Enum Version10
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version10
Fields
Name | Description |
---|---|
Accum | Original was GL_ACCUM = 0x0100 |
AccumAlphaBits | Original was GL_ACCUM_ALPHA_BITS = 0x0D5B |
AccumBlueBits | Original was GL_ACCUM_BLUE_BITS = 0x0D5A |
AccumBufferBit | Original was GL_ACCUM_BUFFER_BIT = 0x00000200 |
AccumClearValue | Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 |
AccumGreenBits | Original was GL_ACCUM_GREEN_BITS = 0x0D59 |
AccumRedBits | Original was GL_ACCUM_RED_BITS = 0x0D58 |
Add | Original was GL_ADD = 0x0104 |
AllAttribBits | Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF |
Alpha | Original was GL_ALPHA = 0x1906 |
AlphaBias | Original was GL_ALPHA_BIAS = 0x0D1D |
AlphaBits | Original was GL_ALPHA_BITS = 0x0D55 |
AlphaScale | Original was GL_ALPHA_SCALE = 0x0D1C |
AlphaTest | Original was GL_ALPHA_TEST = 0x0BC0 |
AlphaTestFunc | Original was GL_ALPHA_TEST_FUNC = 0x0BC1 |
AlphaTestRef | Original was GL_ALPHA_TEST_REF = 0x0BC2 |
Always | Original was GL_ALWAYS = 0x0207 |
Ambient | Original was GL_AMBIENT = 0x1200 |
AmbientAndDiffuse | Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 |
And | Original was GL_AND = 0x1501 |
AndInverted | Original was GL_AND_INVERTED = 0x1504 |
AndReverse | Original was GL_AND_REVERSE = 0x1502 |
AttribStackDepth | Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 |
AutoNormal | Original was GL_AUTO_NORMAL = 0x0D80 |
Aux0 | Original was GL_AUX0 = 0x0409 |
Aux1 | Original was GL_AUX1 = 0x040A |
Aux2 | Original was GL_AUX2 = 0x040B |
Aux3 | Original was GL_AUX3 = 0x040C |
AuxBuffers | Original was GL_AUX_BUFFERS = 0x0C00 |
Back | Original was GL_BACK = 0x0405 |
BackLeft | Original was GL_BACK_LEFT = 0x0402 |
BackRight | Original was GL_BACK_RIGHT = 0x0403 |
Bitmap | Original was GL_BITMAP = 0x1A00 |
BitmapToken | Original was GL_BITMAP_TOKEN = 0x0704 |
Blend | Original was GL_BLEND = 0x0BE2 |
BlendDst | Original was GL_BLEND_DST = 0x0BE0 |
BlendSrc | Original was GL_BLEND_SRC = 0x0BE1 |
Blue | Original was GL_BLUE = 0x1905 |
BlueBias | Original was GL_BLUE_BIAS = 0x0D1B |
BlueBits | Original was GL_BLUE_BITS = 0x0D54 |
BlueScale | Original was GL_BLUE_SCALE = 0x0D1A |
Byte | Original was GL_BYTE = 0x1400 |
Ccw | Original was GL_CCW = 0x0901 |
Clamp | Original was GL_CLAMP = 0x2900 |
Clear | Original was GL_CLEAR = 0x1500 |
ClipPlane0 | Original was GL_CLIP_PLANE0 = 0x3000 |
ClipPlane1 | Original was GL_CLIP_PLANE1 = 0x3001 |
ClipPlane2 | Original was GL_CLIP_PLANE2 = 0x3002 |
ClipPlane3 | Original was GL_CLIP_PLANE3 = 0x3003 |
ClipPlane4 | Original was GL_CLIP_PLANE4 = 0x3004 |
ClipPlane5 | Original was GL_CLIP_PLANE5 = 0x3005 |
Coeff | Original was GL_COEFF = 0x0A00 |
Color | Original was GL_COLOR = 0x1800 |
ColorBufferBit | Original was GL_COLOR_BUFFER_BIT = 0x00004000 |
ColorClearValue | Original was GL_COLOR_CLEAR_VALUE = 0x0C22 |
ColorIndex | Original was GL_COLOR_INDEX = 0x1900 |
ColorIndexes | Original was GL_COLOR_INDEXES = 0x1603 |
ColorMaterial | Original was GL_COLOR_MATERIAL = 0x0B57 |
ColorMaterialFace | Original was GL_COLOR_MATERIAL_FACE = 0x0B55 |
ColorMaterialParameter | Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 |
ColorWritemask | Original was GL_COLOR_WRITEMASK = 0x0C23 |
Compile | Original was GL_COMPILE = 0x1300 |
CompileAndExecute | Original was GL_COMPILE_AND_EXECUTE = 0x1301 |
