Enum GetPName
Used in GL.GetBoolean, GL.GetDouble and 3 other functions
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum GetPName
Fields
Name | Description |
---|---|
ActiveTexture | Original was GL_ACTIVE_TEXTURE = 0x84E0 |
AliasedLineWidthRange | Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E |
AliasedPointSizeRange | Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D |
AlphaTest | Original was GL_ALPHA_TEST = 0x0BC0 |
AlphaTestFuncQcom | Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 |
AlphaTestQcom | Original was GL_ALPHA_TEST_QCOM = 0x0BC0 |
AlphaTestRefQcom | Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 |
ArrayBufferBinding | Original was GL_ARRAY_BUFFER_BINDING = 0x8894 |
AsyncDrawPixelsSgix | Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D |
AsyncHistogramSgix | Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C |
AsyncMarkerSgix | Original was GL_ASYNC_MARKER_SGIX = 0x8329 |
AsyncReadPixelsSgix | Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E |
AsyncTexImageSgix | Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C |
AutoNormal | Original was GL_AUTO_NORMAL = 0x0D80 |
Blend | Original was GL_BLEND = 0x0BE2 |
BlendColorExt | Original was GL_BLEND_COLOR_EXT = 0x8005 |
BlendDst | Original was GL_BLEND_DST = 0x0BE0 |
BlendDstAlpha | Original was GL_BLEND_DST_ALPHA = 0x80CA |
BlendDstRgb | Original was GL_BLEND_DST_RGB = 0x80C8 |
BlendEquationAlpha | Original was GL_BLEND_EQUATION_ALPHA = 0x883D |
BlendEquationExt | Original was GL_BLEND_EQUATION_EXT = 0x8009 |
BlendEquationRgb | Original was GL_BLEND_EQUATION_RGB = 0x8009 |
BlendSrc | Original was GL_BLEND_SRC = 0x0BE1 |
BlendSrcAlpha | Original was GL_BLEND_SRC_ALPHA = 0x80CB |
BlendSrcRgb | Original was GL_BLEND_SRC_RGB = 0x80C9 |
CalligraphicFragmentSgix | Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 |
ClampFragmentColor | Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B |
ClampReadColor | Original was GL_CLAMP_READ_COLOR = 0x891C |
ClampVertexColor | Original was GL_CLAMP_VERTEX_COLOR = 0x891A |
ClientActiveTexture | Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 |
ClipDepthMode | Original was GL_CLIP_DEPTH_MODE = 0x935D |
ClipOrigin | Original was GL_CLIP_ORIGIN = 0x935C |
ClipPlane0 | Original was GL_CLIP_PLANE0 = 0x3000 |
ClipPlane1 | Original was GL_CLIP_PLANE1 = 0x3001 |
ClipPlane2 | Original was GL_CLIP_PLANE2 = 0x3002 |
ClipPlane3 | Original was GL_CLIP_PLANE3 = 0x3003 |
ClipPlane4 | Original was GL_CLIP_PLANE4 = 0x3004 |
ClipPlane5 | Original was GL_CLIP_PLANE5 = 0x3005 |
ColorArray | Original was GL_COLOR_ARRAY = 0x8076 |
ColorArrayBufferBinding | Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 |
ColorArrayCountExt | Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 |
ColorClearValue | Original was GL_COLOR_CLEAR_VALUE = 0x0C22 |
ColorLogicOp | Original was GL_COLOR_LOGIC_OP = 0x0BF2 |
ColorMaterial | Original was GL_COLOR_MATERIAL = 0x0B57 |
ColorMatrixSgi | Original was GL_COLOR_MATRIX_SGI = 0x80B1 |
ColorMatrixStackDepthSgi | Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 |
ColorSum | Original was GL_COLOR_SUM = 0x8458 |
ColorTableSgi | Original was GL_COLOR_TABLE_SGI = 0x80D0 |
ColorWritemask | Original was GL_COLOR_WRITEMASK = 0x0C23 |
CompressedTextureFormats | Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 |
ContextFlags | Original was GL_CONTEXT_FLAGS = 0x821E |
ContextReleaseBehavior | Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB |
ContextRobustAccess | Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 |
Convolution1DExt | Original was GL_CONVOLUTION_1D_EXT = 0x8010 |
Convolution2DExt | Original was GL_CONVOLUTION_2D_EXT = 0x8011 |
ConvolutionHintSgix | Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 |
CullFace | Original was GL_CULL_FACE = 0x0B44 |
CullFaceMode | Original was GL_CULL_FACE_MODE = 0x0B45 |
CurrentFogCoord | Original was GL_CURRENT_FOG_COORD = 0x8453 |
CurrentProgram | Original was GL_CURRENT_PROGRAM = 0x8B8D |
CurrentRasterSecondaryColor | Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F |
CurrentSecondaryColor | Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 |
DeformationsMaskSgix | Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 |
DepthClamp | Original was GL_DEPTH_CLAMP = 0x864F |
DepthClearValue | Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 |
DepthFunc | Original was GL_DEPTH_FUNC = 0x0B74 |
DepthRange | Original was GL_DEPTH_RANGE = 0x0B70 |
DepthTest | Original was GL_DEPTH_TEST = 0x0B71 |
DepthWritemask | Original was GL_DEPTH_WRITEMASK = 0x0B72 |
