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Enum Version20

Used in GL.StencilFuncSeparate

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version20

Fields

Name Description
ActiveAttributeMaxLength

Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A

ActiveAttributes

Original was GL_ACTIVE_ATTRIBUTES = 0x8B89

ActiveUniformMaxLength

Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87

ActiveUniforms

Original was GL_ACTIVE_UNIFORMS = 0x8B86

AttachedShaders

Original was GL_ATTACHED_SHADERS = 0x8B85

BlendEquationAlpha

Original was GL_BLEND_EQUATION_ALPHA = 0x883D

BlendEquationRgb

Original was GL_BLEND_EQUATION_RGB = 0x8009

Bool

Original was GL_BOOL = 0x8B56

BoolVec2

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec3

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec4

Original was GL_BOOL_VEC4 = 0x8B59

CompileStatus

Original was GL_COMPILE_STATUS = 0x8B81

CoordReplace

Original was GL_COORD_REPLACE = 0x8862

CurrentProgram

Original was GL_CURRENT_PROGRAM = 0x8B8D

CurrentVertexAttrib

Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626

DeleteStatus

Original was GL_DELETE_STATUS = 0x8B80

DrawBuffer0

Original was GL_DRAW_BUFFER0 = 0x8825

DrawBuffer1

Original was GL_DRAW_BUFFER1 = 0x8826

DrawBuffer10

Original was GL_DRAW_BUFFER10 = 0x882F

DrawBuffer11

Original was GL_DRAW_BUFFER11 = 0x8830

DrawBuffer12

Original was GL_DRAW_BUFFER12 = 0x8831

DrawBuffer13

Original was GL_DRAW_BUFFER13 = 0x8832

DrawBuffer14

Original was GL_DRAW_BUFFER14 = 0x8833

DrawBuffer15

Original was GL_DRAW_BUFFER15 = 0x8834

DrawBuffer2

Original was GL_DRAW_BUFFER2 = 0x8827

DrawBuffer3

Original was GL_DRAW_BUFFER3 = 0x8828

DrawBuffer4

Original was GL_DRAW_BUFFER4 = 0x8829

DrawBuffer5

Original was GL_DRAW_BUFFER5 = 0x882A

DrawBuffer6

Original was GL_DRAW_BUFFER6 = 0x882B

DrawBuffer7

Original was GL_DRAW_BUFFER7 = 0x882C

DrawBuffer8

Original was GL_DRAW_BUFFER8 = 0x882D

DrawBuffer9

Original was GL_DRAW_BUFFER9 = 0x882E

FloatMat2

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat3

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat4

Original was GL_FLOAT_MAT4 = 0x8B5C

FloatVec2

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec3

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec4

Original was GL_FLOAT_VEC4 = 0x8B52

FragmentShader

Original was GL_FRAGMENT_SHADER = 0x8B30

FragmentShaderDerivativeHint

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

InfoLogLength

Original was GL_INFO_LOG_LENGTH = 0x8B84

IntVec2

Original was GL_INT_VEC2 = 0x8B53

IntVec3

Original was GL_INT_VEC3 = 0x8B54

IntVec4

Original was GL_INT_VEC4 = 0x8B55

LinkStatus

Original was GL_LINK_STATUS = 0x8B82

LowerLeft

Original was GL_LOWER_LEFT = 0x8CA1

MaxCombinedTextureImageUnits

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

MaxDrawBuffers

Original was GL_MAX_DRAW_BUFFERS = 0x8824

MaxFragmentUniformComponents

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxTextureCoords

Original was GL_MAX_TEXTURE_COORDS = 0x8871

MaxTextureImageUnits

Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872

MaxVaryingFloats

Original was GL_MAX_VARYING_FLOATS = 0x8B4B

MaxVertexAttribs

Original was GL_MAX_VERTEX_ATTRIBS = 0x8869

MaxVertexTextureImageUnits

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxVertexUniformComponents

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

PointSprite

Original was GL_POINT_SPRITE = 0x8861

PointSpriteCoordOrigin

Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0

Sampler1D

Original was GL_SAMPLER_1D = 0x8B5D

Sampler1DShadow

Original was GL_SAMPLER_1D_SHADOW = 0x8B61

Sampler2D

Original was GL_SAMPLER_2D = 0x8B5E

Sampler2DShadow

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler3D

Original was GL_SAMPLER_3D = 0x8B5F

SamplerCube

Original was GL_SAMPLER_CUBE = 0x8B60

ShaderSourceLength

Original was GL_SHADER_SOURCE_LENGTH = 0x8B88

ShaderType

Original was GL_SHADER_TYPE = 0x8B4F

ShadingLanguageVersion

Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C

StencilBackFail

Original was GL_STENCIL_BACK_FAIL = 0x8801

StencilBackFunc

Original was GL_STENCIL_BACK_FUNC = 0x8800

StencilBackPassDepthFail

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802

StencilBackPassDepthPass

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803

StencilBackRef

Original was GL_STENCIL_BACK_REF = 0x8CA3

StencilBackValueMask

Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4

StencilBackWritemask

Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5

UpperLeft

Original was GL_UPPER_LEFT = 0x8CA2

ValidateStatus

Original was GL_VALIDATE_STATUS = 0x8B83

VertexAttribArrayEnabled

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622

VertexAttribArrayNormalized

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A

VertexAttribArrayPointer

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645

VertexAttribArraySize

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623

VertexAttribArrayStride

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624

VertexAttribArrayType

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625

VertexProgramPointSize

Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642

VertexProgramTwoSide

Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643

VertexShader

Original was GL_VERTEX_SHADER = 0x8B31

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