ConstantAttenuation | Original was GL_CONSTANT_ATTENUATION = 0x1207 |
Copy | Original was GL_COPY = 0x1503 |
CopyInverted | Original was GL_COPY_INVERTED = 0x150C |
CopyPixelToken | Original was GL_COPY_PIXEL_TOKEN = 0x0706 |
CullFace | Original was GL_CULL_FACE = 0x0B44 |
CullFaceMode | Original was GL_CULL_FACE_MODE = 0x0B45 |
CurrentBit | Original was GL_CURRENT_BIT = 0x00000001 |
CurrentColor | Original was GL_CURRENT_COLOR = 0x0B00 |
CurrentIndex | Original was GL_CURRENT_INDEX = 0x0B01 |
CurrentNormal | Original was GL_CURRENT_NORMAL = 0x0B02 |
CurrentRasterColor | Original was GL_CURRENT_RASTER_COLOR = 0x0B04 |
CurrentRasterDistance | Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 |
CurrentRasterIndex | Original was GL_CURRENT_RASTER_INDEX = 0x0B05 |
CurrentRasterPosition | Original was GL_CURRENT_RASTER_POSITION = 0x0B07 |
CurrentRasterPositionValid | Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 |
CurrentRasterTextureCoords | Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 |
CurrentTextureCoords | Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 |
Cw | Original was GL_CW = 0x0900 |
Decal | Original was GL_DECAL = 0x2101 |
Decr | Original was GL_DECR = 0x1E03 |
Depth | Original was GL_DEPTH = 0x1801 |
DepthBias | Original was GL_DEPTH_BIAS = 0x0D1F |
DepthBits | Original was GL_DEPTH_BITS = 0x0D56 |
DepthBufferBit | Original was GL_DEPTH_BUFFER_BIT = 0x00000100 |
DepthClearValue | Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 |
DepthComponent | Original was GL_DEPTH_COMPONENT = 0x1902 |
DepthFunc | Original was GL_DEPTH_FUNC = 0x0B74 |
DepthRange | Original was GL_DEPTH_RANGE = 0x0B70 |
DepthScale | Original was GL_DEPTH_SCALE = 0x0D1E |
DepthTest | Original was GL_DEPTH_TEST = 0x0B71 |
DepthWritemask | Original was GL_DEPTH_WRITEMASK = 0x0B72 |
Diffuse | Original was GL_DIFFUSE = 0x1201 |
Dither | Original was GL_DITHER = 0x0BD0 |
Domain | Original was GL_DOMAIN = 0x0A02 |
DontCare | Original was GL_DONT_CARE = 0x1100 |
Doublebuffer | Original was GL_DOUBLEBUFFER = 0x0C32 |
DrawBuffer | Original was GL_DRAW_BUFFER = 0x0C01 |
DrawPixelToken | Original was GL_DRAW_PIXEL_TOKEN = 0x0705 |
DstAlpha | Original was GL_DST_ALPHA = 0x0304 |
DstColor | Original was GL_DST_COLOR = 0x0306 |
EdgeFlag | Original was GL_EDGE_FLAG = 0x0B43 |
Emission | Original was GL_EMISSION = 0x1600 |
EnableBit | Original was GL_ENABLE_BIT = 0x00002000 |
Equal | Original was GL_EQUAL = 0x0202 |
Equiv | Original was GL_EQUIV = 0x1509 |
EvalBit | Original was GL_EVAL_BIT = 0x00010000 |
Exp | Original was GL_EXP = 0x0800 |
Exp2 | Original was GL_EXP2 = 0x0801 |
Extensions | Original was GL_EXTENSIONS = 0x1F03 |
EyeLinear | Original was GL_EYE_LINEAR = 0x2400 |
EyePlane | Original was GL_EYE_PLANE = 0x2502 |
False | Original was GL_FALSE = 0 |
Fastest | Original was GL_FASTEST = 0x1101 |
Feedback | Original was GL_FEEDBACK = 0x1C01 |
Fill | Original was GL_FILL = 0x1B02 |
Flat | Original was GL_FLAT = 0x1D00 |
Float | Original was GL_FLOAT = 0x1406 |
Fog | Original was GL_FOG = 0x0B60 |
FogBit | Original was GL_FOG_BIT = 0x00000080 |
FogColor | Original was GL_FOG_COLOR = 0x0B66 |
FogDensity | Original was GL_FOG_DENSITY = 0x0B62 |
FogEnd | Original was GL_FOG_END = 0x0B64 |
FogHint | Original was GL_FOG_HINT = 0x0C54 |
