Enum ArbInternalformatQuery2
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum ArbInternalformatQuery2
Fields
Name | Description |
---|---|
AutoGenerateMipmap | Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 |
CaveatSupport | Original was GL_CAVEAT_SUPPORT = 0x82B8 |
ClearBuffer | Original was GL_CLEAR_BUFFER = 0x82B4 |
ColorComponents | Original was GL_COLOR_COMPONENTS = 0x8283 |
ColorEncoding | Original was GL_COLOR_ENCODING = 0x8296 |
ColorRenderable | Original was GL_COLOR_RENDERABLE = 0x8286 |
ComputeTexture | Original was GL_COMPUTE_TEXTURE = 0x82A0 |
DepthComponents | Original was GL_DEPTH_COMPONENTS = 0x8284 |
DepthRenderable | Original was GL_DEPTH_RENDERABLE = 0x8287 |
Filter | Original was GL_FILTER = 0x829A |
FragmentTexture | Original was GL_FRAGMENT_TEXTURE = 0x829F |
FramebufferBlend | Original was GL_FRAMEBUFFER_BLEND = 0x828B |
FramebufferRenderable | Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 |
FramebufferRenderableLayered | Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A |
FullSupport | Original was GL_FULL_SUPPORT = 0x82B7 |
GeometryTexture | Original was GL_GEOMETRY_TEXTURE = 0x829E |
GetTextureImageFormat | Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 |
GetTextureImageType | Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 |
ImageClass1010102 | Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 |
ImageClass111110 | Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 |
ImageClass1X16 | Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE |
ImageClass1X32 | Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB |
ImageClass1X8 | Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 |
ImageClass2X16 | Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD |
ImageClass2X32 | Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA |
ImageClass2X8 | Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 |
ImageClass4X16 | Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC |
ImageClass4X32 | Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 |
ImageClass4X8 | Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF |
ImageCompatibilityClass | Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 |
ImageFormatCompatibilityType | Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 |
ImagePixelFormat | Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 |
ImagePixelType | Original was GL_IMAGE_PIXEL_TYPE = 0x82AA |
ImageTexelSize | Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 |
InternalformatAlphaSize | Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 |
InternalformatAlphaType | Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B |
InternalformatBlueSize | Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 |
InternalformatBlueType | Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A |
InternalformatDepthSize | Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 |
InternalformatDepthType | Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C |
InternalformatGreenSize | Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 |
InternalformatGreenType | Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 |
InternalformatPreferred | Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 |
InternalformatRedSize | Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 |
InternalformatRedType | Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 |
InternalformatSharedSize | Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 |
InternalformatStencilSize | Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 |
InternalformatStencilType | Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D |
InternalformatSupported | Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F |
ManualGenerateMipmap | Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 |
MaxCombinedDimensions | Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 |
MaxDepth | Original was GL_MAX_DEPTH = 0x8280 |
MaxHeight | Original was GL_MAX_HEIGHT = 0x827F |
MaxLayers | Original was GL_MAX_LAYERS = 0x8281 |
MaxWidth | Original was GL_MAX_WIDTH = 0x827E |
Mipmap | Original was GL_MIPMAP = 0x8293 |
NumSampleCounts | Original was GL_NUM_SAMPLE_COUNTS = 0x9380 |
ReadPixels | Original was GL_READ_PIXELS = 0x828C |
ReadPixelsFormat | Original was GL_READ_PIXELS_FORMAT = 0x828D |
ReadPixelsType | Original was GL_READ_PIXELS_TYPE = 0x828E |
Renderbuffer | Original was GL_RENDERBUFFER = 0x8D41 |
Samples | Original was GL_SAMPLES = 0x80A9 |
ShaderImageAtomic | Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 |
ShaderImageLoad | Original was GL_SHADER_IMAGE_LOAD = 0x82A4 |
ShaderImageStore | Original was GL_SHADER_IMAGE_STORE = 0x82A5 |
SimultaneousTextureAndDepthTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC |
SimultaneousTextureAndDepthWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE |
SimultaneousTextureAndStencilTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD |
SimultaneousTextureAndStencilWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF |
SrgbDecodeArb | Original was GL_SRGB_DECODE_ARB = 0x8299 |
SrgbRead | Original was GL_SRGB_READ = 0x8297 |
SrgbWrite | Original was GL_SRGB_WRITE = 0x8298 |
StencilComponents | Original was GL_STENCIL_COMPONENTS = 0x8285 |
StencilRenderable | Original was GL_STENCIL_RENDERABLE = 0x8288 |
TessControlTexture | Original was GL_TESS_CONTROL_TEXTURE = 0x829C |
TessEvaluationTexture | Original was GL_TESS_EVALUATION_TEXTURE = 0x829D |
Texture1D | Original was GL_TEXTURE_1D = 0x0DE0 |
Texture1DArray | Original was GL_TEXTURE_1D_ARRAY = 0x8C18 |
Texture2D | Original was GL_TEXTURE_2D = 0x0DE1 |
Texture2DArray | Original was GL_TEXTURE_2D_ARRAY = 0x8C1A |
Texture2DMultisample | Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 |
Texture2DMultisampleArray | Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 |
Texture3D | Original was GL_TEXTURE_3D = 0x806F |
TextureBuffer | Original was GL_TEXTURE_BUFFER = 0x8C2A |
TextureCompressed | Original was GL_TEXTURE_COMPRESSED = 0x86A1 |
TextureCompressedBlockHeight | Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 |
TextureCompressedBlockSize | Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 |
TextureCompressedBlockWidth | Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 |
TextureCubeMap | Original was GL_TEXTURE_CUBE_MAP = 0x8513 |
TextureCubeMapArray | Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 |
TextureGather | Original was GL_TEXTURE_GATHER = 0x82A2 |
TextureGatherShadow | Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 |
TextureImageFormat | Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F |
TextureImageType | Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 |
TextureRectangle | Original was GL_TEXTURE_RECTANGLE = 0x84F5 |
TextureShadow | Original was GL_TEXTURE_SHADOW = 0x82A1 |
TextureView | Original was GL_TEXTURE_VIEW = 0x82B5 |
VertexTexture | Original was GL_VERTEX_TEXTURE = 0x829B |
ViewClass128Bits | Original was GL_VIEW_CLASS_128_BITS = 0x82C4 |
ViewClass16Bits | Original was GL_VIEW_CLASS_16_BITS = 0x82CA |
ViewClass24Bits | Original was GL_VIEW_CLASS_24_BITS = 0x82C9 |
ViewClass32Bits | Original was GL_VIEW_CLASS_32_BITS = 0x82C8 |
ViewClass48Bits | Original was GL_VIEW_CLASS_48_BITS = 0x82C7 |
ViewClass64Bits | Original was GL_VIEW_CLASS_64_BITS = 0x82C6 |
ViewClass8Bits | Original was GL_VIEW_CLASS_8_BITS = 0x82CB |
ViewClass96Bits | Original was GL_VIEW_CLASS_96_BITS = 0x82C5 |
ViewClassBptcFloat | Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 |
ViewClassBptcUnorm | Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 |
ViewClassRgtc1Red | Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 |
ViewClassRgtc2Rg | Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 |
ViewClassS3tcDxt1Rgb | Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC |
ViewClassS3tcDxt1Rgba | Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD |
ViewClassS3tcDxt3Rgba | Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE |
ViewClassS3tcDxt5Rgba | Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF |
ViewCompatibilityClass | Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 |