DetailTexture2DBindingSgis | Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 |
DeviceLuidExt | Original was GL_DEVICE_LUID_EXT = 0x9599 |
DeviceNodeMaskExt | Original was GL_DEVICE_NODE_MASK_EXT = 0x959A |
DeviceUuidExt | Original was GL_DEVICE_UUID_EXT = 0x9597 |
DistanceAttenuationSgis | Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 |
Dither | Original was GL_DITHER = 0x0BD0 |
Doublebuffer | Original was GL_DOUBLEBUFFER = 0x0C32 |
DrawBuffer | Original was GL_DRAW_BUFFER = 0x0C01 |
DrawBuffer0 | Original was GL_DRAW_BUFFER0 = 0x8825 |
DrawBuffer1 | Original was GL_DRAW_BUFFER1 = 0x8826 |
DrawBuffer10 | Original was GL_DRAW_BUFFER10 = 0x882F |
DrawBuffer11 | Original was GL_DRAW_BUFFER11 = 0x8830 |
DrawBuffer12 | Original was GL_DRAW_BUFFER12 = 0x8831 |
DrawBuffer13 | Original was GL_DRAW_BUFFER13 = 0x8832 |
DrawBuffer14 | Original was GL_DRAW_BUFFER14 = 0x8833 |
DrawBuffer15 | Original was GL_DRAW_BUFFER15 = 0x8834 |
DrawBuffer2 | Original was GL_DRAW_BUFFER2 = 0x8827 |
DrawBuffer3 | Original was GL_DRAW_BUFFER3 = 0x8828 |
DrawBuffer4 | Original was GL_DRAW_BUFFER4 = 0x8829 |
DrawBuffer5 | Original was GL_DRAW_BUFFER5 = 0x882A |
DrawBuffer6 | Original was GL_DRAW_BUFFER6 = 0x882B |
DrawBuffer7 | Original was GL_DRAW_BUFFER7 = 0x882C |
DrawBuffer8 | Original was GL_DRAW_BUFFER8 = 0x882D |
DrawBuffer9 | Original was GL_DRAW_BUFFER9 = 0x882E |
DrawBufferExt | Original was GL_DRAW_BUFFER_EXT = 0x0C01 |
DrawFramebufferBinding | Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 |
DrawIndirectBufferBinding | Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 |
DriverUuidExt | Original was GL_DRIVER_UUID_EXT = 0x9598 |
EdgeFlagArray | Original was GL_EDGE_FLAG_ARRAY = 0x8079 |
EdgeFlagArrayBufferBinding | Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B |
EdgeFlagArrayCountExt | Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D |
ElementArrayBufferBinding | Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 |
Fog | Original was GL_FOG = 0x0B60 |
FogColor | Original was GL_FOG_COLOR = 0x0B66 |
FogCoordArrayBufferBinding | Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D |
FogCoordArrayStride | Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 |
FogCoordArrayType | Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 |
FogDensity | Original was GL_FOG_DENSITY = 0x0B62 |
FogEnd | Original was GL_FOG_END = 0x0B64 |
FogFuncPointsSgis | Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B |
FogIndex | Original was GL_FOG_INDEX = 0x0B61 |
FogMode | Original was GL_FOG_MODE = 0x0B65 |
FogOffsetSgix | Original was GL_FOG_OFFSET_SGIX = 0x8198 |
FogOffsetValueSgix | Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 |
FogStart | Original was GL_FOG_START = 0x0B63 |
FragmentColorMaterialFaceSgix | Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 |
FragmentColorMaterialParameterSgix | Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 |
FragmentColorMaterialSgix | Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 |
FragmentInterpolationOffsetBits | Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D |
FragmentLight0Sgix | Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C |
FragmentLightingSgix | Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 |
FragmentLightModelAmbientSgix | Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A |
FragmentLightModelLocalViewerSgix | Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 |
FragmentLightModelNormalInterpolationSgix | Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B |
FragmentLightModelTwoSideSgix | Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 |
FragmentShaderDerivativeHint | Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B |
FramebufferBinding | Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 |
FramebufferBindingExt | Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 |
FramebufferSrgb | Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 |
FramezoomFactorSgix | Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C |
FramezoomSgix | Original was GL_FRAMEZOOM_SGIX = 0x818B |
FrontFace | Original was GL_FRONT_FACE = 0x0B46 |
GenerateMipmapHint | Original was GL_GENERATE_MIPMAP_HINT = 0x8192 |
GenerateMipmapHintSgis | Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 |
HistogramExt | Original was GL_HISTOGRAM_EXT = 0x8024 |
ImplementationColorReadFormat | Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B |
ImplementationColorReadType | Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A |
