Enum Version43
Not used directly.
Namespace: OpenTK.Graphics.OpenGL4
Assembly: OpenTK.dll
Syntax
public enum Version43
Fields
Name | Description |
---|---|
ActiveResources | Original was GL_ACTIVE_RESOURCES = 0x92F5 |
ActiveVariables | Original was GL_ACTIVE_VARIABLES = 0x9305 |
AnySamplesPassedConservative | Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A |
ArraySize | Original was GL_ARRAY_SIZE = 0x92FB |
ArrayStride | Original was GL_ARRAY_STRIDE = 0x92FE |
AtomicCounterBufferIndex | Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 |
AtomicCounterBufferReferencedByComputeShader | Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED |
AutoGenerateMipmap | Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 |
BlockIndex | Original was GL_BLOCK_INDEX = 0x92FD |
Buffer | Original was GL_BUFFER = 0x82E0 |
BufferBinding | Original was GL_BUFFER_BINDING = 0x9302 |
BufferDataSize | Original was GL_BUFFER_DATA_SIZE = 0x9303 |
BufferVariable | Original was GL_BUFFER_VARIABLE = 0x92E5 |
CaveatSupport | Original was GL_CAVEAT_SUPPORT = 0x82B8 |
ClearBuffer | Original was GL_CLEAR_BUFFER = 0x82B4 |
ColorComponents | Original was GL_COLOR_COMPONENTS = 0x8283 |
ColorEncoding | Original was GL_COLOR_ENCODING = 0x8296 |
ColorRenderable | Original was GL_COLOR_RENDERABLE = 0x8286 |
CompressedR11Eac | Original was GL_COMPRESSED_R11_EAC = 0x9270 |
CompressedRg11Eac | Original was GL_COMPRESSED_RG11_EAC = 0x9272 |
CompressedRgb8Etc2 | Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 |
CompressedRgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 |
CompressedRgba8Etc2Eac | Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 |
CompressedSignedR11Eac | Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 |
CompressedSignedRg11Eac | Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 |
CompressedSrgb8Alpha8Etc2Eac | Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 |
CompressedSrgb8Etc2 | Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 |
CompressedSrgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 |
ComputeShader | Original was GL_COMPUTE_SHADER = 0x91B9 |
ComputeShaderBit | Original was GL_COMPUTE_SHADER_BIT = 0x00000020 |
ComputeSubroutine | Original was GL_COMPUTE_SUBROUTINE = 0x92ED |
ComputeSubroutineUniform | Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 |
ComputeTexture | Original was GL_COMPUTE_TEXTURE = 0x82A0 |
ComputeWorkGroupSize | Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 |
ContextFlagDebugBit | Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 |
DebugCallbackFunction | Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 |
DebugCallbackUserParam | Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 |
DebugGroupStackDepth | Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D |
DebugLoggedMessages | Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 |
DebugNextLoggedMessageLength | Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 |
DebugOutput | Original was GL_DEBUG_OUTPUT = 0x92E0 |
DebugOutputSynchronous | Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 |
DebugSeverityHigh | Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 |
DebugSeverityLow | Original was GL_DEBUG_SEVERITY_LOW = 0x9148 |
DebugSeverityMedium | Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 |
DebugSeverityNotification | Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B |
DebugSourceApi | Original was GL_DEBUG_SOURCE_API = 0x8246 |
DebugSourceApplication | Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A |
DebugSourceOther | Original was GL_DEBUG_SOURCE_OTHER = 0x824B |
DebugSourceShaderCompiler | Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 |
DebugSourceThirdParty | Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 |
DebugSourceWindowSystem | Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 |
DebugTypeDeprecatedBehavior | Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D |
DebugTypeError | Original was GL_DEBUG_TYPE_ERROR = 0x824C |
DebugTypeMarker | Original was GL_DEBUG_TYPE_MARKER = 0x8268 |
DebugTypeOther | Original was GL_DEBUG_TYPE_OTHER = 0x8251 |
DebugTypePerformance | Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 |
DebugTypePopGroup | Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A |
DebugTypePortability | Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F |
DebugTypePushGroup | Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 |
DebugTypeUndefinedBehavior | Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E |
DepthComponents | Original was GL_DEPTH_COMPONENTS = 0x8284 |
DepthRenderable | Original was GL_DEPTH_RENDERABLE = 0x8287 |
DepthStencilTextureMode | Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA |
DispatchIndirectBuffer | Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE |
DispatchIndirectBufferBinding | Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF |
