Enum Version40
Used in GL.BlendEquation, GL.BlendFunc and 1 other function
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version40
Fields
Name | Description |
---|---|
ActiveSubroutineMaxLength | Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 |
ActiveSubroutines | Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 |
ActiveSubroutineUniformLocations | Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 |
ActiveSubroutineUniformMaxLength | Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 |
ActiveSubroutineUniforms | Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 |
CompatibleSubroutines | Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B |
DoubleMat2 | Original was GL_DOUBLE_MAT2 = 0x8F46 |
DoubleMat2x3 | Original was GL_DOUBLE_MAT2x3 = 0x8F49 |
DoubleMat2x4 | Original was GL_DOUBLE_MAT2x4 = 0x8F4A |
DoubleMat3 | Original was GL_DOUBLE_MAT3 = 0x8F47 |
DoubleMat3x2 | Original was GL_DOUBLE_MAT3x2 = 0x8F4B |
DoubleMat3x4 | Original was GL_DOUBLE_MAT3x4 = 0x8F4C |
DoubleMat4 | Original was GL_DOUBLE_MAT4 = 0x8F48 |
DoubleMat4x2 | Original was GL_DOUBLE_MAT4x2 = 0x8F4D |
DoubleMat4x3 | Original was GL_DOUBLE_MAT4x3 = 0x8F4E |
DoubleVec2 | Original was GL_DOUBLE_VEC2 = 0x8FFC |
DoubleVec3 | Original was GL_DOUBLE_VEC3 = 0x8FFD |
DoubleVec4 | Original was GL_DOUBLE_VEC4 = 0x8FFE |
DrawIndirectBuffer | Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F |
DrawIndirectBufferBinding | Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 |
FractionalEven | Original was GL_FRACTIONAL_EVEN = 0x8E7C |
FractionalOdd | Original was GL_FRACTIONAL_ODD = 0x8E7B |
FragmentInterpolationOffsetBits | Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D |
GeometryShaderInvocations | Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F |
IntSamplerCubeMapArray | Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E |
Isolines | Original was GL_ISOLINES = 0x8E7A |
MaxCombinedTessControlUniformComponents | Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E |
MaxCombinedTessEvaluationUniformComponents | Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F |
MaxFragmentInterpolationOffset | Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C |
MaxGeometryShaderInvocations | Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A |
MaxPatchVertices | Original was GL_MAX_PATCH_VERTICES = 0x8E7D |
MaxProgramTextureGatherOffset | Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F |
MaxSubroutines | Original was GL_MAX_SUBROUTINES = 0x8DE7 |
MaxSubroutineUniformLocations | Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 |
MaxTessControlInputComponents | Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C |
MaxTessControlOutputComponents | Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 |
MaxTessControlTextureImageUnits | Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 |
MaxTessControlTotalOutputComponents | Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 |
MaxTessControlUniformBlocks | Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 |
MaxTessControlUniformComponents | Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F |
MaxTessEvaluationInputComponents | Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D |
MaxTessEvaluationOutputComponents | Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 |
MaxTessEvaluationTextureImageUnits | Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 |
MaxTessEvaluationUniformBlocks | Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A |
MaxTessEvaluationUniformComponents | Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 |
MaxTessGenLevel | Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E |
MaxTessPatchComponents | Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 |
MaxTransformFeedbackBuffers | Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 |
MaxVertexStreams | Original was GL_MAX_VERTEX_STREAMS = 0x8E71 |
MinFragmentInterpolationOffset | Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B |
MinProgramTextureGatherOffset | Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E |
MinSampleShadingValue | Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 |
NumCompatibleSubroutines | Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A |
PatchDefaultInnerLevel | Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 |
PatchDefaultOuterLevel | Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 |
Patches | Original was GL_PATCHES = 0x000E |
PatchVertices | Original was GL_PATCH_VERTICES = 0x8E72 |
ProxyTextureCubeMapArray | Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B |
Quads | Original was GL_QUADS = 0x0007 |
SamplerCubeMapArray | Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C |
SamplerCubeMapArrayShadow | Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D |
SampleShading | Original was GL_SAMPLE_SHADING = 0x8C36 |
TessControlOutputVertices | Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 |
TessControlShader | Original was GL_TESS_CONTROL_SHADER = 0x8E88 |
TessEvaluationShader | Original was GL_TESS_EVALUATION_SHADER = 0x8E87 |
TessGenMode | Original was GL_TESS_GEN_MODE = 0x8E76 |
TessGenPointMode | Original was GL_TESS_GEN_POINT_MODE = 0x8E79 |
TessGenSpacing | Original was GL_TESS_GEN_SPACING = 0x8E77 |
TessGenVertexOrder | Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 |
TextureBindingCubeMapArray | Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A |
TextureCubeMapArray | Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 |
TransformFeedback | Original was GL_TRANSFORM_FEEDBACK = 0x8E22 |
TransformFeedbackBinding | Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 |
TransformFeedbackBufferActive | Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 |
TransformFeedbackBufferPaused | Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 |
UniformBlockReferencedByTessControlShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 |
UniformBlockReferencedByTessEvaluationShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 |
UnsignedIntSamplerCubeMapArray | Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F |