IndexArray | Original was GL_INDEX_ARRAY = 0x8077 |
IndexArrayBufferBinding | Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 |
IndexArrayCountExt | Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 |
IndexLogicOp | Original was GL_INDEX_LOGIC_OP = 0x0BF1 |
InstrumentMeasurementsSgix | Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 |
InterlaceSgix | Original was GL_INTERLACE_SGIX = 0x8094 |
IrInstrument1Sgix | Original was GL_IR_INSTRUMENT1_SGIX = 0x817F |
LayerProvokingVertex | Original was GL_LAYER_PROVOKING_VERTEX = 0x825E |
Light0 | Original was GL_LIGHT0 = 0x4000 |
Light1 | Original was GL_LIGHT1 = 0x4001 |
Light2 | Original was GL_LIGHT2 = 0x4002 |
Light3 | Original was GL_LIGHT3 = 0x4003 |
Light4 | Original was GL_LIGHT4 = 0x4004 |
Light5 | Original was GL_LIGHT5 = 0x4005 |
Light6 | Original was GL_LIGHT6 = 0x4006 |
Light7 | Original was GL_LIGHT7 = 0x4007 |
LightEnvModeSgix | Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 |
Lighting | Original was GL_LIGHTING = 0x0B50 |
LightModelColorControl | Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 |
LineSmooth | Original was GL_LINE_SMOOTH = 0x0B20 |
LineSmoothHint | Original was GL_LINE_SMOOTH_HINT = 0x0C52 |
LineStipple | Original was GL_LINE_STIPPLE = 0x0B24 |
LineWidth | Original was GL_LINE_WIDTH = 0x0B21 |
LineWidthGranularity | Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 |
LineWidthRange | Original was GL_LINE_WIDTH_RANGE = 0x0B22 |
LogicOp | Original was GL_LOGIC_OP = 0x0BF1 |
LogicOpMode | Original was GL_LOGIC_OP_MODE = 0x0BF0 |
MajorVersion | Original was GL_MAJOR_VERSION = 0x821B |
Map1Color4 | Original was GL_MAP1_COLOR_4 = 0x0D90 |
Map1Index | Original was GL_MAP1_INDEX = 0x0D91 |
Map1Normal | Original was GL_MAP1_NORMAL = 0x0D92 |
Map1TextureCoord1 | Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 |
Map1TextureCoord2 | Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 |
Map1TextureCoord3 | Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 |
Map1TextureCoord4 | Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 |
Map1Vertex3 | Original was GL_MAP1_VERTEX_3 = 0x0D97 |
Map1Vertex4 | Original was GL_MAP1_VERTEX_4 = 0x0D98 |
Map2Color4 | Original was GL_MAP2_COLOR_4 = 0x0DB0 |
Map2Index | Original was GL_MAP2_INDEX = 0x0DB1 |
Map2Normal | Original was GL_MAP2_NORMAL = 0x0DB2 |
Map2TextureCoord1 | Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 |
Map2TextureCoord2 | Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 |
Map2TextureCoord3 | Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 |
Map2TextureCoord4 | Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 |
Map2Vertex3 | Original was GL_MAP2_VERTEX_3 = 0x0DB7 |
Map2Vertex4 | Original was GL_MAP2_VERTEX_4 = 0x0DB8 |
Max3DTextureSize | Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 |
Max3DTextureSizeExt | Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 |
Max4DTextureSizeSgis | Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 |
MaxActiveLightsSgix | Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 |
MaxArrayTextureLayers | Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF |
MaxAsyncDrawPixelsSgix | Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 |
MaxAsyncHistogramSgix | Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D |
MaxAsyncReadPixelsSgix | Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 |
MaxAsyncTexImageSgix | Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F |
MaxClipDistances | Original was GL_MAX_CLIP_DISTANCES = 0x0D32 |
MaxClipmapDepthSgix | Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 |
MaxClipmapVirtualDepthSgix | Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 |
MaxColorAttachments | Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF |
MaxColorAttachmentsExt | Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF |
MaxColorMatrixStackDepthSgi | Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 |
MaxColorTextureSamples | Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E |
MaxCombinedClipAndCullDistances | Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA |
MaxCombinedFragmentUniformComponents | Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 |
MaxCombinedGeometryUniformComponents | Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 |
MaxCombinedImageUniforms | Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF |
MaxCombinedTessControlUniformComponents | Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E |
MaxCombinedTessEvaluationUniformComponents | Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F |
