Enum EsVersion20
Not used directly.
Namespace: OpenTK.Graphics.ES30
Assembly: OpenTK.dll
Syntax
public enum EsVersion20
Fields
| Name | Description |
|---|---|
| ActiveAttributeMaxLength | Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A |
| ActiveAttributes | Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 |
| ActiveTexture | Original was GL_ACTIVE_TEXTURE = 0x84E0 |
| ActiveUniformMaxLength | Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 |
| ActiveUniforms | Original was GL_ACTIVE_UNIFORMS = 0x8B86 |
| AliasedLineWidthRange | Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E |
| AliasedPointSizeRange | Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D |
| Alpha | Original was GL_ALPHA = 0x1906 |
| AlphaBits | Original was GL_ALPHA_BITS = 0x0D55 |
| Always | Original was GL_ALWAYS = 0x0207 |
| ArrayBuffer | Original was GL_ARRAY_BUFFER = 0x8892 |
| ArrayBufferBinding | Original was GL_ARRAY_BUFFER_BINDING = 0x8894 |
| AttachedShaders | Original was GL_ATTACHED_SHADERS = 0x8B85 |
| Back | Original was GL_BACK = 0x0405 |
| Blend | Original was GL_BLEND = 0x0BE2 |
| BlendColor | Original was GL_BLEND_COLOR = 0x8005 |
| BlendDstAlpha | Original was GL_BLEND_DST_ALPHA = 0x80CA |
| BlendDstRgb | Original was GL_BLEND_DST_RGB = 0x80C8 |
| BlendEquation | Original was GL_BLEND_EQUATION = 0x8009 |
| BlendEquationAlpha | Original was GL_BLEND_EQUATION_ALPHA = 0x883D |
| BlendEquationRgb | Original was GL_BLEND_EQUATION_RGB = 0x8009 |
| BlendSrcAlpha | Original was GL_BLEND_SRC_ALPHA = 0x80CB |
| BlendSrcRgb | Original was GL_BLEND_SRC_RGB = 0x80C9 |
| BlueBits | Original was GL_BLUE_BITS = 0x0D54 |
| Bool | Original was GL_BOOL = 0x8B56 |
| BoolVec2 | Original was GL_BOOL_VEC2 = 0x8B57 |
| BoolVec3 | Original was GL_BOOL_VEC3 = 0x8B58 |
| BoolVec4 | Original was GL_BOOL_VEC4 = 0x8B59 |
| BufferSize | Original was GL_BUFFER_SIZE = 0x8764 |
| BufferUsage | Original was GL_BUFFER_USAGE = 0x8765 |
| Byte | Original was GL_BYTE = 0x1400 |
| Ccw | Original was GL_CCW = 0x0901 |
| ClampToEdge | Original was GL_CLAMP_TO_EDGE = 0x812F |
| ColorAttachment0 | Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 |
| ColorBufferBit | Original was GL_COLOR_BUFFER_BIT = 0x00004000 |
| ColorClearValue | Original was GL_COLOR_CLEAR_VALUE = 0x0C22 |
| ColorWritemask | Original was GL_COLOR_WRITEMASK = 0x0C23 |
| CompileStatus | Original was GL_COMPILE_STATUS = 0x8B81 |
| CompressedTextureFormats | Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 |
| ConstantAlpha | Original was GL_CONSTANT_ALPHA = 0x8003 |
| ConstantColor | Original was GL_CONSTANT_COLOR = 0x8001 |
| CullFace | Original was GL_CULL_FACE = 0x0B44 |
| CullFaceMode | Original was GL_CULL_FACE_MODE = 0x0B45 |
| CurrentProgram | Original was GL_CURRENT_PROGRAM = 0x8B8D |
| CurrentVertexAttrib | Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 |
| Cw | Original was GL_CW = 0x0900 |
| Decr | Original was GL_DECR = 0x1E03 |
| DecrWrap | Original was GL_DECR_WRAP = 0x8508 |
| DeleteStatus | Original was GL_DELETE_STATUS = 0x8B80 |
| DepthAttachment | Original was GL_DEPTH_ATTACHMENT = 0x8D00 |
| DepthBits | Original was GL_DEPTH_BITS = 0x0D56 |
| DepthBufferBit | Original was GL_DEPTH_BUFFER_BIT = 0x00000100 |
| DepthClearValue | Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 |
| DepthComponent | Original was GL_DEPTH_COMPONENT = 0x1902 |
| DepthComponent16 | Original was GL_DEPTH_COMPONENT16 = 0x81A5 |
| DepthFunc | Original was GL_DEPTH_FUNC = 0x0B74 |
| DepthRange | Original was GL_DEPTH_RANGE = 0x0B70 |
| DepthTest | Original was GL_DEPTH_TEST = 0x0B71 |
| DepthWritemask | Original was GL_DEPTH_WRITEMASK = 0x0B72 |
| Dither | Original was GL_DITHER = 0x0BD0 |
| DontCare | Original was GL_DONT_CARE = 0x1100 |
