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Enum EsVersion30

Not used directly.

Namespace: OpenTK.Graphics.ES30
Assembly: OpenTK.dll
Syntax
public enum EsVersion30

Fields

Name Description
ActiveUniformBlockMaxNameLength

Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35

ActiveUniformBlocks

Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36

AlreadySignaled

Original was GL_ALREADY_SIGNALED = 0x911A

AnySamplesPassed

Original was GL_ANY_SAMPLES_PASSED = 0x8C2F

AnySamplesPassedConservative

Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A

Blue

Original was GL_BLUE = 0x1905

BufferAccessFlags

Original was GL_BUFFER_ACCESS_FLAGS = 0x911F

BufferMapLength

Original was GL_BUFFER_MAP_LENGTH = 0x9120

BufferMapOffset

Original was GL_BUFFER_MAP_OFFSET = 0x9121

BufferMapped

Original was GL_BUFFER_MAPPED = 0x88BC

BufferMapPointer

Original was GL_BUFFER_MAP_POINTER = 0x88BD

Color

Original was GL_COLOR = 0x1800

ColorAttachment1

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment10

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment11

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment12

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment13

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment14

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment15

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

ColorAttachment16

Original was GL_COLOR_ATTACHMENT16 = 0x8CF0

ColorAttachment17

Original was GL_COLOR_ATTACHMENT17 = 0x8CF1

ColorAttachment18

Original was GL_COLOR_ATTACHMENT18 = 0x8CF2

ColorAttachment19

Original was GL_COLOR_ATTACHMENT19 = 0x8CF3

ColorAttachment2

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment20

Original was GL_COLOR_ATTACHMENT20 = 0x8CF4

ColorAttachment21

Original was GL_COLOR_ATTACHMENT21 = 0x8CF5

ColorAttachment22

Original was GL_COLOR_ATTACHMENT22 = 0x8CF6

ColorAttachment23

Original was GL_COLOR_ATTACHMENT23 = 0x8CF7

ColorAttachment24

Original was GL_COLOR_ATTACHMENT24 = 0x8CF8

ColorAttachment25

Original was GL_COLOR_ATTACHMENT25 = 0x8CF9

ColorAttachment26

Original was GL_COLOR_ATTACHMENT26 = 0x8CFA

ColorAttachment27

Original was GL_COLOR_ATTACHMENT27 = 0x8CFB

ColorAttachment28

Original was GL_COLOR_ATTACHMENT28 = 0x8CFC

ColorAttachment29

Original was GL_COLOR_ATTACHMENT29 = 0x8CFD

ColorAttachment3

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment30

Original was GL_COLOR_ATTACHMENT30 = 0x8CFE

ColorAttachment31

Original was GL_COLOR_ATTACHMENT31 = 0x8CFF

ColorAttachment4

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment5

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment6

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment7

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment8

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment9

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

CompareRefToTexture

Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E

CompressedR11Eac

Original was GL_COMPRESSED_R11_EAC = 0x9270

CompressedRg11Eac

Original was GL_COMPRESSED_RG11_EAC = 0x9272

CompressedRgb8Etc2

Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274

CompressedRgb8PunchthroughAlpha1Etc2

Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276

CompressedRgba8Etc2Eac

Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278

CompressedSignedR11Eac

Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271

CompressedSignedRg11Eac

Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273

CompressedSrgb8Alpha8Etc2Eac

Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279

CompressedSrgb8Etc2

Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275

CompressedSrgb8PunchthroughAlpha1Etc2

Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277

ConditionSatisfied

Original was GL_CONDITION_SATISFIED = 0x911C

CopyReadBuffer

Original was GL_COPY_READ_BUFFER = 0x8F36

CopyReadBufferBinding

Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36

CopyWriteBuffer

Original was GL_COPY_WRITE_BUFFER = 0x8F37

CopyWriteBufferBinding

Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37

CurrentQuery

Original was GL_CURRENT_QUERY = 0x8865

Depth

Original was GL_DEPTH = 0x1801

Depth24Stencil8

Original was GL_DEPTH24_STENCIL8 = 0x88F0

Depth32fStencil8

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