MaxCombinedTextureImageUnits | Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
MaxCombinedUniformBlocks | Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E |
MaxCombinedVertexUniformComponents | Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 |
MaxComputeImageUniforms | Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD |
MaxCubeMapTextureSize | Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C |
MaxCullDistances | Original was GL_MAX_CULL_DISTANCES = 0x82F9 |
MaxDepthTextureSamples | Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F |
MaxDrawBuffers | Original was GL_MAX_DRAW_BUFFERS = 0x8824 |
MaxDualSourceDrawBuffers | Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC |
MaxElementsIndices | Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 |
MaxElementsVertices | Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 |
MaxFogFuncPointsSgis | Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C |
MaxFragmentImageUniforms | Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE |
MaxFragmentInputComponents | Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 |
MaxFragmentInterpolationOffset | Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C |
MaxFragmentLightsSgix | Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 |
MaxFragmentUniformBlocks | Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D |
MaxFragmentUniformComponents | Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 |
MaxFragmentUniformVectors | Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
MaxFramezoomFactorSgix | Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D |
MaxGeometryImageUniforms | Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD |
MaxGeometryInputComponents | Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 |
MaxGeometryOutputComponents | Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 |
MaxGeometryOutputVertices | Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 |
MaxGeometryShaderInvocations | Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A |
MaxGeometryTextureImageUnits | Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 |
MaxGeometryTotalOutputComponents | Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 |
MaxGeometryUniformBlocks | Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C |
MaxGeometryUniformComponents | Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF |
MaxGeometryVaryingComponents | Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD |
MaxIntegerSamples | Original was GL_MAX_INTEGER_SAMPLES = 0x9110 |
MaxPatchVertices | Original was GL_MAX_PATCH_VERTICES = 0x8E7D |
MaxProgramTexelOffset | Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 |
MaxProgramTextureGatherOffset | Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F |
MaxRectangleTextureSize | Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 |
MaxRenderbufferSize | Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 |
MaxRenderbufferSizeExt | Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 |
MaxSampleMaskWords | Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 |
MaxSamples | Original was GL_MAX_SAMPLES = 0x8D57 |
MaxSubroutines | Original was GL_MAX_SUBROUTINES = 0x8DE7 |
MaxSubroutineUniformLocations | Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 |
MaxTessControlImageUniforms | Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB |
MaxTessControlInputComponents | Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C |
MaxTessControlOutputComponents | Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 |
MaxTessControlTextureImageUnits | Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 |
MaxTessControlTotalOutputComponents | Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 |
MaxTessControlUniformBlocks | Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 |
MaxTessControlUniformComponents | Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F |
MaxTessEvaluationImageUniforms | Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC |
MaxTessEvaluationInputComponents | Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D |
MaxTessEvaluationOutputComponents | Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 |
MaxTessEvaluationTextureImageUnits | Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 |
MaxTessEvaluationUniformBlocks | Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A |
MaxTessEvaluationUniformComponents | Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 |
MaxTessGenLevel | Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E |
MaxTessPatchComponents | Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 |
MaxTextureBufferSize | Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B |
MaxTextureCoords | Original was GL_MAX_TEXTURE_COORDS = 0x8871 |
MaxTextureImageUnits | Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
MaxTextureLodBias | Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD |
MaxTextureSize | Original was GL_MAX_TEXTURE_SIZE = 0x0D33 |
MaxTextureUnits | Original was GL_MAX_TEXTURE_UNITS = 0x84E2 |
MaxTransformFeedbackBuffers | Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 |
MaxTransformFeedbackInterleavedComponents | Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A |
MaxTransformFeedbackSeparateAttribs | Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B |
MaxTransformFeedbackSeparateComponents | Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 |
MaxUniformBlockSize | Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 |
MaxUniformBufferBindings | Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F |
MaxVaryingComponents | Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B |
MaxVaryingFloats | Original was GL_MAX_VARYING_FLOATS = 0x8B4B |
MaxVaryingVectors | Original was GL_MAX_VARYING_VECTORS = 0x8DFC |
MaxVertexAttribs | Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 |
MaxVertexImageUniforms | Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA |
MaxVertexOutputComponents | Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 |
MaxVertexStreams | Original was GL_MAX_VERTEX_STREAMS = 0x8E71 |
MaxVertexTextureImageUnits | Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
MaxVertexUniformBlocks | Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B |
MaxVertexUniformComponents | Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A |
MaxVertexUniformVectors | Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB |
MaxVertexVaryingComponents | Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE |
MaxViewportDims | Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A |
MaxViewports | Original was GL_MAX_VIEWPORTS = 0x825B |
MinFragmentInterpolationOffset | Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B |
MinmaxExt | Original was GL_MINMAX_EXT = 0x802E |
MinorVersion | Original was GL_MINOR_VERSION = 0x821C |
MinProgramTexelOffset | Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 |
MinProgramTextureGatherOffset | Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E |
MinSampleShadingValue | Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 |
Modelview0MatrixExt | Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 |
Modelview0StackDepthExt | Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 |
Multisample | Original was GL_MULTISAMPLE = 0x809D |
MultisampleSgis | Original was GL_MULTISAMPLE_SGIS = 0x809D |
NormalArray | Original was GL_NORMAL_ARRAY = 0x8075 |
NormalArrayBufferBinding | Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 |
NormalArrayCountExt | Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 |
Normalize | Original was GL_NORMALIZE = 0x0BA1 |
NumCompressedTextureFormats | Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 |
NumExtensions | Original was GL_NUM_EXTENSIONS = 0x821D |
NumProgramBinaryFormats | Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE |
NumShaderBinaryFormats | Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 |
PackAlignment | Original was GL_PACK_ALIGNMENT = 0x0D05 |
PackCmykHintExt | Original was GL_PACK_CMYK_HINT_EXT = 0x800E |
PackImageDepthSgis | Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 |
PackImageHeightExt | Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C |
PackLsbFirst | Original was GL_PACK_LSB_FIRST = 0x0D01 |
PackResampleSgix | Original was GL_PACK_RESAMPLE_SGIX = 0x842E |
PackRowLength | Original was GL_PACK_ROW_LENGTH = 0x0D02 |
PackSkipImagesExt | Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B |
PackSkipPixels | Original was GL_PACK_SKIP_PIXELS = 0x0D04 |
PackSkipRows | Original was GL_PACK_SKIP_ROWS = 0x0D03 |
PackSkipVolumesSgis | Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 |
PackSubsampleRateSgix | Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 |
PackSwapBytes | Original was GL_PACK_SWAP_BYTES = 0x0D00 |
PatchDefaultInnerLevel | Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 |
PatchDefaultOuterLevel | Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 |
PatchVertices | Original was GL_PATCH_VERTICES = 0x8E72 |
PixelPackBufferBinding | Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED |
PixelTexGenModeSgix | Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B |
PixelTexGenSgix | Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 |
PixelTextureSgis | Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 |
PixelTileBestAlignmentSgix | Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E |
PixelTileCacheIncrementSgix | Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F |
PixelTileCacheSizeSgix | Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 |
PixelTileGridDepthSgix | Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 |
PixelTileGridHeightSgix | Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 |
PixelTileGridWidthSgix | Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 |
PixelTileHeightSgix | Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 |
PixelTileWidthSgix | Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 |
PixelUnpackBufferBinding | Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF |
PointDistanceAttenuation | Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 |
PointFadeThresholdSize | Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 |
PointFadeThresholdSizeSgis | Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 |
PointSize | Original was GL_POINT_SIZE = 0x0B11 |
PointSizeGranularity | Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 |
PointSizeMax | Original was GL_POINT_SIZE_MAX = 0x8127 |
PointSizeMaxSgis | Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 |
PointSizeMin | Original was GL_POINT_SIZE_MIN = 0x8126 |
PointSizeMinSgis | Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 |
PointSizeRange | Original was GL_POINT_SIZE_RANGE = 0x0B12 |
PointSmooth | Original was GL_POINT_SMOOTH = 0x0B10 |
PointSprite | Original was GL_POINT_SPRITE = 0x8861 |
PolygonMode | Original was GL_POLYGON_MODE = 0x0B40 |
PolygonOffsetBiasExt | Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 |
PolygonOffsetFactor | Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 |
PolygonOffsetFill | Original was GL_POLYGON_OFFSET_FILL = 0x8037 |
PolygonOffsetLine | Original was GL_POLYGON_OFFSET_LINE = 0x2A02 |
PolygonOffsetPoint | Original was GL_POLYGON_OFFSET_POINT = 0x2A01 |
PolygonOffsetUnits | Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 |
PolygonSmooth | Original was GL_POLYGON_SMOOTH = 0x0B41 |
PolygonSmoothHint | Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 |
PolygonStipple | Original was GL_POLYGON_STIPPLE = 0x0B42 |
PostColorMatrixAlphaBiasSgi | Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB |
PostColorMatrixAlphaScaleSgi | Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 |
PostColorMatrixBlueBiasSgi | Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA |
PostColorMatrixBlueScaleSgi | Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 |
PostColorMatrixColorTableSgi | Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 |
PostColorMatrixGreenBiasSgi | Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 |
PostColorMatrixGreenScaleSgi | Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 |
PostColorMatrixRedBiasSgi | Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 |
PostColorMatrixRedScaleSgi | Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 |
PostConvolutionAlphaBiasExt | Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 |
PostConvolutionAlphaScaleExt | Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F |
PostConvolutionBlueBiasExt | Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 |
PostConvolutionBlueScaleExt | Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E |
PostConvolutionColorTableSgi | Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 |
PostConvolutionGreenBiasExt | Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 |
PostConvolutionGreenScaleExt | Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D |
PostConvolutionRedBiasExt | Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 |
PostConvolutionRedScaleExt | Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C |
PostTextureFilterBiasRangeSgix | Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B |
PostTextureFilterScaleRangeSgix | Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C |
ProgramBinaryFormats | Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF |
ProgramPipelineBinding | Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A |
ProgramPointSize | Original was GL_PROGRAM_POINT_SIZE = 0x8642 |
ProvokingVertex | Original was GL_PROVOKING_VERTEX = 0x8E4F |
QuadsFollowProvokingVertexConvention | Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C |
