Enum EsVersion30
Not used directly.
Namespace: OpenTK.Graphics.ES30
Assembly: OpenTK.dll
Syntax
public enum EsVersion30
Fields
Name | Description |
---|---|
ActiveUniformBlockMaxNameLength | Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 |
ActiveUniformBlocks | Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 |
AlreadySignaled | Original was GL_ALREADY_SIGNALED = 0x911A |
AnySamplesPassed | Original was GL_ANY_SAMPLES_PASSED = 0x8C2F |
AnySamplesPassedConservative | Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A |
Blue | Original was GL_BLUE = 0x1905 |
BufferAccessFlags | Original was GL_BUFFER_ACCESS_FLAGS = 0x911F |
BufferMapLength | Original was GL_BUFFER_MAP_LENGTH = 0x9120 |
BufferMapOffset | Original was GL_BUFFER_MAP_OFFSET = 0x9121 |
BufferMapped | Original was GL_BUFFER_MAPPED = 0x88BC |
BufferMapPointer | Original was GL_BUFFER_MAP_POINTER = 0x88BD |
Color | Original was GL_COLOR = 0x1800 |
ColorAttachment1 | Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 |
ColorAttachment10 | Original was GL_COLOR_ATTACHMENT10 = 0x8CEA |
ColorAttachment11 | Original was GL_COLOR_ATTACHMENT11 = 0x8CEB |
ColorAttachment12 | Original was GL_COLOR_ATTACHMENT12 = 0x8CEC |
ColorAttachment13 | Original was GL_COLOR_ATTACHMENT13 = 0x8CED |
ColorAttachment14 | Original was GL_COLOR_ATTACHMENT14 = 0x8CEE |
ColorAttachment15 | Original was GL_COLOR_ATTACHMENT15 = 0x8CEF |
ColorAttachment16 | Original was GL_COLOR_ATTACHMENT16 = 0x8CF0 |
ColorAttachment17 | Original was GL_COLOR_ATTACHMENT17 = 0x8CF1 |
ColorAttachment18 | Original was GL_COLOR_ATTACHMENT18 = 0x8CF2 |
ColorAttachment19 | Original was GL_COLOR_ATTACHMENT19 = 0x8CF3 |
ColorAttachment2 | Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 |
ColorAttachment20 | Original was GL_COLOR_ATTACHMENT20 = 0x8CF4 |
ColorAttachment21 | Original was GL_COLOR_ATTACHMENT21 = 0x8CF5 |
ColorAttachment22 | Original was GL_COLOR_ATTACHMENT22 = 0x8CF6 |
ColorAttachment23 | Original was GL_COLOR_ATTACHMENT23 = 0x8CF7 |
ColorAttachment24 | Original was GL_COLOR_ATTACHMENT24 = 0x8CF8 |
ColorAttachment25 | Original was GL_COLOR_ATTACHMENT25 = 0x8CF9 |
ColorAttachment26 | Original was GL_COLOR_ATTACHMENT26 = 0x8CFA |
ColorAttachment27 | Original was GL_COLOR_ATTACHMENT27 = 0x8CFB |
ColorAttachment28 | Original was GL_COLOR_ATTACHMENT28 = 0x8CFC |
ColorAttachment29 | Original was GL_COLOR_ATTACHMENT29 = 0x8CFD |
ColorAttachment3 | Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 |
ColorAttachment30 | Original was GL_COLOR_ATTACHMENT30 = 0x8CFE |
ColorAttachment31 | Original was GL_COLOR_ATTACHMENT31 = 0x8CFF |
ColorAttachment4 | Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 |
ColorAttachment5 | Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 |
ColorAttachment6 | Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 |
ColorAttachment7 | Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 |
ColorAttachment8 | Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 |
ColorAttachment9 | Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 |
CompareRefToTexture | Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E |
CompressedR11Eac | Original was GL_COMPRESSED_R11_EAC = 0x9270 |
CompressedRg11Eac | Original was GL_COMPRESSED_RG11_EAC = 0x9272 |
CompressedRgb8Etc2 | Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 |
CompressedRgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 |
CompressedRgba8Etc2Eac | Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 |
CompressedSignedR11Eac | Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 |
CompressedSignedRg11Eac | Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 |
CompressedSrgb8Alpha8Etc2Eac | Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 |
CompressedSrgb8Etc2 | Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 |
CompressedSrgb8PunchthroughAlpha1Etc2 | Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 |
ConditionSatisfied | Original was GL_CONDITION_SATISFIED = 0x911C |
CopyReadBuffer | Original was GL_COPY_READ_BUFFER = 0x8F36 |
CopyReadBufferBinding | Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 |
CopyWriteBuffer | Original was GL_COPY_WRITE_BUFFER = 0x8F37 |
CopyWriteBufferBinding | Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 |
