Enum Version31
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version31
Fields
| Name | Description |
|---|---|
| ActiveUniformBlockMaxNameLength | Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 |
| ActiveUniformBlocks | Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 |
| CopyReadBuffer | Original was GL_COPY_READ_BUFFER = 0x8F36 |
| CopyWriteBuffer | Original was GL_COPY_WRITE_BUFFER = 0x8F37 |
| IntSampler2DRect | Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD |
| IntSamplerBuffer | Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 |
| InvalidIndex | Original was GL_INVALID_INDEX = 0xFFFFFFFF |
| MaxCombinedFragmentUniformComponents | Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 |
| MaxCombinedGeometryUniformComponents | Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 |
| MaxCombinedUniformBlocks | Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E |
| MaxCombinedVertexUniformComponents | Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 |
| MaxFragmentUniformBlocks | Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D |
| MaxGeometryUniformBlocks | Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C |
| MaxRectangleTextureSize | Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 |
| MaxTextureBufferSize | Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B |
| MaxUniformBlockSize | Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 |
| MaxUniformBufferBindings | Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F |
| MaxVertexUniformBlocks | Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B |
| PrimitiveRestart | Original was GL_PRIMITIVE_RESTART = 0x8F9D |
| PrimitiveRestartIndex | Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E |
| ProxyTextureRectangle | Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 |
| R16Snorm | Original was GL_R16_SNORM = 0x8F98 |
| R8Snorm | Original was GL_R8_SNORM = 0x8F94 |
| Rg16Snorm | Original was GL_RG16_SNORM = 0x8F99 |
| Rg8Snorm | Original was GL_RG8_SNORM = 0x8F95 |
| Rgb16Snorm | Original was GL_RGB16_SNORM = 0x8F9A |
| Rgb8Snorm | Original was GL_RGB8_SNORM = 0x8F96 |
| Rgba16Snorm | Original was GL_RGBA16_SNORM = 0x8F9B |
| Rgba8Snorm | Original was GL_RGBA8_SNORM = 0x8F97 |
| Sampler2DRect | Original was GL_SAMPLER_2D_RECT = 0x8B63 |
| Sampler2DRectShadow | Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 |
| SamplerBuffer | Original was GL_SAMPLER_BUFFER = 0x8DC2 |
| SignedNormalized | Original was GL_SIGNED_NORMALIZED = 0x8F9C |
| TextureBindingBuffer | Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C |
| TextureBindingRectangle | Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 |
| TextureBuffer | Original was GL_TEXTURE_BUFFER = 0x8C2A |
| TextureBufferDataStoreBinding | Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D |
| TextureRectangle | Original was GL_TEXTURE_RECTANGLE = 0x84F5 |
| UniformArrayStride | Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C |
| UniformBlockActiveUniformIndices | Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 |
| UniformBlockActiveUniforms | Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 |
| UniformBlockBinding | Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F |
| UniformBlockDataSize | Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 |
| UniformBlockIndex | Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A |
| UniformBlockNameLength | Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 |
| UniformBlockReferencedByFragmentShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 |
| UniformBlockReferencedByGeometryShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 |
| UniformBlockReferencedByVertexShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 |
| UniformBuffer | Original was GL_UNIFORM_BUFFER = 0x8A11 |
| UniformBufferBinding | Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 |
| UniformBufferOffsetAlignment | Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 |
| UniformBufferSize | Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A |
| UniformBufferStart | Original was GL_UNIFORM_BUFFER_START = 0x8A29 |
| UniformIsRowMajor | Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E |
| UniformMatrixStride | Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D |
| UniformNameLength | Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 |
| UniformOffset | Original was GL_UNIFORM_OFFSET = 0x8A3B |
| UniformSize | Original was GL_UNIFORM_SIZE = 0x8A38 |
| UniformType | Original was GL_UNIFORM_TYPE = 0x8A37 |
| UnsignedIntSampler2DRect | Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 |
| UnsignedIntSamplerBuffer | Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 |