DepthComponent24

Original was GL_DEPTH_COMPONENT24 = 0x81A6

DepthComponent32f

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

DepthStencil

Original was GL_DEPTH_STENCIL = 0x84F9

DepthStencilAttachment

Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A

DrawBuffer0

Original was GL_DRAW_BUFFER0 = 0x8825

DrawBuffer1

Original was GL_DRAW_BUFFER1 = 0x8826

DrawBuffer10

Original was GL_DRAW_BUFFER10 = 0x882F

DrawBuffer11

Original was GL_DRAW_BUFFER11 = 0x8830

DrawBuffer12

Original was GL_DRAW_BUFFER12 = 0x8831

DrawBuffer13

Original was GL_DRAW_BUFFER13 = 0x8832

DrawBuffer14

Original was GL_DRAW_BUFFER14 = 0x8833

DrawBuffer15

Original was GL_DRAW_BUFFER15 = 0x8834

DrawBuffer2

Original was GL_DRAW_BUFFER2 = 0x8827

DrawBuffer3

Original was GL_DRAW_BUFFER3 = 0x8828

DrawBuffer4

Original was GL_DRAW_BUFFER4 = 0x8829

DrawBuffer5

Original was GL_DRAW_BUFFER5 = 0x882A

DrawBuffer6

Original was GL_DRAW_BUFFER6 = 0x882B

DrawBuffer7

Original was GL_DRAW_BUFFER7 = 0x882C

DrawBuffer8

Original was GL_DRAW_BUFFER8 = 0x882D

DrawBuffer9

Original was GL_DRAW_BUFFER9 = 0x882E

DrawFramebuffer

Original was GL_DRAW_FRAMEBUFFER = 0x8CA9

DrawFramebufferBinding

Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6

DynamicCopy

Original was GL_DYNAMIC_COPY = 0x88EA

DynamicRead

Original was GL_DYNAMIC_READ = 0x88E9

Float32UnsignedInt248Rev

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD

FloatMat2x3

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x4

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat3x2

Original was GL_FLOAT_MAT3x2 = 0x8B67

FloatMat3x4

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat4x2

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x3

Original was GL_FLOAT_MAT4x3 = 0x8B6A

FragmentShaderDerivativeHint

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

FramebufferAttachmentAlphaSize

Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215

FramebufferAttachmentBlueSize

Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214

FramebufferAttachmentColorEncoding

Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210

FramebufferAttachmentComponentType

Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211

FramebufferAttachmentDepthSize

Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216

FramebufferAttachmentGreenSize

Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213

FramebufferAttachmentRedSize

Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212

FramebufferAttachmentStencilSize

Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217

FramebufferAttachmentTextureLayer

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferDefault

Original was GL_FRAMEBUFFER_DEFAULT = 0x8218

FramebufferIncompleteMultisample

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56

FramebufferUndefined

Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219

Green

Original was GL_GREEN = 0x1904

HalfFloat

Original was GL_HALF_FLOAT = 0x140B

Int2101010Rev

Original was GL_INT_2_10_10_10_REV = 0x8D9F

InterleavedAttribs

Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C

IntSampler2D

Original was GL_INT_SAMPLER_2D = 0x8DCA

IntSampler2DArray

Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF

IntSampler3D

Original was GL_INT_SAMPLER_3D = 0x8DCB

IntSamplerCube

Original was GL_INT_SAMPLER_CUBE = 0x8DCC

InvalidIndex

Original was GL_INVALID_INDEX = 0xFFFFFFFF

MajorVersion

Original was GL_MAJOR_VERSION = 0x821B

MapFlushExplicitBit

Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010

MapInvalidateBufferBit

Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008

MapInvalidateRangeBit

Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004

MapReadBit

Original was GL_MAP_READ_BIT = 0x0001

MapUnsynchronizedBit

Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020

MapWriteBit

Original was GL_MAP_WRITE_BIT = 0x0002

Max

Original was GL_MAX = 0x8008

Max3DTextureSize

Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073

MaxArrayTextureLayers

Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF

MaxColorAttachments

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

MaxCombinedFragmentUniformComponents

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

MaxCombinedUniformBlocks

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxCombinedVertexUniformComponents

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxDrawBuffers

Original was GL_MAX_DRAW_BUFFERS = 0x8824

MaxElementIndex

Original was GL_MAX_ELEMENT_INDEX = 0x8D6B

MaxElementsIndices

Original was GL_MAX_ELEMENTS_INDICES = 0x80E9

MaxElementsVertices

Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8

MaxFragmentInputComponents

Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125

MaxFragmentUniformBlocks

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxFragmentUniformComponents

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxProgramTexelOffset

Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905

MaxSamples

Original was GL_MAX_SAMPLES = 0x8D57

MaxServerWaitTimeout

Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111

MaxTextureLodBias

Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD

MaxTransformFeedbackInterleavedComponents

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A

MaxTransformFeedbackSeparateAttribs

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B

MaxTransformFeedbackSeparateComponents

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80

MaxUniformBlockSize

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxUniformBufferBindings

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxVaryingComponents

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

MaxVertexOutputComponents

Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122

MaxVertexUniformBlocks

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

MaxVertexUniformComponents

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

Min

Original was GL_MIN = 0x8007

MinorVersion

Original was GL_MINOR_VERSION = 0x821C

MinProgramTexelOffset

Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904

NumExtensions

Original was GL_NUM_EXTENSIONS = 0x821D

NumProgramBinaryFormats

Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE

NumSampleCounts

Original was GL_NUM_SAMPLE_COUNTS = 0x9380

ObjectType

Original was GL_OBJECT_TYPE = 0x9112

PackRowLength

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipPixels

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackSkipRows

Original was GL_PACK_SKIP_ROWS = 0x0D03

PixelPackBuffer

Original was GL_PIXEL_PACK_BUFFER = 0x88EB

PixelPackBufferBinding

Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED

PixelUnpackBuffer

Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC

PixelUnpackBufferBinding

Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF

PrimitiveRestartFixedIndex

Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69

ProgramBinaryFormats

Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF

ProgramBinaryLength

Original was GL_PROGRAM_BINARY_LENGTH = 0x8741

ProgramBinaryRetrievableHint

Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257

QueryResult

Original was GL_QUERY_RESULT = 0x8866

QueryResultAvailable

Original was GL_QUERY_RESULT_AVAILABLE = 0x8867

R11fG11fB10f

Original was GL_R11F_G11F_B10F = 0x8C3A

R16f

Original was GL_R16F = 0x822D

R16i

Original was GL_R16I = 0x8233

R16ui

Original was GL_R16UI = 0x8234

R32f

Original was GL_R32F = 0x822E

R32i

Original was GL_R32I = 0x8235

R32ui

Original was GL_R32UI = 0x8236

R8

Original was GL_R8 = 0x8229

R8i

Original was GL_R8I = 0x8231

R8Snorm

Original was GL_R8_SNORM = 0x8F94

R8ui

Original was GL_R8UI = 0x8232

RasterizerDiscard

Original was GL_RASTERIZER_DISCARD = 0x8C89

ReadBuffer

Original was GL_READ_BUFFER = 0x0C02

ReadFramebuffer

Original was GL_READ_FRAMEBUFFER = 0x8CA8

ReadFramebufferBinding

Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA

Red

Original was GL_RED = 0x1903

RedInteger

Original was GL_RED_INTEGER = 0x8D94

RenderbufferSamples

Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB

Rg

Original was GL_RG = 0x8227

Rg16f

Original was GL_RG16F = 0x822F

Rg16i

Original was GL_RG16I = 0x8239

Rg16ui

Original was GL_RG16UI = 0x823A

Rg32f

Original was GL_RG32F = 0x8230

Rg32i

