Enum Version43
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version43
Fields
| Name | Description |
|---|---|
| ActiveResources | Original was GL_ACTIVE_RESOURCES = 0x92F5 |
| ActiveVariables | Original was GL_ACTIVE_VARIABLES = 0x9305 |
| AnySamplesPassedConservative | Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A |
| ArraySize | Original was GL_ARRAY_SIZE = 0x92FB |
| ArrayStride | Original was GL_ARRAY_STRIDE = 0x92FE |
| AtomicCounterBufferIndex | Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 |
| AtomicCounterBufferReferencedByComputeShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED |
| AutoGenerateMipmap | Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 |
| BlockIndex | Original was GL_BLOCK_INDEX = 0x92FD |
| Buffer | Original was GL_BUFFER = 0x82E0 |
| BufferBinding | Original was GL_BUFFER_BINDING = 0x9302 |
| BufferDataSize | Original was GL_BUFFER_DATA_SIZE = 0x9303 |
| BufferVariable | Original was GL_BUFFER_VARIABLE = 0x92E5 |
| CaveatSupport | Original was GL_CAVEAT_SUPPORT = 0x82B8 |
| ClearBuffer | Original was GL_CLEAR_BUFFER = 0x82B4 |
| ColorComponents | Original was GL_COLOR_COMPONENTS = 0x8283 |
| ColorEncoding | Original was GL_COLOR_ENCODING = 0x8296 |
| ColorRenderable | Original was GL_COLOR_RENDERABLE = 0x8286 |
| CompressedR11Eac | Original was GL_COMPRESSED_R11_EAC = 0x9270 |
| CompressedRg11Eac | Original was GL_COMPRESSED_RG11_EAC = 0x9272 |
| CompressedRgb8Etc2 | Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 |
| CompressedRgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 |
| CompressedRgba8Etc2Eac | Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 |
| CompressedSignedR11Eac | Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 |
| CompressedSignedRg11Eac | Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 |
| CompressedSrgb8Alpha8Etc2Eac | Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 |
| CompressedSrgb8Etc2 | Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 |
| CompressedSrgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 |
| ComputeShader | Original was GL_COMPUTE_SHADER = 0x91B9 |
| ComputeShaderBit | Original was GL_COMPUTE_SHADER_BIT = 0x00000020 |
| ComputeSubroutine | Original was GL_COMPUTE_SUBROUTINE = 0x92ED |
| ComputeSubroutineUniform | Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 |
| ComputeTexture | Original was GL_COMPUTE_TEXTURE = 0x82A0 |
| ComputeWorkGroupSize | Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 |
| ContextFlagDebugBit | Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 |
| DebugCallbackFunction | Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 |
| DebugCallbackUserParam | Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 |
| DebugGroupStackDepth | Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D |
| DebugLoggedMessages | Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 |
| DebugNextLoggedMessageLength | Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 |
| DebugOutput | Original was GL_DEBUG_OUTPUT = 0x92E0 |
| DebugOutputSynchronous | Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 |
| DebugSeverityHigh | Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 |
| DebugSeverityLow | Original was GL_DEBUG_SEVERITY_LOW = 0x9148 |
| DebugSeverityMedium | Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 |
| DebugSeverityNotification | Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B |
| DebugSourceApi | Original was GL_DEBUG_SOURCE_API = 0x8246 |
| DebugSourceApplication | Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A |
| DebugSourceOther | Original was GL_DEBUG_SOURCE_OTHER = 0x824B |
| DebugSourceShaderCompiler | Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 |
| DebugSourceThirdParty | Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 |
| DebugSourceWindowSystem | Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 |
| DebugTypeDeprecatedBehavior | Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D |
| DebugTypeError | Original was GL_DEBUG_TYPE_ERROR = 0x824C |
| DebugTypeMarker | Original was GL_DEBUG_TYPE_MARKER = 0x8268 |
| DebugTypeOther | Original was GL_DEBUG_TYPE_OTHER = 0x8251 |
| DebugTypePerformance | Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 |
| DebugTypePopGroup | Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A |
| DebugTypePortability | Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F |
| DebugTypePushGroup | Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 |
| DebugTypeUndefinedBehavior | Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E |
| DepthComponents | Original was GL_DEPTH_COMPONENTS = 0x8284 |
| DepthRenderable | Original was GL_DEPTH_RENDERABLE = 0x8287 |
| DepthStencilTextureMode | Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA |
| DispatchIndirectBuffer | Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE |
| DispatchIndirectBufferBinding | Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF |
| DisplayList | Original was GL_DISPLAY_LIST = 0x82E7 |
| Filter | Original was GL_FILTER = 0x829A |
| FragmentSubroutine | Original was GL_FRAGMENT_SUBROUTINE = 0x92EC |
| FragmentSubroutineUniform | Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 |
| FragmentTexture | Original was GL_FRAGMENT_TEXTURE = 0x829F |
| FramebufferBlend | Original was GL_FRAMEBUFFER_BLEND = 0x828B |
| FramebufferDefaultFixedSampleLocations | Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 |
| FramebufferDefaultHeight | Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 |
| FramebufferDefaultLayers | Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 |
| FramebufferDefaultSamples | Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 |
| FramebufferDefaultWidth | Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 |
| FramebufferRenderable | Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 |
| FramebufferRenderableLayered | Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A |
| FullSupport | Original was GL_FULL_SUPPORT = 0x82B7 |
| GeometrySubroutine | Original was GL_GEOMETRY_SUBROUTINE = 0x92EB |
| GeometrySubroutineUniform | Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 |
| GeometryTexture | Original was GL_GEOMETRY_TEXTURE = 0x829E |
| GetTextureImageFormat | Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 |
| GetTextureImageType | Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 |
| ImageClass1010102 | Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 |
| ImageClass111110 | Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 |
| ImageClass1X16 | Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE |
| ImageClass1X32 | Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB |
| ImageClass1X8 | Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 |
| ImageClass2X16 | Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD |
| ImageClass2X32 | Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA |
| ImageClass2X8 | Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 |
| ImageClass4X16 | Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC |
| ImageClass4X32 | Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 |
| ImageClass4X8 | Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF |
| ImageCompatibilityClass | Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 |
| ImagePixelFormat | Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 |
| ImagePixelType | Original was GL_IMAGE_PIXEL_TYPE = 0x82AA |
| ImageTexelSize | Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 |
| InternalformatAlphaSize | Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 |
| InternalformatAlphaType | Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B |
| InternalformatBlueSize | Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 |
| InternalformatBlueType | Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A |
| InternalformatDepthSize | Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 |
| InternalformatDepthType | Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C |
| InternalformatGreenSize | Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 |
| InternalformatGreenType | Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 |
| InternalformatPreferred | Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 |
| InternalformatRedSize | Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 |
| InternalformatRedType | Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 |
| InternalformatSharedSize | Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 |
| InternalformatStencilSize | Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 |
| InternalformatStencilType | Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D |
| InternalformatSupported | Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F |
| IsPerPatch | Original was GL_IS_PER_PATCH = 0x92E7 |
| IsRowMajor | Original was GL_IS_ROW_MAJOR = 0x9300 |
| Location | Original was GL_LOCATION = 0x930E |
| LocationIndex | Original was GL_LOCATION_INDEX = 0x930F |
| ManualGenerateMipmap | Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 |
| MatrixStride | Original was GL_MATRIX_STRIDE = 0x92FF |
| MaxCombinedComputeUniformComponents | Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 |
| MaxCombinedDimensions | Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 |
| MaxCombinedShaderOutputResources | Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 |
| MaxCombinedShaderStorageBlocks | Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC |
| MaxComputeAtomicCounterBuffers | Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 |
| MaxComputeAtomicCounters | Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 |
| MaxComputeImageUniforms | Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD |
| MaxComputeShaderStorageBlocks | Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB |
| MaxComputeSharedMemorySize | Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 |
