Class GL
Provides access to OpenGL ES 2.0 methods.
Inherited Members
Namespace: OpenTK.Graphics.ES20
Assembly: OpenTK.dll
Syntax
public sealed class GL : GraphicsBindingsBase
Constructors
GL()
Constructs a new instance.
Declaration
public GL()
Properties
SyncRoot
Returns a synchronization token unique for the GL class.
Declaration
protected override object SyncRoot { get; }
Property Value
Type | Description |
---|---|
Object |
Overrides
Methods
ActiveTexture(All)
[requires: v2.0 or ES_VERSION_2_0] Select active texture unit
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glActiveTexture")]
public static void ActiveTexture(All texture)
Parameters
Type | Name | Description |
---|---|---|
All | texture | Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 8. texture must be one of Texture, where i ranges from 0 to (MaxCombinedTextureImageUnits - 1). The initial value is Texture0. |
ActiveTexture(TextureUnit)
[requires: v2.0 or ES_VERSION_2_0] Select active texture unit
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glActiveTexture")]
public static void ActiveTexture(TextureUnit texture)
Parameters
Type | Name | Description |
---|---|---|
TextureUnit | texture | Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 8. texture must be one of Texture, where i ranges from 0 to (MaxCombinedTextureImageUnits - 1). The initial value is Texture0. |
AttachShader(Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a shader object to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")]
[CLSCompliant(false)]
public static void AttachShader(int program, int shader)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to which a shader object will be attached. |
Int32 | shader | Specifies the shader object that is to be attached. |
AttachShader(UInt32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Attach a shader object to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")]
[CLSCompliant(false)]
public static void AttachShader(uint program, uint shader)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to which a shader object will be attached. |
UInt32 | shader | Specifies the shader object that is to be attached. |
BindAttribLocation(Int32, Int32, String)
[requires: v2.0 or ES_VERSION_2_0] Associate a generic vertex attribute index with a named attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
[CLSCompliant(false)]
public static void BindAttribLocation(int program, int index, string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the handle of the program object in which the association is to be made. |
Int32 | index | Specifies the index of the generic vertex attribute to be bound. |
String | name | Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. |
BindAttribLocation(UInt32, UInt32, String)
[requires: v2.0 or ES_VERSION_2_0] Associate a generic vertex attribute index with a named attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
[CLSCompliant(false)]
public static void BindAttribLocation(uint program, uint index, string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the handle of the program object in which the association is to be made. |
UInt32 | index | Specifies the index of the generic vertex attribute to be bound. |
String | name | Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. |
BindBuffer(All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named buffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")]
[CLSCompliant(false)]
public static void BindBuffer(All target, int buffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | buffer | Specifies the name of a buffer object. |
BindBuffer(All, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named buffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")]
[CLSCompliant(false)]
public static void BindBuffer(All target, uint buffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
UInt32 | buffer | Specifies the name of a buffer object. |
BindBuffer(BufferTarget, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")]
[CLSCompliant(false)]
public static void BindBuffer(BufferTarget target, int buffer)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | buffer | Specifies the name of a buffer object. |
BindBuffer(BufferTarget, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")]
[CLSCompliant(false)]
public static void BindBuffer(BufferTarget target, uint buffer)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
UInt32 | buffer | Specifies the name of a buffer object. |
BindFramebuffer(All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
[CLSCompliant(false)]
public static void BindFramebuffer(All target, int framebuffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target to which the framebuffer object is bound. The symbolic constant must be Framebuffer. |
Int32 | framebuffer | Specifies the name of a framebuffer object. |
BindFramebuffer(All, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
[CLSCompliant(false)]
public static void BindFramebuffer(All target, uint framebuffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target to which the framebuffer object is bound. The symbolic constant must be Framebuffer. |
UInt32 | framebuffer | Specifies the name of a framebuffer object. |
BindFramebuffer(FramebufferTarget, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
[CLSCompliant(false)]
public static void BindFramebuffer(FramebufferTarget target, int framebuffer)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target to which the framebuffer object is bound. The symbolic constant must be Framebuffer. |
Int32 | framebuffer | Specifies the name of a framebuffer object. |
BindFramebuffer(FramebufferTarget, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
[CLSCompliant(false)]
public static void BindFramebuffer(FramebufferTarget target, uint framebuffer)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target to which the framebuffer object is bound. The symbolic constant must be Framebuffer. |
UInt32 | framebuffer | Specifies the name of a framebuffer object. |
BindRenderbuffer(All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named renderbuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
[CLSCompliant(false)]
public static void BindRenderbuffer(All target, int renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target to which the renderbuffer object is bound. The symbolic constant must be Renderbuffer. |
Int32 | renderbuffer | Specifies the name of a renderbuffer object. |
BindRenderbuffer(All, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named renderbuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
[CLSCompliant(false)]
public static void BindRenderbuffer(All target, uint renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target to which the renderbuffer object is bound. The symbolic constant must be Renderbuffer. |
UInt32 | renderbuffer | Specifies the name of a renderbuffer object. |
BindRenderbuffer(RenderbufferTarget, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
[CLSCompliant(false)]
public static void BindRenderbuffer(RenderbufferTarget target, int renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
RenderbufferTarget | target | Specifies the target to which the renderbuffer object is bound. The symbolic constant must be Renderbuffer. |
Int32 | renderbuffer | Specifies the name of a renderbuffer object. |
BindRenderbuffer(RenderbufferTarget, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
[CLSCompliant(false)]
public static void BindRenderbuffer(RenderbufferTarget target, uint renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
RenderbufferTarget | target | Specifies the target to which the renderbuffer object is bound. The symbolic constant must be Renderbuffer. |
UInt32 | renderbuffer | Specifies the name of a renderbuffer object. |
BindTexture(All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named texture to a texturing target
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")]
[CLSCompliant(false)]
public static void BindTexture(All target, int texture)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap. |
Int32 | texture | Specifies the name of a texture. |
BindTexture(All, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named texture to a texturing target
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")]
[CLSCompliant(false)]
public static void BindTexture(All target, uint texture)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap. |
UInt32 | texture | Specifies the name of a texture. |
BindTexture(TextureTarget, Int32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named texture to a texturing target
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")]
[CLSCompliant(false)]
public static void BindTexture(TextureTarget target, int texture)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap. |
Int32 | texture | Specifies the name of a texture. |
BindTexture(TextureTarget, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Bind a named texture to a texturing target
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")]
[CLSCompliant(false)]
public static void BindTexture(TextureTarget target, uint texture)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap. |
UInt32 | texture | Specifies the name of a texture. |
BlendColor(Color4)
Declaration
public static void BlendColor(Color4 color)
Parameters
Type | Name | Description |
---|---|---|
Color4 | color |
BlendColor(Color)
Declaration
public static void BlendColor(Color color)
Parameters
Type | Name | Description |
---|---|---|
Color | color |
BlendColor(Single, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Set the blend color
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendColor")]
public static void BlendColor(float red, float green, float blue, float alpha)
Parameters
Type | Name | Description |
---|---|---|
Single | red | specify the components of BlendColor |
Single | green | specify the components of BlendColor |
Single | blue | specify the components of BlendColor |
Single | alpha | specify the components of BlendColor |
BlendEquation(All)
[requires: v2.0 or ES_VERSION_2_0] Specify the equation used for both the RGB blend equation and the Alpha blend equation
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquation")]
public static void BlendEquation(All mode)
Parameters
Type | Name | Description |
---|---|---|
All | mode | specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, or FuncReverseSubtract. |
BlendEquation(BlendEquationMode)
[requires: v2.0 or ES_VERSION_2_0] Specify the equation used for both the RGB blend equation and the Alpha blend equation
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquation")]
public static void BlendEquation(BlendEquationMode mode)
Parameters
Type | Name | Description |
---|---|---|
BlendEquationMode | mode | specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, or FuncReverseSubtract. |
BlendEquationSeparate(All, All)
[requires: v2.0 or ES_VERSION_2_0] Set the RGB blend equation and the alpha blend equation separately
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")]
public static void BlendEquationSeparate(All modeRGB, All modeAlpha)
Parameters
Type | Name | Description |
---|---|---|
All | modeRGB | specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, or FuncReverseSubtract. |
All | modeAlpha | specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, or FuncReverseSubtract. |
BlendEquationSeparate(BlendEquationMode, BlendEquationMode)
[requires: v2.0 or ES_VERSION_2_0] Set the RGB blend equation and the alpha blend equation separately
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")]
public static void BlendEquationSeparate(BlendEquationMode modeRGB, BlendEquationMode modeAlpha)
Parameters
Type | Name | Description |
---|---|---|
BlendEquationMode | modeRGB | specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, or FuncReverseSubtract. |
BlendEquationMode | modeAlpha | specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, or FuncReverseSubtract. |
BlendFunc(All, All)
[requires: v2.0 or ES_VERSION_2_0] Specify pixel arithmetic
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFunc")]
public static void BlendFunc(All sfactor, All dfactor)
Parameters
Type | Name | Description |
---|---|---|
All | sfactor | Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, and SrcAlphaSaturate. The initial value is One. |
All | dfactor | Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero. |
BlendFunc(BlendingFactorSrc, BlendingFactorDest)
[requires: v2.0 or ES_VERSION_2_0] Specify pixel arithmetic
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFunc")]
public static void BlendFunc(BlendingFactorSrc sfactor, BlendingFactorDest dfactor)
Parameters
Type | Name | Description |
---|---|---|
BlendingFactorSrc | sfactor | Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, and SrcAlphaSaturate. The initial value is One. |
BlendingFactorDest | dfactor | Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero. |
BlendFuncSeparate(All, All, All, All)
[requires: v2.0 or ES_VERSION_2_0] Specify pixel arithmetic for RGB and alpha components separately
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")]
public static void BlendFuncSeparate(All sfactorRGB, All dfactorRGB, All sfactorAlpha, All dfactorAlpha)
Parameters
Type | Name | Description |
---|---|---|
All | sfactorRGB | Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, and SrcAlphaSaturate. The initial value is One. |
All | dfactorRGB | Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero. |
All | sfactorAlpha | Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is One. |
All | dfactorAlpha | Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is Zero. |
BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest)
[requires: v2.0 or ES_VERSION_2_0] Specify pixel arithmetic for RGB and alpha components separately
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")]
public static void BlendFuncSeparate(BlendingFactorSrc sfactorRGB, BlendingFactorDest dfactorRGB, BlendingFactorSrc sfactorAlpha, BlendingFactorDest dfactorAlpha)
Parameters
Type | Name | Description |
---|---|---|
BlendingFactorSrc | sfactorRGB | Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, and SrcAlphaSaturate. The initial value is One. |
BlendingFactorDest | dfactorRGB | Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero. |
BlendingFactorSrc | sfactorAlpha | Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is One. |
BlendingFactorDest | dfactorAlpha | Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is Zero. |
BufferData(All, Int32, IntPtr, All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData(All target, int size, [Count(Parameter = "size")] IntPtr data, All usage)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
IntPtr | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
BufferData(All, IntPtr, IntPtr, All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData(All target, IntPtr size, [Count(Parameter = "size")] IntPtr data, All usage)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
IntPtr | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
BufferData(BufferTarget, Int32, IntPtr, BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData(BufferTarget target, int size, [Count(Parameter = "size")] IntPtr data, BufferUsage usage)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
IntPtr | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
BufferData(BufferTarget, Int32, IntPtr, BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData(BufferTarget target, int size, [Count(Parameter = "size")] IntPtr data, BufferUsageHint usage)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
IntPtr | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData(BufferTarget target, IntPtr size, [Count(Parameter = "size")] IntPtr data, BufferUsage usage)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
IntPtr | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData(BufferTarget target, IntPtr size, [Count(Parameter = "size")] IntPtr data, BufferUsageHint usage)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
IntPtr | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
BufferData<T2>(All, Int32, ref T2, All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData<T2>(All target, int size, [Count(Parameter = "size")] ref T2 data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2 | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, Int32, T2[], All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(All target, int size, [Count(Parameter = "size")] T2[] data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, Int32, T2[,,], All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(All target, int size, [Count(Parameter = "size")] T2[,, ] data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, Int32, T2[,], All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(All target, int size, [Count(Parameter = "size")] T2[, ] data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, IntPtr, ref T2, All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData<T2>(All target, IntPtr size, [Count(Parameter = "size")] ref T2 data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2 | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, IntPtr, T2[], All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(All target, IntPtr size, [Count(Parameter = "size")] T2[] data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, IntPtr, T2[,,], All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(All target, IntPtr size, [Count(Parameter = "size")] T2[,, ] data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(All, IntPtr, T2[,], All)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(All target, IntPtr size, [Count(Parameter = "size")] T2[, ] data, All usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
All | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, ref T2, BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] ref T2 data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2 | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, ref T2, BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] ref T2 data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2 | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, T2[], BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] T2[] data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, T2[], BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] T2[] data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, T2[,,], BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] T2[,, ] data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, T2[,,], BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] T2[,, ] data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, T2[,], BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] T2[, ] data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, Int32, T2[,], BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, int size, [Count(Parameter = "size")] T2[, ] data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
Int32 | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, ref T2, BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] ref T2 data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2 | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, ref T2, BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] ref T2 data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2 | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] T2[] data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] T2[] data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] T2[,, ] data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] T2[,, ] data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[Obsolete("Use BufferUsageHint overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] T2[, ] data, BufferUsage usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsage | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsageHint)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
[CLSCompliant(false)]
public static void BufferData<T2>(BufferTarget target, IntPtr size, [Count(Parameter = "size")] T2[, ] data, BufferUsageHint usage)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | size | Specifies the size in bytes of the buffer object's new data store. |
T2[,] | data | [length: size] Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied. |
BufferUsageHint | usage | Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw. |
Type Parameters
Name | Description |
---|---|
T2 |
BufferSubData(All, IntPtr, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData(All target, IntPtr offset, int size, [Count(Parameter = "size")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
IntPtr | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
BufferSubData(All, IntPtr, IntPtr, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData(All target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
IntPtr | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
BufferSubData(BufferTarget, IntPtr, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData(BufferTarget target, IntPtr offset, int size, [Count(Parameter = "size")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
IntPtr | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData(BufferTarget target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
IntPtr | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
BufferSubData<T3>(All, IntPtr, Int32, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData<T3>(All target, IntPtr offset, int size, [Count(Parameter = "size")] ref T3 data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3 | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, Int32, T3[])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(All target, IntPtr offset, int size, [Count(Parameter = "size")] T3[] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3[] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, Int32, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(All target, IntPtr offset, int size, [Count(Parameter = "size")] T3[,, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3[,,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, Int32, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(All target, IntPtr offset, int size, [Count(Parameter = "size")] T3[, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3[,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, IntPtr, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData<T3>(All target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] ref T3 data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3 | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, IntPtr, T3[])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(All target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] T3[] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3[] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(All target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] T3[,, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3[,,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(All, IntPtr, IntPtr, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(All target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] T3[, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3[,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, Int32, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, int size, [Count(Parameter = "size")] ref T3 data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3 | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, Int32, T3[])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, int size, [Count(Parameter = "size")] T3[] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3[] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, Int32, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, int size, [Count(Parameter = "size")] T3[,, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3[,,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, Int32, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, int size, [Count(Parameter = "size")] T3[, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
Int32 | size | Specifies the size in bytes of the data store region being replaced. |
T3[,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] ref T3 data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3 | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] T3[] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3[] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] T3[,, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3[,,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Update a subset of a buffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
[CLSCompliant(false)]
public static void BufferSubData<T3>(BufferTarget target, IntPtr offset, IntPtr size, [Count(Parameter = "size")] T3[, ] data)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
IntPtr | offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
IntPtr | size | Specifies the size in bytes of the data store region being replaced. |
T3[,] | data | [length: size] Specifies a pointer to the new data that will be copied into the data store. |
Type Parameters
Name | Description |
---|---|
T3 |
CheckFramebufferStatus(All)
[requires: v2.0 or ES_VERSION_2_0] Return the framebuffer completeness status of a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")]
public static FramebufferErrorCode CheckFramebufferStatus(All target)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
Returns
Type | Description |
---|---|
FramebufferErrorCode |
CheckFramebufferStatus(FramebufferTarget)
[requires: v2.0 or ES_VERSION_2_0] Return the framebuffer completeness status of a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")]
public static FramebufferErrorCode CheckFramebufferStatus(FramebufferTarget target)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
Returns
Type | Description |
---|---|
FramebufferErrorCode |
Clear(All)
[requires: v2.0 or ES_VERSION_2_0] Clear buffers to preset values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClear")]
public static void Clear(All mask)
Parameters
Type | Name | Description |
---|---|---|
All | mask | Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit. |
Clear(ClearBufferMask)
[requires: v2.0 or ES_VERSION_2_0] Clear buffers to preset values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClear")]
public static void Clear(ClearBufferMask mask)
Parameters
Type | Name | Description |
---|---|---|
ClearBufferMask | mask | Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit. |
ClearColor(Color4)
Declaration
public static void ClearColor(Color4 color)
Parameters
Type | Name | Description |
---|---|---|
Color4 | color |
ClearColor(Color)
Declaration
public static void ClearColor(Color color)
Parameters
Type | Name | Description |
---|---|---|
Color | color |
ClearColor(Single, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify clear values for the color buffers
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearColor")]
public static void ClearColor(float red, float green, float blue, float alpha)
Parameters
Type | Name | Description |
---|---|---|
Single | red | Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. |
Single | green | Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. |
Single | blue | Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. |
Single | alpha | Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. |
ClearDepth(Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the clear value for the depth buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearDepthf")]
public static void ClearDepth(float d)
Parameters
Type | Name | Description |
---|---|---|
Single | d | Specifies the depth value used when the depth buffer is cleared. The initial value is 1. |
ClearStencil(Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the clear value for the stencil buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearStencil")]
public static void ClearStencil(int s)
Parameters
Type | Name | Description |
---|---|---|
Int32 | s | Specifies the index used when the stencil buffer is cleared. The initial value is 0. |
ColorMask(Boolean, Boolean, Boolean, Boolean)
[requires: v2.0 or ES_VERSION_2_0] Enable and disable writing of frame buffer color components
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glColorMask")]
public static void ColorMask(bool red, bool green, bool blue, bool alpha)
Parameters
Type | Name | Description |
---|---|---|
Boolean | red | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written. |
Boolean | green | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written. |
Boolean | blue | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written. |
Boolean | alpha | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written. |
CompileShader(Int32)
[requires: v2.0 or ES_VERSION_2_0] Compile a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")]
[CLSCompliant(false)]
public static void CompileShader(int shader)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be compiled. |
CompileShader(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Compile a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")]
[CLSCompliant(false)]
public static void CompileShader(uint shader)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be compiled. |
CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static void CompressedTexImage2D(All target, int level, All internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
IntPtr | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static void CompressedTexImage2D(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
IntPtr | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
CompressedTexImage2D(TextureTarget2d, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static void CompressedTexImage2D(TextureTarget2d target, int level, CompressedInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
CompressedInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
IntPtr | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, ref T7)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static void CompressedTexImage2D<T7>(All target, int level, All internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] ref T7 data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7 | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(All target, int level, All internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(All target, int level, All internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[,, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[,,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(All target, int level, All internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, ref T7)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static void CompressedTexImage2D<T7>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] ref T7 data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7 | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[,, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[,,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget2d, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, ref T7)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static void CompressedTexImage2D<T7>(TextureTarget2d target, int level, CompressedInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] ref T7 data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
CompressedInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7 | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget2d, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, T7[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(TextureTarget2d target, int level, CompressedInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
CompressedInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget2d, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(TextureTarget2d target, int level, CompressedInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[,, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
CompressedInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[,,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexImage2D<T7>(TextureTarget2d, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, T7[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
[CLSCompliant(false)]
public static void CompressedTexImage2D<T7>(TextureTarget2d target, int level, CompressedInternalFormat internalformat, int width, int height, int border, int imageSize, [Count(Parameter = "imageSize")] T7[, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
CompressedInternalFormat | internalformat | Specifies the format of the compressed image data stored at address data. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T7[,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T7 |
CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static void CompressedTexSubImage2D(All target, int level, int xoffset, int yoffset, int width, int height, All format, int imageSize, [Count(Parameter = "imageSize")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
IntPtr | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static void CompressedTexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
IntPtr | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
CompressedTexSubImage2D(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static void CompressedTexSubImage2D(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