ReadBuffer | Original was GL_READ_BUFFER = 0x0C02 |
ReadBufferExt | Original was GL_READ_BUFFER_EXT = 0x0C02 |
ReadBufferNv | Original was GL_READ_BUFFER_NV = 0x0C02 |
ReadFramebufferBinding | Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA |
ReferencePlaneEquationSgix | Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E |
ReferencePlaneSgix | Original was GL_REFERENCE_PLANE_SGIX = 0x817D |
RenderbufferBinding | Original was GL_RENDERBUFFER_BINDING = 0x8CA7 |
RenderbufferBindingExt | Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 |
RescaleNormalExt | Original was GL_RESCALE_NORMAL_EXT = 0x803A |
ResetNotificationStrategy | Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 |
RgbaFloatMode | Original was GL_RGBA_FLOAT_MODE = 0x8820 |
SampleAlphaToCoverage | Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E |
SampleAlphaToMaskSgis | Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E |
SampleAlphaToOne | Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F |
SampleAlphaToOneSgis | Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F |
SampleBuffers | Original was GL_SAMPLE_BUFFERS = 0x80A8 |
SampleBuffersSgis | Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 |
SampleCoverage | Original was GL_SAMPLE_COVERAGE = 0x80A0 |
SampleCoverageInvert | Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB |
SampleCoverageValue | Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA |
SampleMask | Original was GL_SAMPLE_MASK = 0x8E51 |
SampleMaskInvertSgis | Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB |
SampleMaskSgis | Original was GL_SAMPLE_MASK_SGIS = 0x80A0 |
SampleMaskValueSgis | Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA |
SamplePatternSgis | Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC |
SamplerBinding | Original was GL_SAMPLER_BINDING = 0x8919 |
Samples | Original was GL_SAMPLES = 0x80A9 |
SampleShading | Original was GL_SAMPLE_SHADING = 0x8C36 |
SamplesSgis | Original was GL_SAMPLES_SGIS = 0x80A9 |
ScissorBox | Original was GL_SCISSOR_BOX = 0x0C10 |
ScissorTest | Original was GL_SCISSOR_TEST = 0x0C11 |
SecondaryColorArrayBufferBinding | Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C |
SecondaryColorArraySize | Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A |
SecondaryColorArrayStride | Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C |
SecondaryColorArrayType | Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B |
Separable2DExt | Original was GL_SEPARABLE_2D_EXT = 0x8012 |
ShaderBinaryFormats | Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 |
ShaderCompiler | Original was GL_SHADER_COMPILER = 0x8DFA |
SharedTexturePaletteExt | Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB |
SmoothLineWidthGranularity | Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 |
SmoothLineWidthRange | Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 |
SmoothPointSizeGranularity | Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 |
SmoothPointSizeRange | Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 |
SpriteAxisSgix | Original was GL_SPRITE_AXIS_SGIX = 0x814A |
SpriteModeSgix | Original was GL_SPRITE_MODE_SGIX = 0x8149 |
SpriteSgix | Original was GL_SPRITE_SGIX = 0x8148 |
SpriteTranslationSgix | Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B |
StencilBackFail | Original was GL_STENCIL_BACK_FAIL = 0x8801 |
StencilBackFunc | Original was GL_STENCIL_BACK_FUNC = 0x8800 |
StencilBackPassDepthFail | Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
StencilBackPassDepthPass | Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
StencilBackRef | Original was GL_STENCIL_BACK_REF = 0x8CA3 |
StencilBackValueMask | Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 |
StencilBackWritemask | Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 |
StencilClearValue | Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 |
StencilFail | Original was GL_STENCIL_FAIL = 0x0B94 |
StencilFunc | Original was GL_STENCIL_FUNC = 0x0B92 |
StencilPassDepthFail | Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
StencilPassDepthPass | Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 |
StencilRef | Original was GL_STENCIL_REF = 0x0B97 |
StencilTest | Original was GL_STENCIL_TEST = 0x0B90 |
StencilValueMask | Original was GL_STENCIL_VALUE_MASK = 0x0B93 |
StencilWritemask | Original was GL_STENCIL_WRITEMASK = 0x0B98 |
Stereo | Original was GL_STEREO = 0x0C33 |
SubpixelBits | Original was GL_SUBPIXEL_BITS = 0x0D50 |
Texture1D | Original was GL_TEXTURE_1D = 0x0DE0 |
Texture2D | Original was GL_TEXTURE_2D = 0x0DE1 |