| DstAlpha | Original was GL_DST_ALPHA = 0x0304 |
| DstColor | Original was GL_DST_COLOR = 0x0306 |
| DynamicDraw | Original was GL_DYNAMIC_DRAW = 0x88E8 |
| ElementArrayBuffer | Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 |
| ElementArrayBufferBinding | Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 |
| Equal | Original was GL_EQUAL = 0x0202 |
| Extensions | Original was GL_EXTENSIONS = 0x1F03 |
| False | Original was GL_FALSE = 0 |
| Fastest | Original was GL_FASTEST = 0x1101 |
| Fixed | Original was GL_FIXED = 0x140C |
| Float | Original was GL_FLOAT = 0x1406 |
| FloatMat2 | Original was GL_FLOAT_MAT2 = 0x8B5A |
| FloatMat3 | Original was GL_FLOAT_MAT3 = 0x8B5B |
| FloatMat4 | Original was GL_FLOAT_MAT4 = 0x8B5C |
| FloatVec2 | Original was GL_FLOAT_VEC2 = 0x8B50 |
| FloatVec3 | Original was GL_FLOAT_VEC3 = 0x8B51 |
| FloatVec4 | Original was GL_FLOAT_VEC4 = 0x8B52 |
| FragmentShader | Original was GL_FRAGMENT_SHADER = 0x8B30 |
| Framebuffer | Original was GL_FRAMEBUFFER = 0x8D40 |
| FramebufferAttachmentObjectName | Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 |
| FramebufferAttachmentObjectType | Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 |
| FramebufferAttachmentTextureCubeMapFace | Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 |
| FramebufferAttachmentTextureLevel | Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 |
| FramebufferBinding | Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 |
| FramebufferComplete | Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 |
| FramebufferIncompleteAttachment | Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 |
| FramebufferIncompleteDimensions | Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 |
| FramebufferIncompleteMissingAttachment | Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 |
| FramebufferUnsupported | Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD |
| Front | Original was GL_FRONT = 0x0404 |
| FrontAndBack | Original was GL_FRONT_AND_BACK = 0x0408 |
| FrontFace | Original was GL_FRONT_FACE = 0x0B46 |
| FuncAdd | Original was GL_FUNC_ADD = 0x8006 |
| FuncReverseSubtract | Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B |
| FuncSubtract | Original was GL_FUNC_SUBTRACT = 0x800A |
| GenerateMipmapHint | Original was GL_GENERATE_MIPMAP_HINT = 0x8192 |
| Gequal | Original was GL_GEQUAL = 0x0206 |
| Greater | Original was GL_GREATER = 0x0204 |
| GreenBits | Original was GL_GREEN_BITS = 0x0D53 |
| HighFloat | Original was GL_HIGH_FLOAT = 0x8DF2 |
| HighInt | Original was GL_HIGH_INT = 0x8DF5 |
| ImplementationColorReadFormat | Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B |
| ImplementationColorReadType | Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A |
| Incr | Original was GL_INCR = 0x1E02 |
| IncrWrap | Original was GL_INCR_WRAP = 0x8507 |
| InfoLogLength | Original was GL_INFO_LOG_LENGTH = 0x8B84 |
| Int | Original was GL_INT = 0x1404 |
| IntVec2 | Original was GL_INT_VEC2 = 0x8B53 |
| IntVec3 | Original was GL_INT_VEC3 = 0x8B54 |
| IntVec4 | Original was GL_INT_VEC4 = 0x8B55 |
| InvalidEnum | Original was GL_INVALID_ENUM = 0x0500 |
| InvalidFramebufferOperation | Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 |
| InvalidOperation | Original was GL_INVALID_OPERATION = 0x0502 |
| InvalidValue | Original was GL_INVALID_VALUE = 0x0501 |
| Invert | Original was GL_INVERT = 0x150A |
| Keep | Original was GL_KEEP = 0x1E00 |
| Lequal | Original was GL_LEQUAL = 0x0203 |
| Less | Original was GL_LESS = 0x0201 |
| Linear | Original was GL_LINEAR = 0x2601 |
| LinearMipmapLinear | Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 |
| LinearMipmapNearest | Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 |