IntPtr | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static void CompressedTexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, int imageSize, [Count(Parameter = "imageSize")] ref T8 data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8 | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, int imageSize, [Count(Parameter = "imageSize")] T8[] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, int imageSize, [Count(Parameter = "imageSize")] T8[,, ] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[,,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, int imageSize, [Count(Parameter = "imageSize")] T8[, ] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static void CompressedTexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] ref T8 data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8 | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] T8[] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] T8[,, ] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[,,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[Obsolete("Use TextureTarget2d and CompressedInternalFormat overloads instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] T8[, ] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static void CompressedTexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] ref T8 data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8 | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] T8[] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] T8[,, ] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[,,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CompressedTexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage in a compressed format
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
[CLSCompliant(false)]
public static void CompressedTexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, [Count(Parameter = "imageSize")] T8[, ] data)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the compressed image data stored at address data. |
Int32 | imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
T8[,] | data | [length: imageSize] Specifies a pointer to the compressed image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Copy pixels into a 2D texture image
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")]
public static void CopyTexImage2D(All target, int level, All internalformat, int x, int y, int width, int height, int border)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, or Rgba. |
Int32 | x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | y | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Copy pixels into a 2D texture image
Declaration
[Obsolete("Use TextureTarget2d and TextureCopyComponentCount overloads instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")]
public static void CopyTexImage2D(TextureTarget target, int level, PixelInternalFormat internalformat, int x, int y, int width, int height, int border)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, or Rgba. |
Int32 | x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | y | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
CopyTexImage2D(TextureTarget2d, Int32, TextureCopyComponentCount, Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Copy pixels into a 2D texture image
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")]
public static void CopyTexImage2D(TextureTarget2d target, int level, TextureCopyComponentCount internalformat, int x, int y, int width, int height, int border)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
TextureCopyComponentCount | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, or Rgba. |
Int32 | x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | y | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Copy a two-dimensional texture subimage
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")]
public static void CopyTexSubImage2D(All target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | y | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Copy a two-dimensional texture subimage
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")]
public static void CopyTexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | y | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
CopyTexSubImage2D(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Copy a two-dimensional texture subimage
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")]
public static void CopyTexSubImage2D(TextureTarget2d target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | y | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
CreateProgram()
[requires: v2.0 or ES_VERSION_2_0] Create a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateProgram")]
public static int CreateProgram()
Returns
Type | Description |
---|---|
Int32 |
CreateShader(All)
[requires: v2.0 or ES_VERSION_2_0] Create a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")]
public static int CreateShader(All type)
Parameters
Type | Name | Description |
---|---|---|
All | type | Specifies the type of shader to be created. Must be either VertexShader or FragmentShader. |
Returns
Type | Description |
---|---|
Int32 |
CreateShader(ShaderType)
[requires: v2.0 or ES_VERSION_2_0] Create a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")]
public static int CreateShader(ShaderType type)
Parameters
Type | Name | Description |
---|---|---|
ShaderType | type | Specifies the type of shader to be created. Must be either VertexShader or FragmentShader. |
Returns
Type | Description |
---|---|
Int32 |
CullFace(All)
[requires: v2.0 or ES_VERSION_2_0] Specify whether front- or back-facing polygons can be culled
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCullFace")]
public static void CullFace(All mode)
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies whether front- or back-facing polygons are candidates for culling. Symbolic constants Front, Back, and FrontAndBack are accepted. The initial value is Back. |
CullFace(CullFaceMode)
[requires: v2.0 or ES_VERSION_2_0] Specify whether front- or back-facing polygons can be culled
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCullFace")]
public static void CullFace(CullFaceMode mode)
Parameters
Type | Name | Description |
---|---|---|
CullFaceMode | mode | Specifies whether front- or back-facing polygons are candidates for culling. Symbolic constants Front, Back, and FrontAndBack are accepted. The initial value is Back. |
DebugMessageCallback(DebugProc, IntPtr)
Specify a callback to receive debugging messages from the GL
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static void DebugMessageCallback(DebugProc callback, IntPtr userParam)
Parameters
Type | Name | Description |
---|---|---|
DebugProc | callback | The address of a callback function that will be called when a debug message is generated. |
IntPtr | userParam | A user supplied pointer that will be passed on each invocation of callback. |
DebugMessageCallback<T1>(DebugProc, ref T1)
Specify a callback to receive debugging messages from the GL
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static void DebugMessageCallback<T1>(DebugProc callback, ref T1 userParam)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
DebugProc | callback | The address of a callback function that will be called when a debug message is generated. |
T1 | userParam | A user supplied pointer that will be passed on each invocation of callback. |
Type Parameters
Name | Description |
---|---|
T1 |
DebugMessageCallback<T1>(DebugProc, T1[])
Specify a callback to receive debugging messages from the GL
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
[CLSCompliant(false)]
public static void DebugMessageCallback<T1>(DebugProc callback, T1[] userParam)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
DebugProc | callback | The address of a callback function that will be called when a debug message is generated. |
T1[] | userParam | A user supplied pointer that will be passed on each invocation of callback. |
Type Parameters
Name | Description |
---|---|
T1 |
DebugMessageCallback<T1>(DebugProc, T1[,,])
Specify a callback to receive debugging messages from the GL
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
[CLSCompliant(false)]
public static void DebugMessageCallback<T1>(DebugProc callback, T1[,, ] userParam)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
DebugProc | callback | The address of a callback function that will be called when a debug message is generated. |
T1[,,] | userParam | A user supplied pointer that will be passed on each invocation of callback. |
Type Parameters
Name | Description |
---|---|
T1 |
DebugMessageCallback<T1>(DebugProc, T1[,])
Specify a callback to receive debugging messages from the GL
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
[CLSCompliant(false)]
public static void DebugMessageCallback<T1>(DebugProc callback, T1[, ] userParam)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
DebugProc | callback | The address of a callback function that will be called when a debug message is generated. |
T1[,] | userParam | A user supplied pointer that will be passed on each invocation of callback. |
Type Parameters
Name | Description |
---|---|
T1 |
DebugMessageControl(All, All, All, Int32, Int32*, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(All source, All type, All severity, int count, [Count(Parameter = "count")] int *ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of debug messages to enable or disable. |
All | type | The type of debug messages to enable or disable. |
All | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
Int32* | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(All, All, All, Int32, ref Int32, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(All source, All type, All severity, int count, [Count(Parameter = "count")] ref int ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of debug messages to enable or disable. |
All | type | The type of debug messages to enable or disable. |
All | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
Int32 | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(All, All, All, Int32, Int32[], Boolean)
Control the reporting of debug messages in a debug context
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(All source, All type, All severity, int count, [Count(Parameter = "count")] int[] ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of debug messages to enable or disable. |
All | type | The type of debug messages to enable or disable. |
All | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
Int32[] | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(All, All, All, Int32, UInt32*, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(All source, All type, All severity, int count, [Count(Parameter = "count")] uint *ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of debug messages to enable or disable. |
All | type | The type of debug messages to enable or disable. |
All | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
UInt32* | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(All, All, All, Int32, ref UInt32, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(All source, All type, All severity, int count, [Count(Parameter = "count")] ref uint ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of debug messages to enable or disable. |
All | type | The type of debug messages to enable or disable. |
All | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
UInt32 | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(All, All, All, Int32, UInt32[], Boolean)
Control the reporting of debug messages in a debug context
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(All source, All type, All severity, int count, [Count(Parameter = "count")] uint[] ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of debug messages to enable or disable. |
All | type | The type of debug messages to enable or disable. |
All | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
UInt32[] | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(DebugSourceControl, DebugTypeControl, DebugSeverityControl, Int32, Int32*, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(DebugSourceControl source, DebugTypeControl type, DebugSeverityControl severity, int count, [Count(Parameter = "count")] int *ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceControl | source | The source of debug messages to enable or disable. |
DebugTypeControl | type | The type of debug messages to enable or disable. |
DebugSeverityControl | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
Int32* | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(DebugSourceControl, DebugTypeControl, DebugSeverityControl, Int32, ref Int32, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(DebugSourceControl source, DebugTypeControl type, DebugSeverityControl severity, int count, [Count(Parameter = "count")] ref int ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceControl | source | The source of debug messages to enable or disable. |
DebugTypeControl | type | The type of debug messages to enable or disable. |
DebugSeverityControl | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
Int32 | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(DebugSourceControl, DebugTypeControl, DebugSeverityControl, Int32, Int32[], Boolean)
Control the reporting of debug messages in a debug context
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(DebugSourceControl source, DebugTypeControl type, DebugSeverityControl severity, int count, [Count(Parameter = "count")] int[] ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceControl | source | The source of debug messages to enable or disable. |
DebugTypeControl | type | The type of debug messages to enable or disable. |
DebugSeverityControl | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
Int32[] | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(DebugSourceControl, DebugTypeControl, DebugSeverityControl, Int32, UInt32*, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(DebugSourceControl source, DebugTypeControl type, DebugSeverityControl severity, int count, [Count(Parameter = "count")] uint *ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceControl | source | The source of debug messages to enable or disable. |
DebugTypeControl | type | The type of debug messages to enable or disable. |
DebugSeverityControl | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
UInt32* | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(DebugSourceControl, DebugTypeControl, DebugSeverityControl, Int32, ref UInt32, Boolean)
Control the reporting of debug messages in a debug context
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(DebugSourceControl source, DebugTypeControl type, DebugSeverityControl severity, int count, [Count(Parameter = "count")] ref uint ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceControl | source | The source of debug messages to enable or disable. |
DebugTypeControl | type | The type of debug messages to enable or disable. |
DebugSeverityControl | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
UInt32 | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageControl(DebugSourceControl, DebugTypeControl, DebugSeverityControl, Int32, UInt32[], Boolean)
Control the reporting of debug messages in a debug context
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
[CLSCompliant(false)]
public static void DebugMessageControl(DebugSourceControl source, DebugTypeControl type, DebugSeverityControl severity, int count, [Count(Parameter = "count")] uint[] ids, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceControl | source | The source of debug messages to enable or disable. |
DebugTypeControl | type | The type of debug messages to enable or disable. |
DebugSeverityControl | severity | The severity of debug messages to enable or disable. |
Int32 | count | The length of the array ids. |
UInt32[] | ids | [length: count] The address of an array of unsigned integers contianing the ids of the messages to enable or disable. |
Boolean | enabled | A Boolean flag determining whether the selected messages should be enabled or disabled. |
DebugMessageInsert(All, All, Int32, All, Int32, String)
Inject an application-supplied message into the debug message queue
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")]
[CLSCompliant(false)]
public static void DebugMessageInsert(All source, All type, int id, All severity, int length, [Count(Computed = "buf,length")] string buf)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of the debug message to insert. |
All | type | The type of the debug message insert. |
Int32 | id | The user-supplied identifier of the message to insert. |
All | severity | The severity of the debug messages to insert. |
Int32 | length | The length string contained in the character array whose address is given by message. |
String | buf | [length: COMPSIZE(buf,length)] The address of a character array containing the message to insert. |
DebugMessageInsert(All, All, UInt32, All, Int32, String)
Inject an application-supplied message into the debug message queue
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")]
[CLSCompliant(false)]
public static void DebugMessageInsert(All source, All type, uint id, All severity, int length, [Count(Computed = "buf,length")] string buf)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of the debug message to insert. |
All | type | The type of the debug message insert. |
UInt32 | id | The user-supplied identifier of the message to insert. |
All | severity | The severity of the debug messages to insert. |
Int32 | length | The length string contained in the character array whose address is given by message. |
String | buf | [length: COMPSIZE(buf,length)] The address of a character array containing the message to insert. |
DebugMessageInsert(DebugSourceExternal, DebugType, Int32, DebugSeverity, Int32, String)
Inject an application-supplied message into the debug message queue
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")]
[CLSCompliant(false)]
public static void DebugMessageInsert(DebugSourceExternal source, DebugType type, int id, DebugSeverity severity, int length, [Count(Computed = "buf,length")] string buf)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceExternal | source | The source of the debug message to insert. |
DebugType | type | The type of the debug message insert. |
Int32 | id | The user-supplied identifier of the message to insert. |
DebugSeverity | severity | The severity of the debug messages to insert. |
Int32 | length | The length string contained in the character array whose address is given by message. |
String | buf | [length: COMPSIZE(buf,length)] The address of a character array containing the message to insert. |
DebugMessageInsert(DebugSourceExternal, DebugType, UInt32, DebugSeverity, Int32, String)
Inject an application-supplied message into the debug message queue
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")]
[CLSCompliant(false)]
public static void DebugMessageInsert(DebugSourceExternal source, DebugType type, uint id, DebugSeverity severity, int length, [Count(Computed = "buf,length")] string buf)
Parameters
Type | Name | Description |
---|---|---|
DebugSourceExternal | source | The source of the debug message to insert. |
DebugType | type | The type of the debug message insert. |
UInt32 | id | The user-supplied identifier of the message to insert. |
DebugSeverity | severity | The severity of the debug messages to insert. |
Int32 | length | The length string contained in the character array whose address is given by message. |
String | buf | [length: COMPSIZE(buf,length)] The address of a character array containing the message to insert. |
DeleteBuffer(Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffer([Count(Parameter = "n")] int buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffer(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffer([Count(Parameter = "n")] uint buffers)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffers(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffers(int n, [Count(Parameter = "n")] int *buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer objects to be deleted. |
Int32* | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffers(Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffers(int n, [Count(Parameter = "n")] ref int buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer objects to be deleted. |
Int32 | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffers(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffers(int n, [Count(Parameter = "n")] int[] buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer objects to be deleted. |
Int32[] | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffers(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffers(int n, [Count(Parameter = "n")] uint *buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer objects to be deleted. |
UInt32* | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffers(Int32, ref UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffers(int n, [Count(Parameter = "n")] ref uint buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer objects to be deleted. |
UInt32 | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteBuffers(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named buffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
[CLSCompliant(false)]
public static void DeleteBuffers(int n, [Count(Parameter = "n")] uint[] buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer objects to be deleted. |
UInt32[] | buffers | [length: n] Specifies an array of buffer objects to be deleted. |
DeleteFramebuffer(Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffer([Count(Parameter = "n")] int framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffer(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffer([Count(Parameter = "n")] uint framebuffers)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffers(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffers(int n, [Count(Parameter = "n")] int *framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer objects to be deleted. |
Int32* | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffers(Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffers(int n, [Count(Parameter = "n")] ref int framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer objects to be deleted. |
Int32 | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffers(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffers(int n, [Count(Parameter = "n")] int[] framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer objects to be deleted. |
Int32[] | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffers(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffers(int n, [Count(Parameter = "n")] uint *framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer objects to be deleted. |
UInt32* | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffers(Int32, ref UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffers(int n, [Count(Parameter = "n")] ref uint framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer objects to be deleted. |
UInt32 | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteFramebuffers(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named framebuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
[CLSCompliant(false)]
public static void DeleteFramebuffers(int n, [Count(Parameter = "n")] uint[] framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer objects to be deleted. |
UInt32[] | framebuffers | [length: n] Specifies an array of framebuffer objects to be deleted. |
DeleteProgram(Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")]
[CLSCompliant(false)]
public static void DeleteProgram(int program)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be deleted. |
DeleteProgram(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")]
[CLSCompliant(false)]
public static void DeleteProgram(uint program)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be deleted. |
DeleteRenderbuffer(Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffer([Count(Parameter = "n")] int renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffer(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffer([Count(Parameter = "n")] uint renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffers(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffers(int n, [Count(Parameter = "n")] int *renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer objects to be deleted. |
Int32* | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffers(Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffers(int n, [Count(Parameter = "n")] ref int renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer objects to be deleted. |
Int32 | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffers(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffers(int n, [Count(Parameter = "n")] int[] renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer objects to be deleted. |
Int32[] | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffers(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffers(int n, [Count(Parameter = "n")] uint *renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer objects to be deleted. |
UInt32* | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffers(Int32, ref UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffers(int n, [Count(Parameter = "n")] ref uint renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer objects to be deleted. |
UInt32 | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteRenderbuffers(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named renderbuffer objects
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
[CLSCompliant(false)]
public static void DeleteRenderbuffers(int n, [Count(Parameter = "n")] uint[] renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer objects to be deleted. |
UInt32[] | renderbuffers | [length: n] Specifies an array of renderbuffer objects to be deleted. |
DeleteShader(Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")]
[CLSCompliant(false)]
public static void DeleteShader(int shader)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be deleted. |
DeleteShader(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")]
[CLSCompliant(false)]
public static void DeleteShader(uint shader)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be deleted. |
DeleteTexture(Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTexture([Count(Parameter = "n")] int textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTexture(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTexture([Count(Parameter = "n")] uint textures)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTextures(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTextures(int n, [Count(Parameter = "n")] int *textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of textures to be deleted. |
Int32* | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTextures(Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTextures(int n, [Count(Parameter = "n")] ref int textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of textures to be deleted. |
Int32 | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTextures(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTextures(int n, [Count(Parameter = "n")] int[] textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of textures to be deleted. |
Int32[] | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTextures(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTextures(int n, [Count(Parameter = "n")] uint *textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of textures to be deleted. |
UInt32* | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTextures(Int32, ref UInt32)
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTextures(int n, [Count(Parameter = "n")] ref uint textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of textures to be deleted. |
UInt32 | textures | [length: n] Specifies an array of textures to be deleted. |
DeleteTextures(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Delete named textures
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
[CLSCompliant(false)]
public static void DeleteTextures(int n, [Count(Parameter = "n")] uint[] textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of textures to be deleted. |
UInt32[] | textures | [length: n] Specifies an array of textures to be deleted. |
DepthFunc(All)
[requires: v2.0 or ES_VERSION_2_0] Specify the value used for depth buffer comparisons
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthFunc")]
public static void DepthFunc(All func)
Parameters
Type | Name | Description |
---|---|---|
All | func | Specifies the depth comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Less. |
DepthFunc(DepthFunction)
[requires: v2.0 or ES_VERSION_2_0] Specify the value used for depth buffer comparisons
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthFunc")]
public static void DepthFunc(DepthFunction func)
Parameters
Type | Name | Description |
---|---|---|
DepthFunction | func | Specifies the depth comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Less. |
DepthMask(Boolean)
[requires: v2.0 or ES_VERSION_2_0] Enable or disable writing into the depth buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthMask")]
public static void DepthMask(bool flag)
Parameters
Type | Name | Description |
---|---|---|
Boolean | flag | Specifies whether the depth buffer is enabled for writing. If flag is False, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. |
DepthRange(Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify mapping of depth values from normalized device coordinates to window coordinates
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthRangef")]
public static void DepthRange(float n, float f)
Parameters
Type | Name | Description |
---|---|---|
Single | n | Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. |
Single | f | Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. |
DetachShader(Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Detach a shader object from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")]
[CLSCompliant(false)]
public static void DetachShader(int program, int shader)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object from which to detach the shader object. |
Int32 | shader | Specifies the shader object to be detached. |
DetachShader(UInt32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Detach a shader object from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")]
[CLSCompliant(false)]
public static void DetachShader(uint program, uint shader)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object from which to detach the shader object. |
UInt32 | shader | Specifies the shader object to be detached. |
Disable(All)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisable")]
public static void Disable(All cap)
Parameters
Type | Name | Description |
---|---|---|
All | cap |
Disable(EnableCap)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisable")]
public static void Disable(EnableCap cap)
Parameters
Type | Name | Description |
---|---|---|
EnableCap | cap |
DisableVertexAttribArray(Int32)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")]
[CLSCompliant(false)]
public static void DisableVertexAttribArray(int index)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index |
DisableVertexAttribArray(UInt32)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")]
[CLSCompliant(false)]
public static void DisableVertexAttribArray(uint index)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index |
DrawArrays(All, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")]
public static void DrawArrays(All mode, int first, int count)
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | first | Specifies the starting index in the enabled arrays. |
Int32 | count | Specifies the number of indices to be rendered. |
DrawArrays(BeginMode, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")]
public static void DrawArrays(BeginMode mode, int first, int count)
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | first | Specifies the starting index in the enabled arrays. |
Int32 | count | Specifies the number of indices to be rendered. |
DrawArrays(PrimitiveType, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")]
public static void DrawArrays(PrimitiveType mode, int first, int count)
Parameters
Type | Name | Description |
---|---|---|
PrimitiveType | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | first | Specifies the starting index in the enabled arrays. |
Int32 | count | Specifies the number of indices to be rendered. |
DrawElements(All, Int32, All, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static void DrawElements(All mode, int count, All type, [Count(Computed = "count,type")] IntPtr indices)
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
All | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
IntPtr | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
DrawElements(BeginMode, Int32, DrawElementsType, Int32)
Declaration
public static void DrawElements(BeginMode mode, int count, DrawElementsType type, int offset)
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | |
Int32 | count | |
DrawElementsType | type | |
Int32 | offset |
DrawElements(BeginMode, Int32, DrawElementsType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static void DrawElements(BeginMode mode, int count, DrawElementsType type, [Count(Computed = "count,type")] IntPtr indices)
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
IntPtr | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
DrawElements(PrimitiveType, Int32, DrawElementsType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static void DrawElements(PrimitiveType mode, int count, DrawElementsType type, [Count(Computed = "count,type")] IntPtr indices)
Parameters
Type | Name | Description |
---|---|---|
PrimitiveType | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
IntPtr | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
DrawElements<T3>(All, Int32, All, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static void DrawElements<T3>(All mode, int count, All type, [Count(Computed = "count,type")] ref T3 indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
All | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3 | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(All, Int32, All, T3[])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(All mode, int count, All type, [Count(Computed = "count,type")] T3[] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
All | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(All, Int32, All, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(All mode, int count, All type, [Count(Computed = "count,type")] T3[,, ] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
All | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[,,] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(All, Int32, All, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(All mode, int count, All type, [Count(Computed = "count,type")] T3[, ] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
All | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[,] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(BeginMode, Int32, DrawElementsType, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static void DrawElements<T3>(BeginMode mode, int count, DrawElementsType type, [Count(Computed = "count,type")] ref T3 indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3 | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(BeginMode mode, int count, DrawElementsType type, [Count(Computed = "count,type")] T3[] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(BeginMode mode, int count, DrawElementsType type, [Count(Computed = "count,type")] T3[,, ] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[,,] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(BeginMode mode, int count, DrawElementsType type, [Count(Computed = "count,type")] T3[, ] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
BeginMode | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[,] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(PrimitiveType, Int32, DrawElementsType, ref T3)
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static void DrawElements<T3>(PrimitiveType mode, int count, DrawElementsType type, [Count(Computed = "count,type")] ref T3 indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
PrimitiveType | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3 | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(PrimitiveType, Int32, DrawElementsType, T3[])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(PrimitiveType mode, int count, DrawElementsType type, [Count(Computed = "count,type")] T3[] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
PrimitiveType | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(PrimitiveType, Int32, DrawElementsType, T3[,,])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(PrimitiveType mode, int count, DrawElementsType type, [Count(Computed = "count,type")] T3[,, ] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
PrimitiveType | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[,,] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
DrawElements<T3>(PrimitiveType, Int32, DrawElementsType, T3[,])
[requires: v2.0 or ES_VERSION_2_0] Render primitives from array data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
[CLSCompliant(false)]
public static void DrawElements<T3>(PrimitiveType mode, int count, DrawElementsType type, [Count(Computed = "count,type")] T3[, ] indices)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
PrimitiveType | mode | Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted. |
Int32 | count | Specifies the number of elements to be rendered. |
DrawElementsType | type | Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort. |
T3[,] | indices | [length: COMPSIZE(count,type)] Specifies a pointer to the location where the indices are stored. |
Type Parameters
Name | Description |
---|---|
T3 |
Enable(All)
[requires: v2.0 or ES_VERSION_2_0] Enable or disable server-side GL capabilities
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnable")]
public static void Enable(All cap)
Parameters
Type | Name | Description |
---|---|---|
All | cap | Specifies a symbolic constant indicating a GL capability. |
Enable(EnableCap)
[requires: v2.0 or ES_VERSION_2_0] Enable or disable server-side GL capabilities
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnable")]
public static void Enable(EnableCap cap)
Parameters
Type | Name | Description |
---|---|---|
EnableCap | cap | Specifies a symbolic constant indicating a GL capability. |
EnableVertexAttribArray(Int32)
[requires: v2.0 or ES_VERSION_2_0] Enable or disable a generic vertex attribute array
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")]
[CLSCompliant(false)]
public static void EnableVertexAttribArray(int index)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be enabled or disabled. |
EnableVertexAttribArray(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Enable or disable a generic vertex attribute array
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")]
[CLSCompliant(false)]
public static void EnableVertexAttribArray(uint index)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be enabled or disabled. |
Finish()
[requires: v2.0 or ES_VERSION_2_0] Block until all GL execution is complete
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFinish")]
public static void Finish()
Flush()
[requires: v2.0 or ES_VERSION_2_0] Force execution of GL commands in finite time
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFlush")]
public static void Flush()
FramebufferRenderbuffer(All, All, All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a renderbuffer object to a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
[CLSCompliant(false)]
public static void FramebufferRenderbuffer(All target, All attachment, All renderbuffertarget, int renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the attachment point to which renderbuffer should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
All | renderbuffertarget | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
Int32 | renderbuffer | Specifies the renderbuffer object that is to be attached. |
FramebufferRenderbuffer(All, All, All, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Attach a renderbuffer object to a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
[CLSCompliant(false)]
public static void FramebufferRenderbuffer(All target, All attachment, All renderbuffertarget, uint renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the attachment point to which renderbuffer should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
All | renderbuffertarget | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
UInt32 | renderbuffer | Specifies the renderbuffer object that is to be attached. |
FramebufferRenderbuffer(FramebufferTarget, FramebufferAttachment, RenderbufferTarget, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a renderbuffer object to a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
[CLSCompliant(false)]
public static void FramebufferRenderbuffer(FramebufferTarget target, FramebufferAttachment attachment, RenderbufferTarget renderbuffertarget, int renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the attachment point to which renderbuffer should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
RenderbufferTarget | renderbuffertarget | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
Int32 | renderbuffer | Specifies the renderbuffer object that is to be attached. |
FramebufferRenderbuffer(FramebufferTarget, FramebufferAttachment, RenderbufferTarget, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Attach a renderbuffer object to a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
[CLSCompliant(false)]
public static void FramebufferRenderbuffer(FramebufferTarget target, FramebufferAttachment attachment, RenderbufferTarget renderbuffertarget, uint renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the attachment point to which renderbuffer should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
RenderbufferTarget | renderbuffertarget | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
UInt32 | renderbuffer | Specifies the renderbuffer object that is to be attached. |
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a renderbuffer object to a framebuffer object
Declaration
[Obsolete("Use FramebufferAttachment overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
[CLSCompliant(false)]
public static void FramebufferRenderbuffer(FramebufferTarget target, FramebufferSlot attachment, RenderbufferTarget renderbuffertarget, int renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the attachment point to which renderbuffer should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
RenderbufferTarget | renderbuffertarget | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
Int32 | renderbuffer | Specifies the renderbuffer object that is to be attached. |
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Attach a renderbuffer object to a framebuffer object
Declaration
[Obsolete("Use FramebufferAttachment overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
[CLSCompliant(false)]
public static void FramebufferRenderbuffer(FramebufferTarget target, FramebufferSlot attachment, RenderbufferTarget renderbuffertarget, uint renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the attachment point to which renderbuffer should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
RenderbufferTarget | renderbuffertarget | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
UInt32 | renderbuffer | Specifies the renderbuffer object that is to be attached. |
FramebufferTexture2D(All, All, All, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(All target, All attachment, All textarget, int texture, int level)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
All | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(All, All, All, UInt32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(All target, All attachment, All textarget, uint texture, int level)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
All | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
UInt32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(FramebufferTarget, FramebufferAttachment, TextureTarget, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, int texture, int level)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
TextureTarget | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(FramebufferTarget, FramebufferAttachment, TextureTarget, UInt32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, uint texture, int level)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
TextureTarget | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
UInt32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(FramebufferTarget, FramebufferAttachment, TextureTarget2d, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget2d textarget, int texture, int level)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
TextureTarget2d | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(FramebufferTarget, FramebufferAttachment, TextureTarget2d, UInt32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget2d textarget, uint texture, int level)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
TextureTarget2d | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
UInt32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(FramebufferTarget target, FramebufferSlot attachment, TextureTarget textarget, int texture, int level)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
TextureTarget | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Attach a texture image to a framebuffer object
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
[CLSCompliant(false)]
public static void FramebufferTexture2D(FramebufferTarget target, FramebufferSlot attachment, TextureTarget textarget, uint texture, int level)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the framebuffer target. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the attachment point to which an image from texture should be attached. Must be one of the following symbolic constants: ColorAttachment0, DepthAttachment, or StencilAttachment. |
TextureTarget | textarget | Specifies the texture target. Must be one of the following symbolic constants: Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
UInt32 | texture | Specifies the texture object whose image is to be attached. |
Int32 | level | Specifies the mipmap level of the texture image to be attached, which must be 0. |
FrontFace(All)
[requires: v2.0 or ES_VERSION_2_0] Define front- and back-facing polygons
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFrontFace")]
public static void FrontFace(All mode)
Parameters
Type | Name | Description |
---|---|---|
All | mode | Specifies the orientation of front-facing polygons. Cw and Ccw are accepted. The initial value is Ccw. |
FrontFace(FrontFaceDirection)
[requires: v2.0 or ES_VERSION_2_0] Define front- and back-facing polygons
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFrontFace")]
public static void FrontFace(FrontFaceDirection mode)
Parameters
Type | Name | Description |
---|---|---|
FrontFaceDirection | mode | Specifies the orientation of front-facing polygons. Cw and Ccw are accepted. The initial value is Ccw. |
GenBuffer()
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static int GenBuffer()
Returns
Type | Description |
---|---|
Int32 |
GenBuffers(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static void GenBuffers(int n, [Count(Parameter = "n")] int *buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer object names to be generated. |
Int32* | buffers | [length: n] Specifies an array in which the generated buffer object names are stored. |
GenBuffers(Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static void GenBuffers(int n, [Count(Parameter = "n")] out int buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer object names to be generated. |
Int32 | buffers | [length: n] Specifies an array in which the generated buffer object names are stored. |
GenBuffers(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static void GenBuffers(int n, [Count(Parameter = "n")] int[] buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer object names to be generated. |
Int32[] | buffers | [length: n] Specifies an array in which the generated buffer object names are stored. |
GenBuffers(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static void GenBuffers(int n, [Count(Parameter = "n")] uint *buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer object names to be generated. |
UInt32* | buffers | [length: n] Specifies an array in which the generated buffer object names are stored. |
GenBuffers(Int32, out UInt32)
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static void GenBuffers(int n, [Count(Parameter = "n")] out uint buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer object names to be generated. |
UInt32 | buffers | [length: n] Specifies an array in which the generated buffer object names are stored. |
GenBuffers(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Generate buffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
[CLSCompliant(false)]
public static void GenBuffers(int n, [Count(Parameter = "n")] uint[] buffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of buffer object names to be generated. |
UInt32[] | buffers | [length: n] Specifies an array in which the generated buffer object names are stored. |
GenerateMipmap(All)
[requires: v2.0 or ES_VERSION_2_0] Generate a complete set of mipmaps for a texture object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenerateMipmap")]
public static void GenerateMipmap(All target)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the texture target of the active texture unit to which the texture object is bound whose mipmaps will be generated. Must be one of the following symbolic constants: Texture2D or TextureCubeMap. |
GenerateMipmap(TextureTarget)
[requires: v2.0 or ES_VERSION_2_0] Generate a complete set of mipmaps for a texture object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenerateMipmap")]
public static void GenerateMipmap(TextureTarget target)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the texture target of the active texture unit to which the texture object is bound whose mipmaps will be generated. Must be one of the following symbolic constants: Texture2D or TextureCubeMap. |
GenFramebuffer()
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static int GenFramebuffer()
Returns
Type | Description |
---|---|
Int32 |
GenFramebuffers(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static void GenFramebuffers(int n, [Count(Parameter = "n")] int *framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer object names to be generated. |
Int32* | framebuffers | [length: n] Specifies an array in which the generated framebuffer object names are stored. |
GenFramebuffers(Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static void GenFramebuffers(int n, [Count(Parameter = "n")] out int framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer object names to be generated. |
Int32 | framebuffers | [length: n] Specifies an array in which the generated framebuffer object names are stored. |
GenFramebuffers(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static void GenFramebuffers(int n, [Count(Parameter = "n")] int[] framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer object names to be generated. |
Int32[] | framebuffers | [length: n] Specifies an array in which the generated framebuffer object names are stored. |
GenFramebuffers(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static void GenFramebuffers(int n, [Count(Parameter = "n")] uint *framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer object names to be generated. |
UInt32* | framebuffers | [length: n] Specifies an array in which the generated framebuffer object names are stored. |
GenFramebuffers(Int32, out UInt32)
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static void GenFramebuffers(int n, [Count(Parameter = "n")] out uint framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer object names to be generated. |
UInt32 | framebuffers | [length: n] Specifies an array in which the generated framebuffer object names are stored. |
GenFramebuffers(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Generate framebuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
[CLSCompliant(false)]
public static void GenFramebuffers(int n, [Count(Parameter = "n")] uint[] framebuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of framebuffer object names to be generated. |
UInt32[] | framebuffers | [length: n] Specifies an array in which the generated framebuffer object names are stored. |
GenRenderbuffer()
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static int GenRenderbuffer()
Returns
Type | Description |
---|---|
Int32 |
GenRenderbuffers(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static void GenRenderbuffers(int n, [Count(Parameter = "n")] int *renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer object names to be generated. |
Int32* | renderbuffers | [length: n] Specifies an array in which the generated renderbuffer object names are stored. |
GenRenderbuffers(Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static void GenRenderbuffers(int n, [Count(Parameter = "n")] out int renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer object names to be generated. |
Int32 | renderbuffers | [length: n] Specifies an array in which the generated renderbuffer object names are stored. |
GenRenderbuffers(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static void GenRenderbuffers(int n, [Count(Parameter = "n")] int[] renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer object names to be generated. |
Int32[] | renderbuffers | [length: n] Specifies an array in which the generated renderbuffer object names are stored. |
GenRenderbuffers(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static void GenRenderbuffers(int n, [Count(Parameter = "n")] uint *renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer object names to be generated. |
UInt32* | renderbuffers | [length: n] Specifies an array in which the generated renderbuffer object names are stored. |
GenRenderbuffers(Int32, out UInt32)
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static void GenRenderbuffers(int n, [Count(Parameter = "n")] out uint renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer object names to be generated. |
UInt32 | renderbuffers | [length: n] Specifies an array in which the generated renderbuffer object names are stored. |
GenRenderbuffers(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Generate renderbuffer object names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
[CLSCompliant(false)]
public static void GenRenderbuffers(int n, [Count(Parameter = "n")] uint[] renderbuffers)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of renderbuffer object names to be generated. |
UInt32[] | renderbuffers | [length: n] Specifies an array in which the generated renderbuffer object names are stored. |
GenTexture()
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static int GenTexture()
Returns
Type | Description |
---|---|
Int32 |
GenTextures(Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static void GenTextures(int n, [Count(Parameter = "n")] int *textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of texture names to be generated. |
Int32* | textures | [length: n] Specifies an array in which the generated texture names are stored. |
GenTextures(Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static void GenTextures(int n, [Count(Parameter = "n")] out int textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of texture names to be generated. |
Int32 | textures | [length: n] Specifies an array in which the generated texture names are stored. |
GenTextures(Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static void GenTextures(int n, [Count(Parameter = "n")] int[] textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of texture names to be generated. |
Int32[] | textures | [length: n] Specifies an array in which the generated texture names are stored. |
GenTextures(Int32, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static void GenTextures(int n, [Count(Parameter = "n")] uint *textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of texture names to be generated. |
UInt32* | textures | [length: n] Specifies an array in which the generated texture names are stored. |
GenTextures(Int32, out UInt32)
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static void GenTextures(int n, [Count(Parameter = "n")] out uint textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of texture names to be generated. |
UInt32 | textures | [length: n] Specifies an array in which the generated texture names are stored. |
GenTextures(Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Generate texture names
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
[CLSCompliant(false)]
public static void GenTextures(int n, [Count(Parameter = "n")] uint[] textures)
Parameters
Type | Name | Description |
---|---|---|
Int32 | n | Specifies the number of texture names to be generated. |
UInt32[] | textures | [length: n] Specifies an array in which the generated texture names are stored. |
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(int program, int index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] ActiveAttribType*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the attribute variable. |
ActiveAttribType* | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, All*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(int program, int index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] All*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the attribute variable. |
All* | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(Int32, Int32, Int32, out Int32, out Int32, out ActiveAttribType, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(int program, int index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out ActiveAttribType type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the attribute variable. |
ActiveAttribType | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(Int32, Int32, Int32, out Int32, out Int32, out All, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(int program, int index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out All type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the attribute variable. |
All | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(Int32, Int32, out Int32, out ActiveAttribType)
Declaration
public static string GetActiveAttrib(int program, int index, out int size, out ActiveAttribType type)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | index | |
Int32 | size | |
ActiveAttribType | type |
Returns
Type | Description |
---|---|
String |
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(uint program, uint index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] ActiveAttribType*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the attribute variable. |
ActiveAttribType* | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, All*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(uint program, uint index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] All*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the attribute variable. |
All* | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(UInt32, UInt32, Int32, out Int32, out Int32, out ActiveAttribType, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(uint program, uint index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out ActiveAttribType type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the attribute variable. |
ActiveAttribType | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveAttrib(UInt32, UInt32, Int32, out Int32, out Int32, out All, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active attribute variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
[CLSCompliant(false)]
public static void GetActiveAttrib(uint program, uint index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out All type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the attribute variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the attribute variable. |
All | type | [length: 1] Returns the data type of the attribute variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the attribute variable. |
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(int program, int index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] ActiveUniformType*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the uniform variable. |
ActiveUniformType* | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(int program, int index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] All*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the uniform variable. |
All* | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(Int32, Int32, Int32, out Int32, out Int32, out ActiveUniformType, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(int program, int index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out ActiveUniformType type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the uniform variable. |
ActiveUniformType | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(Int32, Int32, Int32, out Int32, out Int32, out All, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(int program, int index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out All type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the uniform variable. |
All | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(Int32, Int32, out Int32, out ActiveUniformType)
Declaration
public static string GetActiveUniform(int program, int uniformIndex, out int size, out ActiveUniformType type)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | uniformIndex | |
Int32 | size | |
ActiveUniformType | type |
Returns
Type | Description |
---|---|
String |
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(uint program, uint index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] ActiveUniformType*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the uniform variable. |
ActiveUniformType* | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(uint program, uint index, int bufSize, [Count(Count = 1)] int *length, [Count(Count = 1)] int *size, [Count(Count = 1)] All*type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32* | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32* | size | [length: 1] Returns the size of the uniform variable. |
All* | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(UInt32, UInt32, Int32, out Int32, out Int32, out ActiveUniformType, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(uint program, uint index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out ActiveUniformType type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the uniform variable. |
ActiveUniformType | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetActiveUniform(UInt32, UInt32, Int32, out Int32, out Int32, out All, out String)
[requires: v2.0 or ES_VERSION_2_0] Return information about an active uniform variable
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
[CLSCompliant(false)]
public static void GetActiveUniform(uint program, uint index, int bufSize, [Count(Count = 1)] out int length, [Count(Count = 1)] out int size, [Count(Count = 1)] out All type, [Count(Parameter = "bufSize")] out string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
UInt32 | index | Specifies the index of the uniform variable to be queried. |
Int32 | bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
Int32 | length | [length: 1] Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed. |
Int32 | size | [length: 1] Returns the size of the uniform variable. |
All | type | [length: 1] Returns the data type of the uniform variable. |
String | name | [length: bufSize] Returns a null terminated string containing the name of the uniform variable. |
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return the handles of the shader objects attached to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
[CLSCompliant(false)]
public static void GetAttachedShaders(int program, int maxCount, [Count(Count = 1)] int *count, [Count(Parameter = "maxCount")] int *shaders)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | maxCount | Specifies the size of the array for storing the returned object names. |
Int32* | count | [length: 1] Returns the number of names actually returned in shaders. |
Int32* | shaders | [length: maxCount] Specifies an array that is used to return the names of attached shader objects. |
GetAttachedShaders(Int32, Int32, out Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the handles of the shader objects attached to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
[CLSCompliant(false)]
public static void GetAttachedShaders(int program, int maxCount, [Count(Count = 1)] out int count, [Count(Parameter = "maxCount")] out int shaders)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | maxCount | Specifies the size of the array for storing the returned object names. |
Int32 | count | [length: 1] Returns the number of names actually returned in shaders. |
Int32 | shaders | [length: maxCount] Specifies an array that is used to return the names of attached shader objects. |
GetAttachedShaders(Int32, Int32, out Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return the handles of the shader objects attached to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
[CLSCompliant(false)]
public static void GetAttachedShaders(int program, int maxCount, [Count(Count = 1)] out int count, [Count(Parameter = "maxCount")] int[] shaders)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | maxCount | Specifies the size of the array for storing the returned object names. |
Int32 | count | [length: 1] Returns the number of names actually returned in shaders. |
Int32[] | shaders | [length: maxCount] Specifies an array that is used to return the names of attached shader objects. |
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
[requires: v2.0 or ES_VERSION_2_0] Return the handles of the shader objects attached to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
[CLSCompliant(false)]
public static void GetAttachedShaders(uint program, int maxCount, [Count(Count = 1)] int *count, [Count(Parameter = "maxCount")] uint *shaders)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | maxCount | Specifies the size of the array for storing the returned object names. |
Int32* | count | [length: 1] Returns the number of names actually returned in shaders. |
UInt32* | shaders | [length: maxCount] Specifies an array that is used to return the names of attached shader objects. |
GetAttachedShaders(UInt32, Int32, out Int32, out UInt32)
[requires: v2.0 or ES_VERSION_2_0] Return the handles of the shader objects attached to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
[CLSCompliant(false)]
public static void GetAttachedShaders(uint program, int maxCount, [Count(Count = 1)] out int count, [Count(Parameter = "maxCount")] out uint shaders)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | maxCount | Specifies the size of the array for storing the returned object names. |
Int32 | count | [length: 1] Returns the number of names actually returned in shaders. |
UInt32 | shaders | [length: maxCount] Specifies an array that is used to return the names of attached shader objects. |
GetAttachedShaders(UInt32, Int32, out Int32, UInt32[])
[requires: v2.0 or ES_VERSION_2_0] Return the handles of the shader objects attached to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
[CLSCompliant(false)]
public static void GetAttachedShaders(uint program, int maxCount, [Count(Count = 1)] out int count, [Count(Parameter = "maxCount")] uint[] shaders)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | maxCount | Specifies the size of the array for storing the returned object names. |
Int32 | count | [length: 1] Returns the number of names actually returned in shaders. |
UInt32[] | shaders | [length: maxCount] Specifies an array that is used to return the names of attached shader objects. |