| MaxComputeTextureImageUnits | Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC |
| MaxComputeUniformBlocks | Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB |
| MaxComputeUniformComponents | Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 |
| MaxComputeWorkGroupCount | Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE |
| MaxComputeWorkGroupInvocations | Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB |
| MaxComputeWorkGroupSize | Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF |
| MaxDebugGroupStackDepth | Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C |
| MaxDebugLoggedMessages | Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 |
| MaxDebugMessageLength | Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 |
| MaxDepth | Original was GL_MAX_DEPTH = 0x8280 |
| MaxElementIndex | Original was GL_MAX_ELEMENT_INDEX = 0x8D6B |
| MaxFragmentShaderStorageBlocks | Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA |
| MaxFramebufferHeight | Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 |
| MaxFramebufferLayers | Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 |
| MaxFramebufferSamples | Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 |
| MaxFramebufferWidth | Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 |
| MaxGeometryShaderStorageBlocks | Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 |
| MaxHeight | Original was GL_MAX_HEIGHT = 0x827F |
| MaxLabelLength | Original was GL_MAX_LABEL_LENGTH = 0x82E8 |
| MaxLayers | Original was GL_MAX_LAYERS = 0x8281 |
| MaxNameLength | Original was GL_MAX_NAME_LENGTH = 0x92F6 |
| MaxNumActiveVariables | Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 |
| MaxNumCompatibleSubroutines | Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 |
| MaxShaderStorageBlockSize | Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE |
| MaxShaderStorageBufferBindings | Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD |
| MaxTessControlShaderStorageBlocks | Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 |
| MaxTessEvaluationShaderStorageBlocks | Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 |
| MaxUniformLocations | Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E |
| MaxVertexAttribBindings | Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA |
| MaxVertexAttribRelativeOffset | Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 |
| MaxVertexShaderStorageBlocks | Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 |
| MaxWidth | Original was GL_MAX_WIDTH = 0x827E |
| Mipmap | Original was GL_MIPMAP = 0x8293 |
| NameLength | Original was GL_NAME_LENGTH = 0x92F9 |
| NumActiveVariables | Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 |
| NumShadingLanguageVersions | Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 |
| Offset | Original was GL_OFFSET = 0x92FC |
| PrimitiveRestartFixedIndex | Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 |
| Program | Original was GL_PROGRAM = 0x82E2 |
| ProgramInput | Original was GL_PROGRAM_INPUT = 0x92E3 |
| ProgramOutput | Original was GL_PROGRAM_OUTPUT = 0x92E4 |
| ProgramPipeline | Original was GL_PROGRAM_PIPELINE = 0x82E4 |
| Query | Original was GL_QUERY = 0x82E3 |
| ReadPixels | Original was GL_READ_PIXELS = 0x828C |
| ReadPixelsFormat | Original was GL_READ_PIXELS_FORMAT = 0x828D |
| ReadPixelsType | Original was GL_READ_PIXELS_TYPE = 0x828E |
| ReferencedByComputeShader | Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B |
| ReferencedByFragmentShader | Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A |
| ReferencedByGeometryShader | Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 |
| ReferencedByTessControlShader | Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 |
| ReferencedByTessEvaluationShader | Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 |
| ReferencedByVertexShader | Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 |
| Sampler | Original was GL_SAMPLER = 0x82E6 |
| Shader | Original was GL_SHADER = 0x82E1 |
| ShaderImageAtomic | Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 |
| ShaderImageLoad | Original was GL_SHADER_IMAGE_LOAD = 0x82A4 |
| ShaderImageStore | Original was GL_SHADER_IMAGE_STORE = 0x82A5 |
| ShaderStorageBarrierBit | Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 |
| ShaderStorageBlock | Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 |
| ShaderStorageBuffer | Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 |
| ShaderStorageBufferBinding | Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 |
| ShaderStorageBufferOffsetAlignment | Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF |
| ShaderStorageBufferSize | Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 |
| ShaderStorageBufferStart | Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 |
| SimultaneousTextureAndDepthTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC |
| SimultaneousTextureAndDepthWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE |
| SimultaneousTextureAndStencilTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD |
| SimultaneousTextureAndStencilWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF |
| SrgbRead | Original was GL_SRGB_READ = 0x8297 |
| SrgbWrite | Original was GL_SRGB_WRITE = 0x8298 |
| StackOverflow | Original was GL_STACK_OVERFLOW = 0x0503 |
| StackUnderflow | Original was GL_STACK_UNDERFLOW = 0x0504 |
| StencilComponents | Original was GL_STENCIL_COMPONENTS = 0x8285 |
| StencilRenderable | Original was GL_STENCIL_RENDERABLE = 0x8288 |
| TessControlSubroutine | Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 |
| TessControlSubroutineUniform | Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF |
| TessControlTexture | Original was GL_TESS_CONTROL_TEXTURE = 0x829C |
| TessEvaluationSubroutine | Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA |
| TessEvaluationSubroutineUniform | Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 |
| TessEvaluationTexture | Original was GL_TESS_EVALUATION_TEXTURE = 0x829D |
| TextureBufferOffset | Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D |
| TextureBufferOffsetAlignment | Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F |
| TextureBufferSize | Original was GL_TEXTURE_BUFFER_SIZE = 0x919E |
| TextureCompressedBlockHeight | Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 |
| TextureCompressedBlockSize | Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 |
| TextureCompressedBlockWidth | Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 |
| TextureGather | Original was GL_TEXTURE_GATHER = 0x82A2 |
| TextureGatherShadow | Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 |
| TextureImageFormat | Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F |
| TextureImageType | Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 |
| TextureImmutableLevels | Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF |
| TextureShadow | Original was GL_TEXTURE_SHADOW = 0x82A1 |
| TextureView | Original was GL_TEXTURE_VIEW = 0x82B5 |
| TextureViewMinLayer | Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD |
| TextureViewMinLevel | Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB |
| TextureViewNumLayers | Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE |
| TextureViewNumLevels | Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC |
| TopLevelArraySize | Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C |
| TopLevelArrayStride | Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D |
| TransformFeedbackVarying | Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 |
| Type | Original was GL_TYPE = 0x92FA |
| Uniform | Original was GL_UNIFORM = 0x92E1 |
| UniformBlock | Original was GL_UNIFORM_BLOCK = 0x92E2 |
| UniformBlockReferencedByComputeShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC |
| VertexArray | Original was GL_VERTEX_ARRAY = 0x8074 |
| VertexAttribArrayLong | Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E |
| VertexAttribBinding | Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 |
| VertexAttribRelativeOffset | Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 |
| VertexBindingBuffer | Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F |
| VertexBindingDivisor | Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 |
| VertexBindingOffset | Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 |
| VertexBindingStride | Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 |
| VertexSubroutine | Original was GL_VERTEX_SUBROUTINE = 0x92E8 |
| VertexSubroutineUniform | Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE |
| VertexTexture | Original was GL_VERTEX_TEXTURE = 0x829B |
| ViewClass128Bits | Original was GL_VIEW_CLASS_128_BITS = 0x82C4 |
| ViewClass16Bits | Original was GL_VIEW_CLASS_16_BITS = 0x82CA |
| ViewClass24Bits | Original was GL_VIEW_CLASS_24_BITS = 0x82C9 |
| ViewClass32Bits | Original was GL_VIEW_CLASS_32_BITS = 0x82C8 |
| ViewClass48Bits | Original was GL_VIEW_CLASS_48_BITS = 0x82C7 |
| ViewClass64Bits | Original was GL_VIEW_CLASS_64_BITS = 0x82C6 |
| ViewClass8Bits | Original was GL_VIEW_CLASS_8_BITS = 0x82CB |
| ViewClass96Bits | Original was GL_VIEW_CLASS_96_BITS = 0x82C5 |
| ViewClassBptcFloat | Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 |
| ViewClassBptcUnorm | Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 |
| ViewClassRgtc1Red | Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 |
| ViewClassRgtc2Rg | Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 |
| ViewClassS3tcDxt1Rgb | Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC |
| ViewClassS3tcDxt1Rgba | Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD |
| ViewClassS3tcDxt3Rgba | Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE |
| ViewClassS3tcDxt5Rgba | Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF |
| ViewCompatibilityClass | Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 |