FogIndex | Original was GL_FOG_INDEX = 0x0B61 |
FogMode | Original was GL_FOG_MODE = 0x0B65 |
FogStart | Original was GL_FOG_START = 0x0B63 |
Front | Original was GL_FRONT = 0x0404 |
FrontAndBack | Original was GL_FRONT_AND_BACK = 0x0408 |
FrontFace | Original was GL_FRONT_FACE = 0x0B46 |
FrontLeft | Original was GL_FRONT_LEFT = 0x0400 |
FrontRight | Original was GL_FRONT_RIGHT = 0x0401 |
Gequal | Original was GL_GEQUAL = 0x0206 |
Gl2Bytes | Original was GL_2_BYTES = 0x1407 |
Gl2D | Original was GL_2D = 0x0600 |
Gl3Bytes | Original was GL_3_BYTES = 0x1408 |
Gl3D | Original was GL_3D = 0x0601 |
Gl3DColor | Original was GL_3D_COLOR = 0x0602 |
Gl3DColorTexture | Original was GL_3D_COLOR_TEXTURE = 0x0603 |
Gl4Bytes | Original was GL_4_BYTES = 0x1409 |
Gl4DColorTexture | Original was GL_4D_COLOR_TEXTURE = 0x0604 |
Greater | Original was GL_GREATER = 0x0204 |
Green | Original was GL_GREEN = 0x1904 |
GreenBias | Original was GL_GREEN_BIAS = 0x0D19 |
GreenBits | Original was GL_GREEN_BITS = 0x0D53 |
GreenScale | Original was GL_GREEN_SCALE = 0x0D18 |
HintBit | Original was GL_HINT_BIT = 0x00008000 |
Incr | Original was GL_INCR = 0x1E02 |
IndexBits | Original was GL_INDEX_BITS = 0x0D51 |
IndexClearValue | Original was GL_INDEX_CLEAR_VALUE = 0x0C20 |
IndexMode | Original was GL_INDEX_MODE = 0x0C30 |
IndexOffset | Original was GL_INDEX_OFFSET = 0x0D13 |
IndexShift | Original was GL_INDEX_SHIFT = 0x0D12 |
IndexWritemask | Original was GL_INDEX_WRITEMASK = 0x0C21 |
Int | Original was GL_INT = 0x1404 |
InvalidEnum | Original was GL_INVALID_ENUM = 0x0500 |
InvalidOperation | Original was GL_INVALID_OPERATION = 0x0502 |
InvalidValue | Original was GL_INVALID_VALUE = 0x0501 |
Invert | Original was GL_INVERT = 0x150A |
Keep | Original was GL_KEEP = 0x1E00 |
Left | Original was GL_LEFT = 0x0406 |
Lequal | Original was GL_LEQUAL = 0x0203 |
Less | Original was GL_LESS = 0x0201 |
Light0 | Original was GL_LIGHT0 = 0x4000 |
Light1 | Original was GL_LIGHT1 = 0x4001 |
Light2 | Original was GL_LIGHT2 = 0x4002 |
Light3 | Original was GL_LIGHT3 = 0x4003 |
Light4 | Original was GL_LIGHT4 = 0x4004 |
Light5 | Original was GL_LIGHT5 = 0x4005 |
Light6 | Original was GL_LIGHT6 = 0x4006 |
Light7 | Original was GL_LIGHT7 = 0x4007 |
Lighting | Original was GL_LIGHTING = 0x0B50 |
LightingBit | Original was GL_LIGHTING_BIT = 0x00000040 |
LightModelAmbient | Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 |
LightModelLocalViewer | Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 |
LightModelTwoSide | Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 |
Line | Original was GL_LINE = 0x1B01 |
Linear | Original was GL_LINEAR = 0x2601 |
LinearAttenuation | Original was GL_LINEAR_ATTENUATION = 0x1208 |
LinearMipmapLinear | Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 |
LinearMipmapNearest | Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 |
LineBit | Original was GL_LINE_BIT = 0x00000004 |
LineLoop | Original was GL_LINE_LOOP = 0x0002 |
LineResetToken | Original was GL_LINE_RESET_TOKEN = 0x0707 |
Lines | Original was GL_LINES = 0x0001 |
LineSmooth | Original was GL_LINE_SMOOTH = 0x0B20 |
LineSmoothHint | Original was GL_LINE_SMOOTH_HINT = 0x0C52 |
LineStipple | Original was GL_LINE_STIPPLE = 0x0B24 |
LineStipplePattern | Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 |
