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Enum Version40

Used in GL.BlendEquation, GL.BlendFunc and 1 other function

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version40

Fields

Name Description
ActiveSubroutineMaxLength

Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48

ActiveSubroutines

Original was GL_ACTIVE_SUBROUTINES = 0x8DE5

ActiveSubroutineUniformLocations

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47

ActiveSubroutineUniformMaxLength

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49

ActiveSubroutineUniforms

Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6

CompatibleSubroutines

Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B

DoubleMat2

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat2x3

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x4

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat3

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat3x2

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x4

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat4

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat4x2

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x3

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleVec2

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec3

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec4

Original was GL_DOUBLE_VEC4 = 0x8FFE

DrawIndirectBuffer

Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F

DrawIndirectBufferBinding

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

FractionalEven

Original was GL_FRACTIONAL_EVEN = 0x8E7C

FractionalOdd

Original was GL_FRACTIONAL_ODD = 0x8E7B

FragmentInterpolationOffsetBits

Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D

GeometryShaderInvocations

Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F

IntSamplerCubeMapArray

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E

Isolines

Original was GL_ISOLINES = 0x8E7A

MaxCombinedTessControlUniformComponents

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E

MaxCombinedTessEvaluationUniformComponents

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F

MaxFragmentInterpolationOffset

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C

MaxGeometryShaderInvocations

Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A

MaxPatchVertices

Original was GL_MAX_PATCH_VERTICES = 0x8E7D

MaxProgramTextureGatherOffset

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxSubroutines

Original was GL_MAX_SUBROUTINES = 0x8DE7

MaxSubroutineUniformLocations

Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8

MaxTessControlInputComponents

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C

MaxTessControlOutputComponents

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83

MaxTessControlTextureImageUnits

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81

MaxTessControlTotalOutputComponents

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85

MaxTessControlUniformBlocks

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89

MaxTessControlUniformComponents

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F

MaxTessEvaluationInputComponents

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D

MaxTessEvaluationOutputComponents

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86

MaxTessEvaluationTextureImageUnits

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82

MaxTessEvaluationUniformBlocks

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A

MaxTessEvaluationUniformComponents

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80

MaxTessGenLevel

Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E

MaxTessPatchComponents

Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84

MaxTransformFeedbackBuffers

Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70

MaxVertexStreams

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

MinFragmentInterpolationOffset

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B

MinProgramTextureGatherOffset

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

MinSampleShadingValue

Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37

NumCompatibleSubroutines

Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A

PatchDefaultInnerLevel

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

Patches

Original was GL_PATCHES = 0x000E

PatchVertices

Original was GL_PATCH_VERTICES = 0x8E72

ProxyTextureCubeMapArray

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B

Quads

Original was GL_QUADS = 0x0007

SamplerCubeMapArray

Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C

SamplerCubeMapArrayShadow

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D

SampleShading

Original was GL_SAMPLE_SHADING = 0x8C36

TessControlOutputVertices

Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75

TessControlShader

Original was GL_TESS_CONTROL_SHADER = 0x8E88

TessEvaluationShader

Original was GL_TESS_EVALUATION_SHADER = 0x8E87

TessGenMode

Original was GL_TESS_GEN_MODE = 0x8E76

TessGenPointMode

Original was GL_TESS_GEN_POINT_MODE = 0x8E79

TessGenSpacing

Original was GL_TESS_GEN_SPACING = 0x8E77

TessGenVertexOrder

Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78

TextureBindingCubeMapArray

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A

TextureCubeMapArray

Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009

TransformFeedback

Original was GL_TRANSFORM_FEEDBACK = 0x8E22

TransformFeedbackBinding

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

TransformFeedbackBufferActive

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24

TransformFeedbackBufferPaused

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23

UniformBlockReferencedByTessControlShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0

UniformBlockReferencedByTessEvaluationShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1

UnsignedIntSamplerCubeMapArray

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F

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