| LineLoop | Original was GL_LINE_LOOP = 0x0002 |
| Lines | Original was GL_LINES = 0x0001 |
| LineStrip | Original was GL_LINE_STRIP = 0x0003 |
| LineWidth | Original was GL_LINE_WIDTH = 0x0B21 |
| LinkStatus | Original was GL_LINK_STATUS = 0x8B82 |
| LowFloat | Original was GL_LOW_FLOAT = 0x8DF0 |
| LowInt | Original was GL_LOW_INT = 0x8DF3 |
| Luminance | Original was GL_LUMINANCE = 0x1909 |
| LuminanceAlpha | Original was GL_LUMINANCE_ALPHA = 0x190A |
| MaxCombinedTextureImageUnits | Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
| MaxCubeMapTextureSize | Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C |
| MaxFragmentUniformVectors | Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
| MaxRenderbufferSize | Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 |
| MaxTextureImageUnits | Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
| MaxTextureSize | Original was GL_MAX_TEXTURE_SIZE = 0x0D33 |
| MaxVaryingVectors | Original was GL_MAX_VARYING_VECTORS = 0x8DFC |
| MaxVertexAttribs | Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 |
| MaxVertexTextureImageUnits | Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
| MaxVertexUniformVectors | Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB |
| MaxViewportDims | Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A |
| MediumFloat | Original was GL_MEDIUM_FLOAT = 0x8DF1 |
| MediumInt | Original was GL_MEDIUM_INT = 0x8DF4 |
| MirroredRepeat | Original was GL_MIRRORED_REPEAT = 0x8370 |
| Nearest | Original was GL_NEAREST = 0x2600 |
| NearestMipmapLinear | Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 |
| NearestMipmapNearest | Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 |
| Never | Original was GL_NEVER = 0x0200 |
| Nicest | Original was GL_NICEST = 0x1102 |
| NoError | Original was GL_NO_ERROR = 0 |
| None | Original was GL_NONE = 0 |
| Notequal | Original was GL_NOTEQUAL = 0x0205 |
| NumCompressedTextureFormats | Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 |
| NumShaderBinaryFormats | Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 |
| One | Original was GL_ONE = 1 |
| OneMinusConstantAlpha | Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 |
| OneMinusConstantColor | Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 |
| OneMinusDstAlpha | Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 |
| OneMinusDstColor | Original was GL_ONE_MINUS_DST_COLOR = 0x0307 |
| OneMinusSrcAlpha | Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 |
| OneMinusSrcColor | Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 |
| OutOfMemory | Original was GL_OUT_OF_MEMORY = 0x0505 |
| PackAlignment | Original was GL_PACK_ALIGNMENT = 0x0D05 |
| Points | Original was GL_POINTS = 0x0000 |
| PolygonOffsetFactor | Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 |
| PolygonOffsetFill | Original was GL_POLYGON_OFFSET_FILL = 0x8037 |
| PolygonOffsetUnits | Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 |
| RedBits | Original was GL_RED_BITS = 0x0D52 |
| Renderbuffer | Original was GL_RENDERBUFFER = 0x8D41 |
| RenderbufferAlphaSize | Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 |
| RenderbufferBinding | Original was GL_RENDERBUFFER_BINDING = 0x8CA7 |
| RenderbufferBlueSize | Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 |
| RenderbufferDepthSize | Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 |
| RenderbufferGreenSize | Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 |
| RenderbufferHeight | Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 |
| RenderbufferInternalFormat | Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 |
| RenderbufferRedSize | Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 |
