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Enum Version10

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version10

Fields

Name Description
Accum

Original was GL_ACCUM = 0x0100

AccumAlphaBits

Original was GL_ACCUM_ALPHA_BITS = 0x0D5B

AccumBlueBits

Original was GL_ACCUM_BLUE_BITS = 0x0D5A

AccumBufferBit

Original was GL_ACCUM_BUFFER_BIT = 0x00000200

AccumClearValue

Original was GL_ACCUM_CLEAR_VALUE = 0x0B80

AccumGreenBits

Original was GL_ACCUM_GREEN_BITS = 0x0D59

AccumRedBits

Original was GL_ACCUM_RED_BITS = 0x0D58

Add

Original was GL_ADD = 0x0104

AllAttribBits

Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF

Alpha

Original was GL_ALPHA = 0x1906

AlphaBias

Original was GL_ALPHA_BIAS = 0x0D1D

AlphaBits

Original was GL_ALPHA_BITS = 0x0D55

AlphaScale

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaTest

Original was GL_ALPHA_TEST = 0x0BC0

AlphaTestFunc

Original was GL_ALPHA_TEST_FUNC = 0x0BC1

AlphaTestRef

Original was GL_ALPHA_TEST_REF = 0x0BC2

Always

Original was GL_ALWAYS = 0x0207

Ambient

Original was GL_AMBIENT = 0x1200

AmbientAndDiffuse

Original was GL_AMBIENT_AND_DIFFUSE = 0x1602

And

Original was GL_AND = 0x1501

AndInverted

Original was GL_AND_INVERTED = 0x1504

AndReverse

Original was GL_AND_REVERSE = 0x1502

AttribStackDepth

Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0

AutoNormal

Original was GL_AUTO_NORMAL = 0x0D80

Aux0

Original was GL_AUX0 = 0x0409

Aux1

Original was GL_AUX1 = 0x040A

Aux2

Original was GL_AUX2 = 0x040B

Aux3

Original was GL_AUX3 = 0x040C

AuxBuffers

Original was GL_AUX_BUFFERS = 0x0C00

Back

Original was GL_BACK = 0x0405

BackLeft

Original was GL_BACK_LEFT = 0x0402

BackRight

Original was GL_BACK_RIGHT = 0x0403

Bitmap

Original was GL_BITMAP = 0x1A00

BitmapToken

Original was GL_BITMAP_TOKEN = 0x0704

Blend

Original was GL_BLEND = 0x0BE2

BlendDst

Original was GL_BLEND_DST = 0x0BE0

BlendSrc

Original was GL_BLEND_SRC = 0x0BE1

Blue

Original was GL_BLUE = 0x1905

BlueBias

Original was GL_BLUE_BIAS = 0x0D1B

BlueBits

Original was GL_BLUE_BITS = 0x0D54

BlueScale

Original was GL_BLUE_SCALE = 0x0D1A

Byte

Original was GL_BYTE = 0x1400

Ccw

Original was GL_CCW = 0x0901

Clamp

Original was GL_CLAMP = 0x2900

Clear

Original was GL_CLEAR = 0x1500

ClipPlane0

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5

Original was GL_CLIP_PLANE5 = 0x3005

Coeff

Original was GL_COEFF = 0x0A00

Color

Original was GL_COLOR = 0x1800

ColorBufferBit

Original was GL_COLOR_BUFFER_BIT = 0x00004000

ColorClearValue

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorIndex

Original was GL_COLOR_INDEX = 0x1900

ColorIndexes

Original was GL_COLOR_INDEXES = 0x1603

ColorMaterial

Original was GL_COLOR_MATERIAL = 0x0B57

ColorMaterialFace

Original was GL_COLOR_MATERIAL_FACE = 0x0B55

ColorMaterialParameter

Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56

ColorWritemask

Original was GL_COLOR_WRITEMASK = 0x0C23

Compile

Original was GL_COMPILE = 0x1300

CompileAndExecute

Original was GL_COMPILE_AND_EXECUTE = 0x1301

ConstantAttenuation

Original was GL_CONSTANT_ATTENUATION = 0x1207

Copy

Original was GL_COPY = 0x1503

CopyInverted

Original was GL_COPY_INVERTED = 0x150C

CopyPixelToken

Original was GL_COPY_PIXEL_TOKEN = 0x0706

CullFace

Original was GL_CULL_FACE = 0x0B44

CullFaceMode

Original was GL_CULL_FACE_MODE = 0x0B45

CurrentBit

Original was GL_CURRENT_BIT = 0x00000001

CurrentColor

Original was GL_CURRENT_COLOR = 0x0B00

CurrentIndex

Original was GL_CURRENT_INDEX = 0x0B01

