Enum Version41
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version41Fields
| Name | Description | 
|---|---|
| ActiveProgram | Original was GL_ACTIVE_PROGRAM = 0x8259 | 
| AllShaderBits | Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF | 
| Fixed | Original was GL_FIXED = 0x140C | 
| FragmentShaderBit | Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 | 
| GeometryShaderBit | Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 | 
| HighFloat | Original was GL_HIGH_FLOAT = 0x8DF2 | 
| HighInt | Original was GL_HIGH_INT = 0x8DF5 | 
| ImplementationColorReadFormat | Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B | 
| ImplementationColorReadType | Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A | 
| LayerProvokingVertex | Original was GL_LAYER_PROVOKING_VERTEX = 0x825E | 
| LowFloat | Original was GL_LOW_FLOAT = 0x8DF0 | 
| LowInt | Original was GL_LOW_INT = 0x8DF3 | 
| MaxFragmentUniformVectors | Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD | 
| MaxVaryingVectors | Original was GL_MAX_VARYING_VECTORS = 0x8DFC | 
| MaxVertexUniformVectors | Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB | 
| MaxViewports | Original was GL_MAX_VIEWPORTS = 0x825B | 
| MediumFloat | Original was GL_MEDIUM_FLOAT = 0x8DF1 | 
| MediumInt | Original was GL_MEDIUM_INT = 0x8DF4 | 
| NumProgramBinaryFormats | Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE | 
| NumShaderBinaryFormats | Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 | 
| ProgramBinaryFormats | Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF | 
| ProgramBinaryLength | Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 | 
| ProgramBinaryRetrievableHint | Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 | 
| ProgramPipelineBinding | Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A | 
| ProgramSeparable | Original was GL_PROGRAM_SEPARABLE = 0x8258 | 
| Rgb565 | Original was GL_RGB565 = 0x8D62 | 
| ShaderBinaryFormats | Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 | 
| ShaderCompiler | Original was GL_SHADER_COMPILER = 0x8DFA | 
| TessControlShaderBit | Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 | 
| TessEvaluationShaderBit | Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 | 
| UndefinedVertex | Original was GL_UNDEFINED_VERTEX = 0x8260 | 
| VertexShaderBit | Original was GL_VERTEX_SHADER_BIT = 0x00000001 | 
| ViewportBoundsRange | Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D | 
| ViewportIndexProvokingVertex | Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F | 
| ViewportSubpixelBits | Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C |