Enum ActiveUniformType
Used in GL.GetActiveUniform
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum ActiveUniformType
Fields
Name | Description |
---|---|
Bool | Original was GL_BOOL = 0x8B56 |
BoolVec2 | Original was GL_BOOL_VEC2 = 0x8B57 |
BoolVec3 | Original was GL_BOOL_VEC3 = 0x8B58 |
BoolVec4 | Original was GL_BOOL_VEC4 = 0x8B59 |
Double | Original was GL_DOUBLE = 0x140A |
DoubleVec2 | Original was GL_DOUBLE_VEC2 = 0x8FFC |
DoubleVec3 | Original was GL_DOUBLE_VEC3 = 0x8FFD |
DoubleVec4 | Original was GL_DOUBLE_VEC4 = 0x8FFE |
Float | Original was GL_FLOAT = 0x1406 |
FloatMat2 | Original was GL_FLOAT_MAT2 = 0x8B5A |
FloatMat2x3 | Original was GL_FLOAT_MAT2x3 = 0x8B65 |
FloatMat2x4 | Original was GL_FLOAT_MAT2x4 = 0x8B66 |
FloatMat3 | Original was GL_FLOAT_MAT3 = 0x8B5B |
FloatMat3x2 | Original was GL_FLOAT_MAT3x2 = 0x8B67 |
FloatMat3x4 | Original was GL_FLOAT_MAT3x4 = 0x8B68 |
FloatMat4 | Original was GL_FLOAT_MAT4 = 0x8B5C |
FloatMat4x2 | Original was GL_FLOAT_MAT4x2 = 0x8B69 |
FloatMat4x3 | Original was GL_FLOAT_MAT4x3 = 0x8B6A |
FloatVec2 | Original was GL_FLOAT_VEC2 = 0x8B50 |
FloatVec3 | Original was GL_FLOAT_VEC3 = 0x8B51 |
FloatVec4 | Original was GL_FLOAT_VEC4 = 0x8B52 |
Image1D | Original was GL_IMAGE_1D = 0x904C |
Image1DArray | Original was GL_IMAGE_1D_ARRAY = 0x9052 |
Image2D | Original was GL_IMAGE_2D = 0x904D |
Image2DArray | Original was GL_IMAGE_2D_ARRAY = 0x9053 |
Image2DMultisample | Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 |
Image2DMultisampleArray | Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 |
Image2DRect | Original was GL_IMAGE_2D_RECT = 0x904F |
Image3D | Original was GL_IMAGE_3D = 0x904E |
ImageBuffer | Original was GL_IMAGE_BUFFER = 0x9051 |
ImageCube | Original was GL_IMAGE_CUBE = 0x9050 |
ImageCubeMapArray | Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 |
Int | Original was GL_INT = 0x1404 |
IntImage1D | Original was GL_INT_IMAGE_1D = 0x9057 |
IntImage1DArray | Original was GL_INT_IMAGE_1D_ARRAY = 0x905D |
IntImage2D | Original was GL_INT_IMAGE_2D = 0x9058 |
IntImage2DArray | Original was GL_INT_IMAGE_2D_ARRAY = 0x905E |
IntImage2DMultisample | Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 |
IntImage2DMultisampleArray | Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 |
IntImage2DRect | Original was GL_INT_IMAGE_2D_RECT = 0x905A |
IntImage3D | Original was GL_INT_IMAGE_3D = 0x9059 |
IntImageBuffer | Original was GL_INT_IMAGE_BUFFER = 0x905C |
IntImageCube | Original was GL_INT_IMAGE_CUBE = 0x905B |
IntImageCubeMapArray | Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F |
IntSampler1D | Original was GL_INT_SAMPLER_1D = 0x8DC9 |
IntSampler1DArray | Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE |
IntSampler2D | Original was GL_INT_SAMPLER_2D = 0x8DCA |
IntSampler2DArray | Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF |
IntSampler2DMultisample | Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 |
IntSampler2DMultisampleArray | Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C |
IntSampler2DRect | Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD |
IntSampler3D | Original was GL_INT_SAMPLER_3D = 0x8DCB |
IntSamplerBuffer | Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 |
IntSamplerCube | Original was GL_INT_SAMPLER_CUBE = 0x8DCC |
IntSamplerCubeMapArray | Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E |
IntVec2 | Original was GL_INT_VEC2 = 0x8B53 |
IntVec3 | Original was GL_INT_VEC3 = 0x8B54 |
IntVec4 | Original was GL_INT_VEC4 = 0x8B55 |
Sampler1D | Original was GL_SAMPLER_1D = 0x8B5D |
Sampler1DArray | Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 |
Sampler1DArrayShadow | Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 |
Sampler1DShadow | Original was GL_SAMPLER_1D_SHADOW = 0x8B61 |
Sampler2D | Original was GL_SAMPLER_2D = 0x8B5E |
Sampler2DArray | Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 |
Sampler2DArrayShadow | Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 |
Sampler2DMultisample | Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 |
Sampler2DMultisampleArray | Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B |
Sampler2DRect | Original was GL_SAMPLER_2D_RECT = 0x8B63 |
Sampler2DRectShadow | Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 |
Sampler2DShadow | Original was GL_SAMPLER_2D_SHADOW = 0x8B62 |
Sampler3D | Original was GL_SAMPLER_3D = 0x8B5F |
SamplerBuffer | Original was GL_SAMPLER_BUFFER = 0x8DC2 |
SamplerCube | Original was GL_SAMPLER_CUBE = 0x8B60 |
SamplerCubeMapArray | Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C |
SamplerCubeMapArrayShadow | Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D |
SamplerCubeShadow | Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 |
UnsignedInt | Original was GL_UNSIGNED_INT = 0x1405 |
UnsignedIntAtomicCounter | Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB |
UnsignedIntImage1D | Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 |
UnsignedIntImage1DArray | Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 |
UnsignedIntImage2D | Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 |
UnsignedIntImage2DArray | Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 |
UnsignedIntImage2DMultisample | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B |
UnsignedIntImage2DMultisampleArray | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C |
UnsignedIntImage2DRect | Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 |
UnsignedIntImage3D | Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 |
UnsignedIntImageBuffer | Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 |
UnsignedIntImageCube | Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 |
UnsignedIntImageCubeMapArray | Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A |
UnsignedIntSampler1D | Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 |
UnsignedIntSampler1DArray | Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 |
UnsignedIntSampler2D | Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 |
UnsignedIntSampler2DArray | Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 |
UnsignedIntSampler2DMultisample | Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A |
UnsignedIntSampler2DMultisampleArray | Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D |
UnsignedIntSampler2DRect | Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 |
UnsignedIntSampler3D | Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 |
UnsignedIntSamplerBuffer | Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 |
UnsignedIntSamplerCube | Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 |
UnsignedIntSamplerCubeMapArray | Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F |
UnsignedIntVec2 | Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 |
UnsignedIntVec3 | Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 |
UnsignedIntVec4 | Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 |