LineStippleRepeat | Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 |
LineStrip | Original was GL_LINE_STRIP = 0x0003 |
LineToken | Original was GL_LINE_TOKEN = 0x0702 |
LineWidth | Original was GL_LINE_WIDTH = 0x0B21 |
LineWidthGranularity | Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 |
LineWidthRange | Original was GL_LINE_WIDTH_RANGE = 0x0B22 |
ListBase | Original was GL_LIST_BASE = 0x0B32 |
ListBit | Original was GL_LIST_BIT = 0x00020000 |
ListIndex | Original was GL_LIST_INDEX = 0x0B33 |
ListMode | Original was GL_LIST_MODE = 0x0B30 |
Load | Original was GL_LOAD = 0x0101 |
LogicOp | Original was GL_LOGIC_OP = 0x0BF1 |
LogicOpMode | Original was GL_LOGIC_OP_MODE = 0x0BF0 |
Luminance | Original was GL_LUMINANCE = 0x1909 |
LuminanceAlpha | Original was GL_LUMINANCE_ALPHA = 0x190A |
Map1Color4 | Original was GL_MAP1_COLOR_4 = 0x0D90 |
Map1GridDomain | Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 |
Map1GridSegments | Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 |
Map1Index | Original was GL_MAP1_INDEX = 0x0D91 |
Map1Normal | Original was GL_MAP1_NORMAL = 0x0D92 |
Map1TextureCoord1 | Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 |
Map1TextureCoord2 | Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 |
Map1TextureCoord3 | Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 |
Map1TextureCoord4 | Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 |
Map1Vertex3 | Original was GL_MAP1_VERTEX_3 = 0x0D97 |
Map1Vertex4 | Original was GL_MAP1_VERTEX_4 = 0x0D98 |
Map2Color4 | Original was GL_MAP2_COLOR_4 = 0x0DB0 |
Map2GridDomain | Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 |
Map2GridSegments | Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 |
Map2Index | Original was GL_MAP2_INDEX = 0x0DB1 |
Map2Normal | Original was GL_MAP2_NORMAL = 0x0DB2 |
Map2TextureCoord1 | Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 |
Map2TextureCoord2 | Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 |
Map2TextureCoord3 | Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 |
Map2TextureCoord4 | Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 |
Map2Vertex3 | Original was GL_MAP2_VERTEX_3 = 0x0DB7 |
Map2Vertex4 | Original was GL_MAP2_VERTEX_4 = 0x0DB8 |
MapColor | Original was GL_MAP_COLOR = 0x0D10 |
MapStencil | Original was GL_MAP_STENCIL = 0x0D11 |
MatrixMode | Original was GL_MATRIX_MODE = 0x0BA0 |
MaxAttribStackDepth | Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 |
MaxClipPlanes | Original was GL_MAX_CLIP_PLANES = 0x0D32 |
MaxEvalOrder | Original was GL_MAX_EVAL_ORDER = 0x0D30 |
MaxLights | Original was GL_MAX_LIGHTS = 0x0D31 |
MaxListNesting | Original was GL_MAX_LIST_NESTING = 0x0B31 |
MaxModelviewStackDepth | Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 |
MaxNameStackDepth | Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 |
MaxPixelMapTable | Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 |
MaxProjectionStackDepth | Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 |
MaxTextureSize | Original was GL_MAX_TEXTURE_SIZE = 0x0D33 |
MaxTextureStackDepth | Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 |
MaxViewportDims | Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A |
Modelview | Original was GL_MODELVIEW = 0x1700 |
ModelviewMatrix | Original was GL_MODELVIEW_MATRIX = 0x0BA6 |