GetAttribLocation(Int32, String)
[requires: v2.0 or ES_VERSION_2_0] Return the location of an attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")]
[CLSCompliant(false)]
public static int GetAttribLocation(int program, string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
String | name | Points to a null terminated string containing the name of the attribute variable whose location is to be queried. |
Returns
Type | Description |
---|---|
Int32 |
GetAttribLocation(UInt32, String)
[requires: v2.0 or ES_VERSION_2_0] Return the location of an attribute variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")]
[CLSCompliant(false)]
public static int GetAttribLocation(uint program, string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
String | name | Points to a null terminated string containing the name of the attribute variable whose location is to be queried. |
Returns
Type | Description |
---|---|
Int32 |
GetBoolean(All)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static bool GetBoolean(All pname)
Parameters
Type | Name | Description |
---|---|---|
All | pname |
Returns
Type | Description |
---|---|
Boolean |
GetBoolean(All, Boolean*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static void GetBoolean(All pname, [Count(Computed = "pname")] bool *data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Boolean* | data | [length: COMPSIZE(pname)] |
GetBoolean(All, out Boolean)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static void GetBoolean(All pname, [Count(Computed = "pname")] out bool data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Boolean | data | [length: COMPSIZE(pname)] |
GetBoolean(All, Boolean[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static void GetBoolean(All pname, [Count(Computed = "pname")] bool[] data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Boolean[] | data | [length: COMPSIZE(pname)] |
GetBoolean(GetPName)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static bool GetBoolean(GetPName pname)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname |
Returns
Type | Description |
---|---|
Boolean |
GetBoolean(GetPName, Boolean*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static void GetBoolean(GetPName pname, [Count(Computed = "pname")] bool *data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Boolean* | data | [length: COMPSIZE(pname)] |
GetBoolean(GetPName, out Boolean)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static void GetBoolean(GetPName pname, [Count(Computed = "pname")] out bool data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Boolean | data | [length: COMPSIZE(pname)] |
GetBoolean(GetPName, Boolean[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
[CLSCompliant(false)]
public static void GetBoolean(GetPName pname, [Count(Computed = "pname")] bool[] data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Boolean[] | data | [length: COMPSIZE(pname)] |
GetBufferParameter(All, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a buffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
[CLSCompliant(false)]
public static void GetBufferParameter(All target, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
All | pname | Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage. |
Int32* | params |
GetBufferParameter(All, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a buffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
[CLSCompliant(false)]
public static void GetBufferParameter(All target, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
All | pname | Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage. |
Int32 | params |
GetBufferParameter(All, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a buffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
[CLSCompliant(false)]
public static void GetBufferParameter(All target, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
All | pname | Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage. |
Int32[] | params |
GetBufferParameter(BufferTarget, BufferParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
[CLSCompliant(false)]
public static void GetBufferParameter(BufferTarget target, BufferParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
BufferParameterName | pname | Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage. |
Int32* | params |
GetBufferParameter(BufferTarget, BufferParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
[CLSCompliant(false)]
public static void GetBufferParameter(BufferTarget target, BufferParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
BufferParameterName | pname | Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage. |
Int32 | params |
GetBufferParameter(BufferTarget, BufferParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
[CLSCompliant(false)]
public static void GetBufferParameter(BufferTarget target, BufferParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
BufferTarget | target | Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer. |
BufferParameterName | pname | Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage. |
Int32[] | params |
GetDebugMessageLog(Int32, Int32, All*, All*, Int32*, All*, Int32*, out String)
Retrieve messages from the debug message log
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(int count, int bufSize, [Count(Parameter = "count")] All*sources, [Count(Parameter = "count")] All*types, [Count(Parameter = "count")] int *ids, [Count(Parameter = "count")] All*severities, [Count(Parameter = "count")] int *lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
All* | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
All* | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
Int32* | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
All* | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32* | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(Int32, Int32, out All, out All, out Int32, out All, out Int32, out String)
Retrieve messages from the debug message log
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(int count, int bufSize, [Count(Parameter = "count")] out All sources, [Count(Parameter = "count")] out All types, [Count(Parameter = "count")] out int ids, [Count(Parameter = "count")] out All severities, [Count(Parameter = "count")] out int lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
All | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
All | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
Int32 | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
All | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32 | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(Int32, Int32, All[], All[], Int32[], All[], Int32[], out String)
Retrieve messages from the debug message log
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(int count, int bufSize, [Count(Parameter = "count")] All[] sources, [Count(Parameter = "count")] All[] types, [Count(Parameter = "count")] int[] ids, [Count(Parameter = "count")] All[] severities, [Count(Parameter = "count")] int[] lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
All[] | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
All[] | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
Int32[] | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
All[] | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32[] | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(Int32, Int32, DebugSourceExternal*, DebugType*, Int32*, DebugSeverity*, Int32*, out String)
Retrieve messages from the debug message log
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(int count, int bufSize, [Count(Parameter = "count")] DebugSourceExternal*sources, [Count(Parameter = "count")] DebugType*types, [Count(Parameter = "count")] int *ids, [Count(Parameter = "count")] DebugSeverity*severities, [Count(Parameter = "count")] int *lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
DebugSourceExternal* | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
DebugType* | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
Int32* | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
DebugSeverity* | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32* | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(Int32, Int32, out DebugSourceExternal, out DebugType, out Int32, out DebugSeverity, out Int32, out String)
Retrieve messages from the debug message log
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(int count, int bufSize, [Count(Parameter = "count")] out DebugSourceExternal sources, [Count(Parameter = "count")] out DebugType types, [Count(Parameter = "count")] out int ids, [Count(Parameter = "count")] out DebugSeverity severities, [Count(Parameter = "count")] out int lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
DebugSourceExternal | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
DebugType | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
Int32 | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
DebugSeverity | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32 | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(Int32, Int32, DebugSourceExternal[], DebugType[], Int32[], DebugSeverity[], Int32[], out String)
Retrieve messages from the debug message log
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(int count, int bufSize, [Count(Parameter = "count")] DebugSourceExternal[] sources, [Count(Parameter = "count")] DebugType[] types, [Count(Parameter = "count")] int[] ids, [Count(Parameter = "count")] DebugSeverity[] severities, [Count(Parameter = "count")] int[] lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
DebugSourceExternal[] | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
DebugType[] | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
Int32[] | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
DebugSeverity[] | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32[] | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(UInt32, Int32, All*, All*, UInt32*, All*, Int32*, out String)
Retrieve messages from the debug message log
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(uint count, int bufSize, [Count(Parameter = "count")] All*sources, [Count(Parameter = "count")] All*types, [Count(Parameter = "count")] uint *ids, [Count(Parameter = "count")] All*severities, [Count(Parameter = "count")] int *lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
All* | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
All* | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
UInt32* | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
All* | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32* | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(UInt32, Int32, out All, out All, out UInt32, out All, out Int32, out String)
Retrieve messages from the debug message log
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(uint count, int bufSize, [Count(Parameter = "count")] out All sources, [Count(Parameter = "count")] out All types, [Count(Parameter = "count")] out uint ids, [Count(Parameter = "count")] out All severities, [Count(Parameter = "count")] out int lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
All | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
All | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
UInt32 | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
All | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32 | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(UInt32, Int32, All[], All[], UInt32[], All[], Int32[], out String)
Retrieve messages from the debug message log
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(uint count, int bufSize, [Count(Parameter = "count")] All[] sources, [Count(Parameter = "count")] All[] types, [Count(Parameter = "count")] uint[] ids, [Count(Parameter = "count")] All[] severities, [Count(Parameter = "count")] int[] lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
All[] | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
All[] | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
UInt32[] | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
All[] | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32[] | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(UInt32, Int32, DebugSourceExternal*, DebugType*, UInt32*, DebugSeverity*, Int32*, out String)
Retrieve messages from the debug message log
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(uint count, int bufSize, [Count(Parameter = "count")] DebugSourceExternal*sources, [Count(Parameter = "count")] DebugType*types, [Count(Parameter = "count")] uint *ids, [Count(Parameter = "count")] DebugSeverity*severities, [Count(Parameter = "count")] int *lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
DebugSourceExternal* | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
DebugType* | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
UInt32* | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
DebugSeverity* | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32* | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(UInt32, Int32, out DebugSourceExternal, out DebugType, out UInt32, out DebugSeverity, out Int32, out String)
Retrieve messages from the debug message log
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(uint count, int bufSize, [Count(Parameter = "count")] out DebugSourceExternal sources, [Count(Parameter = "count")] out DebugType types, [Count(Parameter = "count")] out uint ids, [Count(Parameter = "count")] out DebugSeverity severities, [Count(Parameter = "count")] out int lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
DebugSourceExternal | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
DebugType | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
UInt32 | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
DebugSeverity | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32 | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetDebugMessageLog(UInt32, Int32, DebugSourceExternal[], DebugType[], UInt32[], DebugSeverity[], Int32[], out String)
Retrieve messages from the debug message log
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
[CLSCompliant(false)]
public static int GetDebugMessageLog(uint count, int bufSize, [Count(Parameter = "count")] DebugSourceExternal[] sources, [Count(Parameter = "count")] DebugType[] types, [Count(Parameter = "count")] uint[] ids, [Count(Parameter = "count")] DebugSeverity[] severities, [Count(Parameter = "count")] int[] lengths, [Count(Parameter = "bufSize")] out string messageLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | count | The number of debug messages to retrieve from the log. |
Int32 | bufSize | The size of the buffer whose address is given by messageLog. |
DebugSourceExternal[] | sources | [length: count] The address of an array of variables to receive the sources of the retrieved messages. |
DebugType[] | types | [length: count] The address of an array of variables to receive the types of the retrieved messages. |
UInt32[] | ids | [length: count] The address of an array of unsigned integers to receive the ids of the retrieved messages. |
DebugSeverity[] | severities | [length: count] The address of an array of variables to receive the severites of the retrieved messages. |
Int32[] | lengths | [length: count] The address of an array of variables to receive the lengths of the received messages. |
String | messageLog | [length: bufSize] The address of an array of characters that will receive the messages. |
Returns
Type | Description |
---|---|
Int32 |
GetError()
[requires: v2.0 or ES_VERSION_2_0] Return error information
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetError")]
public static ErrorCode GetError()
Returns
Type | Description |
---|---|
ErrorCode |
GetFloat(All)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static float GetFloat(All pname)
Parameters
Type | Name | Description |
---|---|---|
All | pname |
Returns
Type | Description |
---|---|
Single |
GetFloat(All, Single*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static void GetFloat(All pname, [Count(Computed = "pname")] float *data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Single* | data | [length: COMPSIZE(pname)] |
GetFloat(All, out Single)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static void GetFloat(All pname, [Count(Computed = "pname")] out float data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Single | data | [length: COMPSIZE(pname)] |
GetFloat(All, Single[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static void GetFloat(All pname, [Count(Computed = "pname")] float[] data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Single[] | data | [length: COMPSIZE(pname)] |
GetFloat(GetPName)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static float GetFloat(GetPName pname)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname |
Returns
Type | Description |
---|---|
Single |
GetFloat(GetPName, out Matrix4)
Declaration
public static void GetFloat(GetPName pname, out Matrix4 matrix)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Matrix4 | matrix |
GetFloat(GetPName, out Vector2)
Declaration
public static void GetFloat(GetPName pname, out Vector2 vector)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Vector2 | vector |
GetFloat(GetPName, out Vector3)
Declaration
public static void GetFloat(GetPName pname, out Vector3 vector)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Vector3 | vector |
GetFloat(GetPName, out Vector4)
Declaration
public static void GetFloat(GetPName pname, out Vector4 vector)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Vector4 | vector |
GetFloat(GetPName, Single*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static void GetFloat(GetPName pname, [Count(Computed = "pname")] float *data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Single* | data | [length: COMPSIZE(pname)] |
GetFloat(GetPName, out Single)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static void GetFloat(GetPName pname, [Count(Computed = "pname")] out float data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Single | data | [length: COMPSIZE(pname)] |
GetFloat(GetPName, Single[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
[CLSCompliant(false)]
public static void GetFloat(GetPName pname, [Count(Computed = "pname")] float[] data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Single[] | data | [length: COMPSIZE(pname)] |
GetFramebufferAttachmentParameter(All, All, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(All target, All attachment, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
All | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32* | params |
GetFramebufferAttachmentParameter(All, All, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(All target, All attachment, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
All | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32 | params |
GetFramebufferAttachmentParameter(All, All, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(All target, All attachment, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
All | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
All | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32[] | params |
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferAttachment, FramebufferParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(FramebufferTarget target, FramebufferAttachment attachment, FramebufferParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
FramebufferParameterName | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32* | params |
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferAttachment, FramebufferParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(FramebufferTarget target, FramebufferAttachment attachment, FramebufferParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
FramebufferParameterName | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32 | params |
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferAttachment, FramebufferParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(FramebufferTarget target, FramebufferAttachment attachment, FramebufferParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
FramebufferAttachment | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
FramebufferParameterName | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32[] | params |
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[Obsolete("Use FramebufferAttachment overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(FramebufferTarget target, FramebufferSlot attachment, FramebufferParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
FramebufferParameterName | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32* | params |
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[Obsolete("Use FramebufferAttachment overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(FramebufferTarget target, FramebufferSlot attachment, FramebufferParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
FramebufferParameterName | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32 | params |
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return attachment parameters of a framebuffer object
Declaration
[Obsolete("Use FramebufferAttachment overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
[CLSCompliant(false)]
public static void GetFramebufferAttachmentParameter(FramebufferTarget target, FramebufferSlot attachment, FramebufferParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
FramebufferTarget | target | Specifies the target framebuffer object. The symbolic constant must be Framebuffer. |
FramebufferSlot | attachment | Specifies the symbolic name of a framebuffer object attachment point. Accepted values are ColorAttachment0, DepthAttachment, and StencilAttachment. |
FramebufferParameterName | pname | Specifies the symbolic name of a framebuffer object attachment parameter. Accepted values are FramebufferAttachmentObjectType, FramebufferAttachmentObjectName, FramebufferAttachmentTextureLevel, and FramebufferAttachmentTextureCubeMapFace. |
Int32[] | params |
GetGraphicsResetStatus()
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetGraphicsResetStatus")]
public static ResetStatus GetGraphicsResetStatus()
Returns
Type | Description |
---|---|
ResetStatus |
GetInteger(All)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static int GetInteger(All pname)
Parameters
Type | Name | Description |
---|---|---|
All | pname |
Returns
Type | Description |
---|---|
Int32 |
GetInteger(All, Int32*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static void GetInteger(All pname, [Count(Computed = "pname")] int *data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Int32* | data | [length: COMPSIZE(pname)] |
GetInteger(All, out Int32)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static void GetInteger(All pname, [Count(Computed = "pname")] out int data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Int32 | data | [length: COMPSIZE(pname)] |
GetInteger(All, Int32[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static void GetInteger(All pname, [Count(Computed = "pname")] int[] data)
Parameters
Type | Name | Description |
---|---|---|
All | pname | |
Int32[] | data | [length: COMPSIZE(pname)] |
GetInteger(GetPName)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static int GetInteger(GetPName pname)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname |
Returns
Type | Description |
---|---|
Int32 |
GetInteger(GetPName, Int32*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static void GetInteger(GetPName pname, [Count(Computed = "pname")] int *data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Int32* | data | [length: COMPSIZE(pname)] |
GetInteger(GetPName, out Int32)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static void GetInteger(GetPName pname, [Count(Computed = "pname")] out int data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Int32 | data | [length: COMPSIZE(pname)] |
GetInteger(GetPName, Int32[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
[CLSCompliant(false)]
public static void GetInteger(GetPName pname, [Count(Computed = "pname")] int[] data)
Parameters
Type | Name | Description |
---|---|---|
GetPName | pname | |
Int32[] | data | [length: COMPSIZE(pname)] |
GetnUniform(Int32, Int32, Int32, Int32*)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformiv")]
[CLSCompliant(false)]
public static void GetnUniform(int program, int location, int bufSize, int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | location | |
Int32 | bufSize | |
Int32* | params |
GetnUniform(Int32, Int32, Int32, out Int32)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformiv")]
[CLSCompliant(false)]
public static void GetnUniform(int program, int location, int bufSize, out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | location | |
Int32 | bufSize | |
Int32 | params |
GetnUniform(Int32, Int32, Int32, Int32[])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformiv")]
[CLSCompliant(false)]
public static void GetnUniform(int program, int location, int bufSize, int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | location | |
Int32 | bufSize | |
Int32[] | params |
GetnUniform(Int32, Int32, Int32, Single*)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformfv")]
[CLSCompliant(false)]
public static void GetnUniform(int program, int location, int bufSize, float *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | location | |
Int32 | bufSize | |
Single* | params |
GetnUniform(Int32, Int32, Int32, out Single)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformfv")]
[CLSCompliant(false)]
public static void GetnUniform(int program, int location, int bufSize, out float params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | location | |
Int32 | bufSize | |
Single | params |
GetnUniform(Int32, Int32, Int32, Single[])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformfv")]
[CLSCompliant(false)]
public static void GetnUniform(int program, int location, int bufSize, float[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
Int32 | location | |
Int32 | bufSize | |
Single[] | params |
GetnUniform(UInt32, Int32, Int32, Int32*)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformiv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
Int32* | params |
GetnUniform(UInt32, Int32, Int32, out Int32)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformiv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
Int32 | params |
GetnUniform(UInt32, Int32, Int32, Int32[])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformiv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
Int32[] | params |
GetnUniform(UInt32, Int32, Int32, Single*)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformfv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, float *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
Single* | params |
GetnUniform(UInt32, Int32, Int32, out Single)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformfv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, out float params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
Single | params |
GetnUniform(UInt32, Int32, Int32, Single[])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformfv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, float[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
Single[] | params |
GetnUniform(UInt32, Int32, Int32, UInt32*)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformuiv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, uint *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
UInt32* | params |
GetnUniform(UInt32, Int32, Int32, out UInt32)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformuiv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, out uint params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
UInt32 | params |
GetnUniform(UInt32, Int32, Int32, UInt32[])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glGetnUniformuiv")]
[CLSCompliant(false)]
public static void GetnUniform(uint program, int location, int bufSize, uint[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | |
Int32 | location | |
Int32 | bufSize | |
UInt32[] | params |
GetObjectLabel(All, Int32, Int32, Int32*, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(All identifier, int name, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(All, Int32, Int32, out Int32, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(All identifier, int name, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(All, Int32, Int32, Int32[], out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(All identifier, int name, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(All, UInt32, Int32, Int32*, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(All identifier, uint name, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(All, UInt32, Int32, out Int32, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(All identifier, uint name, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(All, UInt32, Int32, Int32[], out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(All identifier, uint name, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(ObjectLabelIdentifier, Int32, Int32, Int32*, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(ObjectLabelIdentifier identifier, int name, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(ObjectLabelIdentifier, Int32, Int32, out Int32, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(ObjectLabelIdentifier identifier, int name, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(ObjectLabelIdentifier, Int32, Int32, Int32[], out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(ObjectLabelIdentifier identifier, int name, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(ObjectLabelIdentifier, UInt32, Int32, Int32*, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(ObjectLabelIdentifier identifier, uint name, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(ObjectLabelIdentifier, UInt32, Int32, out Int32, out String)
Retrieve the label of a named object identified within a namespace
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(ObjectLabelIdentifier identifier, uint name, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectLabel(ObjectLabelIdentifier, UInt32, Int32, Int32[], out String)
Retrieve the label of a named object identified within a namespace
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
[CLSCompliant(false)]
public static void GetObjectLabel(ObjectLabelIdentifier identifier, uint name, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectPtrLabel(IntPtr, Int32, Int32*, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel(IntPtr ptr, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
IntPtr | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectPtrLabel(IntPtr, Int32, out Int32, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel(IntPtr ptr, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
IntPtr | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectPtrLabel(IntPtr, Int32, Int32[], out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel(IntPtr ptr, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
Parameters
Type | Name | Description |
---|---|---|
IntPtr | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
GetObjectPtrLabel<T0>(ref T0, Int32, Int32*, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(ref T0 ptr, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0 | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(ref T0, Int32, out Int32, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(ref T0 ptr, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0 | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(ref T0, Int32, Int32[], out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(ref T0 ptr, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0 | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[], Int32, Int32*, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[] ptr, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[], Int32, out Int32, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[] ptr, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[], Int32, Int32[], out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[] ptr, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[,,], Int32, Int32*, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[,, ] ptr, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,,] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[,,], Int32, out Int32, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[,, ] ptr, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,,] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[,,], Int32, Int32[], out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[,, ] ptr, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,,] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[,], Int32, Int32*, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[, ] ptr, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32* | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[,], Int32, out Int32, out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[, ] ptr, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32 | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetObjectPtrLabel<T0>(T0[,], Int32, Int32[], out String)
Retrieve the label of a sync object identified by a pointer
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
[CLSCompliant(false)]
public static void GetObjectPtrLabel<T0>(T0[, ] ptr, int bufSize, [Count(Count = 1)] int[] length, [Count(Parameter = "bufSize")] out string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,] | ptr | The name of the sync object whose label to retrieve. |
Int32 | bufSize | The length of the buffer whose address is in label. |
Int32[] | length | [length: 1] The address of a variable to receive the length of the object label. |
String | label | [length: bufSize] The address of a string that will receive the object label. |
Type Parameters
Name | Description |
---|---|
T0 |
GetPointer(All, IntPtr)
