Enum Version43
Not used directly.
Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version43Fields
| Name | Description | 
|---|---|
| ActiveResources | Original was GL_ACTIVE_RESOURCES = 0x92F5 | 
| ActiveVariables | Original was GL_ACTIVE_VARIABLES = 0x9305 | 
| AnySamplesPassedConservative | Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A | 
| ArraySize | Original was GL_ARRAY_SIZE = 0x92FB | 
| ArrayStride | Original was GL_ARRAY_STRIDE = 0x92FE | 
| AtomicCounterBufferIndex | Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 | 
| AtomicCounterBufferReferencedByComputeShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED | 
| AutoGenerateMipmap | Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 | 
| BlockIndex | Original was GL_BLOCK_INDEX = 0x92FD | 
| Buffer | Original was GL_BUFFER = 0x82E0 | 
| BufferBinding | Original was GL_BUFFER_BINDING = 0x9302 | 
| BufferDataSize | Original was GL_BUFFER_DATA_SIZE = 0x9303 | 
| BufferVariable | Original was GL_BUFFER_VARIABLE = 0x92E5 | 
| CaveatSupport | Original was GL_CAVEAT_SUPPORT = 0x82B8 | 
| ClearBuffer | Original was GL_CLEAR_BUFFER = 0x82B4 | 
| ColorComponents | Original was GL_COLOR_COMPONENTS = 0x8283 | 
| ColorEncoding | Original was GL_COLOR_ENCODING = 0x8296 | 
| ColorRenderable | Original was GL_COLOR_RENDERABLE = 0x8286 | 
| CompressedR11Eac | Original was GL_COMPRESSED_R11_EAC = 0x9270 | 
| CompressedRg11Eac | Original was GL_COMPRESSED_RG11_EAC = 0x9272 | 
| CompressedRgb8Etc2 | Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 | 
| CompressedRgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 | 
| CompressedRgba8Etc2Eac | Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 | 
| CompressedSignedR11Eac | Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 | 
| CompressedSignedRg11Eac | Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 | 
| CompressedSrgb8Alpha8Etc2Eac | Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 | 
| CompressedSrgb8Etc2 | Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 | 
| CompressedSrgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 | 
| ComputeShader | Original was GL_COMPUTE_SHADER = 0x91B9 | 
| ComputeShaderBit | Original was GL_COMPUTE_SHADER_BIT = 0x00000020 | 
| ComputeSubroutine | Original was GL_COMPUTE_SUBROUTINE = 0x92ED | 
| ComputeSubroutineUniform | Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 | 
| ComputeTexture | Original was GL_COMPUTE_TEXTURE = 0x82A0 | 
| ComputeWorkGroupSize | Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 | 
| ContextFlagDebugBit | Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 | 
| DebugCallbackFunction | Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 | 
| DebugCallbackUserParam | Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 | 
| DebugGroupStackDepth | Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D | 
| DebugLoggedMessages | Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 | 
| DebugNextLoggedMessageLength | Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 | 
| DebugOutput | Original was GL_DEBUG_OUTPUT = 0x92E0 | 
| DebugOutputSynchronous | Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 | 
| DebugSeverityHigh | Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 | 
| DebugSeverityLow | Original was GL_DEBUG_SEVERITY_LOW = 0x9148 | 
| DebugSeverityMedium | Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 | 
| DebugSeverityNotification | Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B | 
| DebugSourceApi | Original was GL_DEBUG_SOURCE_API = 0x8246 | 
| DebugSourceApplication | Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A | 
| DebugSourceOther | Original was GL_DEBUG_SOURCE_OTHER = 0x824B | 
| DebugSourceShaderCompiler | Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 | 
| DebugSourceThirdParty | Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 | 
| DebugSourceWindowSystem | Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 | 
| DebugTypeDeprecatedBehavior | Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D | 
| DebugTypeError | Original was GL_DEBUG_TYPE_ERROR = 0x824C | 
| DebugTypeMarker | Original was GL_DEBUG_TYPE_MARKER = 0x8268 | 
| DebugTypeOther | Original was GL_DEBUG_TYPE_OTHER = 0x8251 | 
| DebugTypePerformance | Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 | 
| DebugTypePopGroup | Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A | 
| DebugTypePortability | Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F | 
| DebugTypePushGroup | Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 | 
| DebugTypeUndefinedBehavior | Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E | 
| DepthComponents | Original was GL_DEPTH_COMPONENTS = 0x8284 | 
| DepthRenderable | Original was GL_DEPTH_RENDERABLE = 0x8287 | 
| DepthStencilTextureMode | Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA | 
| DispatchIndirectBuffer | Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE | 
| DispatchIndirectBufferBinding | Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF | 
| DisplayList | Original was GL_DISPLAY_LIST = 0x82E7 | 
| Filter | Original was GL_FILTER = 0x829A | 
| FragmentSubroutine | Original was GL_FRAGMENT_SUBROUTINE = 0x92EC | 
| FragmentSubroutineUniform | Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 | 
| FragmentTexture | Original was GL_FRAGMENT_TEXTURE = 0x829F | 
| FramebufferBlend | Original was GL_FRAMEBUFFER_BLEND = 0x828B | 
| FramebufferDefaultFixedSampleLocations | Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 | 
| FramebufferDefaultHeight | Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 | 
| FramebufferDefaultLayers | Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 | 
| FramebufferDefaultSamples | Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 | 
| FramebufferDefaultWidth | Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 | 
| FramebufferRenderable | Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 | 
| FramebufferRenderableLayered | Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A | 
| FullSupport | Original was GL_FULL_SUPPORT = 0x82B7 | 
| GeometrySubroutine | Original was GL_GEOMETRY_SUBROUTINE = 0x92EB | 
| GeometrySubroutineUniform | Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 | 
| GeometryTexture | Original was GL_GEOMETRY_TEXTURE = 0x829E | 
| GetTextureImageFormat | Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 | 
| GetTextureImageType | Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 | 
| ImageClass1010102 | Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 | 
| ImageClass111110 | Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 | 
| ImageClass1X16 | Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE | 
| ImageClass1X32 | Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB | 
| ImageClass1X8 | Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 | 
| ImageClass2X16 | Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD | 
| ImageClass2X32 | Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA | 
| ImageClass2X8 | Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 | 
| ImageClass4X16 | Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC | 
| ImageClass4X32 | Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 | 
| ImageClass4X8 | Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF | 
| ImageCompatibilityClass | Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 | 
| ImagePixelFormat | Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 | 
| ImagePixelType | Original was GL_IMAGE_PIXEL_TYPE = 0x82AA | 
| ImageTexelSize | Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 | 
| InternalformatAlphaSize | Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 | 
| InternalformatAlphaType | Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B | 
| InternalformatBlueSize | Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 | 
| InternalformatBlueType | Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A | 
| InternalformatDepthSize | Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 | 
| InternalformatDepthType | Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C | 
| InternalformatGreenSize | Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 | 
| InternalformatGreenType | Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 | 
| InternalformatPreferred | Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 | 
| InternalformatRedSize | Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 | 
| InternalformatRedType | Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 | 
| InternalformatSharedSize | Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 | 
| InternalformatStencilSize | Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 | 
| InternalformatStencilType | Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D | 
| InternalformatSupported | Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F | 
| IsPerPatch | Original was GL_IS_PER_PATCH = 0x92E7 | 
| IsRowMajor | Original was GL_IS_ROW_MAJOR = 0x9300 | 
| Location | Original was GL_LOCATION = 0x930E | 
| LocationIndex | Original was GL_LOCATION_INDEX = 0x930F | 
| ManualGenerateMipmap | Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 | 
| MatrixStride | Original was GL_MATRIX_STRIDE = 0x92FF | 
| MaxCombinedComputeUniformComponents | Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 | 
| MaxCombinedDimensions | Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 | 
| MaxCombinedShaderOutputResources | Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 | 
| MaxCombinedShaderStorageBlocks | Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC | 
| MaxComputeAtomicCounterBuffers | Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 | 
| MaxComputeAtomicCounters | Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 | 
| MaxComputeImageUniforms | Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD | 
| MaxComputeShaderStorageBlocks | Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB | 
| MaxComputeSharedMemorySize | Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 | 
| MaxComputeTextureImageUnits | Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC | 
| MaxComputeUniformBlocks | Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB | 
| MaxComputeUniformComponents | Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 | 
| MaxComputeWorkGroupCount | Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE | 
| MaxComputeWorkGroupInvocations | Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB | 
| MaxComputeWorkGroupSize | Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF | 
| MaxDebugGroupStackDepth | Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C | 
| MaxDebugLoggedMessages | Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 | 
| MaxDebugMessageLength | Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 | 
| MaxDepth | Original was GL_MAX_DEPTH = 0x8280 | 
| MaxElementIndex | Original was GL_MAX_ELEMENT_INDEX = 0x8D6B | 
| MaxFragmentShaderStorageBlocks | Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA | 
| MaxFramebufferHeight | Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 | 
| MaxFramebufferLayers | Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 | 
| MaxFramebufferSamples | Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 | 
| MaxFramebufferWidth | Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 | 
| MaxGeometryShaderStorageBlocks | Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 | 
| MaxHeight | Original was GL_MAX_HEIGHT = 0x827F | 
| MaxLabelLength | Original was GL_MAX_LABEL_LENGTH = 0x82E8 | 
| MaxLayers | Original was GL_MAX_LAYERS = 0x8281 | 
| MaxNameLength | Original was GL_MAX_NAME_LENGTH = 0x92F6 | 
| MaxNumActiveVariables | Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 | 
| MaxNumCompatibleSubroutines | Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 | 
| MaxShaderStorageBlockSize | Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE | 
| MaxShaderStorageBufferBindings | Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD | 
| MaxTessControlShaderStorageBlocks | Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 | 
| MaxTessEvaluationShaderStorageBlocks | Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 | 
| MaxUniformLocations | Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E | 
| MaxVertexAttribBindings | Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA | 
| MaxVertexAttribRelativeOffset | Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 | 
| MaxVertexShaderStorageBlocks | Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 | 
| MaxWidth | Original was GL_MAX_WIDTH = 0x827E | 
| Mipmap | Original was GL_MIPMAP = 0x8293 | 
| NameLength | Original was GL_NAME_LENGTH = 0x92F9 | 
| NumActiveVariables | Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 | 
| NumShadingLanguageVersions | Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 | 
| Offset | Original was GL_OFFSET = 0x92FC | 
| PrimitiveRestartFixedIndex | Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 | 
| Program | Original was GL_PROGRAM = 0x82E2 | 
| ProgramInput | Original was GL_PROGRAM_INPUT = 0x92E3 | 
| ProgramOutput | Original was GL_PROGRAM_OUTPUT = 0x92E4 | 
| ProgramPipeline | Original was GL_PROGRAM_PIPELINE = 0x82E4 | 
| Query | Original was GL_QUERY = 0x82E3 | 
| ReadPixels | Original was GL_READ_PIXELS = 0x828C | 
| ReadPixelsFormat | Original was GL_READ_PIXELS_FORMAT = 0x828D | 
| ReadPixelsType | Original was GL_READ_PIXELS_TYPE = 0x828E | 
| ReferencedByComputeShader | Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B | 
| ReferencedByFragmentShader | Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A | 
| ReferencedByGeometryShader | Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 | 
| ReferencedByTessControlShader | Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 | 
| ReferencedByTessEvaluationShader | Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 | 
| ReferencedByVertexShader | Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 | 
| Sampler | Original was GL_SAMPLER = 0x82E6 | 
| Shader | Original was GL_SHADER = 0x82E1 | 
| ShaderImageAtomic | Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 | 
| ShaderImageLoad | Original was GL_SHADER_IMAGE_LOAD = 0x82A4 | 
| ShaderImageStore | Original was GL_SHADER_IMAGE_STORE = 0x82A5 | 
| ShaderStorageBarrierBit | Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 | 
| ShaderStorageBlock | Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 | 
| ShaderStorageBuffer | Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 | 
| ShaderStorageBufferBinding | Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 | 
| ShaderStorageBufferOffsetAlignment | Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF | 
| ShaderStorageBufferSize | Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 | 
| ShaderStorageBufferStart | Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 | 
| SimultaneousTextureAndDepthTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC | 
| SimultaneousTextureAndDepthWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE | 
| SimultaneousTextureAndStencilTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD | 
| SimultaneousTextureAndStencilWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF | 
| SrgbRead | Original was GL_SRGB_READ = 0x8297 | 
| SrgbWrite | Original was GL_SRGB_WRITE = 0x8298 | 
| StackOverflow | Original was GL_STACK_OVERFLOW = 0x0503 | 
| StackUnderflow | Original was GL_STACK_UNDERFLOW = 0x0504 | 
| StencilComponents | Original was GL_STENCIL_COMPONENTS = 0x8285 | 
| StencilRenderable | Original was GL_STENCIL_RENDERABLE = 0x8288 | 
| TessControlSubroutine | Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 | 
| TessControlSubroutineUniform | Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF | 
| TessControlTexture | Original was GL_TESS_CONTROL_TEXTURE = 0x829C | 
| TessEvaluationSubroutine | Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA | 
| TessEvaluationSubroutineUniform | Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 | 
| TessEvaluationTexture | Original was GL_TESS_EVALUATION_TEXTURE = 0x829D | 
| TextureBufferOffset | Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D | 
| TextureBufferOffsetAlignment | Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F | 
| TextureBufferSize | Original was GL_TEXTURE_BUFFER_SIZE = 0x919E | 
| TextureCompressedBlockHeight | Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 | 
| TextureCompressedBlockSize | Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 | 
| TextureCompressedBlockWidth | Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 | 
| TextureGather | Original was GL_TEXTURE_GATHER = 0x82A2 | 
| TextureGatherShadow | Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 | 
| TextureImageFormat | Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F | 
| TextureImageType | Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 | 
| TextureImmutableLevels | Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF | 
| TextureShadow | Original was GL_TEXTURE_SHADOW = 0x82A1 | 
| TextureView | Original was GL_TEXTURE_VIEW = 0x82B5 | 
| TextureViewMinLayer | Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD | 
| TextureViewMinLevel | Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB | 
| TextureViewNumLayers | Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE | 
| TextureViewNumLevels | Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC | 
| TopLevelArraySize | Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C | 
| TopLevelArrayStride | Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D | 
| TransformFeedbackVarying | Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 | 
| Type | Original was GL_TYPE = 0x92FA | 
| Uniform | Original was GL_UNIFORM = 0x92E1 | 
| UniformBlock | Original was GL_UNIFORM_BLOCK = 0x92E2 | 
| UniformBlockReferencedByComputeShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC | 
| VertexArray | Original was GL_VERTEX_ARRAY = 0x8074 | 
| VertexAttribArrayLong | Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E | 
| VertexAttribBinding | Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 | 
| VertexAttribRelativeOffset | Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 | 
| VertexBindingBuffer | Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F | 
| VertexBindingDivisor | Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 | 
| VertexBindingOffset | Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 | 
| VertexBindingStride | Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 | 
| VertexSubroutine | Original was GL_VERTEX_SUBROUTINE = 0x92E8 | 
| VertexSubroutineUniform | Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE | 
| VertexTexture | Original was GL_VERTEX_TEXTURE = 0x829B | 
| ViewClass128Bits | Original was GL_VIEW_CLASS_128_BITS = 0x82C4 | 
| ViewClass16Bits | Original was GL_VIEW_CLASS_16_BITS = 0x82CA | 
| ViewClass24Bits | Original was GL_VIEW_CLASS_24_BITS = 0x82C9 | 
| ViewClass32Bits | Original was GL_VIEW_CLASS_32_BITS = 0x82C8 | 
| ViewClass48Bits | Original was GL_VIEW_CLASS_48_BITS = 0x82C7 | 
| ViewClass64Bits | Original was GL_VIEW_CLASS_64_BITS = 0x82C6 | 
| ViewClass8Bits | Original was GL_VIEW_CLASS_8_BITS = 0x82CB | 
| ViewClass96Bits | Original was GL_VIEW_CLASS_96_BITS = 0x82C5 | 
| ViewClassBptcFloat | Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 | 
| ViewClassBptcUnorm | Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 | 
| ViewClassRgtc1Red | Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 | 
| ViewClassRgtc2Rg | Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 | 
| ViewClassS3tcDxt1Rgb | Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC | 
| ViewClassS3tcDxt1Rgba | Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD | 
| ViewClassS3tcDxt3Rgba | Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE | 
| ViewClassS3tcDxt5Rgba | Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF | 
| ViewCompatibilityClass | Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 |