DisplayList | Original was GL_DISPLAY_LIST = 0x82E7 |
Filter | Original was GL_FILTER = 0x829A |
FragmentSubroutine | Original was GL_FRAGMENT_SUBROUTINE = 0x92EC |
FragmentSubroutineUniform | Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 |
FragmentTexture | Original was GL_FRAGMENT_TEXTURE = 0x829F |
FramebufferBlend | Original was GL_FRAMEBUFFER_BLEND = 0x828B |
FramebufferDefaultFixedSampleLocations | Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 |
FramebufferDefaultHeight | Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 |
FramebufferDefaultLayers | Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 |
FramebufferDefaultSamples | Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 |
FramebufferDefaultWidth | Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 |
FramebufferRenderable | Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 |
FramebufferRenderableLayered | Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A |
FullSupport | Original was GL_FULL_SUPPORT = 0x82B7 |
GeometrySubroutine | Original was GL_GEOMETRY_SUBROUTINE = 0x92EB |
GeometrySubroutineUniform | Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 |
GeometryTexture | Original was GL_GEOMETRY_TEXTURE = 0x829E |
GetTextureImageFormat | Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 |
GetTextureImageType | Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 |
ImageClass1010102 | Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 |
ImageClass111110 | Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 |
ImageClass1X16 | Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE |
ImageClass1X32 | Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB |
ImageClass1X8 | Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 |
ImageClass2X16 | Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD |
ImageClass2X32 | Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA |
ImageClass2X8 | Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 |
ImageClass4X16 | Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC |
ImageClass4X32 | Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 |
ImageClass4X8 | Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF |
ImageCompatibilityClass | Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 |
ImagePixelFormat | Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 |
ImagePixelType | Original was GL_IMAGE_PIXEL_TYPE = 0x82AA |
ImageTexelSize | Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 |
InternalformatAlphaSize | Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 |
InternalformatAlphaType | Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B |
InternalformatBlueSize | Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 |
InternalformatBlueType | Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A |
InternalformatDepthSize | Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 |
InternalformatDepthType | Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C |
InternalformatGreenSize | Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 |
InternalformatGreenType | Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 |
InternalformatPreferred | Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 |
InternalformatRedSize | Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 |
InternalformatRedType | Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 |
InternalformatSharedSize | Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 |
InternalformatStencilSize | Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 |
InternalformatStencilType | Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D |
InternalformatSupported | Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F |
IsPerPatch | Original was GL_IS_PER_PATCH = 0x92E7 |
IsRowMajor | Original was GL_IS_ROW_MAJOR = 0x9300 |
Location | Original was GL_LOCATION = 0x930E |
LocationIndex | Original was GL_LOCATION_INDEX = 0x930F |
ManualGenerateMipmap | Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 |
MatrixStride | Original was GL_MATRIX_STRIDE = 0x92FF |
MaxCombinedComputeUniformComponents | Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 |
MaxCombinedDimensions | Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 |
MaxCombinedShaderOutputResources | Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 |
MaxCombinedShaderStorageBlocks | Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC |
MaxComputeAtomicCounterBuffers | Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 |
MaxComputeAtomicCounters | Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 |
MaxComputeImageUniforms | Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD |
MaxComputeShaderStorageBlocks | Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB |
MaxComputeSharedMemorySize | Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 |