Original was GL_RG32I = 0x823B

Rg32ui

Original was GL_RG32UI = 0x823C

Rg8

Original was GL_RG8 = 0x822B

Rg8i

Original was GL_RG8I = 0x8237

Rg8Snorm

Original was GL_RG8_SNORM = 0x8F95

Rg8ui

Original was GL_RG8UI = 0x8238

Rgb10A2

Original was GL_RGB10_A2 = 0x8059

Rgb10A2ui

Original was GL_RGB10_A2UI = 0x906F

Rgb16f

Original was GL_RGB16F = 0x881B

Rgb16i

Original was GL_RGB16I = 0x8D89

Rgb16ui

Original was GL_RGB16UI = 0x8D77

Rgb32f

Original was GL_RGB32F = 0x8815

Rgb32i

Original was GL_RGB32I = 0x8D83

Rgb32ui

Original was GL_RGB32UI = 0x8D71

Rgb8

Original was GL_RGB8 = 0x8051

Rgb8i

Original was GL_RGB8I = 0x8D8F

Rgb8Snorm

Original was GL_RGB8_SNORM = 0x8F96

Rgb8ui

Original was GL_RGB8UI = 0x8D7D

Rgb9E5

Original was GL_RGB9_E5 = 0x8C3D

Rgba16f

Original was GL_RGBA16F = 0x881A

Rgba16i

Original was GL_RGBA16I = 0x8D88

Rgba16ui

Original was GL_RGBA16UI = 0x8D76

Rgba32f

Original was GL_RGBA32F = 0x8814

Rgba32i

Original was GL_RGBA32I = 0x8D82

Rgba32ui

Original was GL_RGBA32UI = 0x8D70

Rgba8

Original was GL_RGBA8 = 0x8058

Rgba8i

Original was GL_RGBA8I = 0x8D8E

Rgba8Snorm

Original was GL_RGBA8_SNORM = 0x8F97

Rgba8ui

Original was GL_RGBA8UI = 0x8D7C

RgbaInteger

Original was GL_RGBA_INTEGER = 0x8D99

RgbInteger

Original was GL_RGB_INTEGER = 0x8D98

RgInteger

Original was GL_RG_INTEGER = 0x8228

Sampler2DArray

Original was GL_SAMPLER_2D_ARRAY = 0x8DC1

Sampler2DArrayShadow

Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4

Sampler2DShadow

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler3D

Original was GL_SAMPLER_3D = 0x8B5F

SamplerBinding

Original was GL_SAMPLER_BINDING = 0x8919

SamplerCubeShadow

Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5

SeparateAttribs

Original was GL_SEPARATE_ATTRIBS = 0x8C8D

Signaled

Original was GL_SIGNALED = 0x9119

SignedNormalized

Original was GL_SIGNED_NORMALIZED = 0x8F9C

Srgb

Original was GL_SRGB = 0x8C40

Srgb8

Original was GL_SRGB8 = 0x8C41

Srgb8Alpha8

Original was GL_SRGB8_ALPHA8 = 0x8C43

StaticCopy

Original was GL_STATIC_COPY = 0x88E6

StaticRead

Original was GL_STATIC_READ = 0x88E5

Stencil

Original was GL_STENCIL = 0x1802

StreamCopy

Original was GL_STREAM_COPY = 0x88E2

StreamRead

Original was GL_STREAM_READ = 0x88E1

SyncCondition

Original was GL_SYNC_CONDITION = 0x9113

SyncFence

Original was GL_SYNC_FENCE = 0x9116

SyncFlags

Original was GL_SYNC_FLAGS = 0x9115

SyncFlushCommandsBit

Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001

SyncGpuCommandsComplete

Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117

SyncStatus

Original was GL_SYNC_STATUS = 0x9114

Texture2DArray

Original was GL_TEXTURE_2D_ARRAY = 0x8C1A

Texture3D

Original was GL_TEXTURE_3D = 0x806F

TextureBaseLevel

Original was GL_TEXTURE_BASE_LEVEL = 0x813C

TextureBinding2DArray

Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D

TextureBinding3D

Original was GL_TEXTURE_BINDING_3D = 0x806A

TextureCompareFunc

Original was GL_TEXTURE_COMPARE_FUNC = 0x884D

TextureCompareMode

Original was GL_TEXTURE_COMPARE_MODE = 0x884C

TextureImmutableFormat

Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F

TextureImmutableLevels

Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF

TextureMaxLevel

Original was GL_TEXTURE_MAX_LEVEL = 0x813D

TextureMaxLod

Original was GL_TEXTURE_MAX_LOD = 0x813B

TextureMinLod

Original was GL_TEXTURE_MIN_LOD = 0x813A

TextureSwizzleA

Original was GL_TEXTURE_SWIZZLE_A = 0x8E45

TextureSwizzleB

Original was GL_TEXTURE_SWIZZLE_B = 0x8E44

TextureSwizzleG

Original was GL_TEXTURE_SWIZZLE_G = 0x8E43

TextureSwizzleR

Original was GL_TEXTURE_SWIZZLE_R = 0x8E42

TextureWrapR

Original was GL_TEXTURE_WRAP_R = 0x8072

TimeoutExpired

Original was GL_TIMEOUT_EXPIRED = 0x911B

TimeoutIgnored

Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF

TransformFeedback

Original was GL_TRANSFORM_FEEDBACK = 0x8E22

TransformFeedbackActive

Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24

