E |
TextureHiSizeNv | Original was GL_TEXTURE_HI_SIZE_NV = 0x871B |
TextureLoSizeNv | Original was GL_TEXTURE_LO_SIZE_NV = 0x871C |
TextureMagSizeNv | Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F |
TextureShaderNv | Original was GL_TEXTURE_SHADER_NV = 0x86DE |
UnsignedInt88S8S8RevNv | Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB |
UnsignedIntS8S888Nv | Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA |
VibranceBiasNv | Original was GL_VIBRANCE_BIAS_NV = 0x8719 |
VibranceScaleNv | Original was GL_VIBRANCE_SCALE_NV = 0x8713 |