Return the address of the specified pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static void GetPointer(All pname, [Count(Count = 1)] IntPtr params)
Parameters
Type | Name | Description |
---|---|---|
All | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
IntPtr | params |
GetPointer(GetPointervPName, IntPtr)
Return the address of the specified pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static void GetPointer(GetPointervPName pname, [Count(Count = 1)] IntPtr params)
Parameters
Type | Name | Description |
---|---|---|
GetPointervPName | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
IntPtr | params |
GetPointer<T1>(All, ref T1)
Return the address of the specified pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static void GetPointer<T1>(All pname, [Count(Count = 1)] ref T1 params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
All | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1 | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(All, T1[])
Return the address of the specified pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
[CLSCompliant(false)]
public static void GetPointer<T1>(All pname, [Count(Count = 1)] T1[] params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
All | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1[] | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(All, T1[,,])
Return the address of the specified pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
[CLSCompliant(false)]
public static void GetPointer<T1>(All pname, [Count(Count = 1)] T1[,, ] params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
All | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1[,,] | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(All, T1[,])
Return the address of the specified pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
[CLSCompliant(false)]
public static void GetPointer<T1>(All pname, [Count(Count = 1)] T1[, ] params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
All | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1[,] | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(GetPointervPName, ref T1)
Return the address of the specified pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static void GetPointer<T1>(GetPointervPName pname, [Count(Count = 1)] ref T1 params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
GetPointervPName | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1 | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(GetPointervPName, T1[])
Return the address of the specified pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
[CLSCompliant(false)]
public static void GetPointer<T1>(GetPointervPName pname, [Count(Count = 1)] T1[] params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
GetPointervPName | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1[] | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(GetPointervPName, T1[,,])
Return the address of the specified pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
[CLSCompliant(false)]
public static void GetPointer<T1>(GetPointervPName pname, [Count(Count = 1)] T1[,, ] params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
GetPointervPName | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1[,,] | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetPointer<T1>(GetPointervPName, T1[,])
Return the address of the specified pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
[CLSCompliant(false)]
public static void GetPointer<T1>(GetPointervPName pname, [Count(Count = 1)] T1[, ] params)
where T1 : struct
Parameters
Type | Name | Description |
---|---|---|
GetPointervPName | pname | Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted. |
T1[,] | params |
Type Parameters
Name | Description |
---|---|
T1 |
GetProgram(Int32, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32* | params |
GetProgram(Int32, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32 | params |
GetProgram(Int32, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32[] | params |
GetProgram(Int32, GetProgramParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, GetProgramParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
GetProgramParameterName | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32* | params |
GetProgram(Int32, GetProgramParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, GetProgramParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
GetProgramParameterName | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32 | params |
GetProgram(Int32, GetProgramParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, GetProgramParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
GetProgramParameterName | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32[] | params |
GetProgram(Int32, ProgramParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use GetProgramParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, ProgramParameter pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
ProgramParameter | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32* | params |
GetProgram(Int32, ProgramParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use GetProgramParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, ProgramParameter pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
ProgramParameter | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32 | params |
GetProgram(Int32, ProgramParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use GetProgramParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(int program, ProgramParameter pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
ProgramParameter | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32[] | params |
GetProgram(UInt32, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32* | params |
GetProgram(UInt32, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32 | params |
GetProgram(UInt32, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32[] | params |
GetProgram(UInt32, GetProgramParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, GetProgramParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
GetProgramParameterName | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32* | params |
GetProgram(UInt32, GetProgramParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, GetProgramParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
GetProgramParameterName | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32 | params |
GetProgram(UInt32, GetProgramParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, GetProgramParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
GetProgramParameterName | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32[] | params |
GetProgram(UInt32, ProgramParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use GetProgramParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, ProgramParameter pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
ProgramParameter | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32* | params |
GetProgram(UInt32, ProgramParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use GetProgramParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, ProgramParameter pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
ProgramParameter | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32 | params |
GetProgram(UInt32, ProgramParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a program object
Declaration
[Obsolete("Use GetProgramParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
[CLSCompliant(false)]
public static void GetProgram(uint program, ProgramParameter pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
ProgramParameter | pname | Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformMaxLength. |
Int32[] | params |
GetProgramInfoLog(Int32)
Declaration
public static string GetProgramInfoLog(int program)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program |
Returns
Type | Description |
---|---|
String |
GetProgramInfoLog(Int32, Int32, Int32*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
[CLSCompliant(false)]
public static void GetProgramInfoLog(int program, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32* | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetProgramInfoLog(Int32, Int32, out Int32, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
[CLSCompliant(false)]
public static void GetProgramInfoLog(int program, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32 | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetProgramInfoLog(Int32, out String)
Declaration
public static void GetProgramInfoLog(int program, out string info)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | |
String | info |
GetProgramInfoLog(UInt32, Int32, Int32*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
[CLSCompliant(false)]
public static void GetProgramInfoLog(uint program, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32* | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetProgramInfoLog(UInt32, Int32, out Int32, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
[CLSCompliant(false)]
public static void GetProgramInfoLog(uint program, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32 | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetRenderbufferParameter(All, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a renderbuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
[CLSCompliant(false)]
public static void GetRenderbufferParameter(All target, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target renderbuffer object. The symbolic constant must be Renderbuffer. |
All | pname | Specifies the symbolic name of a renderbuffer object parameter. Accepted values are RenderbufferWidth, RenderbufferHeight, RenderbufferInternalFormat, RenderbufferRedSize, RenderbufferGreenSize, RenderbufferBlueSize, RenderbufferAlphaSize, RenderbufferDepthSize, or RenderbufferStencilSize. |
Int32* | params |
GetRenderbufferParameter(All, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a renderbuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
[CLSCompliant(false)]
public static void GetRenderbufferParameter(All target, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target renderbuffer object. The symbolic constant must be Renderbuffer. |
All | pname | Specifies the symbolic name of a renderbuffer object parameter. Accepted values are RenderbufferWidth, RenderbufferHeight, RenderbufferInternalFormat, RenderbufferRedSize, RenderbufferGreenSize, RenderbufferBlueSize, RenderbufferAlphaSize, RenderbufferDepthSize, or RenderbufferStencilSize. |
Int32 | params |
GetRenderbufferParameter(All, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a renderbuffer object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
[CLSCompliant(false)]
public static void GetRenderbufferParameter(All target, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target renderbuffer object. The symbolic constant must be Renderbuffer. |
All | pname | Specifies the symbolic name of a renderbuffer object parameter. Accepted values are RenderbufferWidth, RenderbufferHeight, RenderbufferInternalFormat, RenderbufferRedSize, RenderbufferGreenSize, RenderbufferBlueSize, RenderbufferAlphaSize, RenderbufferDepthSize, or RenderbufferStencilSize. |
Int32[] | params |
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
[CLSCompliant(false)]
public static void GetRenderbufferParameter(RenderbufferTarget target, RenderbufferParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
RenderbufferTarget | target | Specifies the target renderbuffer object. The symbolic constant must be Renderbuffer. |
RenderbufferParameterName | pname | Specifies the symbolic name of a renderbuffer object parameter. Accepted values are RenderbufferWidth, RenderbufferHeight, RenderbufferInternalFormat, RenderbufferRedSize, RenderbufferGreenSize, RenderbufferBlueSize, RenderbufferAlphaSize, RenderbufferDepthSize, or RenderbufferStencilSize. |
Int32* | params |
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
[CLSCompliant(false)]
public static void GetRenderbufferParameter(RenderbufferTarget target, RenderbufferParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
RenderbufferTarget | target | Specifies the target renderbuffer object. The symbolic constant must be Renderbuffer. |
RenderbufferParameterName | pname | Specifies the symbolic name of a renderbuffer object parameter. Accepted values are RenderbufferWidth, RenderbufferHeight, RenderbufferInternalFormat, RenderbufferRedSize, RenderbufferGreenSize, RenderbufferBlueSize, RenderbufferAlphaSize, RenderbufferDepthSize, or RenderbufferStencilSize. |
Int32 | params |
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return parameters of a renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
[CLSCompliant(false)]
public static void GetRenderbufferParameter(RenderbufferTarget target, RenderbufferParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
RenderbufferTarget | target | Specifies the target renderbuffer object. The symbolic constant must be Renderbuffer. |
RenderbufferParameterName | pname | Specifies the symbolic name of a renderbuffer object parameter. Accepted values are RenderbufferWidth, RenderbufferHeight, RenderbufferInternalFormat, RenderbufferRedSize, RenderbufferGreenSize, RenderbufferBlueSize, RenderbufferAlphaSize, RenderbufferDepthSize, or RenderbufferStencilSize. |
Int32[] | params |
GetShader(Int32, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(int shader, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32* | params |
GetShader(Int32, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(int shader, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32 | params |
GetShader(Int32, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(int shader, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32[] | params |
GetShader(Int32, ShaderParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(int shader, ShaderParameter pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
ShaderParameter | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32* | params |
GetShader(Int32, ShaderParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(int shader, ShaderParameter pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
ShaderParameter | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32 | params |
GetShader(Int32, ShaderParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(int shader, ShaderParameter pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
ShaderParameter | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32[] | params |
GetShader(UInt32, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(uint shader, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32* | params |
GetShader(UInt32, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(uint shader, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32 | params |
GetShader(UInt32, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(uint shader, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
All | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32[] | params |
GetShader(UInt32, ShaderParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(uint shader, ShaderParameter pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
ShaderParameter | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32* | params |
GetShader(UInt32, ShaderParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(uint shader, ShaderParameter pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
ShaderParameter | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32 | params |
GetShader(UInt32, ShaderParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a parameter from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
[CLSCompliant(false)]
public static void GetShader(uint shader, ShaderParameter pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
ShaderParameter | pname | Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength. |
Int32[] | params |
GetShaderInfoLog(Int32)
Declaration
public static string GetShaderInfoLog(int shader)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader |
Returns
Type | Description |
---|---|
String |
GetShaderInfoLog(Int32, Int32, Int32*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
[CLSCompliant(false)]
public static void GetShaderInfoLog(int shader, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32* | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetShaderInfoLog(Int32, Int32, out Int32, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
[CLSCompliant(false)]
public static void GetShaderInfoLog(int shader, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32 | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetShaderInfoLog(Int32, out String)
Declaration
public static void GetShaderInfoLog(int shader, out string info)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | |
String | info |
GetShaderInfoLog(UInt32, Int32, Int32*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
[CLSCompliant(false)]
public static void GetShaderInfoLog(uint shader, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32* | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetShaderInfoLog(UInt32, Int32, out Int32, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the information log for a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
[CLSCompliant(false)]
public static void GetShaderInfoLog(uint shader, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string infoLog)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object whose information log is to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned information log. |
Int32 | length | [length: 1] Returns the length of the string returned in infoLog (excluding the null terminator). |
String | infoLog | [length: bufSize] Specifies an array of characters that is used to return the information log. |
GetShaderPrecisionFormat(All, All, Int32*, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return the range and precision for different shader numeric formats
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
[CLSCompliant(false)]
public static void GetShaderPrecisionFormat(All shadertype, All precisiontype, [Count(Count = 2)] int *range, [Count(Count = 1)] int *precision)
Parameters
Type | Name | Description |
---|---|---|
All | shadertype | Specifies the type of shader to query. Must be either VertexShader or FragmentShader. |
All | precisiontype | Specifies the numeric format to query, corresponding to a shader precision qualifier and variable type. Must be one of LowFloat, MediumFloat, HighFloat, LowInt, MediumInt, or HighInt. |
Int32* | range | [length: 2] Specifies a pointer to the two-element array in which the log sub 2 of the minimum and maximum representable magnitudes of the format are returned. |
Int32* | precision | [length: 1] Specifies a pointer to the location in which the log sub 2 of the precision of the format is returned. |
GetShaderPrecisionFormat(All, All, out Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the range and precision for different shader numeric formats
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
[CLSCompliant(false)]
public static void GetShaderPrecisionFormat(All shadertype, All precisiontype, [Count(Count = 2)] out int range, [Count(Count = 1)] out int precision)
Parameters
Type | Name | Description |
---|---|---|
All | shadertype | Specifies the type of shader to query. Must be either VertexShader or FragmentShader. |
All | precisiontype | Specifies the numeric format to query, corresponding to a shader precision qualifier and variable type. Must be one of LowFloat, MediumFloat, HighFloat, LowInt, MediumInt, or HighInt. |
Int32 | range | [length: 2] Specifies a pointer to the two-element array in which the log sub 2 of the minimum and maximum representable magnitudes of the format are returned. |
Int32 | precision | [length: 1] Specifies a pointer to the location in which the log sub 2 of the precision of the format is returned. |
GetShaderPrecisionFormat(All, All, Int32[], out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the range and precision for different shader numeric formats
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
[CLSCompliant(false)]
public static void GetShaderPrecisionFormat(All shadertype, All precisiontype, [Count(Count = 2)] int[] range, [Count(Count = 1)] out int precision)
Parameters
Type | Name | Description |
---|---|---|
All | shadertype | Specifies the type of shader to query. Must be either VertexShader or FragmentShader. |
All | precisiontype | Specifies the numeric format to query, corresponding to a shader precision qualifier and variable type. Must be one of LowFloat, MediumFloat, HighFloat, LowInt, MediumInt, or HighInt. |
Int32[] | range | [length: 2] Specifies a pointer to the two-element array in which the log sub 2 of the minimum and maximum representable magnitudes of the format are returned. |
Int32 | precision | [length: 1] Specifies a pointer to the location in which the log sub 2 of the precision of the format is returned. |
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return the range and precision for different shader numeric formats
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
[CLSCompliant(false)]
public static void GetShaderPrecisionFormat(ShaderType shadertype, ShaderPrecision precisiontype, [Count(Count = 2)] int *range, [Count(Count = 1)] int *precision)
Parameters
Type | Name | Description |
---|---|---|
ShaderType | shadertype | Specifies the type of shader to query. Must be either VertexShader or FragmentShader. |
ShaderPrecision | precisiontype | Specifies the numeric format to query, corresponding to a shader precision qualifier and variable type. Must be one of LowFloat, MediumFloat, HighFloat, LowInt, MediumInt, or HighInt. |
Int32* | range | [length: 2] Specifies a pointer to the two-element array in which the log sub 2 of the minimum and maximum representable magnitudes of the format are returned. |
Int32* | precision | [length: 1] Specifies a pointer to the location in which the log sub 2 of the precision of the format is returned. |
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, out Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the range and precision for different shader numeric formats
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
[CLSCompliant(false)]
public static void GetShaderPrecisionFormat(ShaderType shadertype, ShaderPrecision precisiontype, [Count(Count = 2)] out int range, [Count(Count = 1)] out int precision)
Parameters
Type | Name | Description |
---|---|---|
ShaderType | shadertype | Specifies the type of shader to query. Must be either VertexShader or FragmentShader. |
ShaderPrecision | precisiontype | Specifies the numeric format to query, corresponding to a shader precision qualifier and variable type. Must be one of LowFloat, MediumFloat, HighFloat, LowInt, MediumInt, or HighInt. |
Int32 | range | [length: 2] Specifies a pointer to the two-element array in which the log sub 2 of the minimum and maximum representable magnitudes of the format are returned. |
Int32 | precision | [length: 1] Specifies a pointer to the location in which the log sub 2 of the precision of the format is returned. |
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the range and precision for different shader numeric formats
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
[CLSCompliant(false)]
public static void GetShaderPrecisionFormat(ShaderType shadertype, ShaderPrecision precisiontype, [Count(Count = 2)] int[] range, [Count(Count = 1)] out int precision)
Parameters
Type | Name | Description |
---|---|---|
ShaderType | shadertype | Specifies the type of shader to query. Must be either VertexShader or FragmentShader. |
ShaderPrecision | precisiontype | Specifies the numeric format to query, corresponding to a shader precision qualifier and variable type. Must be one of LowFloat, MediumFloat, HighFloat, LowInt, MediumInt, or HighInt. |
Int32[] | range | [length: 2] Specifies a pointer to the two-element array in which the log sub 2 of the minimum and maximum representable magnitudes of the format are returned. |
Int32 | precision | [length: 1] Specifies a pointer to the location in which the log sub 2 of the precision of the format is returned. |
GetShaderSource(Int32, Int32, Int32*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the source code string from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
[CLSCompliant(false)]
public static void GetShaderSource(int shader, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string source)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned source code string. |
Int32* | length | [length: 1] Returns the length of the string returned in source (excluding the null terminator). |
String | source | [length: bufSize] Specifies an array of characters that is used to return the source code string. |
GetShaderSource(Int32, Int32, out Int32, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the source code string from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
[CLSCompliant(false)]
public static void GetShaderSource(int shader, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string source)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the shader object to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned source code string. |
Int32 | length | [length: 1] Returns the length of the string returned in source (excluding the null terminator). |
String | source | [length: bufSize] Specifies an array of characters that is used to return the source code string. |
GetShaderSource(UInt32, Int32, Int32*, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the source code string from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
[CLSCompliant(false)]
public static void GetShaderSource(uint shader, int bufSize, [Count(Count = 1)] int *length, [Count(Parameter = "bufSize")] out string source)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned source code string. |
Int32* | length | [length: 1] Returns the length of the string returned in source (excluding the null terminator). |
String | source | [length: bufSize] Specifies an array of characters that is used to return the source code string. |
GetShaderSource(UInt32, Int32, out Int32, out String)
[requires: v2.0 or ES_VERSION_2_0] Return the source code string from a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
[CLSCompliant(false)]
public static void GetShaderSource(uint shader, int bufSize, [Count(Count = 1)] out int length, [Count(Parameter = "bufSize")] out string source)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the shader object to be queried. |
Int32 | bufSize | Specifies the size of the character buffer for storing the returned source code string. |
Int32 | length | [length: 1] Returns the length of the string returned in source (excluding the null terminator). |
String | source | [length: bufSize] Specifies an array of characters that is used to return the source code string. |
GetString(All)
[requires: v2.0 or ES_VERSION_2_0] Return a string describing the current GL connection
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetString")]
public static string GetString(All name)
Parameters
Type | Name | Description |
---|---|---|
All | name | Specifies a symbolic constant, one of Vendor, Renderer, Version, ShadingLanguageVersion, or Extensions. |
Returns
Type | Description |
---|---|
String |
GetString(StringName)
[requires: v2.0 or ES_VERSION_2_0] Return a string describing the current GL connection
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetString")]
public static string GetString(StringName name)
Parameters
Type | Name | Description |
---|---|---|
StringName | name | Specifies a symbolic constant, one of Vendor, Renderer, Version, ShadingLanguageVersion, or Extensions. |
Returns
Type | Description |
---|---|
String |
GetTexParameter(All, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(All target, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
All | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32* | params |
GetTexParameter(All, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(All target, All pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
All | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32 | params |
GetTexParameter(All, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(All target, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
All | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32[] | params |
GetTexParameter(All, All, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(All target, All pname, [Count(Computed = "pname")] float *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
All | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single* | params |
GetTexParameter(All, All, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(All target, All pname, [Count(Computed = "pname")] out float params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
All | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single | params |
GetTexParameter(All, All, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(All target, All pname, [Count(Computed = "pname")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
All | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single[] | params |
GetTexParameter(TextureTarget, GetTextureParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use GetTextureParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameter pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameter | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32* | params |
GetTexParameter(TextureTarget, GetTextureParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use GetTextureParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameter pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameter | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32 | params |
GetTexParameter(TextureTarget, GetTextureParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use GetTextureParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameter pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameter | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32[] | params |
GetTexParameter(TextureTarget, GetTextureParameter, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use GetTextureParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameter pname, [Count(Computed = "pname")] float *params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameter | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single* | params |
GetTexParameter(TextureTarget, GetTextureParameter, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use GetTextureParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameter pname, [Count(Computed = "pname")] out float params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameter | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single | params |
GetTexParameter(TextureTarget, GetTextureParameter, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[Obsolete("Use GetTextureParameterName overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameter pname, [Count(Computed = "pname")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameter | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single[] | params |
GetTexParameter(TextureTarget, GetTextureParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameterName | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32* | params |
GetTexParameter(TextureTarget, GetTextureParameterName, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameterName pname, [Count(Computed = "pname")] out int params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameterName | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32 | params |
GetTexParameter(TextureTarget, GetTextureParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameterName | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Int32[] | params |
GetTexParameter(TextureTarget, GetTextureParameterName, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameterName pname, [Count(Computed = "pname")] float *params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameterName | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single* | params |
GetTexParameter(TextureTarget, GetTextureParameterName, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameterName pname, [Count(Computed = "pname")] out float params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameterName | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single | params |
GetTexParameter(TextureTarget, GetTextureParameterName, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return texture parameter values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
[CLSCompliant(false)]
public static void GetTexParameter(TextureTarget target, GetTextureParameterName pname, [Count(Computed = "pname")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted. |
GetTextureParameterName | pname | Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted. |
Single[] | params |
GetUniform(Int32, Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
[CLSCompliant(false)]
public static void GetUniform(int program, int location, [Count(Computed = "program,location")] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Int32* | params |
GetUniform(Int32, Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
[CLSCompliant(false)]
public static void GetUniform(int program, int location, [Count(Computed = "program,location")] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Int32 | params |
GetUniform(Int32, Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
[CLSCompliant(false)]
public static void GetUniform(int program, int location, [Count(Computed = "program,location")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Int32[] | params |
GetUniform(Int32, Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
[CLSCompliant(false)]
public static void GetUniform(int program, int location, [Count(Computed = "program,location")] float *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Single* | params |
