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Enum NvTextureShader

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum NvTextureShader

Fields

Name Description
ConstEyeNv

Original was GL_CONST_EYE_NV = 0x86E5

CullFragmentNv

Original was GL_CULL_FRAGMENT_NV = 0x86E7

CullModesNv

Original was GL_CULL_MODES_NV = 0x86E0

DependentArTexture2DNv

Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9

DependentGbTexture2DNv

Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA

DotProductConstEyeReflectCubeMapNv

Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3

DotProductDepthReplaceNv

Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED

DotProductDiffuseCubeMapNv

Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1

DotProductNv

Original was GL_DOT_PRODUCT_NV = 0x86EC

DotProductReflectCubeMapNv

Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2

DotProductTexture2DNv

Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE

DotProductTextureCubeMapNv

Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0

DotProductTextureRectangleNv

Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E

DsBiasNv

Original was GL_DS_BIAS_NV = 0x8716

Dsdt8Mag8Intensity8Nv

Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B

Dsdt8Mag8Nv

Original was GL_DSDT8_MAG8_NV = 0x870A

Dsdt8Nv

Original was GL_DSDT8_NV = 0x8709

DsdtMagIntensityNv

Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC

DsdtMagNv

Original was GL_DSDT_MAG_NV = 0x86F6

DsdtMagVibNv

Original was GL_DSDT_MAG_VIB_NV = 0x86F7

DsdtNv

Original was GL_DSDT_NV = 0x86F5

DsScaleNv

Original was GL_DS_SCALE_NV = 0x8710

DtBiasNv

Original was GL_DT_BIAS_NV = 0x8717

DtScaleNv

Original was GL_DT_SCALE_NV = 0x8711

HiBiasNv

Original was GL_HI_BIAS_NV = 0x8714

Hilo16Nv

Original was GL_HILO16_NV = 0x86F8

HiloNv

Original was GL_HILO_NV = 0x86F4

HiScaleNv

Original was GL_HI_SCALE_NV = 0x870E

LoBiasNv

Original was GL_LO_BIAS_NV = 0x8715

LoScaleNv

Original was GL_LO_SCALE_NV = 0x870F

MagnitudeBiasNv

Original was GL_MAGNITUDE_BIAS_NV = 0x8718

MagnitudeScaleNv

Original was GL_MAGNITUDE_SCALE_NV = 0x8712

OffsetTexture2DBiasNv

Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3

OffsetTexture2DMatrixNv

Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1

OffsetTexture2DNv

Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8

OffsetTexture2DScaleNv

Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2

OffsetTextureBiasNv

Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3

OffsetTextureMatrixNv

Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1

OffsetTextureRectangleNv

Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C

OffsetTextureRectangleScaleNv

Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D

OffsetTextureScaleNv

Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2

PassThroughNv

Original was GL_PASS_THROUGH_NV = 0x86E6

PreviousTextureInputNv

Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4

RgbaUnsignedDotProductMappingNv

Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9

ShaderConsistentNv

Original was GL_SHADER_CONSISTENT_NV = 0x86DD

ShaderOperationNv

Original was GL_SHADER_OPERATION_NV = 0x86DF

SignedAlpha8Nv

Original was GL_SIGNED_ALPHA8_NV = 0x8706

SignedAlphaNv

Original was GL_SIGNED_ALPHA_NV = 0x8705

SignedHilo16Nv

Original was GL_SIGNED_HILO16_NV = 0x86FA

SignedHiloNv

Original was GL_SIGNED_HILO_NV = 0x86F9

SignedIntensity8Nv

Original was GL_SIGNED_INTENSITY8_NV = 0x8708

SignedIntensityNv

Original was GL_SIGNED_INTENSITY_NV = 0x8707

SignedLuminance8Alpha8Nv

Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704

SignedLuminance8Nv

Original was GL_SIGNED_LUMINANCE8_NV = 0x8702

SignedLuminanceAlphaNv

Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703

SignedLuminanceNv

Original was GL_SIGNED_LUMINANCE_NV = 0x8701

SignedRgb8Nv

Original was GL_SIGNED_RGB8_NV = 0x86FF

SignedRgb8UnsignedAlpha8Nv

Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D

SignedRgba8Nv

Original was GL_SIGNED_RGBA8_NV = 0x86FC

SignedRgbaNv

Original was GL_SIGNED_RGBA_NV = 0x86FB

SignedRgbNv

Original was GL_SIGNED_RGB_NV = 0x86FE

SignedRgbUnsignedAlphaNv

Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C

TextureBorderValuesNv

Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A

TextureDsSizeNv

Original was GL_TEXTURE_DS_SIZE_NV = 0x871D

TextureDtSizeNv

Original was GL_TEXTURE_DT_SIZE_NV = 0x871E

TextureHiSizeNv

Original was GL_TEXTURE_HI_SIZE_NV = 0x871B

TextureLoSizeNv

Original was GL_TEXTURE_LO_SIZE_NV = 0x871C

TextureMagSizeNv

Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F

TextureShaderNv

Original was GL_TEXTURE_SHADER_NV = 0x86DE

UnsignedInt88S8S8RevNv

Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB

UnsignedIntS8S888Nv

Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA

VibranceBiasNv

Original was GL_VIBRANCE_BIAS_NV = 0x8719

VibranceScaleNv

Original was GL_VIBRANCE_SCALE_NV = 0x8713

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