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Enum RenderbufferStorage

Used in GL.NamedRenderbufferStorage, GL.NamedRenderbufferStorageMultisample and 6 other functions

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum RenderbufferStorage

Fields

Name Description
Alpha12

Original was GL_ALPHA12 = 0x803D

Alpha16

Original was GL_ALPHA16 = 0x803E

Alpha4

Original was GL_ALPHA4 = 0x803B

Alpha8

Original was GL_ALPHA8 = 0x803C

Depth24Stencil8

Original was GL_DEPTH24_STENCIL8 = 0x88F0

Depth32fStencil8

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

DepthComponent

Original was GL_DEPTH_COMPONENT = 0x1902

DepthComponent16

Original was GL_DEPTH_COMPONENT16 = 0x81a5

DepthComponent24

Original was GL_DEPTH_COMPONENT24 = 0x81a6

DepthComponent32

Original was GL_DEPTH_COMPONENT32 = 0x81a7

DepthComponent32f

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

DepthStencil

Original was GL_DEPTH_STENCIL = 0x84F9

R11fG11fB10f

Original was GL_R11F_G11F_B10F = 0x8C3A

R16

Original was GL_R16 = 0x822A

R16f

Original was GL_R16F = 0x822D

R16i

Original was GL_R16I = 0x8233

R16ui

Original was GL_R16UI = 0x8234

R32f

Original was GL_R32F = 0x822E

R32i

Original was GL_R32I = 0x8235

R32ui

Original was GL_R32UI = 0x8236

R3G3B2

Original was GL_R3_G3_B2 = 0x2A10

R8

Original was GL_R8 = 0x8229

R8i

Original was GL_R8I = 0x8231

R8ui

Original was GL_R8UI = 0x8232

Rg16

Original was GL_RG16 = 0x822C

Rg16f

Original was GL_RG16F = 0x822F

Rg16i

Original was GL_RG16I = 0x8239

Rg16ui

Original was GL_RG16UI = 0x823A

Rg32f

Original was GL_RG32F = 0x8230

Rg32i

Original was GL_RG32I = 0x823B

Rg32ui

Original was GL_RG32UI = 0x823C

Rg8

Original was GL_RG8 = 0x822B

Rg8i

Original was GL_RG8I = 0x8237

Rg8ui

Original was GL_RG8UI = 0x8238

Rgb10

Original was GL_RGB10 = 0x8052

Rgb10A2

Original was GL_RGB10_A2 = 0x8059

Rgb10A2ui

Original was GL_RGB10_A2UI = 0x906F

Rgb12

Original was GL_RGB12 = 0x8053

Rgb16

Original was GL_RGB16 = 0x8054

Rgb16f

Original was GL_RGB16F = 0x881B

Rgb16i

Original was GL_RGB16I = 0x8D89

Rgb16ui

Original was GL_RGB16UI = 0x8D77

Rgb32f

Original was GL_RGB32F = 0x8815

Rgb32i

Original was GL_RGB32I = 0x8D83

Rgb32ui

Original was GL_RGB32UI = 0x8D71

Rgb4

Original was GL_RGB4 = 0x804F

Rgb5

Original was GL_RGB5 = 0x8050

Rgb8

Original was GL_RGB8 = 0x8051

Rgb8i

Original was GL_RGB8I = 0x8D8F

Rgb8ui

Original was GL_RGB8UI = 0x8D7D

Rgb9E5

Original was GL_RGB9_E5 = 0x8C3D

Rgba12

Original was GL_RGBA12 = 0x805A

Rgba16

Original was GL_RGBA16 = 0x805B

Rgba16f

Original was GL_RGBA16F = 0x881A

Rgba16i

Original was GL_RGBA16I = 0x8D88

Rgba16ui

Original was GL_RGBA16UI = 0x8D76

Rgba2

Original was GL_RGBA2 = 0x8055

Rgba32f

Original was GL_RGBA32F = 0x8814

Rgba32i

Original was GL_RGBA32I = 0x8D82

Rgba32ui

Original was GL_RGBA32UI = 0x8D70

Rgba4

Original was GL_RGBA4 = 0x8056

Rgba8

Original was GL_RGBA8 = 0x8058

Rgba8i

Original was GL_RGBA8I = 0x8D8E

Rgba8ui

Original was GL_RGBA8UI = 0x8D7C

Srgb8

Original was GL_SRGB8 = 0x8C41

Srgb8Alpha8

Original was GL_SRGB8_ALPHA8 = 0x8C43

StencilIndex1

Original was GL_STENCIL_INDEX1 = 0x8D46

StencilIndex16

Original was GL_STENCIL_INDEX16 = 0x8D49

StencilIndex16Ext

Original was GL_STENCIL_INDEX16_EXT = 0x8D49

StencilIndex1Ext

Original was GL_STENCIL_INDEX1_EXT = 0x8D46

StencilIndex4

Original was GL_STENCIL_INDEX4 = 0x8D47

StencilIndex4Ext

Original was GL_STENCIL_INDEX4_EXT = 0x8D47

StencilIndex8

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilIndex8Ext

Original was GL_STENCIL_INDEX8_EXT = 0x8D48

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