Enum Version42
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version42Fields
| Name | Description | 
|---|---|
| ActiveAtomicCounterBuffers | Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 | 
| AllBarrierBits | Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF | 
| AtomicCounterBarrierBit | Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 | 
| AtomicCounterBuffer | Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 | 
| AtomicCounterBufferActiveAtomicCounterIndices | Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 | 
| AtomicCounterBufferActiveAtomicCounters | Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 | 
| AtomicCounterBufferBinding | Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 | 
| AtomicCounterBufferDataSize | Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 | 
| AtomicCounterBufferReferencedByFragmentShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB | 
| AtomicCounterBufferReferencedByGeometryShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA | 
| AtomicCounterBufferReferencedByTessControlShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 | 
| AtomicCounterBufferReferencedByTessEvaluationShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 | 
| AtomicCounterBufferReferencedByVertexShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 | 
| AtomicCounterBufferSize | Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 | 
| AtomicCounterBufferStart | Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 | 
| BufferUpdateBarrierBit | Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 | 
| CommandBarrierBit | Original was GL_COMMAND_BARRIER_BIT = 0x00000040 | 
| CompressedRgbaBptcUnorm | Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C | 
| CompressedRgbBptcSignedFloat | Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E | 
| CompressedRgbBptcUnsignedFloat | Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F | 
| CompressedSrgbAlphaBptcUnorm | Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D | 
| CopyReadBufferBinding | Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 | 
| CopyWriteBufferBinding | Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 | 
| ElementArrayBarrierBit | Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 | 
| FramebufferBarrierBit | Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 | 
| Image1D | Original was GL_IMAGE_1D = 0x904C | 
| Image1DArray | Original was GL_IMAGE_1D_ARRAY = 0x9052 | 
| Image2D | Original was GL_IMAGE_2D = 0x904D | 
| Image2DArray | Original was GL_IMAGE_2D_ARRAY = 0x9053 | 
| Image2DMultisample | Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 | 
| Image2DMultisampleArray | Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 | 
| Image2DRect | Original was GL_IMAGE_2D_RECT = 0x904F | 
| Image3D | Original was GL_IMAGE_3D = 0x904E | 
| ImageBindingAccess | Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E | 
| ImageBindingFormat | Original was GL_IMAGE_BINDING_FORMAT = 0x906E | 
| ImageBindingLayer | Original was GL_IMAGE_BINDING_LAYER = 0x8F3D | 
| ImageBindingLayered | Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C | 
| ImageBindingLevel | Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B | 
| ImageBindingName | Original was GL_IMAGE_BINDING_NAME = 0x8F3A | 
| ImageBuffer | Original was GL_IMAGE_BUFFER = 0x9051 | 
| ImageCube | Original was GL_IMAGE_CUBE = 0x9050 | 
| ImageCubeMapArray | Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 | 
| ImageFormatCompatibilityByClass | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 | 
| ImageFormatCompatibilityBySize | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 | 
| ImageFormatCompatibilityType | Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 | 
| IntImage1D | Original was GL_INT_IMAGE_1D = 0x9057 | 
| IntImage1DArray | Original was GL_INT_IMAGE_1D_ARRAY = 0x905D | 
| IntImage2D | Original was GL_INT_IMAGE_2D = 0x9058 | 
| IntImage2DArray | Original was GL_INT_IMAGE_2D_ARRAY = 0x905E | 
| IntImage2DMultisample | Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 | 
| IntImage2DMultisampleArray | Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 | 
| IntImage2DRect | Original was GL_INT_IMAGE_2D_RECT = 0x905A | 
| IntImage3D | Original was GL_INT_IMAGE_3D = 0x9059 | 
| IntImageBuffer | Original was GL_INT_IMAGE_BUFFER = 0x905C | 
| IntImageCube | Original was GL_INT_IMAGE_CUBE = 0x905B | 
| IntImageCubeMapArray | Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F | 
| MaxAtomicCounterBufferBindings | Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC | 
| MaxAtomicCounterBufferSize | Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 | 
| MaxCombinedAtomicCounterBuffers | Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 | 
| MaxCombinedAtomicCounters | Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 | 
| MaxCombinedImageUniforms | Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF | 
| MaxCombinedImageUnitsAndFragmentOutputs | Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 | 
| MaxFragmentAtomicCounterBuffers | Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 | 
| MaxFragmentAtomicCounters | Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 | 
| MaxFragmentImageUniforms | Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE | 
| MaxGeometryAtomicCounterBuffers | Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF | 
| MaxGeometryAtomicCounters | Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 | 
| MaxGeometryImageUniforms | Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD | 
| MaxImageSamples | Original was GL_MAX_IMAGE_SAMPLES = 0x906D | 
| MaxImageUnits | Original was GL_MAX_IMAGE_UNITS = 0x8F38 | 
| MaxTessControlAtomicCounterBuffers | Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD | 
| MaxTessControlAtomicCounters | Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 | 
| MaxTessControlImageUniforms | Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB | 
| MaxTessEvaluationAtomicCounterBuffers | Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE | 
| MaxTessEvaluationAtomicCounters | Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 | 
| MaxTessEvaluationImageUniforms | Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC | 
| MaxVertexAtomicCounterBuffers | Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC | 
| MaxVertexAtomicCounters | Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 | 
| MaxVertexImageUniforms | Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA | 
| MinMapBufferAlignment | Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC | 
| NumSampleCounts | Original was GL_NUM_SAMPLE_COUNTS = 0x9380 | 
| PackCompressedBlockDepth | Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D | 
| PackCompressedBlockHeight | Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C | 
| PackCompressedBlockSize | Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E | 
| PackCompressedBlockWidth | Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B | 
| PixelBufferBarrierBit | Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 | 
| ShaderImageAccessBarrierBit | Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 | 
| TextureFetchBarrierBit | Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 | 
| TextureImmutableFormat | Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F | 
| TextureUpdateBarrierBit | Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 | 
| TransformFeedbackActive | Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 | 
| TransformFeedbackBarrierBit | Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 | 
| TransformFeedbackPaused | Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 | 
| UniformAtomicCounterBufferIndex | Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA | 
| UniformBarrierBit | Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 | 
| UnpackCompressedBlockDepth | Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 | 
| UnpackCompressedBlockHeight | Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 | 
| UnpackCompressedBlockSize | Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A | 
| UnpackCompressedBlockWidth | Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 | 
| UnsignedIntAtomicCounter | Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB | 
| UnsignedIntImage1D | Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 | 
| UnsignedIntImage1DArray | Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 | 
| UnsignedIntImage2D | Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 | 
| UnsignedIntImage2DArray | Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 | 
| UnsignedIntImage2DMultisample | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B | 
| UnsignedIntImage2DMultisampleArray | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C | 
| UnsignedIntImage2DRect | Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 | 
| UnsignedIntImage3D | Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 | 
| UnsignedIntImageBuffer | Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 | 
| UnsignedIntImageCube | Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 | 
| UnsignedIntImageCubeMapArray | Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A | 
| VertexAttribArrayBarrierBit | Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 |