TransformFeedbackBinding

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

TransformFeedbackBuffer

Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E

TransformFeedbackBufferBinding

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F

TransformFeedbackBufferMode

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F

TransformFeedbackBufferSize

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85

TransformFeedbackBufferStart

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84

TransformFeedbackPaused

Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23

TransformFeedbackPrimitivesWritten

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88

TransformFeedbackVaryingMaxLength

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76

TransformFeedbackVaryings

Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83

UniformArrayStride

Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C

UniformBlockActiveUniformIndices

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43

UniformBlockActiveUniforms

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42

UniformBlockBinding

Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F

UniformBlockDataSize

Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40

UniformBlockIndex

Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A

UniformBlockNameLength

Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41

UniformBlockReferencedByFragmentShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46

UniformBlockReferencedByVertexShader

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44

UniformBuffer

Original was GL_UNIFORM_BUFFER = 0x8A11

UniformBufferBinding

Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28

UniformBufferOffsetAlignment

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

UniformBufferSize

Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A

UniformBufferStart

Original was GL_UNIFORM_BUFFER_START = 0x8A29

UniformIsRowMajor

Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E

UniformMatrixStride

Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D

UniformNameLength

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

UniformOffset

Original was GL_UNIFORM_OFFSET = 0x8A3B

UniformSize

Original was GL_UNIFORM_SIZE = 0x8A38

UniformType

Original was GL_UNIFORM_TYPE = 0x8A37

UnpackImageHeight

Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E

UnpackRowLength

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipImages

Original was GL_UNPACK_SKIP_IMAGES = 0x806D

UnpackSkipPixels

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackSkipRows

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

Unsignaled

Original was GL_UNSIGNALED = 0x9118

UnsignedInt10F11F11FRev

Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B

UnsignedInt2101010Rev

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

UnsignedInt248

Original was GL_UNSIGNED_INT_24_8 = 0x84FA

UnsignedInt5999Rev

Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E

UnsignedIntSampler2D

Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2

UnsignedIntSampler2DArray

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7

UnsignedIntSampler3D

Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3

UnsignedIntSamplerCube

Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4

UnsignedIntVec2

Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6

UnsignedIntVec3

Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7

UnsignedIntVec4

Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8

UnsignedNormalized

Original was GL_UNSIGNED_NORMALIZED = 0x8C17

VertexArrayBinding

Original was GL_VERTEX_ARRAY_BINDING = 0x85B5

VertexAttribArrayDivisor

Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE

VertexAttribArrayInteger

Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD

WaitFailed

Original was GL_WAIT_FAILED = 0x911D

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