Enum EsVersion20
Not used directly.
Namespace: OpenTK.Graphics.ES30
Assembly: OpenTK.dll
Syntax
public enum EsVersion20
Fields
Name | Description |
---|---|
ActiveAttributeMaxLength | Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A |
ActiveAttributes | Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 |
ActiveTexture | Original was GL_ACTIVE_TEXTURE = 0x84E0 |
ActiveUniformMaxLength | Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 |
ActiveUniforms | Original was GL_ACTIVE_UNIFORMS = 0x8B86 |
AliasedLineWidthRange | Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E |
AliasedPointSizeRange | Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D |
Alpha | Original was GL_ALPHA = 0x1906 |
AlphaBits | Original was GL_ALPHA_BITS = 0x0D55 |
Always | Original was GL_ALWAYS = 0x0207 |
ArrayBuffer | Original was GL_ARRAY_BUFFER = 0x8892 |
ArrayBufferBinding | Original was GL_ARRAY_BUFFER_BINDING = 0x8894 |
AttachedShaders | Original was GL_ATTACHED_SHADERS = 0x8B85 |
Back | Original was GL_BACK = 0x0405 |
Blend | Original was GL_BLEND = 0x0BE2 |
BlendColor | Original was GL_BLEND_COLOR = 0x8005 |
BlendDstAlpha | Original was GL_BLEND_DST_ALPHA = 0x80CA |
BlendDstRgb | Original was GL_BLEND_DST_RGB = 0x80C8 |
BlendEquation | Original was GL_BLEND_EQUATION = 0x8009 |
BlendEquationAlpha | Original was GL_BLEND_EQUATION_ALPHA = 0x883D |
BlendEquationRgb | Original was GL_BLEND_EQUATION_RGB = 0x8009 |
BlendSrcAlpha | Original was GL_BLEND_SRC_ALPHA = 0x80CB |
BlendSrcRgb | Original was GL_BLEND_SRC_RGB = 0x80C9 |
BlueBits | Original was GL_BLUE_BITS = 0x0D54 |
Bool | Original was GL_BOOL = 0x8B56 |
BoolVec2 | Original was GL_BOOL_VEC2 = 0x8B57 |
BoolVec3 | Original was GL_BOOL_VEC3 = 0x8B58 |
BoolVec4 | Original was GL_BOOL_VEC4 = 0x8B59 |
BufferSize | Original was GL_BUFFER_SIZE = 0x8764 |
BufferUsage | Original was GL_BUFFER_USAGE = 0x8765 |
Byte | Original was GL_BYTE = 0x1400 |
Ccw | Original was GL_CCW = 0x0901 |
ClampToEdge | Original was GL_CLAMP_TO_EDGE = 0x812F |
ColorAttachment0 | Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 |
ColorBufferBit | Original was GL_COLOR_BUFFER_BIT = 0x00004000 |
ColorClearValue | Original was GL_COLOR_CLEAR_VALUE = 0x0C22 |
ColorWritemask | Original was GL_COLOR_WRITEMASK = 0x0C23 |
CompileStatus | Original was GL_COMPILE_STATUS = 0x8B81 |
CompressedTextureFormats | Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 |
ConstantAlpha | Original was GL_CONSTANT_ALPHA = 0x8003 |
ConstantColor | Original was GL_CONSTANT_COLOR = 0x8001 |
CullFace | Original was GL_CULL_FACE = 0x0B44 |
CullFaceMode | Original was GL_CULL_FACE_MODE = 0x0B45 |
CurrentProgram | Original was GL_CURRENT_PROGRAM = 0x8B8D |
CurrentVertexAttrib | Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 |
Cw | Original was GL_CW = 0x0900 |
Decr | Original was GL_DECR = 0x1E03 |
DecrWrap | Original was GL_DECR_WRAP = 0x8508 |
DeleteStatus | Original was GL_DELETE_STATUS = 0x8B80 |
DepthAttachment | Original was GL_DEPTH_ATTACHMENT = 0x8D00 |
DepthBits | Original was GL_DEPTH_BITS = 0x0D56 |
DepthBufferBit | Original was GL_DEPTH_BUFFER_BIT = 0x00000100 |
DepthClearValue | Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 |
DepthComponent | Original was GL_DEPTH_COMPONENT = 0x1902 |
DepthComponent16 | Original was GL_DEPTH_COMPONENT16 = 0x81A5 |
DepthFunc | Original was GL_DEPTH_FUNC = 0x0B74 |
DepthRange | Original was GL_DEPTH_RANGE = 0x0B70 |
DepthTest | Original was GL_DEPTH_TEST = 0x0B71 |
DepthWritemask | Original was GL_DEPTH_WRITEMASK = 0x0B72 |
Dither | Original was GL_DITHER = 0x0BD0 |
DontCare | Original was GL_DONT_CARE = 0x1100 |