CurrentNormal

Original was GL_CURRENT_NORMAL = 0x0B02

CurrentRasterColor

Original was GL_CURRENT_RASTER_COLOR = 0x0B04

CurrentRasterDistance

Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09

CurrentRasterIndex

Original was GL_CURRENT_RASTER_INDEX = 0x0B05

CurrentRasterPosition

Original was GL_CURRENT_RASTER_POSITION = 0x0B07

CurrentRasterPositionValid

Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08

CurrentRasterTextureCoords

Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06

CurrentTextureCoords

Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03

Cw

Original was GL_CW = 0x0900

Decal

Original was GL_DECAL = 0x2101

Decr

Original was GL_DECR = 0x1E03

Depth

Original was GL_DEPTH = 0x1801

DepthBias

Original was GL_DEPTH_BIAS = 0x0D1F

DepthBits

Original was GL_DEPTH_BITS = 0x0D56

DepthBufferBit

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

DepthClearValue

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthComponent

Original was GL_DEPTH_COMPONENT = 0x1902

DepthFunc

Original was GL_DEPTH_FUNC = 0x0B74

DepthRange

Original was GL_DEPTH_RANGE = 0x0B70

DepthScale

Original was GL_DEPTH_SCALE = 0x0D1E

DepthTest

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask

Original was GL_DEPTH_WRITEMASK = 0x0B72

Diffuse

Original was GL_DIFFUSE = 0x1201

Dither

Original was GL_DITHER = 0x0BD0

Domain

Original was GL_DOMAIN = 0x0A02

DontCare

Original was GL_DONT_CARE = 0x1100

Doublebuffer

Original was GL_DOUBLEBUFFER = 0x0C32

DrawBuffer

Original was GL_DRAW_BUFFER = 0x0C01

DrawPixelToken

Original was GL_DRAW_PIXEL_TOKEN = 0x0705

DstAlpha

Original was GL_DST_ALPHA = 0x0304

DstColor

Original was GL_DST_COLOR = 0x0306

EdgeFlag

Original was GL_EDGE_FLAG = 0x0B43

Emission

Original was GL_EMISSION = 0x1600

EnableBit

Original was GL_ENABLE_BIT = 0x00002000

Equal

Original was GL_EQUAL = 0x0202

Equiv

Original was GL_EQUIV = 0x1509

EvalBit

Original was GL_EVAL_BIT = 0x00010000

Exp

Original was GL_EXP = 0x0800

Exp2

Original was GL_EXP2 = 0x0801

Extensions

Original was GL_EXTENSIONS = 0x1F03

EyeLinear

Original was GL_EYE_LINEAR = 0x2400

EyePlane

Original was GL_EYE_PLANE = 0x2502

False

Original was GL_FALSE = 0

Fastest

Original was GL_FASTEST = 0x1101

Feedback

Original was GL_FEEDBACK = 0x1C01

Fill

Original was GL_FILL = 0x1B02

Flat

Original was GL_FLAT = 0x1D00

Float

Original was GL_FLOAT = 0x1406

Fog

Original was GL_FOG = 0x0B60

FogBit

Original was GL_FOG_BIT = 0x00000080

FogColor

Original was GL_FOG_COLOR = 0x0B66

FogDensity

Original was GL_FOG_DENSITY = 0x0B62

FogEnd

Original was GL_FOG_END = 0x0B64

FogHint

Original was GL_FOG_HINT = 0x0C54

FogIndex

Original was GL_FOG_INDEX = 0x0B61

FogMode

Original was GL_FOG_MODE = 0x0B65

FogStart

Original was GL_FOG_START = 0x0B63

Front

Original was GL_FRONT = 0x0404

FrontAndBack

Original was GL_FRONT_AND_BACK = 0x0408

FrontFace

Original was GL_FRONT_FACE = 0x0B46

FrontLeft

Original was GL_FRONT_LEFT = 0x0400

FrontRight

Original was GL_FRONT_RIGHT = 0x0401

Gequal

Original was GL_GEQUAL = 0x0206

Gl2Bytes

Original was GL_2_BYTES = 0x1407

Gl2D

Original was GL_2D = 0x0600

Gl3Bytes

Original was GL_3_BYTES = 0x1408

Gl3D

Original was GL_3D = 0x0601

Gl3DColor

Original was GL_3D_COLOR = 0x0602

Gl3DColorTexture

Original was GL_3D_COLOR_TEXTURE = 0x0603

Gl4Bytes

Original was GL_4_BYTES = 0x1409

Gl4DColorTexture

Original was GL_4D_COLOR_TEXTURE = 0x0604

Greater

Original was GL_GREATER = 0x0204

Green

Original was GL_GREEN = 0x1904