| RenderbufferStencilSize | Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 |
| RenderbufferWidth | Original was GL_RENDERBUFFER_WIDTH = 0x8D42 |
| Renderer | Original was GL_RENDERER = 0x1F01 |
| Repeat | Original was GL_REPEAT = 0x2901 |
| Replace | Original was GL_REPLACE = 0x1E01 |
| Rgb | Original was GL_RGB = 0x1907 |
| Rgb565 | Original was GL_RGB565 = 0x8D62 |
| Rgb5A1 | Original was GL_RGB5_A1 = 0x8057 |
| Rgba | Original was GL_RGBA = 0x1908 |
| Rgba4 | Original was GL_RGBA4 = 0x8056 |
| SampleAlphaToCoverage | Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E |
| SampleBuffers | Original was GL_SAMPLE_BUFFERS = 0x80A8 |
| SampleCoverage | Original was GL_SAMPLE_COVERAGE = 0x80A0 |
| SampleCoverageInvert | Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB |
| SampleCoverageValue | Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA |
| Sampler2D | Original was GL_SAMPLER_2D = 0x8B5E |
| SamplerCube | Original was GL_SAMPLER_CUBE = 0x8B60 |
| Samples | Original was GL_SAMPLES = 0x80A9 |
| ScissorBox | Original was GL_SCISSOR_BOX = 0x0C10 |
| ScissorTest | Original was GL_SCISSOR_TEST = 0x0C11 |
| ShaderBinaryFormats | Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 |
| ShaderCompiler | Original was GL_SHADER_COMPILER = 0x8DFA |
| ShaderSourceLength | Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 |
| ShaderType | Original was GL_SHADER_TYPE = 0x8B4F |
| ShadingLanguageVersion | Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C |
| Short | Original was GL_SHORT = 0x1402 |
| SrcAlpha | Original was GL_SRC_ALPHA = 0x0302 |
| SrcAlphaSaturate | Original was GL_SRC_ALPHA_SATURATE = 0x0308 |
| SrcColor | Original was GL_SRC_COLOR = 0x0300 |
| StaticDraw | Original was GL_STATIC_DRAW = 0x88E4 |
| StencilAttachment | Original was GL_STENCIL_ATTACHMENT = 0x8D20 |
| StencilBackFail | Original was GL_STENCIL_BACK_FAIL = 0x8801 |
| StencilBackFunc | Original was GL_STENCIL_BACK_FUNC = 0x8800 |
| StencilBackPassDepthFail | Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
| StencilBackPassDepthPass | Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
| StencilBackRef | Original was GL_STENCIL_BACK_REF = 0x8CA3 |
| StencilBackValueMask | Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 |
| StencilBackWritemask | Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 |
| StencilBits | Original was GL_STENCIL_BITS = 0x0D57 |
| StencilBufferBit | Original was GL_STENCIL_BUFFER_BIT = 0x00000400 |
| StencilClearValue | Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 |
| StencilFail | Original was GL_STENCIL_FAIL = 0x0B94 |
| StencilFunc | Original was GL_STENCIL_FUNC = 0x0B92 |
| StencilIndex8 | Original was GL_STENCIL_INDEX8 = 0x8D48 |
| StencilPassDepthFail | Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
| StencilPassDepthPass | Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 |
| StencilRef | Original was GL_STENCIL_REF = 0x0B97 |
| StencilTest | Original was GL_STENCIL_TEST = 0x0B90 |
| StencilValueMask | Original was GL_STENCIL_VALUE_MASK = 0x0B93 |
| StencilWritemask | Original was GL_STENCIL_WRITEMASK = 0x0B98 |
| StreamDraw | Original was GL_STREAM_DRAW = 0x88E0 |
| SubpixelBits | Original was GL_SUBPIXEL_BITS = 0x0D50 |
| Texture | Original was GL_TEXTURE = 0x1702 |
| Texture0 | Original was GL_TEXTURE0 = 0x84C0 |
| Texture1 | Original was GL_TEXTURE1 = 0x84C1 |
| Texture10 | Original was GL_TEXTURE10 = 0x84CA |
| Texture11 | Original was GL_TEXTURE11 = 0x84CB |
| Texture12 | Original was GL_TEXTURE12 = 0x84CC |
| Texture13 | Original was GL_TEXTURE13 = 0x84CD |
| Texture14 | Original was GL_TEXTURE14 = 0x84CE |
| Texture15 | Original was GL_TEXTURE15 = 0x84CF |
| Texture16 | Original was GL_TEXTURE16 = 0x84D0 |