DstAlpha | Original was GL_DST_ALPHA = 0x0304 |
DstColor | Original was GL_DST_COLOR = 0x0306 |
DynamicDraw | Original was GL_DYNAMIC_DRAW = 0x88E8 |
ElementArrayBuffer | Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 |
ElementArrayBufferBinding | Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 |
Equal | Original was GL_EQUAL = 0x0202 |
Extensions | Original was GL_EXTENSIONS = 0x1F03 |
False | Original was GL_FALSE = 0 |
Fastest | Original was GL_FASTEST = 0x1101 |
Fixed | Original was GL_FIXED = 0x140C |
Float | Original was GL_FLOAT = 0x1406 |
FloatMat2 | Original was GL_FLOAT_MAT2 = 0x8B5A |
FloatMat3 | Original was GL_FLOAT_MAT3 = 0x8B5B |
FloatMat4 | Original was GL_FLOAT_MAT4 = 0x8B5C |
FloatVec2 | Original was GL_FLOAT_VEC2 = 0x8B50 |
FloatVec3 | Original was GL_FLOAT_VEC3 = 0x8B51 |
FloatVec4 | Original was GL_FLOAT_VEC4 = 0x8B52 |
FragmentShader | Original was GL_FRAGMENT_SHADER = 0x8B30 |
Framebuffer | Original was GL_FRAMEBUFFER = 0x8D40 |
FramebufferAttachmentObjectName | Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 |
FramebufferAttachmentObjectType | Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 |
FramebufferAttachmentTextureCubeMapFace | Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 |
FramebufferAttachmentTextureLevel | Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 |
FramebufferBinding | Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 |
FramebufferComplete | Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 |
FramebufferIncompleteAttachment | Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 |
FramebufferIncompleteDimensions | Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 |
FramebufferIncompleteMissingAttachment | Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 |
FramebufferUnsupported | Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD |
Front | Original was GL_FRONT = 0x0404 |
FrontAndBack | Original was GL_FRONT_AND_BACK = 0x0408 |
FrontFace | Original was GL_FRONT_FACE = 0x0B46 |
FuncAdd | Original was GL_FUNC_ADD = 0x8006 |
FuncReverseSubtract | Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B |
FuncSubtract | Original was GL_FUNC_SUBTRACT = 0x800A |
GenerateMipmapHint | Original was GL_GENERATE_MIPMAP_HINT = 0x8192 |
Gequal | Original was GL_GEQUAL = 0x0206 |
Greater | Original was GL_GREATER = 0x0204 |
GreenBits | Original was GL_GREEN_BITS = 0x0D53 |
HighFloat | Original was GL_HIGH_FLOAT = 0x8DF2 |
HighInt | Original was GL_HIGH_INT = 0x8DF5 |
ImplementationColorReadFormat | Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B |
ImplementationColorReadType | Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A |
Incr | Original was GL_INCR = 0x1E02 |
IncrWrap | Original was GL_INCR_WRAP = 0x8507 |
InfoLogLength | Original was GL_INFO_LOG_LENGTH = 0x8B84 |
Int | Original was GL_INT = 0x1404 |
IntVec2 | Original was GL_INT_VEC2 = 0x8B53 |
IntVec3 | Original was GL_INT_VEC3 = 0x8B54 |
IntVec4 | Original was GL_INT_VEC4 = 0x8B55 |
InvalidEnum | Original was GL_INVALID_ENUM = 0x0500 |
InvalidFramebufferOperation | Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 |
InvalidOperation | Original was GL_INVALID_OPERATION = 0x0502 |
InvalidValue | Original was GL_INVALID_VALUE = 0x0501 |
Invert | Original was GL_INVERT = 0x150A |
Keep | Original was GL_KEEP = 0x1E00 |
Lequal | Original was GL_LEQUAL = 0x0203 |
Less | Original was GL_LESS = 0x0201 |
Linear | Original was GL_LINEAR = 0x2601 |
LinearMipmapLinear | Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 |
LinearMipmapNearest | Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 |