GreenBias

Original was GL_GREEN_BIAS = 0x0D19

GreenBits

Original was GL_GREEN_BITS = 0x0D53

GreenScale

Original was GL_GREEN_SCALE = 0x0D18

HintBit

Original was GL_HINT_BIT = 0x00008000

Incr

Original was GL_INCR = 0x1E02

IndexBits

Original was GL_INDEX_BITS = 0x0D51

IndexClearValue

Original was GL_INDEX_CLEAR_VALUE = 0x0C20

IndexMode

Original was GL_INDEX_MODE = 0x0C30

IndexOffset

Original was GL_INDEX_OFFSET = 0x0D13

IndexShift

Original was GL_INDEX_SHIFT = 0x0D12

IndexWritemask

Original was GL_INDEX_WRITEMASK = 0x0C21

Int

Original was GL_INT = 0x1404

InvalidEnum

Original was GL_INVALID_ENUM = 0x0500

InvalidOperation

Original was GL_INVALID_OPERATION = 0x0502

InvalidValue

Original was GL_INVALID_VALUE = 0x0501

Invert

Original was GL_INVERT = 0x150A

Keep

Original was GL_KEEP = 0x1E00

Left

Original was GL_LEFT = 0x0406

Lequal

Original was GL_LEQUAL = 0x0203

Less

Original was GL_LESS = 0x0201

Light0

Original was GL_LIGHT0 = 0x4000

Light1

Original was GL_LIGHT1 = 0x4001

Light2

Original was GL_LIGHT2 = 0x4002

Light3

Original was GL_LIGHT3 = 0x4003

Light4

Original was GL_LIGHT4 = 0x4004

Light5

Original was GL_LIGHT5 = 0x4005

Light6

Original was GL_LIGHT6 = 0x4006

Light7

Original was GL_LIGHT7 = 0x4007

Lighting

Original was GL_LIGHTING = 0x0B50

LightingBit

Original was GL_LIGHTING_BIT = 0x00000040

LightModelAmbient

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

LightModelLocalViewer

Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51

LightModelTwoSide

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

Line

Original was GL_LINE = 0x1B01

Linear

Original was GL_LINEAR = 0x2601

LinearAttenuation

Original was GL_LINEAR_ATTENUATION = 0x1208

LinearMipmapLinear

Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703

LinearMipmapNearest

Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701

LineBit

Original was GL_LINE_BIT = 0x00000004

LineLoop

Original was GL_LINE_LOOP = 0x0002

LineResetToken

Original was GL_LINE_RESET_TOKEN = 0x0707

Lines

Original was GL_LINES = 0x0001

LineSmooth

Original was GL_LINE_SMOOTH = 0x0B20

LineSmoothHint

Original was GL_LINE_SMOOTH_HINT = 0x0C52

LineStipple

Original was GL_LINE_STIPPLE = 0x0B24

LineStipplePattern

Original was GL_LINE_STIPPLE_PATTERN = 0x0B25

LineStippleRepeat

Original was GL_LINE_STIPPLE_REPEAT = 0x0B26

LineStrip

Original was GL_LINE_STRIP = 0x0003

LineToken

Original was GL_LINE_TOKEN = 0x0702

LineWidth

Original was GL_LINE_WIDTH = 0x0B21

LineWidthGranularity

Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23

LineWidthRange

Original was GL_LINE_WIDTH_RANGE = 0x0B22

ListBase

Original was GL_LIST_BASE = 0x0B32

ListBit

Original was GL_LIST_BIT = 0x00020000

ListIndex

Original was GL_LIST_INDEX = 0x0B33

ListMode

Original was GL_LIST_MODE = 0x0B30

Load

Original was GL_LOAD = 0x0101

LogicOp

Original was GL_LOGIC_OP = 0x0BF1

LogicOpMode

Original was GL_LOGIC_OP_MODE = 0x0BF0

Luminance

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha

Original was GL_LUMINANCE_ALPHA = 0x190A

Map1Color4

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1GridDomain

Original was GL_MAP1_GRID_DOMAIN = 0x0DD0

Map1GridSegments

Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1

Map1Index

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2GridDomain

Original was GL_MAP2_GRID_DOMAIN = 0x0DD2

Map2GridSegments

Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3

Map2Index

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4

