Enum Version20
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version20
Fields
| Name | Description |
|---|---|
| ActiveAttributeMaxLength | Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A |
| ActiveAttributes | Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 |
| ActiveUniformMaxLength | Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 |
| ActiveUniforms | Original was GL_ACTIVE_UNIFORMS = 0x8B86 |
| AttachedShaders | Original was GL_ATTACHED_SHADERS = 0x8B85 |
| BlendEquationAlpha | Original was GL_BLEND_EQUATION_ALPHA = 0x883D |
| BlendEquationRgb | Original was GL_BLEND_EQUATION_RGB = 0x8009 |
| Bool | Original was GL_BOOL = 0x8B56 |
| BoolVec2 | Original was GL_BOOL_VEC2 = 0x8B57 |
| BoolVec3 | Original was GL_BOOL_VEC3 = 0x8B58 |
| BoolVec4 | Original was GL_BOOL_VEC4 = 0x8B59 |
| CompileStatus | Original was GL_COMPILE_STATUS = 0x8B81 |
| CurrentProgram | Original was GL_CURRENT_PROGRAM = 0x8B8D |
| CurrentVertexAttrib | Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 |
| DeleteStatus | Original was GL_DELETE_STATUS = 0x8B80 |
| DrawBuffer0 | Original was GL_DRAW_BUFFER0 = 0x8825 |
| DrawBuffer1 | Original was GL_DRAW_BUFFER1 = 0x8826 |
| DrawBuffer10 | Original was GL_DRAW_BUFFER10 = 0x882F |
| DrawBuffer11 | Original was GL_DRAW_BUFFER11 = 0x8830 |
| DrawBuffer12 | Original was GL_DRAW_BUFFER12 = 0x8831 |
| DrawBuffer13 | Original was GL_DRAW_BUFFER13 = 0x8832 |
| DrawBuffer14 | Original was GL_DRAW_BUFFER14 = 0x8833 |
| DrawBuffer15 | Original was GL_DRAW_BUFFER15 = 0x8834 |
| DrawBuffer2 | Original was GL_DRAW_BUFFER2 = 0x8827 |
| DrawBuffer3 | Original was GL_DRAW_BUFFER3 = 0x8828 |
| DrawBuffer4 | Original was GL_DRAW_BUFFER4 = 0x8829 |
| DrawBuffer5 | Original was GL_DRAW_BUFFER5 = 0x882A |
| DrawBuffer6 | Original was GL_DRAW_BUFFER6 = 0x882B |
| DrawBuffer7 | Original was GL_DRAW_BUFFER7 = 0x882C |
| DrawBuffer8 | Original was GL_DRAW_BUFFER8 = 0x882D |
| DrawBuffer9 | Original was GL_DRAW_BUFFER9 = 0x882E |
| FloatMat2 | Original was GL_FLOAT_MAT2 = 0x8B5A |
| FloatMat3 | Original was GL_FLOAT_MAT3 = 0x8B5B |
| FloatMat4 | Original was GL_FLOAT_MAT4 = 0x8B5C |
| FloatVec2 | Original was GL_FLOAT_VEC2 = 0x8B50 |
| FloatVec3 | Original was GL_FLOAT_VEC3 = 0x8B51 |
| FloatVec4 | Original was GL_FLOAT_VEC4 = 0x8B52 |
| FragmentShader | Original was GL_FRAGMENT_SHADER = 0x8B30 |
| FragmentShaderDerivativeHint | Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B |
| InfoLogLength | Original was GL_INFO_LOG_LENGTH = 0x8B84 |
| IntVec2 | Original was GL_INT_VEC2 = 0x8B53 |
| IntVec3 | Original was GL_INT_VEC3 = 0x8B54 |
| IntVec4 | Original was GL_INT_VEC4 = 0x8B55 |
| LinkStatus | Original was GL_LINK_STATUS = 0x8B82 |
| LowerLeft | Original was GL_LOWER_LEFT = 0x8CA1 |
| MaxCombinedTextureImageUnits | Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
| MaxDrawBuffers | Original was GL_MAX_DRAW_BUFFERS = 0x8824 |
| MaxFragmentUniformComponents | Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 |
| MaxTextureImageUnits | Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
| MaxVaryingFloats | Original was GL_MAX_VARYING_FLOATS = 0x8B4B |
| MaxVertexAttribs | Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 |
| MaxVertexTextureImageUnits | Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
| MaxVertexUniformComponents | Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A |
| PointSpriteCoordOrigin | Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 |
| Sampler1D | Original was GL_SAMPLER_1D = 0x8B5D |
| Sampler1DShadow | Original was GL_SAMPLER_1D_SHADOW = 0x8B61 |
| Sampler2D | Original was GL_SAMPLER_2D = 0x8B5E |
| Sampler2DShadow | Original was GL_SAMPLER_2D_SHADOW = 0x8B62 |
| Sampler3D | Original was GL_SAMPLER_3D = 0x8B5F |
| SamplerCube | Original was GL_SAMPLER_CUBE = 0x8B60 |
| ShaderSourceLength | Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 |
| ShaderType | Original was GL_SHADER_TYPE = 0x8B4F |
| ShadingLanguageVersion | Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C |
| StencilBackFail | Original was GL_STENCIL_BACK_FAIL = 0x8801 |
| StencilBackFunc | Original was GL_STENCIL_BACK_FUNC = 0x8800 |
| StencilBackPassDepthFail | Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
| StencilBackPassDepthPass | Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
| StencilBackRef | Original was GL_STENCIL_BACK_REF = 0x8CA3 |
| StencilBackValueMask | Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 |
| StencilBackWritemask | Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 |
| UpperLeft | Original was GL_UPPER_LEFT = 0x8CA2 |
| ValidateStatus | Original was GL_VALIDATE_STATUS = 0x8B83 |
| VertexAttribArrayEnabled | Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 |
| VertexAttribArrayNormalized | Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A |
| VertexAttribArrayPointer | Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 |
| VertexAttribArraySize | Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 |
| VertexAttribArrayStride | Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 |
| VertexAttribArrayType | Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 |
| VertexProgramPointSize | Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 |
| VertexShader | Original was GL_VERTEX_SHADER = 0x8B31 |