Texture3DBindingExt | Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A |
Texture3DExt | Original was GL_TEXTURE_3D_EXT = 0x806F |
Texture4DBindingSgis | Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F |
Texture4DSgis | Original was GL_TEXTURE_4D_SGIS = 0x8134 |
TextureBinding1D | Original was GL_TEXTURE_BINDING_1D = 0x8068 |
TextureBinding1DArray | Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C |
TextureBinding2D | Original was GL_TEXTURE_BINDING_2D = 0x8069 |
TextureBinding2DArray | Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D |
TextureBinding2DMultisample | Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 |
TextureBinding2DMultisampleArray | Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 |
TextureBinding3D | Original was GL_TEXTURE_BINDING_3D = 0x806A |
TextureBindingBuffer | Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C |
TextureBindingCubeMap | Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 |
TextureBindingRectangle | Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 |
TextureBuffer | Original was GL_TEXTURE_BUFFER = 0x8C2A |
TextureBufferDataStoreBinding | Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D |
TextureColorTableSgi | Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC |
TextureCompressionHint | Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF |
TextureCoordArray | Original was GL_TEXTURE_COORD_ARRAY = 0x8078 |
TextureCoordArrayBufferBinding | Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A |
TextureCoordArrayCountExt | Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B |
TextureCubeMap | Original was GL_TEXTURE_CUBE_MAP = 0x8513 |
TextureCubeMapSeamless | Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F |
TextureGenQ | Original was GL_TEXTURE_GEN_Q = 0x0C63 |
TextureGenR | Original was GL_TEXTURE_GEN_R = 0x0C62 |
TextureGenS | Original was GL_TEXTURE_GEN_S = 0x0C60 |
TextureGenT | Original was GL_TEXTURE_GEN_T = 0x0C61 |
Timestamp | Original was GL_TIMESTAMP = 0x8E28 |
TransformFeedbackBinding | Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 |
TransformFeedbackBufferActive | Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 |
TransformFeedbackBufferPaused | Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 |
TransposeColorMatrix | Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 |
TransposeModelviewMatrix | Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 |
TransposeProjectionMatrix | Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 |
TransposeTextureMatrix | Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 |
UniformBufferOffsetAlignment | Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 |
UnpackAlignment | Original was GL_UNPACK_ALIGNMENT = 0x0CF5 |
UnpackCmykHintExt | Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F |
UnpackImageDepthSgis | Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 |
UnpackImageHeightExt | Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E |
UnpackLsbFirst | Original was GL_UNPACK_LSB_FIRST = 0x0CF1 |
UnpackResampleSgix | Original was GL_UNPACK_RESAMPLE_SGIX = 0x842F |
UnpackRowLength | Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 |
UnpackSkipImagesExt | Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D |
UnpackSkipPixels | Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 |
UnpackSkipRows | Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 |
UnpackSkipVolumesSgis | Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 |
UnpackSubsampleRateSgix | Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 |
UnpackSwapBytes | Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 |
VertexArray | Original was GL_VERTEX_ARRAY = 0x8074 |
VertexArrayBinding | Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 |
VertexArrayBufferBinding | Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 |
VertexArrayCountExt | Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D |
VertexAttribArrayBufferBinding | Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F |
VertexPreclipHintSgix | Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF |
VertexPreclipSgix | Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE |
Viewport | Original was GL_VIEWPORT = 0x0BA2 |
ViewportBoundsRange | Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D |
ViewportIndexProvokingVertex | Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F |
ViewportSubpixelBits | Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C |
WeightArrayBufferBinding | Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E |