Original was GL_MAP2_VERTEX_4 = 0x0DB8

MapColor

Original was GL_MAP_COLOR = 0x0D10

MapStencil

Original was GL_MAP_STENCIL = 0x0D11

MatrixMode

Original was GL_MATRIX_MODE = 0x0BA0

MaxAttribStackDepth

Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35

MaxClipPlanes

Original was GL_MAX_CLIP_PLANES = 0x0D32

MaxEvalOrder

Original was GL_MAX_EVAL_ORDER = 0x0D30

MaxLights

Original was GL_MAX_LIGHTS = 0x0D31

MaxListNesting

Original was GL_MAX_LIST_NESTING = 0x0B31

MaxModelviewStackDepth

Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36

MaxNameStackDepth

Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37

MaxPixelMapTable

Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34

MaxProjectionStackDepth

Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38

MaxTextureSize

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxTextureStackDepth

Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39

MaxViewportDims

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

Modelview

Original was GL_MODELVIEW = 0x1700

ModelviewMatrix

Original was GL_MODELVIEW_MATRIX = 0x0BA6

ModelviewStackDepth

Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3

Modulate

Original was GL_MODULATE = 0x2100

Mult

Original was GL_MULT = 0x0103

NameStackDepth

Original was GL_NAME_STACK_DEPTH = 0x0D70

Nand

Original was GL_NAND = 0x150E

Nearest

Original was GL_NEAREST = 0x2600

NearestMipmapLinear

Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702

NearestMipmapNearest

Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700

Never

Original was GL_NEVER = 0x0200

Nicest

Original was GL_NICEST = 0x1102

NoError

Original was GL_NO_ERROR = 0

None

Original was GL_NONE = 0

Noop

Original was GL_NOOP = 0x1505

Nor

Original was GL_NOR = 0x1508

Normalize

Original was GL_NORMALIZE = 0x0BA1

Notequal

Original was GL_NOTEQUAL = 0x0205

ObjectLinear

Original was GL_OBJECT_LINEAR = 0x2401

ObjectPlane

Original was GL_OBJECT_PLANE = 0x2501

One

Original was GL_ONE = 1

OneMinusDstAlpha

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

OneMinusDstColor

Original was GL_ONE_MINUS_DST_COLOR = 0x0307

OneMinusSrcAlpha

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

OneMinusSrcColor

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

Or

Original was GL_OR = 0x1507

Order

Original was GL_ORDER = 0x0A01

OrInverted

Original was GL_OR_INVERTED = 0x150D

OrReverse

Original was GL_OR_REVERSE = 0x150B

OutOfMemory

Original was GL_OUT_OF_MEMORY = 0x0505

PackAlignment

Original was GL_PACK_ALIGNMENT = 0x0D05

PackLsbFirst

Original was GL_PACK_LSB_FIRST = 0x0D01

PackRowLength

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipPixels

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackSkipRows

Original was GL_PACK_SKIP_ROWS = 0x0D03

PackSwapBytes

Original was GL_PACK_SWAP_BYTES = 0x0D00

PassThroughToken

Original was GL_PASS_THROUGH_TOKEN = 0x0700

PerspectiveCorrectionHint

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PixelMapAToA

Original was GL_PIXEL_MAP_A_TO_A = 0x0C79

PixelMapAToASize

Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9

PixelMapBToB

Original was GL_PIXEL_MAP_B_TO_B = 0x0C78

PixelMapBToBSize

Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8

PixelMapGToG

Original was GL_PIXEL_MAP_G_TO_G = 0x0C77

PixelMapGToGSize

Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7

PixelMapIToA

Original was GL_PIXEL_MAP_I_TO_A = 0x0C75

PixelMapIToASize

Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5

PixelMapIToB