LineLoop | Original was GL_LINE_LOOP = 0x0002 |
Lines | Original was GL_LINES = 0x0001 |
LineStrip | Original was GL_LINE_STRIP = 0x0003 |
LineWidth | Original was GL_LINE_WIDTH = 0x0B21 |
LinkStatus | Original was GL_LINK_STATUS = 0x8B82 |
LowFloat | Original was GL_LOW_FLOAT = 0x8DF0 |
LowInt | Original was GL_LOW_INT = 0x8DF3 |
Luminance | Original was GL_LUMINANCE = 0x1909 |
LuminanceAlpha | Original was GL_LUMINANCE_ALPHA = 0x190A |
MaxCombinedTextureImageUnits | Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
MaxCubeMapTextureSize | Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C |
MaxFragmentUniformVectors | Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
MaxRenderbufferSize | Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 |
MaxTextureImageUnits | Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
MaxTextureSize | Original was GL_MAX_TEXTURE_SIZE = 0x0D33 |
MaxVaryingVectors | Original was GL_MAX_VARYING_VECTORS = 0x8DFC |
MaxVertexAttribs | Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 |
MaxVertexTextureImageUnits | Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
MaxVertexUniformVectors | Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB |
MaxViewportDims | Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A |
MediumFloat | Original was GL_MEDIUM_FLOAT = 0x8DF1 |
MediumInt | Original was GL_MEDIUM_INT = 0x8DF4 |
MirroredRepeat | Original was GL_MIRRORED_REPEAT = 0x8370 |
Nearest | Original was GL_NEAREST = 0x2600 |
NearestMipmapLinear | Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 |
NearestMipmapNearest | Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 |
Never | Original was GL_NEVER = 0x0200 |
Nicest | Original was GL_NICEST = 0x1102 |
NoError | Original was GL_NO_ERROR = 0 |
None | Original was GL_NONE = 0 |
Notequal | Original was GL_NOTEQUAL = 0x0205 |
NumCompressedTextureFormats | Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 |
NumShaderBinaryFormats | Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 |
One | Original was GL_ONE = 1 |
OneMinusConstantAlpha | Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 |
OneMinusConstantColor | Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 |
OneMinusDstAlpha | Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 |
OneMinusDstColor | Original was GL_ONE_MINUS_DST_COLOR = 0x0307 |
OneMinusSrcAlpha | Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 |
OneMinusSrcColor | Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 |
OutOfMemory | Original was GL_OUT_OF_MEMORY = 0x0505 |
PackAlignment | Original was GL_PACK_ALIGNMENT = 0x0D05 |
Points | Original was GL_POINTS = 0x0000 |
PolygonOffsetFactor | Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 |
PolygonOffsetFill | Original was GL_POLYGON_OFFSET_FILL = 0x8037 |
PolygonOffsetUnits | Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 |
RedBits | Original was GL_RED_BITS = 0x0D52 |
Renderbuffer | Original was GL_RENDERBUFFER = 0x8D41 |
RenderbufferAlphaSize | Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 |
RenderbufferBinding | Original was GL_RENDERBUFFER_BINDING = 0x8CA7 |
RenderbufferBlueSize | Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 |
RenderbufferDepthSize | Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 |
RenderbufferGreenSize | Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 |
RenderbufferHeight | Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 |
RenderbufferInternalFormat | Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 |
RenderbufferRedSize | Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 |
