Enum Version41
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version41
Fields
Name | Description |
---|---|
ActiveProgram | Original was GL_ACTIVE_PROGRAM = 0x8259 |
AllShaderBits | Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF |
Fixed | Original was GL_FIXED = 0x140C |
FragmentShaderBit | Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 |
GeometryShaderBit | Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 |
HighFloat | Original was GL_HIGH_FLOAT = 0x8DF2 |
HighInt | Original was GL_HIGH_INT = 0x8DF5 |
ImplementationColorReadFormat | Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B |
ImplementationColorReadType | Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A |
LayerProvokingVertex | Original was GL_LAYER_PROVOKING_VERTEX = 0x825E |
LowFloat | Original was GL_LOW_FLOAT = 0x8DF0 |
LowInt | Original was GL_LOW_INT = 0x8DF3 |
MaxFragmentUniformVectors | Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
MaxVaryingVectors | Original was GL_MAX_VARYING_VECTORS = 0x8DFC |
MaxVertexUniformVectors | Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB |
MaxViewports | Original was GL_MAX_VIEWPORTS = 0x825B |
MediumFloat | Original was GL_MEDIUM_FLOAT = 0x8DF1 |
MediumInt | Original was GL_MEDIUM_INT = 0x8DF4 |
NumProgramBinaryFormats | Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE |
NumShaderBinaryFormats | Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 |
ProgramBinaryFormats | Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF |
ProgramBinaryLength | Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 |
ProgramBinaryRetrievableHint | Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 |
ProgramPipelineBinding | Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A |
ProgramSeparable | Original was GL_PROGRAM_SEPARABLE = 0x8258 |
Rgb565 | Original was GL_RGB565 = 0x8D62 |
ShaderBinaryFormats | Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 |
ShaderCompiler | Original was GL_SHADER_COMPILER = 0x8DFA |
TessControlShaderBit | Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 |
TessEvaluationShaderBit | Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 |
UndefinedVertex | Original was GL_UNDEFINED_VERTEX = 0x8260 |
VertexShaderBit | Original was GL_VERTEX_SHADER_BIT = 0x00000001 |
ViewportBoundsRange | Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D |
ViewportIndexProvokingVertex | Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F |
ViewportSubpixelBits | Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C |