Enum ArbShaderImageLoadStore
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum ArbShaderImageLoadStore
Fields
| Name | Description |
|---|---|
| AllBarrierBits | Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF |
| AtomicCounterBarrierBit | Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 |
| BufferUpdateBarrierBit | Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 |
| CommandBarrierBit | Original was GL_COMMAND_BARRIER_BIT = 0x00000040 |
| ElementArrayBarrierBit | Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 |
| FramebufferBarrierBit | Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 |
| Image1D | Original was GL_IMAGE_1D = 0x904C |
| Image1DArray | Original was GL_IMAGE_1D_ARRAY = 0x9052 |
| Image2D | Original was GL_IMAGE_2D = 0x904D |
| Image2DArray | Original was GL_IMAGE_2D_ARRAY = 0x9053 |
| Image2DMultisample | Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 |
| Image2DMultisampleArray | Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 |
| Image2DRect | Original was GL_IMAGE_2D_RECT = 0x904F |
| Image3D | Original was GL_IMAGE_3D = 0x904E |
| ImageBindingAccess | Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E |
| ImageBindingFormat | Original was GL_IMAGE_BINDING_FORMAT = 0x906E |
| ImageBindingLayer | Original was GL_IMAGE_BINDING_LAYER = 0x8F3D |
| ImageBindingLayered | Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C |
| ImageBindingLevel | Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B |
| ImageBindingName | Original was GL_IMAGE_BINDING_NAME = 0x8F3A |
| ImageBuffer | Original was GL_IMAGE_BUFFER = 0x9051 |
| ImageCube | Original was GL_IMAGE_CUBE = 0x9050 |
| ImageCubeMapArray | Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 |
| ImageFormatCompatibilityByClass | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 |
| ImageFormatCompatibilityBySize | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 |
| ImageFormatCompatibilityType | Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 |
| IntImage1D | Original was GL_INT_IMAGE_1D = 0x9057 |
| IntImage1DArray | Original was GL_INT_IMAGE_1D_ARRAY = 0x905D |
| IntImage2D | Original was GL_INT_IMAGE_2D = 0x9058 |
| IntImage2DArray | Original was GL_INT_IMAGE_2D_ARRAY = 0x905E |
| IntImage2DMultisample | Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 |
| IntImage2DMultisampleArray | Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 |
| IntImage2DRect | Original was GL_INT_IMAGE_2D_RECT = 0x905A |
| IntImage3D | Original was GL_INT_IMAGE_3D = 0x9059 |
| IntImageBuffer | Original was GL_INT_IMAGE_BUFFER = 0x905C |
| IntImageCube | Original was GL_INT_IMAGE_CUBE = 0x905B |
| IntImageCubeMapArray | Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F |
| MaxCombinedImageUniforms | Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF |
| MaxCombinedImageUnitsAndFragmentOutputs | Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 |
| MaxFragmentImageUniforms | Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE |
| MaxGeometryImageUniforms | Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD |
| MaxImageSamples | Original was GL_MAX_IMAGE_SAMPLES = 0x906D |
| MaxImageUnits | Original was GL_MAX_IMAGE_UNITS = 0x8F38 |
| MaxTessControlImageUniforms | Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB |
| MaxTessEvaluationImageUniforms | Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC |
| MaxVertexImageUniforms | Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA |
| PixelBufferBarrierBit | Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 |
| ShaderImageAccessBarrierBit | Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 |
| TextureFetchBarrierBit | Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 |
| TextureUpdateBarrierBit | Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 |
| TransformFeedbackBarrierBit | Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 |
| UniformBarrierBit | Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 |
| UnsignedIntImage1D | Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 |
| UnsignedIntImage1DArray | Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 |
| UnsignedIntImage2D | Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 |
| UnsignedIntImage2DArray | Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 |
| UnsignedIntImage2DMultisample | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B |
| UnsignedIntImage2DMultisampleArray | Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C |
| UnsignedIntImage2DRect | Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 |
| UnsignedIntImage3D | Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 |
| UnsignedIntImageBuffer | Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 |
| UnsignedIntImageCube | Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 |
| UnsignedIntImageCubeMapArray | Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A |
| VertexAttribArrayBarrierBit | Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 |