MaxComputeTextureImageUnits | Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC |
MaxComputeUniformBlocks | Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB |
MaxComputeUniformComponents | Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 |
MaxComputeWorkGroupCount | Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE |
MaxComputeWorkGroupInvocations | Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB |
MaxComputeWorkGroupSize | Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF |
MaxDebugGroupStackDepth | Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C |
MaxDebugLoggedMessages | Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 |
MaxDebugMessageLength | Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 |
MaxDepth | Original was GL_MAX_DEPTH = 0x8280 |
MaxElementIndex | Original was GL_MAX_ELEMENT_INDEX = 0x8D6B |
MaxFragmentShaderStorageBlocks | Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA |
MaxFramebufferHeight | Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 |
MaxFramebufferLayers | Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 |
MaxFramebufferSamples | Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 |
MaxFramebufferWidth | Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 |
MaxGeometryShaderStorageBlocks | Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 |
MaxHeight | Original was GL_MAX_HEIGHT = 0x827F |
MaxLabelLength | Original was GL_MAX_LABEL_LENGTH = 0x82E8 |
MaxLayers | Original was GL_MAX_LAYERS = 0x8281 |
MaxNameLength | Original was GL_MAX_NAME_LENGTH = 0x92F6 |
MaxNumActiveVariables | Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 |
MaxNumCompatibleSubroutines | Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 |
MaxShaderStorageBlockSize | Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE |
MaxShaderStorageBufferBindings | Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD |
MaxTessControlShaderStorageBlocks | Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 |
MaxTessEvaluationShaderStorageBlocks | Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 |
MaxUniformLocations | Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E |
MaxVertexAttribBindings | Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA |
MaxVertexAttribRelativeOffset | Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 |
MaxVertexShaderStorageBlocks | Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 |
MaxWidth | Original was GL_MAX_WIDTH = 0x827E |
Mipmap | Original was GL_MIPMAP = 0x8293 |
NameLength | Original was GL_NAME_LENGTH = 0x92F9 |
NumActiveVariables | Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 |
NumShadingLanguageVersions | Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 |
Offset | Original was GL_OFFSET = 0x92FC |
PrimitiveRestartFixedIndex | Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 |
Program | Original was GL_PROGRAM = 0x82E2 |
ProgramInput | Original was GL_PROGRAM_INPUT = 0x92E3 |
ProgramOutput | Original was GL_PROGRAM_OUTPUT = 0x92E4 |
ProgramPipeline | Original was GL_PROGRAM_PIPELINE = 0x82E4 |
Query | Original was GL_QUERY = 0x82E3 |
ReadPixels | Original was GL_READ_PIXELS = 0x828C |
ReadPixelsFormat | Original was GL_READ_PIXELS_FORMAT = 0x828D |
ReadPixelsType | Original was GL_READ_PIXELS_TYPE = 0x828E |
ReferencedByComputeShader | Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B |
ReferencedByFragmentShader | Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A |
ReferencedByGeometryShader | Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 |
ReferencedByTessControlShader | Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 |
ReferencedByTessEvaluationShader | Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 |
ReferencedByVertexShader | Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 |
Sampler | Original was GL_SAMPLER = 0x82E6 |
Shader | Original was GL_SHADER = 0x82E1 |
ShaderImageAtomic | Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 |
ShaderImageLoad | Original was GL_SHADER_IMAGE_LOAD = 0x82A4 |
ShaderImageStore | Original was GL_SHADER_IMAGE_STORE = 0x82A5 |
ShaderStorageBarrierBit | Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 |
ShaderStorageBlock | Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 |
ShaderStorageBuffer | Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 |
ShaderStorageBufferBinding | Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 |
ShaderStorageBufferOffsetAlignment | Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF |
ShaderStorageBufferSize | Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 |
ShaderStorageBufferStart | Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 |
SimultaneousTextureAndDepthTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC |
SimultaneousTextureAndDepthWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE |
SimultaneousTextureAndStencilTest | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD |
SimultaneousTextureAndStencilWrite | Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF |
SrgbRead | Original was GL_SRGB_READ = 0x8297 |
SrgbWrite | Original was GL_SRGB_WRITE = 0x8298 |
StackOverflow | Original was GL_STACK_OVERFLOW = 0x0503 |
StackUnderflow | Original was GL_STACK_UNDERFLOW = 0x0504 |
StencilComponents | Original was GL_STENCIL_COMPONENTS = 0x8285 |
StencilRenderable | Original was GL_STENCIL_RENDERABLE = 0x8288 |
TessControlSubroutine | Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 |
TessControlSubroutineUniform | Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF |
TessControlTexture | Original was GL_TESS_CONTROL_TEXTURE = 0x829C |
TessEvaluationSubroutine | Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA |
TessEvaluationSubroutineUniform | Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 |
TessEvaluationTexture | Original was GL_TESS_EVALUATION_TEXTURE = 0x829D |
TextureBufferOffset | Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D |
TextureBufferOffsetAlignment | Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F |
TextureBufferSize | Original was GL_TEXTURE_BUFFER_SIZE = 0x919E |
TextureCompressedBlockHeight | Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 |
TextureCompressedBlockSize | Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 |
TextureCompressedBlockWidth | Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 |
TextureGather | Original was GL_TEXTURE_GATHER = 0x82A2 |
TextureGatherShadow | Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 |
TextureImageFormat | Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F |
TextureImageType | Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 |
TextureImmutableLevels | Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF |
TextureShadow | Original was GL_TEXTURE_SHADOW = 0x82A1 |
TextureView | Original was GL_TEXTURE_VIEW = 0x82B5 |
TextureViewMinLayer | Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD |
TextureViewMinLevel | Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB |
TextureViewNumLayers | Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE |
TextureViewNumLevels | Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC |
TopLevelArraySize | Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C |
TopLevelArrayStride | Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D |
TransformFeedbackVarying | Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 |
Type | Original was GL_TYPE = 0x92FA |
Uniform | Original was GL_UNIFORM = 0x92E1 |
UniformBlock | Original was GL_UNIFORM_BLOCK = 0x92E2 |
UniformBlockReferencedByComputeShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC |
VertexArray | Original was GL_VERTEX_ARRAY = 0x8074 |
VertexAttribArrayLong | Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E |
VertexAttribBinding | Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 |
VertexAttribRelativeOffset | Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 |
VertexBindingBuffer | Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F |
VertexBindingDivisor | Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 |
VertexBindingOffset | Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 |
VertexBindingStride | Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 |
VertexSubroutine | Original was GL_VERTEX_SUBROUTINE = 0x92E8 |
VertexSubroutineUniform | Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE |
VertexTexture | Original was GL_VERTEX_TEXTURE = 0x829B |
ViewClass128Bits | Original was GL_VIEW_CLASS_128_BITS = 0x82C4 |
ViewClass16Bits | Original was GL_VIEW_CLASS_16_BITS = 0x82CA |
ViewClass24Bits | Original was GL_VIEW_CLASS_24_BITS = 0x82C9 |
ViewClass32Bits | Original was GL_VIEW_CLASS_32_BITS = 0x82C8 |
ViewClass48Bits | Original was GL_VIEW_CLASS_48_BITS = 0x82C7 |
ViewClass64Bits | Original was GL_VIEW_CLASS_64_BITS = 0x82C6 |
ViewClass8Bits | Original was GL_VIEW_CLASS_8_BITS = 0x82CB |
ViewClass96Bits | Original was GL_VIEW_CLASS_96_BITS = 0x82C5 |
ViewClassBptcFloat | Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 |
ViewClassBptcUnorm | Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 |
ViewClassRgtc1Red | Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 |
ViewClassRgtc2Rg | Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 |
ViewClassS3tcDxt1Rgb | Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC |
ViewClassS3tcDxt1Rgba | Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD |
ViewClassS3tcDxt3Rgba | Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE |
ViewClassS3tcDxt5Rgba | Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF |
ViewCompatibilityClass | Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 |