Enum Version31
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version31
Fields
Name | Description |
---|---|
ActiveUniformBlockMaxNameLength | Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 |
ActiveUniformBlocks | Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 |
CopyReadBuffer | Original was GL_COPY_READ_BUFFER = 0x8F36 |
CopyWriteBuffer | Original was GL_COPY_WRITE_BUFFER = 0x8F37 |
IntSampler2DRect | Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD |
IntSamplerBuffer | Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 |
InvalidIndex | Original was GL_INVALID_INDEX = 0xFFFFFFFF |
MaxCombinedFragmentUniformComponents | Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 |
MaxCombinedGeometryUniformComponents | Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 |
MaxCombinedUniformBlocks | Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E |
MaxCombinedVertexUniformComponents | Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 |
MaxFragmentUniformBlocks | Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D |
MaxGeometryUniformBlocks | Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C |
MaxRectangleTextureSize | Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 |
MaxTextureBufferSize | Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B |
MaxUniformBlockSize | Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 |
MaxUniformBufferBindings | Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F |
MaxVertexUniformBlocks | Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B |
PrimitiveRestart | Original was GL_PRIMITIVE_RESTART = 0x8F9D |
PrimitiveRestartIndex | Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E |
ProxyTextureRectangle | Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 |
R16Snorm | Original was GL_R16_SNORM = 0x8F98 |
R8Snorm | Original was GL_R8_SNORM = 0x8F94 |
Rg16Snorm | Original was GL_RG16_SNORM = 0x8F99 |
Rg8Snorm | Original was GL_RG8_SNORM = 0x8F95 |
Rgb16Snorm | Original was GL_RGB16_SNORM = 0x8F9A |
Rgb8Snorm | Original was GL_RGB8_SNORM = 0x8F96 |
Rgba16Snorm | Original was GL_RGBA16_SNORM = 0x8F9B |
Rgba8Snorm | Original was GL_RGBA8_SNORM = 0x8F97 |
Sampler2DRect | Original was GL_SAMPLER_2D_RECT = 0x8B63 |
Sampler2DRectShadow | Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 |
SamplerBuffer | Original was GL_SAMPLER_BUFFER = 0x8DC2 |
SignedNormalized | Original was GL_SIGNED_NORMALIZED = 0x8F9C |
TextureBindingBuffer | Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C |
TextureBindingRectangle | Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 |
TextureBuffer | Original was GL_TEXTURE_BUFFER = 0x8C2A |
TextureBufferDataStoreBinding | Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D |
TextureRectangle | Original was GL_TEXTURE_RECTANGLE = 0x84F5 |
UniformArrayStride | Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C |
UniformBlockActiveUniformIndices | Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 |
UniformBlockActiveUniforms | Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 |
UniformBlockBinding | Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F |
UniformBlockDataSize | Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 |
UniformBlockIndex | Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A |
UniformBlockNameLength | Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 |
UniformBlockReferencedByFragmentShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 |
UniformBlockReferencedByGeometryShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 |
UniformBlockReferencedByVertexShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 |
UniformBuffer | Original was GL_UNIFORM_BUFFER = 0x8A11 |
UniformBufferBinding | Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 |
UniformBufferOffsetAlignment | Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 |
UniformBufferSize | Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A |
UniformBufferStart | Original was GL_UNIFORM_BUFFER_START = 0x8A29 |
UniformIsRowMajor | Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E |
UniformMatrixStride | Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D |
UniformNameLength | Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 |
UniformOffset | Original was GL_UNIFORM_OFFSET = 0x8A3B |
UniformSize | Original was GL_UNIFORM_SIZE = 0x8A38 |
UniformType | Original was GL_UNIFORM_TYPE = 0x8A37 |
UnsignedIntSampler2DRect | Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 |
UnsignedIntSamplerBuffer | Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 |