GetUniform(Int32, Int32, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
[CLSCompliant(false)]
public static void GetUniform(int program, int location, [Count(Computed = "program,location")] out float params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Single | params |
GetUniform(Int32, Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
[CLSCompliant(false)]
public static void GetUniform(int program, int location, [Count(Computed = "program,location")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Single[] | params |
GetUniform(UInt32, Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
[CLSCompliant(false)]
public static void GetUniform(uint program, int location, [Count(Computed = "program,location")] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Int32* | params |
GetUniform(UInt32, Int32, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
[CLSCompliant(false)]
public static void GetUniform(uint program, int location, [Count(Computed = "program,location")] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Int32 | params |
GetUniform(UInt32, Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
[CLSCompliant(false)]
public static void GetUniform(uint program, int location, [Count(Computed = "program,location")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Int32[] | params |
GetUniform(UInt32, Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
[CLSCompliant(false)]
public static void GetUniform(uint program, int location, [Count(Computed = "program,location")] float *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Single* | params |
GetUniform(UInt32, Int32, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
[CLSCompliant(false)]
public static void GetUniform(uint program, int location, [Count(Computed = "program,location")] out float params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Single | params |
GetUniform(UInt32, Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return the value of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
[CLSCompliant(false)]
public static void GetUniform(uint program, int location, [Count(Computed = "program,location")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
Int32 | location | Specifies the location of the uniform variable to be queried. |
Single[] | params |
GetUniformLocation(Int32, String)
[requires: v2.0 or ES_VERSION_2_0] Return the location of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")]
[CLSCompliant(false)]
public static int GetUniformLocation(int program, string name)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the program object to be queried. |
String | name | Points to a null terminated string containing the name of the uniform variable whose location is to be queried. |
Returns
Type | Description |
---|---|
Int32 |
GetUniformLocation(UInt32, String)
[requires: v2.0 or ES_VERSION_2_0] Return the location of a uniform variable
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")]
[CLSCompliant(false)]
public static int GetUniformLocation(uint program, string name)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the program object to be queried. |
String | name | Points to a null terminated string containing the name of the uniform variable whose location is to be queried. |
Returns
Type | Description |
---|---|
Int32 |
GetVertexAttrib(Int32, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, All pname, [Count(Count = 4)] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32* | params |
GetVertexAttrib(Int32, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, All pname, [Count(Count = 4)] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32 | params |
GetVertexAttrib(Int32, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, All pname, [Count(Count = 4)] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32[] | params |
GetVertexAttrib(Int32, All, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, All pname, [Count(Count = 4)] float *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single* | params |
GetVertexAttrib(Int32, All, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, All pname, [Count(Count = 4)] out float params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single | params |
GetVertexAttrib(Int32, All, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, All pname, [Count(Count = 4)] float[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single[] | params |
GetVertexAttrib(Int32, VertexAttribParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, VertexAttribParameter pname, [Count(Count = 4)] int *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32* | params |
GetVertexAttrib(Int32, VertexAttribParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, VertexAttribParameter pname, [Count(Count = 4)] out int params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32 | params |
GetVertexAttrib(Int32, VertexAttribParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, VertexAttribParameter pname, [Count(Count = 4)] int[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32[] | params |
GetVertexAttrib(Int32, VertexAttribParameter, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, VertexAttribParameter pname, [Count(Count = 4)] float *params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single* | params |
GetVertexAttrib(Int32, VertexAttribParameter, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, VertexAttribParameter pname, [Count(Count = 4)] out float params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single | params |
GetVertexAttrib(Int32, VertexAttribParameter, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(int index, VertexAttribParameter pname, [Count(Count = 4)] float[] params)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single[] | params |
GetVertexAttrib(UInt32, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, All pname, [Count(Count = 4)] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32* | params |
GetVertexAttrib(UInt32, All, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, All pname, [Count(Count = 4)] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32 | params |
GetVertexAttrib(UInt32, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, All pname, [Count(Count = 4)] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32[] | params |
GetVertexAttrib(UInt32, All, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, All pname, [Count(Count = 4)] float *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single* | params |
GetVertexAttrib(UInt32, All, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, All pname, [Count(Count = 4)] out float params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single | params |
GetVertexAttrib(UInt32, All, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, All pname, [Count(Count = 4)] float[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
All | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single[] | params |
GetVertexAttrib(UInt32, VertexAttribParameter, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, VertexAttribParameter pname, [Count(Count = 4)] int *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32* | params |
GetVertexAttrib(UInt32, VertexAttribParameter, out Int32)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, VertexAttribParameter pname, [Count(Count = 4)] out int params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32 | params |
GetVertexAttrib(UInt32, VertexAttribParameter, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, VertexAttribParameter pname, [Count(Count = 4)] int[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Int32[] | params |
GetVertexAttrib(UInt32, VertexAttribParameter, Single*)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, VertexAttribParameter pname, [Count(Count = 4)] float *params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single* | params |
GetVertexAttrib(UInt32, VertexAttribParameter, out Single)
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, VertexAttribParameter pname, [Count(Count = 4)] out float params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single | params |
GetVertexAttrib(UInt32, VertexAttribParameter, Single[])
[requires: v2.0 or ES_VERSION_2_0] Return a generic vertex attribute parameter
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
[CLSCompliant(false)]
public static void GetVertexAttrib(uint index, VertexAttribParameter pname, [Count(Count = 4)] float[] params)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be queried. |
VertexAttribParameter | pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, or CurrentVertexAttrib. |
Single[] | params |
GetVertexAttribPointer(Int32, All, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer(int index, All pname, [Count(Count = 1)] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
IntPtr | pointer | [length: 1] Returns the pointer value. |
GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer(int index, VertexAttribPointerParameter pname, [Count(Count = 1)] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
IntPtr | pointer | [length: 1] Returns the pointer value. |
GetVertexAttribPointer(UInt32, All, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer(uint index, All pname, [Count(Count = 1)] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
IntPtr | pointer | [length: 1] Returns the pointer value. |
GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer(uint index, VertexAttribPointerParameter pname, [Count(Count = 1)] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
IntPtr | pointer | [length: 1] Returns the pointer value. |
GetVertexAttribPointer<T2>(Int32, All, ref T2)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, All pname, [Count(Count = 1)] ref T2 pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2 | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, All, T2[])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, All pname, [Count(Count = 1)] T2[] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, All, T2[,,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, All pname, [Count(Count = 1)] T2[,, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, All, T2[,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, All pname, [Count(Count = 1)] T2[, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, ref T2)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, VertexAttribPointerParameter pname, [Count(Count = 1)] ref T2 pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2 | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, VertexAttribPointerParameter pname, [Count(Count = 1)] T2[] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, VertexAttribPointerParameter pname, [Count(Count = 1)] T2[,, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(int index, VertexAttribPointerParameter pname, [Count(Count = 1)] T2[, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, All, ref T2)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, All pname, [Count(Count = 1)] ref T2 pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2 | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, All, T2[])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, All pname, [Count(Count = 1)] T2[] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, All, T2[,,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, All pname, [Count(Count = 1)] T2[,, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, All, T2[,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, All pname, [Count(Count = 1)] T2[, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
All | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, ref T2)
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, VertexAttribPointerParameter pname, [Count(Count = 1)] ref T2 pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2 | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, VertexAttribPointerParameter pname, [Count(Count = 1)] T2[] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, VertexAttribPointerParameter pname, [Count(Count = 1)] T2[,, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,])
[requires: v2.0 or ES_VERSION_2_0] Return the address of the specified generic vertex attribute pointer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
[CLSCompliant(false)]
public static void GetVertexAttribPointer<T2>(uint index, VertexAttribPointerParameter pname, [Count(Count = 1)] T2[, ] pointer)
where T2 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the generic vertex attribute parameter to be returned. |
VertexAttribPointerParameter | pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer. |
T2[,] | pointer | [length: 1] Returns the pointer value. |
Type Parameters
Name | Description |
---|---|
T2 |
Hint(All, All)
[requires: v2.0 or ES_VERSION_2_0] Specify implementation-specific hints
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glHint")]
public static void Hint(All target, All mode)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies a symbolic constant indicating the behavior to be controlled. GenerateMipmapHint is accepted. |
All | mode | Specifies a symbolic constant indicating the desired behavior. Fastest, Nicest, and DontCare are accepted. |
Hint(HintTarget, HintMode)
[requires: v2.0 or ES_VERSION_2_0] Specify implementation-specific hints
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glHint")]
public static void Hint(HintTarget target, HintMode mode)
Parameters
Type | Name | Description |
---|---|---|
HintTarget | target | Specifies a symbolic constant indicating the behavior to be controlled. GenerateMipmapHint is accepted. |
HintMode | mode | Specifies a symbolic constant indicating the desired behavior. Fastest, Nicest, and DontCare are accepted. |
IsBuffer(Int32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")]
[CLSCompliant(false)]
public static bool IsBuffer(int buffer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | buffer | Specifies a value that may be the name of a buffer object. |
Returns
Type | Description |
---|---|
Boolean |
IsBuffer(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a buffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")]
[CLSCompliant(false)]
public static bool IsBuffer(uint buffer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | buffer | Specifies a value that may be the name of a buffer object. |
Returns
Type | Description |
---|---|
Boolean |
IsEnabled(All)
[requires: v2.0 or ES_VERSION_2_0] Test whether a capability is enabled
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsEnabled")]
public static bool IsEnabled(All cap)
Parameters
Type | Name | Description |
---|---|---|
All | cap | Specifies a symbolic constant indicating a GL capability. |
Returns
Type | Description |
---|---|
Boolean |
IsEnabled(EnableCap)
[requires: v2.0 or ES_VERSION_2_0] Test whether a capability is enabled
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsEnabled")]
public static bool IsEnabled(EnableCap cap)
Parameters
Type | Name | Description |
---|---|---|
EnableCap | cap | Specifies a symbolic constant indicating a GL capability. |
Returns
Type | Description |
---|---|
Boolean |
IsFramebuffer(Int32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")]
[CLSCompliant(false)]
public static bool IsFramebuffer(int framebuffer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | framebuffer | Specifies a value that may be the name of a framebuffer object. |
Returns
Type | Description |
---|---|
Boolean |
IsFramebuffer(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a framebuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")]
[CLSCompliant(false)]
public static bool IsFramebuffer(uint framebuffer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | framebuffer | Specifies a value that may be the name of a framebuffer object. |
Returns
Type | Description |
---|---|
Boolean |
IsProgram(Int32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")]
[CLSCompliant(false)]
public static bool IsProgram(int program)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies a potential program object. |
Returns
Type | Description |
---|---|
Boolean |
IsProgram(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")]
[CLSCompliant(false)]
public static bool IsProgram(uint program)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies a potential program object. |
Returns
Type | Description |
---|---|
Boolean |
IsRenderbuffer(Int32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")]
[CLSCompliant(false)]
public static bool IsRenderbuffer(int renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | renderbuffer | Specifies a value that may be the name of a renderbuffer object. |
Returns
Type | Description |
---|---|
Boolean |
IsRenderbuffer(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a renderbuffer object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")]
[CLSCompliant(false)]
public static bool IsRenderbuffer(uint renderbuffer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | renderbuffer | Specifies a value that may be the name of a renderbuffer object. |
Returns
Type | Description |
---|---|
Boolean |
IsShader(Int32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")]
[CLSCompliant(false)]
public static bool IsShader(int shader)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies a potential shader object. |
Returns
Type | Description |
---|---|
Boolean |
IsShader(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")]
[CLSCompliant(false)]
public static bool IsShader(uint shader)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies a potential shader object. |
Returns
Type | Description |
---|---|
Boolean |
IsTexture(Int32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a texture
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")]
[CLSCompliant(false)]
public static bool IsTexture(int texture)
Parameters
Type | Name | Description |
---|---|---|
Int32 | texture | Specifies a value that may be the name of a texture. |
Returns
Type | Description |
---|---|
Boolean |
IsTexture(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Determine if a name corresponds to a texture
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")]
[CLSCompliant(false)]
public static bool IsTexture(uint texture)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | texture | Specifies a value that may be the name of a texture. |
Returns
Type | Description |
---|---|
Boolean |
LineWidth(Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the width of rasterized lines
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLineWidth")]
public static void LineWidth(float width)
Parameters
Type | Name | Description |
---|---|---|
Single | width | Specifies the width of rasterized lines. The initial value is 1. |
LinkProgram(Int32)
[requires: v2.0 or ES_VERSION_2_0] Link a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")]
[CLSCompliant(false)]
public static void LinkProgram(int program)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the handle of the program object to be linked. |
LinkProgram(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Link a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")]
[CLSCompliant(false)]
public static void LinkProgram(uint program)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the handle of the program object to be linked. |
ObjectLabel(All, Int32, Int32, String)
Label a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")]
[CLSCompliant(false)]
public static void ObjectLabel(All identifier, int name, int length, [Count(Computed = "label,length")] string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object to label. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
ObjectLabel(All, UInt32, Int32, String)
Label a named object identified within a namespace
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")]
[CLSCompliant(false)]
public static void ObjectLabel(All identifier, uint name, int length, [Count(Computed = "label,length")] string label)
Parameters
Type | Name | Description |
---|---|---|
All | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object to label. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
ObjectLabel(ObjectLabelIdentifier, Int32, Int32, String)
Label a named object identified within a namespace
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")]
[CLSCompliant(false)]
public static void ObjectLabel(ObjectLabelIdentifier identifier, int name, int length, [Count(Computed = "label,length")] string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
Int32 | name | The name of the object to label. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
ObjectLabel(ObjectLabelIdentifier, UInt32, Int32, String)
Label a named object identified within a namespace
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")]
[CLSCompliant(false)]
public static void ObjectLabel(ObjectLabelIdentifier identifier, uint name, int length, [Count(Computed = "label,length")] string label)
Parameters
Type | Name | Description |
---|---|---|
ObjectLabelIdentifier | identifier | The namespace from which the name of the object is allocated. |
UInt32 | name | The name of the object to label. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
ObjectPtrLabel(IntPtr, Int32, String)
Label a a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static void ObjectPtrLabel(IntPtr ptr, int length, [Count(Computed = "label,length")] string label)
Parameters
Type | Name | Description |
---|---|---|
IntPtr | ptr | A pointer identifying a sync object. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
ObjectPtrLabel<T0>(ref T0, Int32, String)
Label a a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static void ObjectPtrLabel<T0>(ref T0 ptr, int length, [Count(Computed = "label,length")] string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0 | ptr | A pointer identifying a sync object. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
Type Parameters
Name | Description |
---|---|
T0 |
ObjectPtrLabel<T0>(T0[], Int32, String)
Label a a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
[CLSCompliant(false)]
public static void ObjectPtrLabel<T0>(T0[] ptr, int length, [Count(Computed = "label,length")] string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[] | ptr | A pointer identifying a sync object. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
Type Parameters
Name | Description |
---|---|
T0 |
ObjectPtrLabel<T0>(T0[,,], Int32, String)
Label a a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
[CLSCompliant(false)]
public static void ObjectPtrLabel<T0>(T0[,, ] ptr, int length, [Count(Computed = "label,length")] string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,,] | ptr | A pointer identifying a sync object. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
Type Parameters
Name | Description |
---|---|
T0 |
ObjectPtrLabel<T0>(T0[,], Int32, String)
Label a a sync object identified by a pointer
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
[CLSCompliant(false)]
public static void ObjectPtrLabel<T0>(T0[, ] ptr, int length, [Count(Computed = "label,length")] string label)
where T0 : struct
Parameters
Type | Name | Description |
---|---|---|
T0[,] | ptr | A pointer identifying a sync object. |
Int32 | length | The length of the label to be used for the object. |
String | label | [length: COMPSIZE(label,length)] The address of a string containing the label to assign to the object. |
Type Parameters
Name | Description |
---|---|
T0 |
PixelStore(All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set pixel storage modes
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPixelStorei")]
public static void PixelStore(All pname, int param)
Parameters
Type | Name | Description |
---|---|---|
All | pname | Specifies the symbolic name of the parameter to be set. One value affects the packing of pixel data into memory: PackAlignment. The other affects the unpacking of pixel data from memory: UnpackAlignment. |
Int32 | param | Specifies the value that pname is set to. |
PixelStore(PixelStoreParameter, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set pixel storage modes
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPixelStorei")]
public static void PixelStore(PixelStoreParameter pname, int param)
Parameters
Type | Name | Description |
---|---|---|
PixelStoreParameter | pname | Specifies the symbolic name of the parameter to be set. One value affects the packing of pixel data into memory: PackAlignment. The other affects the unpacking of pixel data from memory: UnpackAlignment. |
Int32 | param | Specifies the value that pname is set to. |
PolygonOffset(Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Set the scale and units used to calculate depth values
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPolygonOffset")]
public static void PolygonOffset(float factor, float units)
Parameters
Type | Name | Description |
---|---|---|
Single | factor | Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. |
Single | units | Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. |
PopDebugGroup()
Pop the active debug group
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroup")]
public static void PopDebugGroup()
PushDebugGroup(All, Int32, Int32, String)
Push a named debug group into the command stream
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")]
[CLSCompliant(false)]
public static void PushDebugGroup(All source, int id, int length, [Count(Computed = "message,length")] string message)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of the debug message. |
Int32 | id | The identifier of the message. |
Int32 | length | The length of the message to be sent to the debug output stream. |
String | message | [length: COMPSIZE(message,length)] The a string containing the message to be sent to the debug output stream. |
PushDebugGroup(All, UInt32, Int32, String)
Push a named debug group into the command stream
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")]
[CLSCompliant(false)]
public static void PushDebugGroup(All source, uint id, int length, [Count(Computed = "message,length")] string message)
Parameters
Type | Name | Description |
---|---|---|
All | source | The source of the debug message. |
UInt32 | id | The identifier of the message. |
Int32 | length | The length of the message to be sent to the debug output stream. |
String | message | [length: COMPSIZE(message,length)] The a string containing the message to be sent to the debug output stream. |
PushDebugGroup(DebugSource, Int32, Int32, String)
Push a named debug group into the command stream
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")]
[CLSCompliant(false)]
public static void PushDebugGroup(DebugSource source, int id, int length, [Count(Computed = "message,length")] string message)
Parameters
Type | Name | Description |
---|---|---|
DebugSource | source | The source of the debug message. |
Int32 | id | The identifier of the message. |
Int32 | length | The length of the message to be sent to the debug output stream. |
String | message | [length: COMPSIZE(message,length)] The a string containing the message to be sent to the debug output stream. |
PushDebugGroup(DebugSource, UInt32, Int32, String)
Push a named debug group into the command stream
Declaration
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")]
[CLSCompliant(false)]
public static void PushDebugGroup(DebugSource source, uint id, int length, [Count(Computed = "message,length")] string message)
Parameters
Type | Name | Description |
---|---|---|
DebugSource | source | The source of the debug message. |
UInt32 | id | The identifier of the message. |
Int32 | length | The length of the message to be sent to the debug output stream. |
String | message | [length: COMPSIZE(message,length)] The a string containing the message to be sent to the debug output stream. |
ReadnPixels(Int32, Int32, Int32, Int32, All, All, Int32, IntPtr)
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
public static void ReadnPixels(int x, int y, int width, int height, All format, All type, int bufSize, IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
All | format | |
All | type | |
Int32 | bufSize | |
IntPtr | data |
ReadnPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, Int32, IntPtr)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
public static void ReadnPixels(int x, int y, int width, int height, PixelFormat format, PixelType type, int bufSize, IntPtr data)
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
PixelFormat | format | |
PixelType | type | |
Int32 | bufSize | |
IntPtr | data |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, All, All, Int32, ref T7)
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
public static void ReadnPixels<T7>(int x, int y, int width, int height, All format, All type, int bufSize, ref T7 data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
All | format | |
All | type | |
Int32 | bufSize | |
T7 | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, All, All, Int32, T7[])
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
[CLSCompliant(false)]
public static void ReadnPixels<T7>(int x, int y, int width, int height, All format, All type, int bufSize, T7[] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
All | format | |
All | type | |
Int32 | bufSize | |
T7[] | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, All, All, Int32, T7[,,])
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
[CLSCompliant(false)]
public static void ReadnPixels<T7>(int x, int y, int width, int height, All format, All type, int bufSize, T7[,, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
All | format | |
All | type | |
Int32 | bufSize | |
T7[,,] | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, All, All, Int32, T7[,])
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
[CLSCompliant(false)]
public static void ReadnPixels<T7>(int x, int y, int width, int height, All format, All type, int bufSize, T7[, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
All | format | |
All | type | |
Int32 | bufSize | |
T7[,] | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, Int32, ref T7)
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
public static void ReadnPixels<T7>(int x, int y, int width, int height, PixelFormat format, PixelType type, int bufSize, ref T7 data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
PixelFormat | format | |
PixelType | type | |
Int32 | bufSize | |
T7 | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, Int32, T7[])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
[CLSCompliant(false)]
public static void ReadnPixels<T7>(int x, int y, int width, int height, PixelFormat format, PixelType type, int bufSize, T7[] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
PixelFormat | format | |
PixelType | type | |
Int32 | bufSize | |
T7[] | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, Int32, T7[,,])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
[CLSCompliant(false)]
public static void ReadnPixels<T7>(int x, int y, int width, int height, PixelFormat format, PixelType type, int bufSize, T7[,, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
PixelFormat | format | |
PixelType | type | |
Int32 | bufSize | |
T7[,,] | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadnPixels<T7>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, Int32, T7[,])
Declaration
[AutoGenerated(Category = "KHR_robustness", Version = "", EntryPoint = "glReadnPixels")]
[CLSCompliant(false)]
public static void ReadnPixels<T7>(int x, int y, int width, int height, PixelFormat format, PixelType type, int bufSize, T7[, ] data)
where T7 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | |
Int32 | y | |
Int32 | width | |
Int32 | height | |
PixelFormat | format | |
PixelType | type | |
Int32 | bufSize | |
T7[,] | data |
Type Parameters
Name | Description |
---|---|
T7 |
ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static void ReadPixels(int x, int y, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
All | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static void ReadPixels(int x, int y, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
PixelType | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, ref T6)
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static void ReadPixels<T6>(int x, int y, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] ref T6 pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
All | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6 | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[])
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
[CLSCompliant(false)]
public static void ReadPixels<T6>(int x, int y, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] T6[] pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
All | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6[] | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,])
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
[CLSCompliant(false)]
public static void ReadPixels<T6>(int x, int y, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] T6[,, ] pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
All | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,])
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
[CLSCompliant(false)]
public static void ReadPixels<T6>(int x, int y, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] T6[, ] pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
All | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6[,] | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, ref T6)
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static void ReadPixels<T6>(int x, int y, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] ref T6 pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
PixelType | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6 | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
[CLSCompliant(false)]
public static void ReadPixels<T6>(int x, int y, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T6[] pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
