Enum Version40
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version40
Fields
| Name | Description |
|---|---|
| ActiveSubroutineMaxLength | Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 |
| ActiveSubroutines | Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 |
| ActiveSubroutineUniformLocations | Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 |
| ActiveSubroutineUniformMaxLength | Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 |
| ActiveSubroutineUniforms | Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 |
| CompatibleSubroutines | Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B |
| DoubleMat2 | Original was GL_DOUBLE_MAT2 = 0x8F46 |
| DoubleMat2x3 | Original was GL_DOUBLE_MAT2x3 = 0x8F49 |
| DoubleMat2x4 | Original was GL_DOUBLE_MAT2x4 = 0x8F4A |
| DoubleMat3 | Original was GL_DOUBLE_MAT3 = 0x8F47 |
| DoubleMat3x2 | Original was GL_DOUBLE_MAT3x2 = 0x8F4B |
| DoubleMat3x4 | Original was GL_DOUBLE_MAT3x4 = 0x8F4C |
| DoubleMat4 | Original was GL_DOUBLE_MAT4 = 0x8F48 |
| DoubleMat4x2 | Original was GL_DOUBLE_MAT4x2 = 0x8F4D |
| DoubleMat4x3 | Original was GL_DOUBLE_MAT4x3 = 0x8F4E |
| DoubleVec2 | Original was GL_DOUBLE_VEC2 = 0x8FFC |
| DoubleVec3 | Original was GL_DOUBLE_VEC3 = 0x8FFD |
| DoubleVec4 | Original was GL_DOUBLE_VEC4 = 0x8FFE |
| DrawIndirectBuffer | Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F |
| DrawIndirectBufferBinding | Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 |
| FractionalEven | Original was GL_FRACTIONAL_EVEN = 0x8E7C |
| FractionalOdd | Original was GL_FRACTIONAL_ODD = 0x8E7B |
| FragmentInterpolationOffsetBits | Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D |
| GeometryShaderInvocations | Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F |
| IntSamplerCubeMapArray | Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E |
| Isolines | Original was GL_ISOLINES = 0x8E7A |
| MaxCombinedTessControlUniformComponents | Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E |
| MaxCombinedTessEvaluationUniformComponents | Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F |
| MaxFragmentInterpolationOffset | Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C |
| MaxGeometryShaderInvocations | Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A |
| MaxPatchVertices | Original was GL_MAX_PATCH_VERTICES = 0x8E7D |
| MaxProgramTextureGatherOffset | Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F |
| MaxSubroutines | Original was GL_MAX_SUBROUTINES = 0x8DE7 |
| MaxSubroutineUniformLocations | Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 |
| MaxTessControlInputComponents | Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C |
| MaxTessControlOutputComponents | Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 |
| MaxTessControlTextureImageUnits | Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 |
| MaxTessControlTotalOutputComponents | Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 |
| MaxTessControlUniformBlocks | Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 |
| MaxTessControlUniformComponents | Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F |
| MaxTessEvaluationInputComponents | Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D |
| MaxTessEvaluationOutputComponents | Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 |
| MaxTessEvaluationTextureImageUnits | Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 |
| MaxTessEvaluationUniformBlocks | Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A |
| MaxTessEvaluationUniformComponents | Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 |
| MaxTessGenLevel | Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E |
| MaxTessPatchComponents | Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 |
| MaxTransformFeedbackBuffers | Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 |
| MaxVertexStreams | Original was GL_MAX_VERTEX_STREAMS = 0x8E71 |
| MinFragmentInterpolationOffset | Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B |
| MinProgramTextureGatherOffset | Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E |
| MinSampleShadingValue | Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 |
| NumCompatibleSubroutines | Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A |
| PatchDefaultInnerLevel | Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 |
| PatchDefaultOuterLevel | Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 |
| Patches | Original was GL_PATCHES = 0x000E |
| PatchVertices | Original was GL_PATCH_VERTICES = 0x8E72 |
| ProxyTextureCubeMapArray | Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B |
| Quads | Original was GL_QUADS = 0x0007 |
| SamplerCubeMapArray | Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C |
| SamplerCubeMapArrayShadow | Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D |
| SampleShading | Original was GL_SAMPLE_SHADING = 0x8C36 |
| TessControlOutputVertices | Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 |
| TessControlShader | Original was GL_TESS_CONTROL_SHADER = 0x8E88 |
| TessEvaluationShader | Original was GL_TESS_EVALUATION_SHADER = 0x8E87 |
| TessGenMode | Original was GL_TESS_GEN_MODE = 0x8E76 |
| TessGenPointMode | Original was GL_TESS_GEN_POINT_MODE = 0x8E79 |
| TessGenSpacing | Original was GL_TESS_GEN_SPACING = 0x8E77 |
| TessGenVertexOrder | Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 |
| TextureBindingCubeMapArray | Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A |
| TextureCubeMapArray | Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 |
| TransformFeedback | Original was GL_TRANSFORM_FEEDBACK = 0x8E22 |
| TransformFeedbackBinding | Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 |
| TransformFeedbackBufferActive | Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 |
| TransformFeedbackBufferPaused | Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 |
| UniformBlockReferencedByTessControlShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 |
| UniformBlockReferencedByTessEvaluationShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 |
| UnsignedIntSamplerCubeMapArray | Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F |