RenderbufferStencilSize | Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 |
RenderbufferWidth | Original was GL_RENDERBUFFER_WIDTH = 0x8D42 |
Renderer | Original was GL_RENDERER = 0x1F01 |
Repeat | Original was GL_REPEAT = 0x2901 |
Replace | Original was GL_REPLACE = 0x1E01 |
Rgb | Original was GL_RGB = 0x1907 |
Rgb565 | Original was GL_RGB565 = 0x8D62 |
Rgb5A1 | Original was GL_RGB5_A1 = 0x8057 |
Rgba | Original was GL_RGBA = 0x1908 |
Rgba4 | Original was GL_RGBA4 = 0x8056 |
SampleAlphaToCoverage | Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E |
SampleBuffers | Original was GL_SAMPLE_BUFFERS = 0x80A8 |
SampleCoverage | Original was GL_SAMPLE_COVERAGE = 0x80A0 |
SampleCoverageInvert | Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB |
SampleCoverageValue | Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA |
Sampler2D | Original was GL_SAMPLER_2D = 0x8B5E |
SamplerCube | Original was GL_SAMPLER_CUBE = 0x8B60 |
Samples | Original was GL_SAMPLES = 0x80A9 |
ScissorBox | Original was GL_SCISSOR_BOX = 0x0C10 |
ScissorTest | Original was GL_SCISSOR_TEST = 0x0C11 |
ShaderBinaryFormats | Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 |
ShaderCompiler | Original was GL_SHADER_COMPILER = 0x8DFA |
ShaderSourceLength | Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 |
ShaderType | Original was GL_SHADER_TYPE = 0x8B4F |
ShadingLanguageVersion | Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C |
Short | Original was GL_SHORT = 0x1402 |
SrcAlpha | Original was GL_SRC_ALPHA = 0x0302 |
SrcAlphaSaturate | Original was GL_SRC_ALPHA_SATURATE = 0x0308 |
SrcColor | Original was GL_SRC_COLOR = 0x0300 |
StaticDraw | Original was GL_STATIC_DRAW = 0x88E4 |
StencilAttachment | Original was GL_STENCIL_ATTACHMENT = 0x8D20 |
StencilBackFail | Original was GL_STENCIL_BACK_FAIL = 0x8801 |
StencilBackFunc | Original was GL_STENCIL_BACK_FUNC = 0x8800 |
StencilBackPassDepthFail | Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
StencilBackPassDepthPass | Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
StencilBackRef | Original was GL_STENCIL_BACK_REF = 0x8CA3 |
StencilBackValueMask | Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 |
StencilBackWritemask | Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 |
StencilBits | Original was GL_STENCIL_BITS = 0x0D57 |
StencilBufferBit | Original was GL_STENCIL_BUFFER_BIT = 0x00000400 |
StencilClearValue | Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 |
StencilFail | Original was GL_STENCIL_FAIL = 0x0B94 |
StencilFunc | Original was GL_STENCIL_FUNC = 0x0B92 |
StencilIndex8 | Original was GL_STENCIL_INDEX8 = 0x8D48 |
StencilPassDepthFail | Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
StencilPassDepthPass | Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 |
StencilRef | Original was GL_STENCIL_REF = 0x0B97 |
StencilTest | Original was GL_STENCIL_TEST = 0x0B90 |
StencilValueMask | Original was GL_STENCIL_VALUE_MASK = 0x0B93 |
StencilWritemask | Original was GL_STENCIL_WRITEMASK = 0x0B98 |
StreamDraw | Original was GL_STREAM_DRAW = 0x88E0 |
SubpixelBits | Original was GL_SUBPIXEL_BITS = 0x0D50 |
Texture | Original was GL_TEXTURE = 0x1702 |
Texture0 | Original was GL_TEXTURE0 = 0x84C0 |
Texture1 | Original was GL_TEXTURE1 = 0x84C1 |
Texture10 | Original was GL_TEXTURE10 = 0x84CA |
Texture11 | Original was GL_TEXTURE11 = 0x84CB |
Texture12 | Original was GL_TEXTURE12 = 0x84CC |
Texture13 | Original was GL_TEXTURE13 = 0x84CD |
Texture14 | Original was GL_TEXTURE14 = 0x84CE |
Texture15 | Original was GL_TEXTURE15 = 0x84CF |
Texture16 | Original was GL_TEXTURE16 = 0x84D0 |