PixelType | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6[] | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
[CLSCompliant(false)]
public static void ReadPixels<T6>(int x, int y, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T6[,, ] pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
PixelType | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
[requires: v2.0 or ES_VERSION_2_0] Read a block of pixels from the frame buffer
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
[CLSCompliant(false)]
public static void ReadPixels<T6>(int x, int y, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T6[, ] pixels)
where T6 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | y | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
Int32 | width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
Int32 | height | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba. |
PixelType | type | Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551. |
T6[,] | pixels | [length: COMPSIZE(format,type,width,height)] Returns the pixel data. |
Type Parameters
Name | Description |
---|---|
T6 |
ReleaseShaderCompiler()
[requires: v2.0 or ES_VERSION_2_0] Release resources allocated by the shader compiler
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReleaseShaderCompiler")]
public static void ReleaseShaderCompiler()
RenderbufferStorage(All, All, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a renderbuffer object's data store
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glRenderbufferStorage")]
public static void RenderbufferStorage(All target, All internalformat, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
All | internalformat | Specifies the color-renderable, depth-renderable, or stencil-renderable format of the renderbuffer. Must be one of the following symbolic constants: Rgba4, Rgb565, Rgb5A1, DepthComponent16, or StencilIndex8. |
Int32 | width | Specifies the width of the renderbuffer in pixels. |
Int32 | height | Specifies the height of the renderbuffer in pixels. |
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Create and initialize a renderbuffer object's data store
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glRenderbufferStorage")]
public static void RenderbufferStorage(RenderbufferTarget target, RenderbufferInternalFormat internalformat, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
RenderbufferTarget | target | Specifies the renderbuffer target. The symbolic constant must be Renderbuffer. |
RenderbufferInternalFormat | internalformat | Specifies the color-renderable, depth-renderable, or stencil-renderable format of the renderbuffer. Must be one of the following symbolic constants: Rgba4, Rgb565, Rgb5A1, DepthComponent16, or StencilIndex8. |
Int32 | width | Specifies the width of the renderbuffer in pixels. |
Int32 | height | Specifies the height of the renderbuffer in pixels. |
SampleCoverage(Single, Boolean)
[requires: v2.0 or ES_VERSION_2_0] Specify multisample coverage parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glSampleCoverage")]
public static void SampleCoverage(float value, bool invert)
Parameters
Type | Name | Description |
---|---|---|
Single | value | Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. |
Boolean | invert | Specify a single boolean value representing if the coverage masks should be inverted. True and False are accepted. The initial value is False. |
Scissor(Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Define the scissor box
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glScissor")]
public static void Scissor(int x, int y, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the lower left corner of the scissor box. Initially (0, 0). |
Int32 | y | Specify the lower left corner of the scissor box. Initially (0, 0). |
Int32 | width | Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
Int32 | height | Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
ShaderBinary(Int32, Int32*, All, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] int *shaders, All binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] int *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, ref Int32, All, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] ref int shaders, All binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, ref Int32, ShaderBinaryFormat, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] ref int shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, Int32[], All, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] int[] shaders, All binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] int[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, UInt32*, All, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] uint *shaders, All binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] uint *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, ref UInt32, All, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] ref uint shaders, All binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, ref UInt32, ShaderBinaryFormat, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] ref uint shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, UInt32[], All, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] uint[] shaders, All binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary(int count, [Count(Parameter = "count")] uint[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] IntPtr binary, int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
IntPtr | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
ShaderBinary<T3>(Int32, Int32*, All, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, All binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, All, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, All binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, All, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, All binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, All, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, All binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, All, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, All binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, All, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, All binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, All, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, All binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, All, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, All binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref int shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], All, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, All binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], All, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, All binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], All, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, All binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], All, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, All binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] int[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
Int32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, All, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, All binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, All, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, All binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, All, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, All binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, All, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, All binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint *shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32* | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, All, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, All binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, All, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, All binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, All, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, All binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, All, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, All binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] ref uint shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32 | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], All, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, All binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], All, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, All binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], All, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, All binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], All, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, All binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
All | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, ref T3, Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] ref T3 binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3 | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[,, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
[requires: v2.0 or ES_VERSION_2_0] Load a precompiled shader binary
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
[CLSCompliant(false)]
public static void ShaderBinary<T3>(int count, [Count(Parameter = "count")] uint[] shaders, ShaderBinaryFormat binaryformat, [Count(Parameter = "length")] T3[, ] binary, int length)
where T3 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | count | Specifies the number of shader object handles present in shaders. |
UInt32[] | shaders | [length: count] Specifies a pointer to an array of shader object handles into which the shader binary will be loaded. |
ShaderBinaryFormat | binaryformat | Specifies the shader binary format. |
T3[,] | binary | [length: length] Specifies a pointer to the shader binary data in client memory. |
Int32 | length | Specifies the length of the shader binary data in bytes. |
Type Parameters
Name | Description |
---|---|
T3 |
ShaderSource(Int32, Int32, String[], Int32*)
[requires: v2.0 or ES_VERSION_2_0] Replace the source code in a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
[CLSCompliant(false)]
public static void ShaderSource(int shader, int count, [Count(Parameter = "count")] string[] string, [Count(Parameter = "count")] int *length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the handle of the shader object whose source code is to be replaced. |
Int32 | count | Specifies the number of elements in the string and length arrays. |
String[] | string | |
Int32* | length | [length: count] Specifies an array of string lengths. |
ShaderSource(Int32, Int32, String[], ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Replace the source code in a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
[CLSCompliant(false)]
public static void ShaderSource(int shader, int count, [Count(Parameter = "count")] string[] string, [Count(Parameter = "count")] ref int length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the handle of the shader object whose source code is to be replaced. |
Int32 | count | Specifies the number of elements in the string and length arrays. |
String[] | string | |
Int32 | length | [length: count] Specifies an array of string lengths. |
ShaderSource(Int32, Int32, String[], Int32[])
[requires: v2.0 or ES_VERSION_2_0] Replace the source code in a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
[CLSCompliant(false)]
public static void ShaderSource(int shader, int count, [Count(Parameter = "count")] string[] string, [Count(Parameter = "count")] int[] length)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | Specifies the handle of the shader object whose source code is to be replaced. |
Int32 | count | Specifies the number of elements in the string and length arrays. |
String[] | string | |
Int32[] | length | [length: count] Specifies an array of string lengths. |
ShaderSource(Int32, String)
Declaration
public static void ShaderSource(int shader, string string)
Parameters
Type | Name | Description |
---|---|---|
Int32 | shader | |
String | string |
ShaderSource(UInt32, Int32, String[], Int32*)
[requires: v2.0 or ES_VERSION_2_0] Replace the source code in a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
[CLSCompliant(false)]
public static void ShaderSource(uint shader, int count, [Count(Parameter = "count")] string[] string, [Count(Parameter = "count")] int *length)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the handle of the shader object whose source code is to be replaced. |
Int32 | count | Specifies the number of elements in the string and length arrays. |
String[] | string | |
Int32* | length | [length: count] Specifies an array of string lengths. |
ShaderSource(UInt32, Int32, String[], ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Replace the source code in a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
[CLSCompliant(false)]
public static void ShaderSource(uint shader, int count, [Count(Parameter = "count")] string[] string, [Count(Parameter = "count")] ref int length)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the handle of the shader object whose source code is to be replaced. |
Int32 | count | Specifies the number of elements in the string and length arrays. |
String[] | string | |
Int32 | length | [length: count] Specifies an array of string lengths. |
ShaderSource(UInt32, Int32, String[], Int32[])
[requires: v2.0 or ES_VERSION_2_0] Replace the source code in a shader object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
[CLSCompliant(false)]
public static void ShaderSource(uint shader, int count, [Count(Parameter = "count")] string[] string, [Count(Parameter = "count")] int[] length)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | shader | Specifies the handle of the shader object whose source code is to be replaced. |
Int32 | count | Specifies the number of elements in the string and length arrays. |
String[] | string | |
Int32[] | length | [length: count] Specifies an array of string lengths. |
StencilFunc(All, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set front and back function and reference value for stencil testing
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")]
[CLSCompliant(false)]
public static void StencilFunc(All func, int ref, int mask)
Parameters
Type | Name | Description |
---|---|---|
All | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
Int32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFunc(All, Int32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Set front and back function and reference value for stencil testing
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")]
[CLSCompliant(false)]
public static void StencilFunc(All func, int ref, uint mask)
Parameters
Type | Name | Description |
---|---|---|
All | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
UInt32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFunc(StencilFunction, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set front and back function and reference value for stencil testing
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")]
[CLSCompliant(false)]
public static void StencilFunc(StencilFunction func, int ref, int mask)
Parameters
Type | Name | Description |
---|---|---|
StencilFunction | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
Int32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFunc(StencilFunction, Int32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Set front and back function and reference value for stencil testing
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")]
[CLSCompliant(false)]
public static void StencilFunc(StencilFunction func, int ref, uint mask)
Parameters
Type | Name | Description |
---|---|---|
StencilFunction | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
UInt32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFuncSeparate(All, All, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back function and reference value for stencil testing
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
[CLSCompliant(false)]
public static void StencilFuncSeparate(All face, All func, int ref, int mask)
Parameters
Type | Name | Description |
---|---|---|
All | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
All | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
Int32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFuncSeparate(All, All, Int32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back function and reference value for stencil testing
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
[CLSCompliant(false)]
public static void StencilFuncSeparate(All face, All func, int ref, uint mask)
Parameters
Type | Name | Description |
---|---|---|
All | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
All | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
UInt32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back function and reference value for stencil testing
Declaration
[Obsolete("Use StencilFace overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
[CLSCompliant(false)]
public static void StencilFuncSeparate(CullFaceMode face, StencilFunction func, int ref, int mask)
Parameters
Type | Name | Description |
---|---|---|
CullFaceMode | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
StencilFunction | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
Int32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back function and reference value for stencil testing
Declaration
[Obsolete("Use StencilFace overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
[CLSCompliant(false)]
public static void StencilFuncSeparate(CullFaceMode face, StencilFunction func, int ref, uint mask)
Parameters
Type | Name | Description |
---|---|---|
CullFaceMode | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
StencilFunction | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
UInt32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFuncSeparate(StencilFace, StencilFunction, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back function and reference value for stencil testing
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
[CLSCompliant(false)]
public static void StencilFuncSeparate(StencilFace face, StencilFunction func, int ref, int mask)
Parameters
Type | Name | Description |
---|---|---|
StencilFace | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
StencilFunction | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
Int32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilFuncSeparate(StencilFace, StencilFunction, Int32, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back function and reference value for stencil testing
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
[CLSCompliant(false)]
public static void StencilFuncSeparate(StencilFace face, StencilFunction func, int ref, uint mask)
Parameters
Type | Name | Description |
---|---|---|
StencilFace | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
StencilFunction | func | Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always. |
Int32 | ref | |
UInt32 | mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
StencilMask(Int32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and back writing of individual bits in the stencil planes
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")]
[CLSCompliant(false)]
public static void StencilMask(int mask)
Parameters
Type | Name | Description |
---|---|---|
Int32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMask(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and back writing of individual bits in the stencil planes
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")]
[CLSCompliant(false)]
public static void StencilMask(uint mask)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMaskSeparate(All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and/or back writing of individual bits in the stencil planes
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
[CLSCompliant(false)]
public static void StencilMaskSeparate(All face, int mask)
Parameters
Type | Name | Description |
---|---|---|
All | face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
Int32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMaskSeparate(All, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and/or back writing of individual bits in the stencil planes
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
[CLSCompliant(false)]
public static void StencilMaskSeparate(All face, uint mask)
Parameters
Type | Name | Description |
---|---|---|
All | face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
UInt32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMaskSeparate(CullFaceMode, Int32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and/or back writing of individual bits in the stencil planes
Declaration
[Obsolete("Use StencilFace overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
[CLSCompliant(false)]
public static void StencilMaskSeparate(CullFaceMode face, int mask)
Parameters
Type | Name | Description |
---|---|---|
CullFaceMode | face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
Int32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMaskSeparate(CullFaceMode, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and/or back writing of individual bits in the stencil planes
Declaration
[Obsolete("Use StencilFace overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
[CLSCompliant(false)]
public static void StencilMaskSeparate(CullFaceMode face, uint mask)
Parameters
Type | Name | Description |
---|---|---|
CullFaceMode | face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
UInt32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMaskSeparate(StencilFace, Int32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and/or back writing of individual bits in the stencil planes
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
[CLSCompliant(false)]
public static void StencilMaskSeparate(StencilFace face, int mask)
Parameters
Type | Name | Description |
---|---|---|
StencilFace | face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
Int32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilMaskSeparate(StencilFace, UInt32)
[requires: v2.0 or ES_VERSION_2_0] Control the front and/or back writing of individual bits in the stencil planes
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
[CLSCompliant(false)]
public static void StencilMaskSeparate(StencilFace face, uint mask)
Parameters
Type | Name | Description |
---|---|---|
StencilFace | face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
UInt32 | mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
StencilOp(All, All, All)
[requires: v2.0 or ES_VERSION_2_0] Set front and back stencil test actions
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOp")]
public static void StencilOp(All fail, All zfail, All zpass)
Parameters
Type | Name | Description |
---|---|---|
All | fail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep. |
All | zfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep. |
All | zpass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOp(StencilOp, StencilOp, StencilOp)
[requires: v2.0 or ES_VERSION_2_0] Set front and back stencil test actions
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOp")]
public static void StencilOp(StencilOp fail, StencilOp zfail, StencilOp zpass)
Parameters
Type | Name | Description |
---|---|---|
StencilOp | fail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep. |
StencilOp | zfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOp | zpass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOpSeparate(All, All, All, All)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back stencil test actions
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")]
public static void StencilOpSeparate(All face, All sfail, All dpfail, All dppass)
Parameters
Type | Name | Description |
---|---|---|
All | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
All | sfail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep. |
All | dpfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep. |
All | dppass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back stencil test actions
Declaration
[Obsolete("Use StencilFace overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")]
public static void StencilOpSeparate(CullFaceMode face, StencilOp sfail, StencilOp dpfail, StencilOp dppass)
Parameters
Type | Name | Description |
---|---|---|
CullFaceMode | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
StencilOp | sfail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep. |
StencilOp | dpfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOp | dppass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOpSeparate(StencilFace, StencilOp, StencilOp, StencilOp)
[requires: v2.0 or ES_VERSION_2_0] Set front and/or back stencil test actions
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")]
public static void StencilOpSeparate(StencilFace face, StencilOp sfail, StencilOp dpfail, StencilOp dppass)
Parameters
Type | Name | Description |
---|---|---|
StencilFace | face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack. |
StencilOp | sfail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep. |
StencilOp | dpfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep. |
StencilOp | dppass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep. |
TexImage2D(All, Int32, All, Int32, Int32, Int32, All, All, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static void TexImage2D(All target, int level, All internalformat, int width, int height, int border, All format, All type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
All | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static void TexImage2D(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
TexImage2D(TextureTarget2d, Int32, TextureComponentCount, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static void TexImage2D(TextureTarget2d target, int level, TextureComponentCount internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
TextureComponentCount | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
TexImage2D<T8>(All, Int32, All, Int32, Int32, Int32, All, All, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static void TexImage2D<T8>(All target, int level, All internalformat, int width, int height, int border, All format, All type, [Count(Computed = "format,type,width,height")] ref T8 pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
All | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8 | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(All, Int32, All, Int32, Int32, Int32, All, All, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(All target, int level, All internalformat, int width, int height, int border, All format, All type, [Count(Computed = "format,type,width,height")] T8[] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
All | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(All, Int32, All, Int32, Int32, Int32, All, All, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(All target, int level, All internalformat, int width, int height, int border, All format, All type, [Count(Computed = "format,type,width,height")] T8[,, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
All | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(All, Int32, All, Int32, Int32, Int32, All, All, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(All target, int level, All internalformat, int width, int height, int border, All format, All type, [Count(Computed = "format,type,width,height")] T8[, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
All | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
All | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static void TexImage2D<T8>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] ref T8 pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8 | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[,, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(TextureTarget target, int level, PixelInternalFormat internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
PixelInternalFormat | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget2d, Int32, TextureComponentCount, Int32, Int32, Int32, PixelFormat, PixelType, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static void TexImage2D<T8>(TextureTarget2d target, int level, TextureComponentCount internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] ref T8 pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
TextureComponentCount | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8 | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget2d, Int32, TextureComponentCount, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(TextureTarget2d target, int level, TextureComponentCount internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
TextureComponentCount | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget2d, Int32, TextureComponentCount, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(TextureTarget2d target, int level, TextureComponentCount internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[,, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
TextureComponentCount | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexImage2D<T8>(TextureTarget2d, Int32, TextureComponentCount, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture image
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
[CLSCompliant(false)]
public static void TexImage2D<T8>(TextureTarget2d target, int level, TextureComponentCount internalformat, int width, int height, int border, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
TextureComponentCount | internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, Rgba. |
Int32 | width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
Int32 | height | Specifies the height of the texture image All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
Int32 | border | Specifies the width of the border. Must be 0. |
PixelFormat | format | Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the texel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexParameter(All, All, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteri")]
public static void TexParameter(All target, All pname, int param)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
All | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Int32 | param | Specifies the value of pname. |
TexParameter(All, All, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")]
[CLSCompliant(false)]
public static void TexParameter(All target, All pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
All | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Int32* | params |
TexParameter(All, All, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")]
[CLSCompliant(false)]
public static void TexParameter(All target, All pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
All | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Int32[] | params |
TexParameter(All, All, Single)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterf")]
public static void TexParameter(All target, All pname, float param)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
All | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Single | param | Specifies the value of pname. |
TexParameter(All, All, Single*)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")]
[CLSCompliant(false)]
public static void TexParameter(All target, All pname, [Count(Computed = "pname")] float *params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
All | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Single* | params |
TexParameter(All, All, Single[])
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")]
[CLSCompliant(false)]
public static void TexParameter(All target, All pname, [Count(Computed = "pname")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
All | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Single[] | params |
TexParameter(TextureTarget, TextureParameterName, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteri")]
public static void TexParameter(TextureTarget target, TextureParameterName pname, int param)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
TextureParameterName | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Int32 | param | Specifies the value of pname. |
TexParameter(TextureTarget, TextureParameterName, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")]
[CLSCompliant(false)]
public static void TexParameter(TextureTarget target, TextureParameterName pname, [Count(Computed = "pname")] int *params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
TextureParameterName | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Int32* | params |
TexParameter(TextureTarget, TextureParameterName, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")]
[CLSCompliant(false)]
public static void TexParameter(TextureTarget target, TextureParameterName pname, [Count(Computed = "pname")] int[] params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
TextureParameterName | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Int32[] | params |
TexParameter(TextureTarget, TextureParameterName, Single)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterf")]
public static void TexParameter(TextureTarget target, TextureParameterName pname, float param)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
TextureParameterName | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Single | param | Specifies the value of pname. |
TexParameter(TextureTarget, TextureParameterName, Single*)
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")]
[CLSCompliant(false)]
public static void TexParameter(TextureTarget target, TextureParameterName pname, [Count(Computed = "pname")] float *params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
TextureParameterName | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Single* | params |
TexParameter(TextureTarget, TextureParameterName, Single[])