ModelviewStackDepth | Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 |
Modulate | Original was GL_MODULATE = 0x2100 |
Mult | Original was GL_MULT = 0x0103 |
NameStackDepth | Original was GL_NAME_STACK_DEPTH = 0x0D70 |
Nand | Original was GL_NAND = 0x150E |
Nearest | Original was GL_NEAREST = 0x2600 |
NearestMipmapLinear | Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 |
NearestMipmapNearest | Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 |
Never | Original was GL_NEVER = 0x0200 |
Nicest | Original was GL_NICEST = 0x1102 |
NoError | Original was GL_NO_ERROR = 0 |
None | Original was GL_NONE = 0 |
Noop | Original was GL_NOOP = 0x1505 |
Nor | Original was GL_NOR = 0x1508 |
Normalize | Original was GL_NORMALIZE = 0x0BA1 |
Notequal | Original was GL_NOTEQUAL = 0x0205 |
ObjectLinear | Original was GL_OBJECT_LINEAR = 0x2401 |
ObjectPlane | Original was GL_OBJECT_PLANE = 0x2501 |
One | Original was GL_ONE = 1 |
OneMinusDstAlpha | Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 |
OneMinusDstColor | Original was GL_ONE_MINUS_DST_COLOR = 0x0307 |
OneMinusSrcAlpha | Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 |
OneMinusSrcColor | Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 |
Or | Original was GL_OR = 0x1507 |
Order | Original was GL_ORDER = 0x0A01 |
OrInverted | Original was GL_OR_INVERTED = 0x150D |
OrReverse | Original was GL_OR_REVERSE = 0x150B |
OutOfMemory | Original was GL_OUT_OF_MEMORY = 0x0505 |
PackAlignment | Original was GL_PACK_ALIGNMENT = 0x0D05 |
PackLsbFirst | Original was GL_PACK_LSB_FIRST = 0x0D01 |
PackRowLength | Original was GL_PACK_ROW_LENGTH = 0x0D02 |
PackSkipPixels | Original was GL_PACK_SKIP_PIXELS = 0x0D04 |
PackSkipRows | Original was GL_PACK_SKIP_ROWS = 0x0D03 |
PackSwapBytes | Original was GL_PACK_SWAP_BYTES = 0x0D00 |
PassThroughToken | Original was GL_PASS_THROUGH_TOKEN = 0x0700 |
PerspectiveCorrectionHint | Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 |
PixelMapAToA | Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 |
PixelMapAToASize | Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 |
PixelMapBToB | Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 |
PixelMapBToBSize | Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 |
PixelMapGToG | Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 |
PixelMapGToGSize | Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 |
PixelMapIToA | Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 |
PixelMapIToASize | Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 |
PixelMapIToB | Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 |
PixelMapIToBSize | Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 |
PixelMapIToG | Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 |
PixelMapIToGSize | Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 |
PixelMapIToI | Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 |
PixelMapIToISize | Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 |
PixelMapIToR | Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 |
PixelMapIToRSize | Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 |
PixelMapRToR | Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 |
PixelMapRToRSize | Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 |
PixelMapSToS | Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 |
PixelMapSToSSize | Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 |