Texture17 | Original was GL_TEXTURE17 = 0x84D1 |
Texture18 | Original was GL_TEXTURE18 = 0x84D2 |
Texture19 | Original was GL_TEXTURE19 = 0x84D3 |
Texture2 | Original was GL_TEXTURE2 = 0x84C2 |
Texture20 | Original was GL_TEXTURE20 = 0x84D4 |
Texture21 | Original was GL_TEXTURE21 = 0x84D5 |
Texture22 | Original was GL_TEXTURE22 = 0x84D6 |
Texture23 | Original was GL_TEXTURE23 = 0x84D7 |
Texture24 | Original was GL_TEXTURE24 = 0x84D8 |
Texture25 | Original was GL_TEXTURE25 = 0x84D9 |
Texture26 | Original was GL_TEXTURE26 = 0x84DA |
Texture27 | Original was GL_TEXTURE27 = 0x84DB |
Texture28 | Original was GL_TEXTURE28 = 0x84DC |
Texture29 | Original was GL_TEXTURE29 = 0x84DD |
Texture2D | Original was GL_TEXTURE_2D = 0x0DE1 |
Texture3 | Original was GL_TEXTURE3 = 0x84C3 |
Texture30 | Original was GL_TEXTURE30 = 0x84DE |
Texture31 | Original was GL_TEXTURE31 = 0x84DF |
Texture4 | Original was GL_TEXTURE4 = 0x84C4 |
Texture5 | Original was GL_TEXTURE5 = 0x84C5 |
Texture6 | Original was GL_TEXTURE6 = 0x84C6 |
Texture7 | Original was GL_TEXTURE7 = 0x84C7 |
Texture8 | Original was GL_TEXTURE8 = 0x84C8 |
Texture9 | Original was GL_TEXTURE9 = 0x84C9 |
TextureBinding2D | Original was GL_TEXTURE_BINDING_2D = 0x8069 |
TextureBindingCubeMap | Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 |
TextureCubeMap | Original was GL_TEXTURE_CUBE_MAP = 0x8513 |
TextureCubeMapNegativeX | Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 |
TextureCubeMapNegativeY | Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 |
TextureCubeMapNegativeZ | Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A |
TextureCubeMapPositiveX | Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 |
TextureCubeMapPositiveY | Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 |
TextureCubeMapPositiveZ | Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 |
TextureMagFilter | Original was GL_TEXTURE_MAG_FILTER = 0x2800 |
TextureMinFilter | Original was GL_TEXTURE_MIN_FILTER = 0x2801 |
TextureWrapS | Original was GL_TEXTURE_WRAP_S = 0x2802 |
TextureWrapT | Original was GL_TEXTURE_WRAP_T = 0x2803 |
TriangleFan | Original was GL_TRIANGLE_FAN = 0x0006 |
Triangles | Original was GL_TRIANGLES = 0x0004 |
TriangleStrip | Original was GL_TRIANGLE_STRIP = 0x0005 |
True | Original was GL_TRUE = 1 |
UnpackAlignment | Original was GL_UNPACK_ALIGNMENT = 0x0CF5 |
UnsignedByte | Original was GL_UNSIGNED_BYTE = 0x1401 |
UnsignedInt | Original was GL_UNSIGNED_INT = 0x1405 |
UnsignedShort | Original was GL_UNSIGNED_SHORT = 0x1403 |
UnsignedShort4444 | Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 |
UnsignedShort5551 | Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 |
UnsignedShort565 | Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 |
ValidateStatus | Original was GL_VALIDATE_STATUS = 0x8B83 |
Vendor | Original was GL_VENDOR = 0x1F00 |
Version | Original was GL_VERSION = 0x1F02 |
VertexAttribArrayBufferBinding | Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F |
VertexAttribArrayEnabled | Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 |
VertexAttribArrayNormalized | Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A |
VertexAttribArrayPointer | Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 |
VertexAttribArraySize | Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 |
VertexAttribArrayStride | Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 |
VertexAttribArrayType | Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 |
VertexShader | Original was GL_VERTEX_SHADER = 0x8B31 |
Viewport | Original was GL_VIEWPORT = 0x0BA2 |
Zero | Original was GL_ZERO = 0 |