[requires: v2.0 or ES_VERSION_2_0] Set texture parameters
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")]
[CLSCompliant(false)]
public static void TexParameter(TextureTarget target, TextureParameterName pname, [Count(Computed = "pname")] float[] params)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit, which must be either Texture2D or TextureCubeMap. |
TextureParameterName | pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: TextureMinFilter, TextureMagFilter, TextureWrapS, or TextureWrapT. |
Single[] | params |
TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static void TexSubImage2D(All target, int level, int xoffset, int yoffset, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static void TexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
TexSubImage2D(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static void TexSubImage2D(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] IntPtr pixels)
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
IntPtr | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static void TexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] ref T8 pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8 | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] T8[] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] T8[,, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(All target, int level, int xoffset, int yoffset, int width, int height, All format, All type, [Count(Computed = "format,type,width,height")] T8[, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
All | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
All | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
All | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static void TexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] ref T8 pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8 | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[,, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[Obsolete("Use TextureTarget2d overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, ref T8)
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static void TexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] ref T8 pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8 | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[,, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
TexSubImage2D<T8>(TextureTarget2d, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
[requires: v2.0 or ES_VERSION_2_0] Specify a two-dimensional texture subimage
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
[CLSCompliant(false)]
public static void TexSubImage2D<T8>(TextureTarget2d target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, [Count(Computed = "format,type,width,height")] T8[, ] pixels)
where T8 : struct
Parameters
Type | Name | Description |
---|---|---|
TextureTarget2d | target | Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ. |
Int32 | level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
Int32 | xoffset | Specifies a texel offset in the x direction within the texture array. |
Int32 | yoffset | Specifies a texel offset in the y direction within the texture array. |
Int32 | width | Specifies the width of the texture subimage. |
Int32 | height | Specifies the height of the texture subimage. |
PixelFormat | format | Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, Rgba, Luminance, and LuminanceAlpha. |
PixelType | type | Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, UnsignedShort565, UnsignedShort4444, and UnsignedShort5551. |
T8[,] | pixels | [length: COMPSIZE(format,type,width,height)] Specifies a pointer to the image data in memory. |
Type Parameters
Name | Description |
---|---|
T8 |
Uniform1(Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1i")]
public static void Uniform1(int location, int v0)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | v0 | Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")]
[CLSCompliant(false)]
public static void Uniform1(int location, int count, [Count(Parameter = "count*1")] int *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32* | value | [length: count*1] Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")]
[CLSCompliant(false)]
public static void Uniform1(int location, int count, [Count(Parameter = "count*1")] ref int value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32 | value | [length: count*1] Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")]
[CLSCompliant(false)]
public static void Uniform1(int location, int count, [Count(Parameter = "count*1")] int[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32[] | value | [length: count*1] Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")]
[CLSCompliant(false)]
public static void Uniform1(int location, int count, [Count(Parameter = "count*1")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single* | value | [length: count*1] Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")]
[CLSCompliant(false)]
public static void Uniform1(int location, int count, [Count(Parameter = "count*1")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single | value | [length: count*1] Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")]
[CLSCompliant(false)]
public static void Uniform1(int location, int count, [Count(Parameter = "count*1")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single[] | value | [length: count*1] Specifies the new values to be used for the specified uniform variable. |
Uniform1(Int32, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1f")]
public static void Uniform1(int location, float v0)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Single | v0 | Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Vector2)
Declaration
public static void Uniform2(int location, Vector2 vector)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Vector2 | vector |
Uniform2(Int32, ref Vector2)
Declaration
[CLSCompliant(false)]
public static void Uniform2(int location, ref Vector2 vector)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Vector2 | vector |
Uniform2(Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2i")]
public static void Uniform2(int location, int v0, int v1)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | v0 | Specifies the new values to be used for the specified uniform variable. |
Int32 | v1 | Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")]
[CLSCompliant(false)]
public static void Uniform2(int location, int count, [Count(Parameter = "count*2")] int *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32* | value | [length: count*2] Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")]
[CLSCompliant(false)]
public static void Uniform2(int location, int count, [Count(Parameter = "count*2")] int[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32[] | value | [length: count*2] Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")]
[CLSCompliant(false)]
public static void Uniform2(int location, int count, [Count(Parameter = "count*2")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single* | value | [length: count*2] Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")]
[CLSCompliant(false)]
public static void Uniform2(int location, int count, [Count(Parameter = "count*2")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single | value | [length: count*2] Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")]
[CLSCompliant(false)]
public static void Uniform2(int location, int count, [Count(Parameter = "count*2")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single[] | value | [length: count*2] Specifies the new values to be used for the specified uniform variable. |
Uniform2(Int32, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2f")]
public static void Uniform2(int location, float v0, float v1)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Single | v0 | Specifies the new values to be used for the specified uniform variable. |
Single | v1 | Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Vector3)
Declaration
public static void Uniform3(int location, Vector3 vector)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Vector3 | vector |
Uniform3(Int32, ref Vector3)
Declaration
[CLSCompliant(false)]
public static void Uniform3(int location, ref Vector3 vector)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Vector3 | vector |
Uniform3(Int32, Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")]
[CLSCompliant(false)]
public static void Uniform3(int location, int count, [Count(Parameter = "count*3")] int *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32* | value | [length: count*3] Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3i")]
public static void Uniform3(int location, int v0, int v1, int v2)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | v0 | Specifies the new values to be used for the specified uniform variable. |
Int32 | v1 | Specifies the new values to be used for the specified uniform variable. |
Int32 | v2 | Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")]
[CLSCompliant(false)]
public static void Uniform3(int location, int count, [Count(Parameter = "count*3")] ref int value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32 | value | [length: count*3] Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")]
[CLSCompliant(false)]
public static void Uniform3(int location, int count, [Count(Parameter = "count*3")] int[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32[] | value | [length: count*3] Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")]
[CLSCompliant(false)]
public static void Uniform3(int location, int count, [Count(Parameter = "count*3")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single* | value | [length: count*3] Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")]
[CLSCompliant(false)]
public static void Uniform3(int location, int count, [Count(Parameter = "count*3")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single | value | [length: count*3] Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")]
[CLSCompliant(false)]
public static void Uniform3(int location, int count, [Count(Parameter = "count*3")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single[] | value | [length: count*3] Specifies the new values to be used for the specified uniform variable. |
Uniform3(Int32, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3f")]
public static void Uniform3(int location, float v0, float v1, float v2)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Single | v0 | Specifies the new values to be used for the specified uniform variable. |
Single | v1 | Specifies the new values to be used for the specified uniform variable. |
Single | v2 | Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Color4)
Declaration
public static void Uniform4(int location, Color4 color)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Color4 | color |
Uniform4(Int32, Quaternion)
Declaration
public static void Uniform4(int location, Quaternion quaternion)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Quaternion | quaternion |
Uniform4(Int32, Vector4)
Declaration
public static void Uniform4(int location, Vector4 vector)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Vector4 | vector |
Uniform4(Int32, ref Vector4)
Declaration
[CLSCompliant(false)]
public static void Uniform4(int location, ref Vector4 vector)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Vector4 | vector |
Uniform4(Int32, Int32, Int32*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")]
[CLSCompliant(false)]
public static void Uniform4(int location, int count, [Count(Parameter = "count*4")] int *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32* | value | [length: count*4] Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4i")]
public static void Uniform4(int location, int v0, int v1, int v2, int v3)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | v0 | Specifies the new values to be used for the specified uniform variable. |
Int32 | v1 | Specifies the new values to be used for the specified uniform variable. |
Int32 | v2 | Specifies the new values to be used for the specified uniform variable. |
Int32 | v3 | Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Int32, ref Int32)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")]
[CLSCompliant(false)]
public static void Uniform4(int location, int count, [Count(Parameter = "count*4")] ref int value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32 | value | [length: count*4] Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Int32, Int32[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")]
[CLSCompliant(false)]
public static void Uniform4(int location, int count, [Count(Parameter = "count*4")] int[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Int32[] | value | [length: count*4] Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")]
[CLSCompliant(false)]
public static void Uniform4(int location, int count, [Count(Parameter = "count*4")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single* | value | [length: count*4] Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")]
[CLSCompliant(false)]
public static void Uniform4(int location, int count, [Count(Parameter = "count*4")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single | value | [length: count*4] Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")]
[CLSCompliant(false)]
public static void Uniform4(int location, int count, [Count(Parameter = "count*4")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Int32 | count | Specifies the new values to be used for the specified uniform variable. |
Single[] | value | [length: count*4] Specifies the new values to be used for the specified uniform variable. |
Uniform4(Int32, Single, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a uniform variable for the current program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4f")]
public static void Uniform4(int location, float v0, float v1, float v2, float v3)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | Specifies the location of the uniform variable to be modified. |
Single | v0 | Specifies the new values to be used for the specified uniform variable. |
Single | v1 | Specifies the new values to be used for the specified uniform variable. |
Single | v2 | Specifies the new values to be used for the specified uniform variable. |
Single | v3 | Specifies the new values to be used for the specified uniform variable. |
UniformMatrix2(Int32, Boolean, ref Matrix2)
Declaration
public static void UniformMatrix2(int location, bool transpose, ref Matrix2 matrix)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Boolean | transpose | |
Matrix2 | matrix |
UniformMatrix2(Int32, Int32, Boolean, Single*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
[CLSCompliant(false)]
public static void UniformMatrix2(int location, int count, bool transpose, [Count(Parameter = "count*4")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single* | value | [length: count*4] |
UniformMatrix2(Int32, Int32, Boolean, ref Single)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
[CLSCompliant(false)]
public static void UniformMatrix2(int location, int count, bool transpose, [Count(Parameter = "count*4")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single | value | [length: count*4] |
UniformMatrix2(Int32, Int32, Boolean, Single[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
[CLSCompliant(false)]
public static void UniformMatrix2(int location, int count, bool transpose, [Count(Parameter = "count*4")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single[] | value | [length: count*4] |
UniformMatrix3(Int32, Boolean, ref Matrix3)
Declaration
public static void UniformMatrix3(int location, bool transpose, ref Matrix3 matrix)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Boolean | transpose | |
Matrix3 | matrix |
UniformMatrix3(Int32, Int32, Boolean, Single*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
[CLSCompliant(false)]
public static void UniformMatrix3(int location, int count, bool transpose, [Count(Parameter = "count*9")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single* | value | [length: count*9] |
UniformMatrix3(Int32, Int32, Boolean, ref Single)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
[CLSCompliant(false)]
public static void UniformMatrix3(int location, int count, bool transpose, [Count(Parameter = "count*9")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single | value | [length: count*9] |
UniformMatrix3(Int32, Int32, Boolean, Single[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
[CLSCompliant(false)]
public static void UniformMatrix3(int location, int count, bool transpose, [Count(Parameter = "count*9")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single[] | value | [length: count*9] |
UniformMatrix4(Int32, Boolean, ref Matrix4)
Declaration
public static void UniformMatrix4(int location, bool transpose, ref Matrix4 matrix)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Boolean | transpose | |
Matrix4 | matrix |
UniformMatrix4(Int32, Int32, Boolean, Single*)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
[CLSCompliant(false)]
public static void UniformMatrix4(int location, int count, bool transpose, [Count(Parameter = "count*16")] float *value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single* | value | [length: count*16] |
UniformMatrix4(Int32, Int32, Boolean, ref Single)
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
[CLSCompliant(false)]
public static void UniformMatrix4(int location, int count, bool transpose, [Count(Parameter = "count*16")] ref float value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single | value | [length: count*16] |
UniformMatrix4(Int32, Int32, Boolean, Single[])
[requires: v2.0 or ES_VERSION_2_0]
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
[CLSCompliant(false)]
public static void UniformMatrix4(int location, int count, bool transpose, [Count(Parameter = "count*16")] float[] value)
Parameters
Type | Name | Description |
---|---|---|
Int32 | location | |
Int32 | count | |
Boolean | transpose | |
Single[] | value | [length: count*16] |
UseProgram(Int32)
[requires: v2.0 or ES_VERSION_2_0] Install a program object as part of current rendering state
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")]
[CLSCompliant(false)]
public static void UseProgram(int program)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the handle of the program object whose executables are to be used as part of current rendering state. |
UseProgram(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Install a program object as part of current rendering state
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")]
[CLSCompliant(false)]
public static void UseProgram(uint program)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the handle of the program object whose executables are to be used as part of current rendering state. |
ValidateProgram(Int32)
[requires: v2.0 or ES_VERSION_2_0] Validate a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")]
[CLSCompliant(false)]
public static void ValidateProgram(int program)
Parameters
Type | Name | Description |
---|---|---|
Int32 | program | Specifies the handle of the program object to be validated. |
ValidateProgram(UInt32)
[requires: v2.0 or ES_VERSION_2_0] Validate a program object
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")]
[CLSCompliant(false)]
public static void ValidateProgram(uint program)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | program | Specifies the handle of the program object to be validated. |
VertexAttrib1(Int32, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")]
[CLSCompliant(false)]
public static void VertexAttrib1(int index, float x)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib1(Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
[CLSCompliant(false)]
public static void VertexAttrib1(int index, [Count(Count = 1)] float *v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 1] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib1(Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
[CLSCompliant(false)]
public static void VertexAttrib1(int index, [Count(Count = 1)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 1] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib1(UInt32, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")]
[CLSCompliant(false)]
public static void VertexAttrib1(uint index, float x)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib1(UInt32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
[CLSCompliant(false)]
public static void VertexAttrib1(uint index, [Count(Count = 1)] float *v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 1] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib1(UInt32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[Obsolete("Use out overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
[CLSCompliant(false)]
public static void VertexAttrib1(uint index, [Count(Count = 1)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 1] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(Int32, Vector2)
Declaration
public static void VertexAttrib2(int index, Vector2 v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Vector2 | v |
VertexAttrib2(Int32, ref Vector2)
Declaration
[CLSCompliant(false)]
public static void VertexAttrib2(int index, ref Vector2 v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Vector2 | v |
VertexAttrib2(Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
[CLSCompliant(false)]
public static void VertexAttrib2(int index, [Count(Count = 2)] float *v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 2] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(Int32, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")]
[CLSCompliant(false)]
public static void VertexAttrib2(int index, float x, float y)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
Single | y | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
[CLSCompliant(false)]
public static void VertexAttrib2(int index, [Count(Count = 2)] ref float v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | v | [length: 2] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
[CLSCompliant(false)]
public static void VertexAttrib2(int index, [Count(Count = 2)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 2] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(UInt32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
[CLSCompliant(false)]
public static void VertexAttrib2(uint index, [Count(Count = 2)] float *v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 2] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(UInt32, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")]
[CLSCompliant(false)]
public static void VertexAttrib2(uint index, float x, float y)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
Single | y | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(UInt32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
[CLSCompliant(false)]
public static void VertexAttrib2(uint index, [Count(Count = 2)] ref float v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | v | [length: 2] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib2(UInt32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
[CLSCompliant(false)]
public static void VertexAttrib2(uint index, [Count(Count = 2)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 2] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(Int32, Vector3)
Declaration
public static void VertexAttrib3(int index, Vector3 v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Vector3 | v |
VertexAttrib3(Int32, ref Vector3)
Declaration
[CLSCompliant(false)]
public static void VertexAttrib3(int index, ref Vector3 v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Vector3 | v |
VertexAttrib3(Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
[CLSCompliant(false)]
public static void VertexAttrib3(int index, [Count(Count = 3)] float *v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 3] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(Int32, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")]
[CLSCompliant(false)]
public static void VertexAttrib3(int index, float x, float y, float z)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
Single | y | Specifies the new values to be used for the specified vertex attribute. |
Single | z | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
[CLSCompliant(false)]
public static void VertexAttrib3(int index, [Count(Count = 3)] ref float v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | v | [length: 3] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
[CLSCompliant(false)]
public static void VertexAttrib3(int index, [Count(Count = 3)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 3] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(UInt32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
[CLSCompliant(false)]
public static void VertexAttrib3(uint index, [Count(Count = 3)] float *v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 3] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(UInt32, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")]
[CLSCompliant(false)]
public static void VertexAttrib3(uint index, float x, float y, float z)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
Single | y | Specifies the new values to be used for the specified vertex attribute. |
Single | z | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(UInt32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
[CLSCompliant(false)]
public static void VertexAttrib3(uint index, [Count(Count = 3)] ref float v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | v | [length: 3] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib3(UInt32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
[CLSCompliant(false)]
public static void VertexAttrib3(uint index, [Count(Count = 3)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 3] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(Int32, Vector4)
Declaration
public static void VertexAttrib4(int index, Vector4 v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Vector4 | v |
VertexAttrib4(Int32, ref Vector4)
Declaration
[CLSCompliant(false)]
public static void VertexAttrib4(int index, ref Vector4 v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Vector4 | v |
VertexAttrib4(Int32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
[CLSCompliant(false)]
public static void VertexAttrib4(int index, [Count(Count = 4)] float *v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 4] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(Int32, Single, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")]
[CLSCompliant(false)]
public static void VertexAttrib4(int index, float x, float y, float z, float w)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
Single | y | Specifies the new values to be used for the specified vertex attribute. |
Single | z | Specifies the new values to be used for the specified vertex attribute. |
Single | w | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(Int32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
[CLSCompliant(false)]
public static void VertexAttrib4(int index, [Count(Count = 4)] ref float v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | v | [length: 4] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(Int32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
[CLSCompliant(false)]
public static void VertexAttrib4(int index, [Count(Count = 4)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 4] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(UInt32, Single*)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
[CLSCompliant(false)]
public static void VertexAttrib4(uint index, [Count(Count = 4)] float *v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single* | v | [length: 4] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(UInt32, Single, Single, Single, Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")]
[CLSCompliant(false)]
public static void VertexAttrib4(uint index, float x, float y, float z, float w)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | x | Specifies the new values to be used for the specified vertex attribute. |
Single | y | Specifies the new values to be used for the specified vertex attribute. |
Single | z | Specifies the new values to be used for the specified vertex attribute. |
Single | w | Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(UInt32, ref Single)
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
[CLSCompliant(false)]
public static void VertexAttrib4(uint index, [Count(Count = 4)] ref float v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single | v | [length: 4] Specifies the new values to be used for the specified vertex attribute. |
VertexAttrib4(UInt32, Single[])
[requires: v2.0 or ES_VERSION_2_0] Specify the value of a generic vertex attribute
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
[CLSCompliant(false)]
public static void VertexAttrib4(uint index, [Count(Count = 4)] float[] v)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Single[] | v | [length: 4] Specifies the new values to be used for the specified vertex attribute. |
VertexAttribPointer(Int32, Int32, All, Boolean, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer(int index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
IntPtr | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
Declaration
public static void VertexAttribPointer(int index, int size, VertexAttribPointerType type, bool normalized, int stride, int offset)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | |
Int32 | size | |
VertexAttribPointerType | type | |
Boolean | normalized | |
Int32 | stride | |
Int32 | offset |
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer(int index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
IntPtr | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
VertexAttribPointer(UInt32, Int32, All, Boolean, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer(uint index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
IntPtr | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
Declaration
[CLSCompliant(false)]
public static void VertexAttribPointer(uint index, int size, VertexAttribPointerType type, bool normalized, int stride, int offset)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | |
Int32 | size | |
VertexAttribPointerType | type | |
Boolean | normalized | |
Int32 | stride | |
Int32 | offset |
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer(uint index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] IntPtr pointer)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
IntPtr | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, ref T5)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] ref T5 pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5 | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[,, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, ref T5)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] ref T5 pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5 | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[,, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(int index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, ref T5)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] ref T5 pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5 | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[,, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[Obsolete("Use strongly-typed overload instead")]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, All type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
All | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, ref T5)
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] ref T5 pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5 | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[,, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
[requires: v2.0 or ES_VERSION_2_0] Define an array of generic vertex attribute data
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
[CLSCompliant(false)]
public static void VertexAttribPointer<T5>(uint index, int size, VertexAttribPointerType type, bool normalized, int stride, [Count(Computed = "size,type,stride")] T5[, ] pointer)
where T5 : struct
Parameters
Type | Name | Description |
---|---|---|
UInt32 | index | Specifies the index of the generic vertex attribute to be modified. |
Int32 | size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, or 4. The initial value is 4. |
VertexAttribPointerType | type | Specifies the data type of each component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Fixed, or Float are accepted. The initial value is Float. |
Boolean | normalized | Specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed. |
Int32 | stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
T5[,] | pointer | [length: COMPSIZE(size,type,stride)] Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. |
Type Parameters
Name | Description |
---|---|
T5 |
Viewport(Point, Size)
Declaration
public static void Viewport(Point location, Size size)
Parameters
Type | Name | Description |
---|---|---|
Point | location | |
Size | size |
Viewport(Rectangle)
Declaration
public static void Viewport(Rectangle rectangle)
Parameters
Type | Name | Description |
---|---|---|
Rectangle | rectangle |
Viewport(Size)
Declaration
public static void Viewport(Size size)
Parameters
Type | Name | Description |
---|---|---|
Size | size |
Viewport(Int32, Int32, Int32, Int32)
[requires: v2.0 or ES_VERSION_2_0] Set the viewport
Declaration
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glViewport")]
public static void Viewport(int x, int y, int width, int height)
Parameters
Type | Name | Description |
---|---|---|
Int32 | x | Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
Int32 | y | Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
Int32 | width | Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
Int32 | height | Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |