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Enum Version43

Not used directly.

Namespace: OpenTK.Graphics.OpenGL
Assembly: OpenTK.dll
Syntax
public enum Version43

Fields

Name Description
ActiveResources

Original was GL_ACTIVE_RESOURCES = 0x92F5

ActiveVariables

Original was GL_ACTIVE_VARIABLES = 0x9305

AnySamplesPassedConservative

Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A

ArraySize

Original was GL_ARRAY_SIZE = 0x92FB

ArrayStride

Original was GL_ARRAY_STRIDE = 0x92FE

AtomicCounterBufferIndex

Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301

AtomicCounterBufferReferencedByComputeShader

Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED

AutoGenerateMipmap

Original was GL_AUTO_GENERATE_MIPMAP = 0x8295

BlockIndex

Original was GL_BLOCK_INDEX = 0x92FD

Buffer

Original was GL_BUFFER = 0x82E0

BufferBinding

Original was GL_BUFFER_BINDING = 0x9302

BufferDataSize

Original was GL_BUFFER_DATA_SIZE = 0x9303

BufferVariable

Original was GL_BUFFER_VARIABLE = 0x92E5

CaveatSupport

Original was GL_CAVEAT_SUPPORT = 0x82B8

ClearBuffer

Original was GL_CLEAR_BUFFER = 0x82B4

ColorComponents

Original was GL_COLOR_COMPONENTS = 0x8283

ColorEncoding

Original was GL_COLOR_ENCODING = 0x8296

ColorRenderable

Original was GL_COLOR_RENDERABLE = 0x8286

CompressedR11Eac

Original was GL_COMPRESSED_R11_EAC = 0x9270

CompressedRg11Eac

Original was GL_COMPRESSED_RG11_EAC = 0x9272

CompressedRgb8Etc2

Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274

CompressedRgb8PunchthroughAlpha1Etc2

Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276

CompressedRgba8Etc2Eac

Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278

CompressedSignedR11Eac

Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271

CompressedSignedRg11Eac

Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273

CompressedSrgb8Alpha8Etc2Eac

Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279

CompressedSrgb8Etc2

Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275

CompressedSrgb8PunchthroughAlpha1Etc2

Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277

ComputeShader

Original was GL_COMPUTE_SHADER = 0x91B9

ComputeShaderBit

Original was GL_COMPUTE_SHADER_BIT = 0x00000020

ComputeSubroutine

Original was GL_COMPUTE_SUBROUTINE = 0x92ED

ComputeSubroutineUniform

Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3

ComputeTexture

Original was GL_COMPUTE_TEXTURE = 0x82A0

ComputeWorkGroupSize

Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267

ContextFlagDebugBit

Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002

DebugCallbackFunction

Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244

DebugCallbackUserParam

Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245

DebugGroupStackDepth

Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D

DebugLoggedMessages

Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145

DebugNextLoggedMessageLength

Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243

DebugOutput

Original was GL_DEBUG_OUTPUT = 0x92E0

DebugOutputSynchronous

Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242

DebugSeverityHigh

Original was GL_DEBUG_SEVERITY_HIGH = 0x9146

DebugSeverityLow

Original was GL_DEBUG_SEVERITY_LOW = 0x9148

DebugSeverityMedium

Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147

DebugSeverityNotification

Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B

DebugSourceApi

Original was GL_DEBUG_SOURCE_API = 0x8246

DebugSourceApplication

Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A

DebugSourceOther

Original was GL_DEBUG_SOURCE_OTHER = 0x824B

DebugSourceShaderCompiler

Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248

DebugSourceThirdParty

Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249

DebugSourceWindowSystem

Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247

DebugTypeDeprecatedBehavior

Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D

DebugTypeError

Original was GL_DEBUG_TYPE_ERROR = 0x824C

DebugTypeMarker

Original was GL_DEBUG_TYPE_MARKER = 0x8268

DebugTypeOther

Original was GL_DEBUG_TYPE_OTHER = 0x8251

DebugTypePerformance

Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250

DebugTypePopGroup

Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A

DebugTypePortability

Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F

DebugTypePushGroup

Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269

DebugTypeUndefinedBehavior

Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E

DepthComponents

Original was GL_DEPTH_COMPONENTS = 0x8284

DepthRenderable

Original was GL_DEPTH_RENDERABLE = 0x8287

DepthStencilTextureMode

Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA

DispatchIndirectBuffer

Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE

DispatchIndirectBufferBinding

Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF

DisplayList

Original was GL_DISPLAY_LIST = 0x82E7

Filter

Original was GL_FILTER = 0x829A

FragmentSubroutine

Original was GL_FRAGMENT_SUBROUTINE = 0x92EC

FragmentSubroutineUniform

Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2

FragmentTexture

Original was GL_FRAGMENT_TEXTURE = 0x829F

FramebufferBlend

Original was GL_FRAMEBUFFER_BLEND = 0x828B

FramebufferDefaultFixedSampleLocations

Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314

FramebufferDefaultHeight

Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311

FramebufferDefaultLayers

Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312

FramebufferDefaultSamples

Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313

FramebufferDefaultWidth

Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310

FramebufferRenderable

Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289

FramebufferRenderableLayered

Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A

FullSupport

Original was GL_FULL_SUPPORT = 0x82B7

GeometrySubroutine

Original was GL_GEOMETRY_SUBROUTINE = 0x92EB

GeometrySubroutineUniform

Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1

GeometryTexture

Original was GL_GEOMETRY_TEXTURE = 0x829E

GetTextureImageFormat

Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291

GetTextureImageType

Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292

ImageClass1010102

Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3

ImageClass111110

Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2

ImageClass1X16

Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE

ImageClass1X32

Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB

ImageClass1X8

Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1

ImageClass2X16

Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD

ImageClass2X32

Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA

ImageClass2X8

Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0

ImageClass4X16

Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC

ImageClass4X32

Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9

ImageClass4X8

Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF

ImageCompatibilityClass

Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8

ImagePixelFormat

Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9

ImagePixelType

Original was GL_IMAGE_PIXEL_TYPE = 0x82AA

ImageTexelSize

Original was GL_IMAGE_TEXEL_SIZE = 0x82A7

InternalformatAlphaSize

Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274

InternalformatAlphaType

Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B

InternalformatBlueSize

Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273

InternalformatBlueType

Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A

InternalformatDepthSize

Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275

InternalformatDepthType

Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C

InternalformatGreenSize

Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272

InternalformatGreenType

Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279

InternalformatPreferred

Original was GL_INTERNALFORMAT_PREFERRED = 0x8270

InternalformatRedSize

Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271

InternalformatRedType

Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278

InternalformatSharedSize

Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277

InternalformatStencilSize

Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276

InternalformatStencilType

Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D

InternalformatSupported

Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F

IsPerPatch

Original was GL_IS_PER_PATCH = 0x92E7

IsRowMajor

Original was GL_IS_ROW_MAJOR = 0x9300

Location

Original was GL_LOCATION = 0x930E

LocationIndex

Original was GL_LOCATION_INDEX = 0x930F

ManualGenerateMipmap

Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294

MatrixStride

Original was GL_MATRIX_STRIDE = 0x92FF

MaxCombinedComputeUniformComponents

Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266

MaxCombinedDimensions

Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282

MaxCombinedShaderOutputResources

Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39

MaxCombinedShaderStorageBlocks

Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC

MaxComputeAtomicCounterBuffers

Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264

MaxComputeAtomicCounters

Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265

MaxComputeImageUniforms

Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD

MaxComputeShaderStorageBlocks

Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB

MaxComputeSharedMemorySize

Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262

MaxComputeTextureImageUnits

Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC

MaxComputeUniformBlocks

Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB

MaxComputeUniformComponents

Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263

MaxComputeWorkGroupCount

Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE

MaxComputeWorkGroupInvocations

Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB

MaxComputeWorkGroupSize

Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF

MaxDebugGroupStackDepth

Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C

MaxDebugLoggedMessages

Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144

MaxDebugMessageLength

Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143

MaxDepth

Original was GL_MAX_DEPTH = 0x8280

MaxElementIndex

Original was GL_MAX_ELEMENT_INDEX = 0x8D6B

MaxFragmentShaderStorageBlocks

Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA

MaxFramebufferHeight

Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316

MaxFramebufferLayers

Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317

MaxFramebufferSamples

Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318

MaxFramebufferWidth

Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315

MaxGeometryShaderStorageBlocks

Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7

MaxHeight

Original was GL_MAX_HEIGHT = 0x827F

MaxLabelLength

Original was GL_MAX_LABEL_LENGTH = 0x82E8

MaxLayers

Original was GL_MAX_LAYERS = 0x8281

MaxNameLength

Original was GL_MAX_NAME_LENGTH = 0x92F6

MaxNumActiveVariables

Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7

MaxNumCompatibleSubroutines

Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8

MaxShaderStorageBlockSize

Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE

MaxShaderStorageBufferBindings

Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD

MaxTessControlShaderStorageBlocks

Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8

MaxTessEvaluationShaderStorageBlocks

Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9

MaxUniformLocations

Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E

MaxVertexAttribBindings

Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA

MaxVertexAttribRelativeOffset

Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9

MaxVertexShaderStorageBlocks

Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6

MaxWidth

Original was GL_MAX_WIDTH = 0x827E

Mipmap

Original was GL_MIPMAP = 0x8293

NameLength

Original was GL_NAME_LENGTH = 0x92F9

NumActiveVariables

Original was GL_NUM_ACTIVE_VARIABLES = 0x9304

NumShadingLanguageVersions

Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9

Offset

Original was GL_OFFSET = 0x92FC

PrimitiveRestartFixedIndex

Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69

Program

Original was GL_PROGRAM = 0x82E2

ProgramInput

Original was GL_PROGRAM_INPUT = 0x92E3

ProgramOutput

Original was GL_PROGRAM_OUTPUT = 0x92E4

ProgramPipeline

Original was GL_PROGRAM_PIPELINE = 0x82E4

Query

Original was GL_QUERY = 0x82E3

ReadPixels

Original was GL_READ_PIXELS = 0x828C

ReadPixelsFormat

Original was GL_READ_PIXELS_FORMAT = 0x828D

ReadPixelsType

Original was GL_READ_PIXELS_TYPE = 0x828E

ReferencedByComputeShader

Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B

ReferencedByFragmentShader

Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A

ReferencedByGeometryShader

Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309

ReferencedByTessControlShader

Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307

ReferencedByTessEvaluationShader

Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308

ReferencedByVertexShader

Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306

Sampler

Original was GL_SAMPLER = 0x82E6

Shader

Original was GL_SHADER = 0x82E1

ShaderImageAtomic

Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6

ShaderImageLoad

Original was GL_SHADER_IMAGE_LOAD = 0x82A4

ShaderImageStore

Original was GL_SHADER_IMAGE_STORE = 0x82A5

ShaderStorageBarrierBit

Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000

ShaderStorageBlock

Original was GL_SHADER_STORAGE_BLOCK = 0x92E6

ShaderStorageBuffer

Original was GL_SHADER_STORAGE_BUFFER = 0x90D2

ShaderStorageBufferBinding

Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3

ShaderStorageBufferOffsetAlignment

Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF

ShaderStorageBufferSize

Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5

ShaderStorageBufferStart

Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4

SimultaneousTextureAndDepthTest

Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC

SimultaneousTextureAndDepthWrite

Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE

SimultaneousTextureAndStencilTest

Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD

SimultaneousTextureAndStencilWrite

Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF

SrgbRead

Original was GL_SRGB_READ = 0x8297

SrgbWrite

Original was GL_SRGB_WRITE = 0x8298

StackOverflow

Original was GL_STACK_OVERFLOW = 0x0503

StackUnderflow

Original was GL_STACK_UNDERFLOW = 0x0504

StencilComponents

Original was GL_STENCIL_COMPONENTS = 0x8285

StencilRenderable

Original was GL_STENCIL_RENDERABLE = 0x8288

TessControlSubroutine

Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9

TessControlSubroutineUniform

Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF

TessControlTexture

Original was GL_TESS_CONTROL_TEXTURE = 0x829C

TessEvaluationSubroutine

Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA

TessEvaluationSubroutineUniform

Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0

TessEvaluationTexture

Original was GL_TESS_EVALUATION_TEXTURE = 0x829D

TextureBufferOffset

Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D

TextureBufferOffsetAlignment

Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F

TextureBufferSize

Original was GL_TEXTURE_BUFFER_SIZE = 0x919E

TextureCompressedBlockHeight

Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2

TextureCompressedBlockSize

Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3

TextureCompressedBlockWidth

Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1

TextureGather

Original was GL_TEXTURE_GATHER = 0x82A2

TextureGatherShadow

Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3

TextureImageFormat

Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F

TextureImageType

Original was GL_TEXTURE_IMAGE_TYPE = 0x8290

TextureImmutableLevels

Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF

TextureShadow

Original was GL_TEXTURE_SHADOW = 0x82A1

TextureView

Original was GL_TEXTURE_VIEW = 0x82B5

TextureViewMinLayer

Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD

TextureViewMinLevel

Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB

TextureViewNumLayers

Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE

TextureViewNumLevels

Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC

TopLevelArraySize

Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C

TopLevelArrayStride

Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D

TransformFeedbackVarying

Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4

Type

Original was GL_TYPE = 0x92FA

Uniform

Original was GL_UNIFORM = 0x92E1

UniformBlock

Original was GL_UNIFORM_BLOCK = 0x92E2

UniformBlockReferencedByComputeShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC

VertexArray

Original was GL_VERTEX_ARRAY = 0x8074

VertexAttribArrayLong

Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E

VertexAttribBinding

Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4

VertexAttribRelativeOffset

Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5

VertexBindingBuffer

Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F

VertexBindingDivisor

Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6

VertexBindingOffset

Original was GL_VERTEX_BINDING_OFFSET = 0x82D7

VertexBindingStride

Original was GL_VERTEX_BINDING_STRIDE = 0x82D8

VertexSubroutine

Original was GL_VERTEX_SUBROUTINE = 0x92E8

VertexSubroutineUniform

Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE

VertexTexture

Original was GL_VERTEX_TEXTURE = 0x829B

ViewClass128Bits

Original was GL_VIEW_CLASS_128_BITS = 0x82C4

ViewClass16Bits

Original was GL_VIEW_CLASS_16_BITS = 0x82CA

ViewClass24Bits

Original was GL_VIEW_CLASS_24_BITS = 0x82C9

ViewClass32Bits

Original was GL_VIEW_CLASS_32_BITS = 0x82C8

ViewClass48Bits

Original was GL_VIEW_CLASS_48_BITS = 0x82C7

ViewClass64Bits

Original was GL_VIEW_CLASS_64_BITS = 0x82C6

ViewClass8Bits

Original was GL_VIEW_CLASS_8_BITS = 0x82CB

ViewClass96Bits

Original was GL_VIEW_CLASS_96_BITS = 0x82C5

ViewClassBptcFloat

Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3

ViewClassBptcUnorm

Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2

ViewClassRgtc1Red

Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0

ViewClassRgtc2Rg

Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1

ViewClassS3tcDxt1Rgb

Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC

ViewClassS3tcDxt1Rgba

Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD

ViewClassS3tcDxt3Rgba

Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE

ViewClassS3tcDxt5Rgba

Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF

ViewCompatibilityClass

Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6

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