Enum Version20
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version20
Fields
Name | Description |
---|---|
ActiveAttributeMaxLength | Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A |
ActiveAttributes | Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 |
ActiveUniformMaxLength | Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 |
ActiveUniforms | Original was GL_ACTIVE_UNIFORMS = 0x8B86 |
AttachedShaders | Original was GL_ATTACHED_SHADERS = 0x8B85 |
BlendEquationAlpha | Original was GL_BLEND_EQUATION_ALPHA = 0x883D |
BlendEquationRgb | Original was GL_BLEND_EQUATION_RGB = 0x8009 |
Bool | Original was GL_BOOL = 0x8B56 |
BoolVec2 | Original was GL_BOOL_VEC2 = 0x8B57 |
BoolVec3 | Original was GL_BOOL_VEC3 = 0x8B58 |
BoolVec4 | Original was GL_BOOL_VEC4 = 0x8B59 |
CompileStatus | Original was GL_COMPILE_STATUS = 0x8B81 |
CurrentProgram | Original was GL_CURRENT_PROGRAM = 0x8B8D |
CurrentVertexAttrib | Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 |
DeleteStatus | Original was GL_DELETE_STATUS = 0x8B80 |
DrawBuffer0 | Original was GL_DRAW_BUFFER0 = 0x8825 |
DrawBuffer1 | Original was GL_DRAW_BUFFER1 = 0x8826 |
DrawBuffer10 | Original was GL_DRAW_BUFFER10 = 0x882F |
DrawBuffer11 | Original was GL_DRAW_BUFFER11 = 0x8830 |
DrawBuffer12 | Original was GL_DRAW_BUFFER12 = 0x8831 |
DrawBuffer13 | Original was GL_DRAW_BUFFER13 = 0x8832 |
DrawBuffer14 | Original was GL_DRAW_BUFFER14 = 0x8833 |
DrawBuffer15 | Original was GL_DRAW_BUFFER15 = 0x8834 |
DrawBuffer2 | Original was GL_DRAW_BUFFER2 = 0x8827 |
DrawBuffer3 | Original was GL_DRAW_BUFFER3 = 0x8828 |
DrawBuffer4 | Original was GL_DRAW_BUFFER4 = 0x8829 |
DrawBuffer5 | Original was GL_DRAW_BUFFER5 = 0x882A |
DrawBuffer6 | Original was GL_DRAW_BUFFER6 = 0x882B |
DrawBuffer7 | Original was GL_DRAW_BUFFER7 = 0x882C |
DrawBuffer8 | Original was GL_DRAW_BUFFER8 = 0x882D |
DrawBuffer9 | Original was GL_DRAW_BUFFER9 = 0x882E |
FloatMat2 | Original was GL_FLOAT_MAT2 = 0x8B5A |
FloatMat3 | Original was GL_FLOAT_MAT3 = 0x8B5B |
FloatMat4 | Original was GL_FLOAT_MAT4 = 0x8B5C |
FloatVec2 | Original was GL_FLOAT_VEC2 = 0x8B50 |
FloatVec3 | Original was GL_FLOAT_VEC3 = 0x8B51 |
FloatVec4 | Original was GL_FLOAT_VEC4 = 0x8B52 |
FragmentShader | Original was GL_FRAGMENT_SHADER = 0x8B30 |
FragmentShaderDerivativeHint | Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B |
InfoLogLength | Original was GL_INFO_LOG_LENGTH = 0x8B84 |
IntVec2 | Original was GL_INT_VEC2 = 0x8B53 |
IntVec3 | Original was GL_INT_VEC3 = 0x8B54 |
IntVec4 | Original was GL_INT_VEC4 = 0x8B55 |
LinkStatus | Original was GL_LINK_STATUS = 0x8B82 |
LowerLeft | Original was GL_LOWER_LEFT = 0x8CA1 |
MaxCombinedTextureImageUnits | Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
MaxDrawBuffers | Original was GL_MAX_DRAW_BUFFERS = 0x8824 |
MaxFragmentUniformComponents | Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 |
MaxTextureImageUnits | Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
MaxVaryingFloats | Original was GL_MAX_VARYING_FLOATS = 0x8B4B |
MaxVertexAttribs | Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 |
MaxVertexTextureImageUnits | Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
MaxVertexUniformComponents | Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A |
PointSpriteCoordOrigin | Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 |
Sampler1D | Original was GL_SAMPLER_1D = 0x8B5D |
Sampler1DShadow | Original was GL_SAMPLER_1D_SHADOW = 0x8B61 |
Sampler2D | Original was GL_SAMPLER_2D = 0x8B5E |
Sampler2DShadow | Original was GL_SAMPLER_2D_SHADOW = 0x8B62 |
Sampler3D | Original was GL_SAMPLER_3D = 0x8B5F |
SamplerCube | Original was GL_SAMPLER_CUBE = 0x8B60 |
ShaderSourceLength | Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 |
ShaderType | Original was GL_SHADER_TYPE = 0x8B4F |
ShadingLanguageVersion | Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C |
StencilBackFail | Original was GL_STENCIL_BACK_FAIL = 0x8801 |
StencilBackFunc | Original was GL_STENCIL_BACK_FUNC = 0x8800 |
StencilBackPassDepthFail | Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
StencilBackPassDepthPass | Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
StencilBackRef | Original was GL_STENCIL_BACK_REF = 0x8CA3 |
StencilBackValueMask | Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 |
StencilBackWritemask | Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 |
UpperLeft | Original was GL_UPPER_LEFT = 0x8CA2 |
ValidateStatus | Original was GL_VALIDATE_STATUS = 0x8B83 |
VertexAttribArrayEnabled | Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 |
VertexAttribArrayNormalized | Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A |
VertexAttribArrayPointer | Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 |
VertexAttribArraySize | Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 |
VertexAttribArrayStride | Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 |
VertexAttribArrayType | Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 |
VertexProgramPointSize | Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 |
VertexShader | Original was GL_VERTEX_SHADER = 0x8B31 |