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Enum Version31

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version31

Fields

Name Description
ActiveUniformBlockMaxNameLength

Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35

ActiveUniformBlocks

Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36

CopyReadBuffer

Original was GL_COPY_READ_BUFFER = 0x8F36

CopyWriteBuffer

Original was GL_COPY_WRITE_BUFFER = 0x8F37

IntSampler2DRect

Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD

IntSamplerBuffer

Original was GL_INT_SAMPLER_BUFFER = 0x8DD0

InvalidIndex

Original was GL_INVALID_INDEX = 0xFFFFFFFF

MaxCombinedFragmentUniformComponents

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

MaxCombinedGeometryUniformComponents

Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32

MaxCombinedUniformBlocks

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxCombinedVertexUniformComponents

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxFragmentUniformBlocks

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxGeometryUniformBlocks

Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C

MaxRectangleTextureSize

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8

MaxTextureBufferSize

Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B

MaxUniformBlockSize

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxUniformBufferBindings

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxVertexUniformBlocks

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

PrimitiveRestart

Original was GL_PRIMITIVE_RESTART = 0x8F9D

PrimitiveRestartIndex

Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E

ProxyTextureRectangle

Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7

R16Snorm

Original was GL_R16_SNORM = 0x8F98

R8Snorm

Original was GL_R8_SNORM = 0x8F94

Rg16Snorm

Original was GL_RG16_SNORM = 0x8F99

Rg8Snorm

Original was GL_RG8_SNORM = 0x8F95

Rgb16Snorm

Original was GL_RGB16_SNORM = 0x8F9A

Rgb8Snorm

Original was GL_RGB8_SNORM = 0x8F96

Rgba16Snorm

Original was GL_RGBA16_SNORM = 0x8F9B

Rgba8Snorm

Original was GL_RGBA8_SNORM = 0x8F97

Sampler2DRect

Original was GL_SAMPLER_2D_RECT = 0x8B63

Sampler2DRectShadow

Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64

SamplerBuffer

Original was GL_SAMPLER_BUFFER = 0x8DC2

SignedNormalized

Original was GL_SIGNED_NORMALIZED = 0x8F9C

TextureBindingBuffer

Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C

TextureBindingRectangle

Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6

TextureBuffer

Original was GL_TEXTURE_BUFFER = 0x8C2A

TextureBufferDataStoreBinding

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D

TextureRectangle

Original was GL_TEXTURE_RECTANGLE = 0x84F5

UniformArrayStride

Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C

UniformBlockActiveUniformIndices

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43

UniformBlockActiveUniforms

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42

UniformBlockBinding

Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F

UniformBlockDataSize

Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40

UniformBlockIndex

Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A

UniformBlockNameLength

Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41

UniformBlockReferencedByFragmentShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46

UniformBlockReferencedByGeometryShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45

UniformBlockReferencedByVertexShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44

UniformBuffer

Original was GL_UNIFORM_BUFFER = 0x8A11

UniformBufferBinding

Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28

UniformBufferOffsetAlignment

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

UniformBufferSize

Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A

UniformBufferStart

Original was GL_UNIFORM_BUFFER_START = 0x8A29

UniformIsRowMajor

Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E

UniformMatrixStride

Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D

UniformNameLength

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

UniformOffset

Original was GL_UNIFORM_OFFSET = 0x8A3B

UniformSize

Original was GL_UNIFORM_SIZE = 0x8A38

UniformType

Original was GL_UNIFORM_TYPE = 0x8A37

UnsignedIntSampler2DRect

Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5

UnsignedIntSamplerBuffer

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8

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