Enum Version40
Used in GL.BlendEquation, GL.BlendFunc and 1 other function
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version40Fields
| Name | Description | 
|---|---|
| ActiveSubroutineMaxLength | Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 | 
| ActiveSubroutines | Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 | 
| ActiveSubroutineUniformLocations | Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 | 
| ActiveSubroutineUniformMaxLength | Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 | 
| ActiveSubroutineUniforms | Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 | 
| CompatibleSubroutines | Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B | 
| DoubleMat2 | Original was GL_DOUBLE_MAT2 = 0x8F46 | 
| DoubleMat2x3 | Original was GL_DOUBLE_MAT2x3 = 0x8F49 | 
| DoubleMat2x4 | Original was GL_DOUBLE_MAT2x4 = 0x8F4A | 
| DoubleMat3 | Original was GL_DOUBLE_MAT3 = 0x8F47 | 
| DoubleMat3x2 | Original was GL_DOUBLE_MAT3x2 = 0x8F4B | 
| DoubleMat3x4 | Original was GL_DOUBLE_MAT3x4 = 0x8F4C | 
| DoubleMat4 | Original was GL_DOUBLE_MAT4 = 0x8F48 | 
| DoubleMat4x2 | Original was GL_DOUBLE_MAT4x2 = 0x8F4D | 
| DoubleMat4x3 | Original was GL_DOUBLE_MAT4x3 = 0x8F4E | 
| DoubleVec2 | Original was GL_DOUBLE_VEC2 = 0x8FFC | 
| DoubleVec3 | Original was GL_DOUBLE_VEC3 = 0x8FFD | 
| DoubleVec4 | Original was GL_DOUBLE_VEC4 = 0x8FFE | 
| DrawIndirectBuffer | Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F | 
| DrawIndirectBufferBinding | Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 | 
| FractionalEven | Original was GL_FRACTIONAL_EVEN = 0x8E7C | 
| FractionalOdd | Original was GL_FRACTIONAL_ODD = 0x8E7B | 
| FragmentInterpolationOffsetBits | Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D | 
| GeometryShaderInvocations | Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F | 
| IntSamplerCubeMapArray | Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E | 
| Isolines | Original was GL_ISOLINES = 0x8E7A | 
| MaxCombinedTessControlUniformComponents | Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E | 
| MaxCombinedTessEvaluationUniformComponents | Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F | 
| MaxFragmentInterpolationOffset | Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C | 
| MaxGeometryShaderInvocations | Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A | 
| MaxPatchVertices | Original was GL_MAX_PATCH_VERTICES = 0x8E7D | 
| MaxProgramTextureGatherOffset | Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F | 
| MaxSubroutines | Original was GL_MAX_SUBROUTINES = 0x8DE7 | 
| MaxSubroutineUniformLocations | Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 | 
| MaxTessControlInputComponents | Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C | 
| MaxTessControlOutputComponents | Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 | 
| MaxTessControlTextureImageUnits | Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 | 
| MaxTessControlTotalOutputComponents | Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 | 
| MaxTessControlUniformBlocks | Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 | 
| MaxTessControlUniformComponents | Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F | 
| MaxTessEvaluationInputComponents | Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D | 
| MaxTessEvaluationOutputComponents | Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 | 
| MaxTessEvaluationTextureImageUnits | Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 | 
| MaxTessEvaluationUniformBlocks | Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A | 
| MaxTessEvaluationUniformComponents | Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 | 
| MaxTessGenLevel | Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E | 
| MaxTessPatchComponents | Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 | 
| MaxTransformFeedbackBuffers | Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 | 
| MaxVertexStreams | Original was GL_MAX_VERTEX_STREAMS = 0x8E71 | 
| MinFragmentInterpolationOffset | Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B | 
| MinProgramTextureGatherOffset | Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E | 
| MinSampleShadingValue | Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 | 
| NumCompatibleSubroutines | Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A | 
| PatchDefaultInnerLevel | Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 | 
| PatchDefaultOuterLevel | Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 | 
| Patches | Original was GL_PATCHES = 0x000E | 
| PatchVertices | Original was GL_PATCH_VERTICES = 0x8E72 | 
| ProxyTextureCubeMapArray | Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B | 
| Quads | Original was GL_QUADS = 0x0007 | 
| SamplerCubeMapArray | Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C | 
| SamplerCubeMapArrayShadow | Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D | 
| SampleShading | Original was GL_SAMPLE_SHADING = 0x8C36 | 
| TessControlOutputVertices | Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 | 
| TessControlShader | Original was GL_TESS_CONTROL_SHADER = 0x8E88 | 
| TessEvaluationShader | Original was GL_TESS_EVALUATION_SHADER = 0x8E87 | 
| TessGenMode | Original was GL_TESS_GEN_MODE = 0x8E76 | 
| TessGenPointMode | Original was GL_TESS_GEN_POINT_MODE = 0x8E79 | 
| TessGenSpacing | Original was GL_TESS_GEN_SPACING = 0x8E77 | 
| TessGenVertexOrder | Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 | 
| TextureBindingCubeMapArray | Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A | 
| TextureCubeMapArray | Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 | 
| TransformFeedback | Original was GL_TRANSFORM_FEEDBACK = 0x8E22 | 
| TransformFeedbackBinding | Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 | 
| TransformFeedbackBufferActive | Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 | 
| TransformFeedbackBufferPaused | Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 | 
| UniformBlockReferencedByTessControlShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 | 
| UniformBlockReferencedByTessEvaluationShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 | 
| UnsignedIntSamplerCubeMapArray | Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F |