Original was GL_PIXEL_MAP_I_TO_B = 0x0C74

PixelMapIToBSize

Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4

PixelMapIToG

Original was GL_PIXEL_MAP_I_TO_G = 0x0C73

PixelMapIToGSize

Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3

PixelMapIToI

Original was GL_PIXEL_MAP_I_TO_I = 0x0C70

PixelMapIToISize

Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0

PixelMapIToR

Original was GL_PIXEL_MAP_I_TO_R = 0x0C72

PixelMapIToRSize

Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2

PixelMapRToR

Original was GL_PIXEL_MAP_R_TO_R = 0x0C76

PixelMapRToRSize

Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6

PixelMapSToS

Original was GL_PIXEL_MAP_S_TO_S = 0x0C71

PixelMapSToSSize

Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1

PixelModeBit

Original was GL_PIXEL_MODE_BIT = 0x00000020

Point

Original was GL_POINT = 0x1B00

PointBit

Original was GL_POINT_BIT = 0x00000002

Points

Original was GL_POINTS = 0x0000

PointSize

Original was GL_POINT_SIZE = 0x0B11

PointSizeGranularity

Original was GL_POINT_SIZE_GRANULARITY = 0x0B13

PointSizeRange

Original was GL_POINT_SIZE_RANGE = 0x0B12

PointSmooth

Original was GL_POINT_SMOOTH = 0x0B10

PointSmoothHint

Original was GL_POINT_SMOOTH_HINT = 0x0C51

PointToken

Original was GL_POINT_TOKEN = 0x0701

Polygon

Original was GL_POLYGON = 0x0009

PolygonBit

Original was GL_POLYGON_BIT = 0x00000008

PolygonMode

Original was GL_POLYGON_MODE = 0x0B40

PolygonSmooth

Original was GL_POLYGON_SMOOTH = 0x0B41

PolygonSmoothHint

Original was GL_POLYGON_SMOOTH_HINT = 0x0C53

PolygonStipple

Original was GL_POLYGON_STIPPLE = 0x0B42

PolygonStippleBit

Original was GL_POLYGON_STIPPLE_BIT = 0x00000010

PolygonToken

Original was GL_POLYGON_TOKEN = 0x0703

Position

Original was GL_POSITION = 0x1203

Projection

Original was GL_PROJECTION = 0x1701

ProjectionMatrix

Original was GL_PROJECTION_MATRIX = 0x0BA7

ProjectionStackDepth

Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4

Q

Original was GL_Q = 0x2003

QuadraticAttenuation

Original was GL_QUADRATIC_ATTENUATION = 0x1209

Quads

Original was GL_QUADS = 0x0007

QuadStrip

Original was GL_QUAD_STRIP = 0x0008

R

Original was GL_R = 0x2002

ReadBuffer

Original was GL_READ_BUFFER = 0x0C02

Red

Original was GL_RED = 0x1903

RedBias

Original was GL_RED_BIAS = 0x0D15

RedBits

Original was GL_RED_BITS = 0x0D52

RedScale

Original was GL_RED_SCALE = 0x0D14

Render

Original was GL_RENDER = 0x1C00

Renderer

Original was GL_RENDERER = 0x1F01

RenderMode

Original was GL_RENDER_MODE = 0x0C40

Repeat

Original was GL_REPEAT = 0x2901

Replace

Original was GL_REPLACE = 0x1E01

Return

Original was GL_RETURN = 0x0102

Rgb

Original was GL_RGB = 0x1907

Rgba

Original was GL_RGBA = 0x1908

RgbaMode

Original was GL_RGBA_MODE = 0x0C31

Right

Original was GL_RIGHT = 0x0407

S

Original was GL_S = 0x2000

ScissorBit

Original was GL_SCISSOR_BIT = 0x00080000

ScissorBox

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest

Original was GL_SCISSOR_TEST = 0x0C11

Select

Original was GL_SELECT = 0x1C02

Set

Original was GL_SET = 0x150F

ShadeModel

Original was GL_SHADE_MODEL = 0x0B54

Shininess

Original was GL_SHININESS = 0x1601

Short

Original was GL_SHORT = 0x1402

Smooth

Original was GL_SMOOTH = 0x1D01

Specular

Original was GL_SPECULAR = 0x1202

SphereMap

Original was GL_SPHERE_MAP = 0x2402

SpotCutoff

Original was GL_SPOT_CUTOFF = 0x1206

SpotDirection

Original was GL_SPOT_DIRECTION = 0x1204

SpotExponent

Original was GL_SPOT_EXPONENT = 0x1205

SrcAlpha

Original was GL_SRC_ALPHA = 0x0302

SrcAlphaSaturate

Original was GL_SRC_ALPHA_SATURATE = 0x0308

SrcColor

Original was GL_SRC_COLOR = 0x0300

StackOverflow

Original was GL_STACK_OVERFLOW = 0x0503

StackUnderflow

Original was GL_STACK_UNDERFLOW = 0x0504

Stencil

Original was GL_STENCIL = 0x1802

StencilBits

Original was GL_STENCIL_BITS = 0x0D57

StencilBufferBit

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

StencilClearValue

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFail

Original was GL_STENCIL_FAIL = 0x0B94

StencilFunc

Original was GL_STENCIL_FUNC = 0x0B92

StencilIndex

Original was GL_STENCIL_INDEX = 0x1901

StencilPassDepthFail

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef

Original was GL_STENCIL_REF = 0x0B97

StencilTest

Original was GL_STENCIL_TEST = 0x0B90

StencilValueMask

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilWritemask

Original was GL_STENCIL_WRITEMASK = 0x0B98

Stereo

Original was GL_STEREO = 0x0C33

SubpixelBits

Original was GL_SUBPIXEL_BITS = 0x0D50

T

Original was GL_T = 0x2001

Texture

Original was GL_TEXTURE = 0x1702

Texture1D

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D

Original was GL_TEXTURE_2D = 0x0DE1

TextureBit

Original was GL_TEXTURE_BIT = 0x00040000

TextureBorder

Original was GL_TEXTURE_BORDER = 0x1005

TextureBorderColor

Original was GL_TEXTURE_BORDER_COLOR = 0x1004

TextureComponents

Original was GL_TEXTURE_COMPONENTS = 0x1003

TextureEnv

Original was GL_TEXTURE_ENV = 0x2300

TextureEnvColor

Original was GL_TEXTURE_ENV_COLOR = 0x2201

TextureEnvMode

Original was GL_TEXTURE_ENV_MODE = 0x2200

TextureGenMode

Original was GL_TEXTURE_GEN_MODE = 0x2500

TextureGenQ

Original was GL_TEXTURE_GEN_Q = 0x0C63

TextureGenR

Original was GL_TEXTURE_GEN_R = 0x0C62

TextureGenS

Original was GL_TEXTURE_GEN_S = 0x0C60

TextureGenT

Original was GL_TEXTURE_GEN_T = 0x0C61

TextureHeight

Original was GL_TEXTURE_HEIGHT = 0x1001

TextureMagFilter

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMatrix

Original was GL_TEXTURE_MATRIX = 0x0BA8

TextureMinFilter

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureStackDepth

Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5

TextureWidth

Original was GL_TEXTURE_WIDTH = 0x1000

TextureWrapS

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT

Original was GL_TEXTURE_WRAP_T = 0x2803

TransformBit

Original was GL_TRANSFORM_BIT = 0x00001000

TriangleFan

Original was GL_TRIANGLE_FAN = 0x0006

Triangles

Original was GL_TRIANGLES = 0x0004

TriangleStrip

Original was GL_TRIANGLE_STRIP = 0x0005

True

Original was GL_TRUE = 1

UnpackAlignment

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

UnpackLsbFirst

Original was GL_UNPACK_LSB_FIRST = 0x0CF1

UnpackRowLength

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipPixels

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackSkipRows

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

UnpackSwapBytes

Original was GL_UNPACK_SWAP_BYTES = 0x0CF0

UnsignedByte

Original was GL_UNSIGNED_BYTE = 0x1401

UnsignedInt

Original was GL_UNSIGNED_INT = 0x1405

UnsignedShort

Original was GL_UNSIGNED_SHORT = 0x1403

Vendor

Original was GL_VENDOR = 0x1F00

Version

Original was GL_VERSION = 0x1F02

Viewport

Original was GL_VIEWPORT = 0x0BA2

ViewportBit

Original was GL_VIEWPORT_BIT = 0x00000800

Xor

Original was GL_XOR = 0x1506

Zero

Original was GL_ZERO = 0

ZoomX

Original was GL_ZOOM_X = 0x0D16

ZoomY

Original was GL_ZOOM_Y = 0x0D17

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