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Enum Version42

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version42

Fields

Name Description
ActiveAtomicCounterBuffers

Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9

AllBarrierBits

Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF

AtomicCounterBarrierBit

Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000

AtomicCounterBuffer

Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0

AtomicCounterBufferActiveAtomicCounterIndices

Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6

AtomicCounterBufferActiveAtomicCounters

Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5

AtomicCounterBufferBinding

Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1

AtomicCounterBufferDataSize

Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4

AtomicCounterBufferReferencedByFragmentShader

Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB

AtomicCounterBufferReferencedByGeometryShader

Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA

AtomicCounterBufferReferencedByTessControlShader

Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8

AtomicCounterBufferReferencedByTessEvaluationShader

Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9

AtomicCounterBufferReferencedByVertexShader

Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7

AtomicCounterBufferSize

Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3

AtomicCounterBufferStart

Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2

BufferUpdateBarrierBit

Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200

CommandBarrierBit

Original was GL_COMMAND_BARRIER_BIT = 0x00000040

CompressedRgbaBptcUnorm

Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C

CompressedRgbBptcSignedFloat

Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E

CompressedRgbBptcUnsignedFloat

Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F

CompressedSrgbAlphaBptcUnorm

Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D

CopyReadBufferBinding

Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36

CopyWriteBufferBinding

Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37

ElementArrayBarrierBit

Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002

FramebufferBarrierBit

Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400

Image1D

Original was GL_IMAGE_1D = 0x904C

Image1DArray

Original was GL_IMAGE_1D_ARRAY = 0x9052

Image2D

Original was GL_IMAGE_2D = 0x904D

Image2DArray

Original was GL_IMAGE_2D_ARRAY = 0x9053

Image2DMultisample

Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055

Image2DMultisampleArray

Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056

Image2DRect

Original was GL_IMAGE_2D_RECT = 0x904F

Image3D

Original was GL_IMAGE_3D = 0x904E

ImageBindingAccess

Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E

ImageBindingFormat

Original was GL_IMAGE_BINDING_FORMAT = 0x906E

ImageBindingLayer

Original was GL_IMAGE_BINDING_LAYER = 0x8F3D

ImageBindingLayered

Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C

ImageBindingLevel

Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B

ImageBindingName

Original was GL_IMAGE_BINDING_NAME = 0x8F3A

ImageBuffer

Original was GL_IMAGE_BUFFER = 0x9051

ImageCube

Original was GL_IMAGE_CUBE = 0x9050

ImageCubeMapArray

Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054

ImageFormatCompatibilityByClass

Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9

ImageFormatCompatibilityBySize

Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8

ImageFormatCompatibilityType

Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7

IntImage1D

Original was GL_INT_IMAGE_1D = 0x9057

IntImage1DArray

Original was GL_INT_IMAGE_1D_ARRAY = 0x905D

IntImage2D

Original was GL_INT_IMAGE_2D = 0x9058

IntImage2DArray

Original was GL_INT_IMAGE_2D_ARRAY = 0x905E

IntImage2DMultisample

Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060

IntImage2DMultisampleArray

Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061

IntImage2DRect

Original was GL_INT_IMAGE_2D_RECT = 0x905A

IntImage3D

Original was GL_INT_IMAGE_3D = 0x9059

IntImageBuffer

Original was GL_INT_IMAGE_BUFFER = 0x905C

IntImageCube

Original was GL_INT_IMAGE_CUBE = 0x905B

IntImageCubeMapArray

Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F

MaxAtomicCounterBufferBindings

Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC

MaxAtomicCounterBufferSize

Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8

MaxCombinedAtomicCounterBuffers

Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1

MaxCombinedAtomicCounters

Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7

MaxCombinedImageUniforms

Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF

MaxCombinedImageUnitsAndFragmentOutputs

Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39

MaxFragmentAtomicCounterBuffers

Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0

MaxFragmentAtomicCounters

Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6

MaxFragmentImageUniforms

Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE

MaxGeometryAtomicCounterBuffers

Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF

MaxGeometryAtomicCounters

Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5

MaxGeometryImageUniforms

Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD

MaxImageSamples

Original was GL_MAX_IMAGE_SAMPLES = 0x906D

MaxImageUnits

Original was GL_MAX_IMAGE_UNITS = 0x8F38

MaxTessControlAtomicCounterBuffers

Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD

MaxTessControlAtomicCounters

Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3

MaxTessControlImageUniforms

Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB

MaxTessEvaluationAtomicCounterBuffers

Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE

MaxTessEvaluationAtomicCounters

Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4

MaxTessEvaluationImageUniforms

Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC

MaxVertexAtomicCounterBuffers

Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC

MaxVertexAtomicCounters

Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2

MaxVertexImageUniforms

Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA

MinMapBufferAlignment

Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC

NumSampleCounts

Original was GL_NUM_SAMPLE_COUNTS = 0x9380

PackCompressedBlockDepth

Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D

PackCompressedBlockHeight

Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C

PackCompressedBlockSize

Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E

PackCompressedBlockWidth

Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B

PixelBufferBarrierBit

Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080

ShaderImageAccessBarrierBit

Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020

TextureFetchBarrierBit

Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008

TextureImmutableFormat

Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F

TextureUpdateBarrierBit

Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100

TransformFeedbackActive

Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24

TransformFeedbackBarrierBit

Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800

TransformFeedbackPaused

Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23

UniformAtomicCounterBufferIndex

Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA

UniformBarrierBit

Original was GL_UNIFORM_BARRIER_BIT = 0x00000004

UnpackCompressedBlockDepth

Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129

UnpackCompressedBlockHeight

Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128

UnpackCompressedBlockSize

Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A

UnpackCompressedBlockWidth

Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127

UnsignedIntAtomicCounter

Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB

UnsignedIntImage1D

Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062

UnsignedIntImage1DArray

Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068

UnsignedIntImage2D

Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063

UnsignedIntImage2DArray

Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069

UnsignedIntImage2DMultisample

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B

UnsignedIntImage2DMultisampleArray

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C

UnsignedIntImage2DRect

Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065

UnsignedIntImage3D

Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064

UnsignedIntImageBuffer

Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067

UnsignedIntImageCube

Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066

UnsignedIntImageCubeMapArray

Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A

VertexAttribArrayBarrierBit

Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001

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