Enum ArbShaderImageLoadStore
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum ArbShaderImageLoadStore
Fields
Name | Description |
---|---|
AllBarrierBits | Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF |
AtomicCounterBarrierBit | Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 |
BufferUpdateBarrierBit | Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 |
CommandBarrierBit | Original was GL_COMMAND_BARRIER_BIT = 0x00000040 |
ElementArrayBarrierBit | Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 |
FramebufferBarrierBit | Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 |
Image1D | Original was GL_IMAGE_1D = 0x904C |
Image1DArray | Original was GL_IMAGE_1D_ARRAY = 0x9052 |
Image2D | Original was GL_IMAGE_2D = 0x904D |
Image2DArray | Original was GL_IMAGE_2D_ARRAY = 0x9053 |
Image2DMultisample | Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 |
Image2DMultisampleArray | Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 |
Image2DRect | Original was GL_IMAGE_2D_RECT = 0x904F |
Image3D | Original was GL_IMAGE_3D = 0x904E |
ImageBindingAccess | Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E |
ImageBindingFormat | Original was GL_IMAGE_BINDING_FORMAT = 0x906E |
ImageBindingLayer | Original was GL_IMAGE_BINDING_LAYER = 0x8F3D |
ImageBindingLayered | Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C |
ImageBindingLevel | Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B |
ImageBindingName | Original was GL_IMAGE_BINDING_NAME = 0x8F3A |
ImageBuffer | Original was GL_IMAGE_BUFFER = 0x9051 |
ImageCube | Original was GL_IMAGE_CUBE = 0x9050 |
ImageCubeMapArray | Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 |
ImageFormatCompatibilityByClass | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 |
ImageFormatCompatibilityBySize | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 |
ImageFormatCompatibilityType | Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 |
IntImage1D | Original was GL_INT_IMAGE_1D = 0x9057 |
IntImage1DArray | Original was GL_INT_IMAGE_1D_ARRAY = 0x905D |
IntImage2D | Original was GL_INT_IMAGE_2D = 0x9058 |
IntImage2DArray | Original was GL_INT_IMAGE_2D_ARRAY = 0x905E |
IntImage2DMultisample | Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 |
IntImage2DMultisampleArray | Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 |
IntImage2DRect | Original was GL_INT_IMAGE_2D_RECT = 0x905A |
IntImage3D | Original was GL_INT_IMAGE_3D = 0x9059 |
IntImageBuffer | Original was GL_INT_IMAGE_BUFFER = 0x905C |
IntImageCube | Original was GL_INT_IMAGE_CUBE = 0x905B |
IntImageCubeMapArray | Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F |
MaxCombinedImageUniforms | Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF |
MaxCombinedImageUnitsAndFragmentOutputs | Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 |
MaxFragmentImageUniforms | Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE |
MaxGeometryImageUniforms | Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD |
MaxImageSamples | Original was GL_MAX_IMAGE_SAMPLES = 0x906D |
MaxImageUnits | Original was GL_MAX_IMAGE_UNITS = 0x8F38 |
MaxTessControlImageUniforms | Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB |
MaxTessEvaluationImageUniforms | Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC |
MaxVertexImageUniforms | Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA |
PixelBufferBarrierBit | Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 |
ShaderImageAccessBarrierBit | Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 |
TextureFetchBarrierBit | Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 |
TextureUpdateBarrierBit | Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 |
TransformFeedbackBarrierBit | Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 |
UniformBarrierBit | Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 |
UnsignedIntImage1D | Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 |
UnsignedIntImage1DArray | Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 |
UnsignedIntImage2D | Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 |
UnsignedIntImage2DArray | Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 |
UnsignedIntImage2DMultisample | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B |
UnsignedIntImage2DMultisampleArray | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C |
UnsignedIntImage2DRect | Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 |
UnsignedIntImage3D | Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 |
UnsignedIntImageBuffer | Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 |
UnsignedIntImageCube | Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 |
UnsignedIntImageCubeMapArray | Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A |
VertexAttribArrayBarrierBit | Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 |