| Texture17 | Original was GL_TEXTURE17 = 0x84D1 |
| Texture18 | Original was GL_TEXTURE18 = 0x84D2 |
| Texture19 | Original was GL_TEXTURE19 = 0x84D3 |
| Texture2 | Original was GL_TEXTURE2 = 0x84C2 |
| Texture20 | Original was GL_TEXTURE20 = 0x84D4 |
| Texture21 | Original was GL_TEXTURE21 = 0x84D5 |
| Texture22 | Original was GL_TEXTURE22 = 0x84D6 |
| Texture23 | Original was GL_TEXTURE23 = 0x84D7 |
| Texture24 | Original was GL_TEXTURE24 = 0x84D8 |
| Texture25 | Original was GL_TEXTURE25 = 0x84D9 |
| Texture26 | Original was GL_TEXTURE26 = 0x84DA |
| Texture27 | Original was GL_TEXTURE27 = 0x84DB |
| Texture28 | Original was GL_TEXTURE28 = 0x84DC |
| Texture29 | Original was GL_TEXTURE29 = 0x84DD |
| Texture2D | Original was GL_TEXTURE_2D = 0x0DE1 |
| Texture3 | Original was GL_TEXTURE3 = 0x84C3 |
| Texture30 | Original was GL_TEXTURE30 = 0x84DE |
| Texture31 | Original was GL_TEXTURE31 = 0x84DF |
| Texture4 | Original was GL_TEXTURE4 = 0x84C4 |
| Texture5 | Original was GL_TEXTURE5 = 0x84C5 |
| Texture6 | Original was GL_TEXTURE6 = 0x84C6 |
| Texture7 | Original was GL_TEXTURE7 = 0x84C7 |
| Texture8 | Original was GL_TEXTURE8 = 0x84C8 |
| Texture9 | Original was GL_TEXTURE9 = 0x84C9 |
| TextureBinding2D | Original was GL_TEXTURE_BINDING_2D = 0x8069 |
| TextureBindingCubeMap | Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 |
| TextureCubeMap | Original was GL_TEXTURE_CUBE_MAP = 0x8513 |
| TextureCubeMapNegativeX | Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 |
| TextureCubeMapNegativeY | Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 |
| TextureCubeMapNegativeZ | Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A |
| TextureCubeMapPositiveX | Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 |
| TextureCubeMapPositiveY | Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 |
| TextureCubeMapPositiveZ | Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 |
| TextureMagFilter | Original was GL_TEXTURE_MAG_FILTER = 0x2800 |
| TextureMinFilter | Original was GL_TEXTURE_MIN_FILTER = 0x2801 |
| TextureWrapS | Original was GL_TEXTURE_WRAP_S = 0x2802 |
| TextureWrapT | Original was GL_TEXTURE_WRAP_T = 0x2803 |
| TriangleFan | Original was GL_TRIANGLE_FAN = 0x0006 |
| Triangles | Original was GL_TRIANGLES = 0x0004 |
| TriangleStrip | Original was GL_TRIANGLE_STRIP = 0x0005 |
| True | Original was GL_TRUE = 1 |
| UnpackAlignment | Original was GL_UNPACK_ALIGNMENT = 0x0CF5 |
| UnsignedByte | Original was GL_UNSIGNED_BYTE = 0x1401 |
| UnsignedInt | Original was GL_UNSIGNED_INT = 0x1405 |
| UnsignedShort | Original was GL_UNSIGNED_SHORT = 0x1403 |
| UnsignedShort4444 | Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 |
| UnsignedShort5551 | Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 |
| UnsignedShort565 | Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 |
| ValidateStatus | Original was GL_VALIDATE_STATUS = 0x8B83 |
| Vendor | Original was GL_VENDOR = 0x1F00 |
| Version | Original was GL_VERSION = 0x1F02 |
| VertexAttribArrayBufferBinding | Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F |
| VertexAttribArrayEnabled | Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 |
| VertexAttribArrayNormalized | Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A |
| VertexAttribArrayPointer | Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 |
| VertexAttribArraySize | Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 |
| VertexAttribArrayStride | Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 |
| VertexAttribArrayType | Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 |
| VertexShader | Original was GL_VERTEX_SHADER = 0x8B31 |
| Viewport | Original was GL_VIEWPORT = 0x0BA2 |
| Zero | Original was GL_ZERO = 0 |