PixelModeBit | Original was GL_PIXEL_MODE_BIT = 0x00000020 |
Point | Original was GL_POINT = 0x1B00 |
PointBit | Original was GL_POINT_BIT = 0x00000002 |
Points | Original was GL_POINTS = 0x0000 |
PointSize | Original was GL_POINT_SIZE = 0x0B11 |
PointSizeGranularity | Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 |
PointSizeRange | Original was GL_POINT_SIZE_RANGE = 0x0B12 |
PointSmooth | Original was GL_POINT_SMOOTH = 0x0B10 |
PointSmoothHint | Original was GL_POINT_SMOOTH_HINT = 0x0C51 |
PointToken | Original was GL_POINT_TOKEN = 0x0701 |
Polygon | Original was GL_POLYGON = 0x0009 |
PolygonBit | Original was GL_POLYGON_BIT = 0x00000008 |
PolygonMode | Original was GL_POLYGON_MODE = 0x0B40 |
PolygonSmooth | Original was GL_POLYGON_SMOOTH = 0x0B41 |
PolygonSmoothHint | Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 |
PolygonStipple | Original was GL_POLYGON_STIPPLE = 0x0B42 |
PolygonStippleBit | Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 |
PolygonToken | Original was GL_POLYGON_TOKEN = 0x0703 |
Position | Original was GL_POSITION = 0x1203 |
Projection | Original was GL_PROJECTION = 0x1701 |
ProjectionMatrix | Original was GL_PROJECTION_MATRIX = 0x0BA7 |
ProjectionStackDepth | Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 |
Q | Original was GL_Q = 0x2003 |
QuadraticAttenuation | Original was GL_QUADRATIC_ATTENUATION = 0x1209 |
Quads | Original was GL_QUADS = 0x0007 |
QuadStrip | Original was GL_QUAD_STRIP = 0x0008 |
R | Original was GL_R = 0x2002 |
ReadBuffer | Original was GL_READ_BUFFER = 0x0C02 |
Red | Original was GL_RED = 0x1903 |
RedBias | Original was GL_RED_BIAS = 0x0D15 |
RedBits | Original was GL_RED_BITS = 0x0D52 |
RedScale | Original was GL_RED_SCALE = 0x0D14 |
Render | Original was GL_RENDER = 0x1C00 |
Renderer | Original was GL_RENDERER = 0x1F01 |
RenderMode | Original was GL_RENDER_MODE = 0x0C40 |
Repeat | Original was GL_REPEAT = 0x2901 |
Replace | Original was GL_REPLACE = 0x1E01 |
Return | Original was GL_RETURN = 0x0102 |
Rgb | Original was GL_RGB = 0x1907 |
Rgba | Original was GL_RGBA = 0x1908 |
RgbaMode | Original was GL_RGBA_MODE = 0x0C31 |
Right | Original was GL_RIGHT = 0x0407 |
S | Original was GL_S = 0x2000 |
ScissorBit | Original was GL_SCISSOR_BIT = 0x00080000 |
ScissorBox | Original was GL_SCISSOR_BOX = 0x0C10 |
ScissorTest | Original was GL_SCISSOR_TEST = 0x0C11 |
Select | Original was GL_SELECT = 0x1C02 |
Set | Original was GL_SET = 0x150F |
ShadeModel | Original was GL_SHADE_MODEL = 0x0B54 |
Shininess | Original was GL_SHININESS = 0x1601 |
Short | Original was GL_SHORT = 0x1402 |
Smooth | Original was GL_SMOOTH = 0x1D01 |
Specular | Original was GL_SPECULAR = 0x1202 |
SphereMap | Original was GL_SPHERE_MAP = 0x2402 |
SpotCutoff | Original was GL_SPOT_CUTOFF = 0x1206 |
SpotDirection | Original was GL_SPOT_DIRECTION = 0x1204 |
SpotExponent | Original was GL_SPOT_EXPONENT = 0x1205 |
SrcAlpha | Original was GL_SRC_ALPHA = 0x0302 |
SrcAlphaSaturate | Original was GL_SRC_ALPHA_SATURATE = 0x0308 |
SrcColor | Original was GL_SRC_COLOR = 0x0300 |
StackOverflow | Original was GL_STACK_OVERFLOW = 0x0503 |
StackUnderflow | Original was GL_STACK_UNDERFLOW = 0x0504 |
Stencil | Original was GL_STENCIL = 0x1802 |
StencilBits | Original was GL_STENCIL_BITS = 0x0D57 |
StencilBufferBit | Original was GL_STENCIL_BUFFER_BIT = 0x00000400 |
StencilClearValue | Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 |
StencilFail | Original was GL_STENCIL_FAIL = 0x0B94 |
StencilFunc | Original was GL_STENCIL_FUNC = 0x0B92 |
StencilIndex | Original was GL_STENCIL_INDEX = 0x1901 |
StencilPassDepthFail | Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
StencilPassDepthPass | Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 |
StencilRef | Original was GL_STENCIL_REF = 0x0B97 |
StencilTest | Original was GL_STENCIL_TEST = 0x0B90 |
StencilValueMask | Original was GL_STENCIL_VALUE_MASK = 0x0B93 |
StencilWritemask | Original was GL_STENCIL_WRITEMASK = 0x0B98 |
Stereo | Original was GL_STEREO = 0x0C33 |
SubpixelBits | Original was GL_SUBPIXEL_BITS = 0x0D50 |
T | Original was GL_T = 0x2001 |
Texture | Original was GL_TEXTURE = 0x1702 |
Texture1D | Original was GL_TEXTURE_1D = 0x0DE0 |
Texture2D | Original was GL_TEXTURE_2D = 0x0DE1 |
TextureBit | Original was GL_TEXTURE_BIT = 0x00040000 |
TextureBorder | Original was GL_TEXTURE_BORDER = 0x1005 |
TextureBorderColor | Original was GL_TEXTURE_BORDER_COLOR = 0x1004 |
TextureComponents | Original was GL_TEXTURE_COMPONENTS = 0x1003 |
TextureEnv | Original was GL_TEXTURE_ENV = 0x2300 |
TextureEnvColor | Original was GL_TEXTURE_ENV_COLOR = 0x2201 |
TextureEnvMode | Original was GL_TEXTURE_ENV_MODE = 0x2200 |
TextureGenMode | Original was GL_TEXTURE_GEN_MODE = 0x2500 |
TextureGenQ | Original was GL_TEXTURE_GEN_Q = 0x0C63 |
TextureGenR | Original was GL_TEXTURE_GEN_R = 0x0C62 |
TextureGenS | Original was GL_TEXTURE_GEN_S = 0x0C60 |
TextureGenT | Original was GL_TEXTURE_GEN_T = 0x0C61 |
TextureHeight | Original was GL_TEXTURE_HEIGHT = 0x1001 |
TextureMagFilter | Original was GL_TEXTURE_MAG_FILTER = 0x2800 |
TextureMatrix | Original was GL_TEXTURE_MATRIX = 0x0BA8 |
TextureMinFilter | Original was GL_TEXTURE_MIN_FILTER = 0x2801 |
TextureStackDepth | Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 |
TextureWidth | Original was GL_TEXTURE_WIDTH = 0x1000 |
TextureWrapS | Original was GL_TEXTURE_WRAP_S = 0x2802 |
TextureWrapT | Original was GL_TEXTURE_WRAP_T = 0x2803 |
TransformBit | Original was GL_TRANSFORM_BIT = 0x00001000 |
TriangleFan | Original was GL_TRIANGLE_FAN = 0x0006 |
Triangles | Original was GL_TRIANGLES = 0x0004 |
TriangleStrip | Original was GL_TRIANGLE_STRIP = 0x0005 |
True | Original was GL_TRUE = 1 |
UnpackAlignment | Original was GL_UNPACK_ALIGNMENT = 0x0CF5 |
UnpackLsbFirst | Original was GL_UNPACK_LSB_FIRST = 0x0CF1 |
UnpackRowLength | Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 |
UnpackSkipPixels | Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 |
UnpackSkipRows | Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 |
UnpackSwapBytes | Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 |
UnsignedByte | Original was GL_UNSIGNED_BYTE = 0x1401 |
UnsignedInt | Original was GL_UNSIGNED_INT = 0x1405 |
UnsignedShort | Original was GL_UNSIGNED_SHORT = 0x1403 |
Vendor | Original was GL_VENDOR = 0x1F00 |
Version | Original was GL_VERSION = 0x1F02 |
Viewport | Original was GL_VIEWPORT = 0x0BA2 |
ViewportBit | Original was GL_VIEWPORT_BIT = 0x00000800 |
Xor | Original was GL_XOR = 0x1506 |
Zero | Original was GL_ZERO = 0 |
ZoomX | Original was GL_ZOOM_X = 0x0D16 |
ZoomY | Original was GL_ZOOM_Y = 0x0D17 |