CurrentQuery | Original was GL_CURRENT_QUERY = 0x8865 |
Depth | Original was GL_DEPTH = 0x1801 |
Depth24Stencil8 | Original was GL_DEPTH24_STENCIL8 = 0x88F0 |
Depth32fStencil8 | Original was GL_DEPTH32F_STENCIL8 = 0x8CAD |
DepthComponent24 | Original was GL_DEPTH_COMPONENT24 = 0x81A6 |
DepthComponent32f | Original was GL_DEPTH_COMPONENT32F = 0x8CAC |
DepthStencil | Original was GL_DEPTH_STENCIL = 0x84F9 |
DepthStencilAttachment | Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A |
DrawBuffer0 | Original was GL_DRAW_BUFFER0 = 0x8825 |
DrawBuffer1 | Original was GL_DRAW_BUFFER1 = 0x8826 |
DrawBuffer10 | Original was GL_DRAW_BUFFER10 = 0x882F |
DrawBuffer11 | Original was GL_DRAW_BUFFER11 = 0x8830 |
DrawBuffer12 | Original was GL_DRAW_BUFFER12 = 0x8831 |
DrawBuffer13 | Original was GL_DRAW_BUFFER13 = 0x8832 |
DrawBuffer14 | Original was GL_DRAW_BUFFER14 = 0x8833 |
DrawBuffer15 | Original was GL_DRAW_BUFFER15 = 0x8834 |
DrawBuffer2 | Original was GL_DRAW_BUFFER2 = 0x8827 |
DrawBuffer3 | Original was GL_DRAW_BUFFER3 = 0x8828 |
DrawBuffer4 | Original was GL_DRAW_BUFFER4 = 0x8829 |
DrawBuffer5 | Original was GL_DRAW_BUFFER5 = 0x882A |
DrawBuffer6 | Original was GL_DRAW_BUFFER6 = 0x882B |
DrawBuffer7 | Original was GL_DRAW_BUFFER7 = 0x882C |
DrawBuffer8 | Original was GL_DRAW_BUFFER8 = 0x882D |
DrawBuffer9 | Original was GL_DRAW_BUFFER9 = 0x882E |
DrawFramebuffer | Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 |
DrawFramebufferBinding | Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 |
DynamicCopy | Original was GL_DYNAMIC_COPY = 0x88EA |
DynamicRead | Original was GL_DYNAMIC_READ = 0x88E9 |
Float32UnsignedInt248Rev | Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD |
FloatMat2x3 | Original was GL_FLOAT_MAT2x3 = 0x8B65 |
FloatMat2x4 | Original was GL_FLOAT_MAT2x4 = 0x8B66 |
FloatMat3x2 | Original was GL_FLOAT_MAT3x2 = 0x8B67 |
FloatMat3x4 | Original was GL_FLOAT_MAT3x4 = 0x8B68 |
FloatMat4x2 | Original was GL_FLOAT_MAT4x2 = 0x8B69 |
FloatMat4x3 | Original was GL_FLOAT_MAT4x3 = 0x8B6A |
FragmentShaderDerivativeHint | Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B |
FramebufferAttachmentAlphaSize | Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 |
FramebufferAttachmentBlueSize | Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 |
FramebufferAttachmentColorEncoding | Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 |
FramebufferAttachmentComponentType | Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 |
FramebufferAttachmentDepthSize | Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 |
FramebufferAttachmentGreenSize | Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 |
FramebufferAttachmentRedSize | Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 |
FramebufferAttachmentStencilSize | Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 |
FramebufferAttachmentTextureLayer | Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 |
FramebufferDefault | Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 |
FramebufferIncompleteMultisample | Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 |
FramebufferUndefined | Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 |
Green | Original was GL_GREEN = 0x1904 |
HalfFloat | Original was GL_HALF_FLOAT = 0x140B |
Int2101010Rev | Original was GL_INT_2_10_10_10_REV = 0x8D9F |
InterleavedAttribs | Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C |
IntSampler2D | Original was GL_INT_SAMPLER_2D = 0x8DCA |
IntSampler2DArray | Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF |
IntSampler3D | Original was GL_INT_SAMPLER_3D = 0x8DCB |
IntSamplerCube | Original was GL_INT_SAMPLER_CUBE = 0x8DCC |
InvalidIndex | Original was GL_INVALID_INDEX = 0xFFFFFFFF |
MajorVersion | Original was GL_MAJOR_VERSION = 0x821B |
MapFlushExplicitBit | Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 |
MapInvalidateBufferBit | Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 |
MapInvalidateRangeBit | Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 |
MapReadBit | Original was GL_MAP_READ_BIT = 0x0001 |
MapUnsynchronizedBit | Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 |
MapWriteBit | Original was GL_MAP_WRITE_BIT = 0x0002 |
Max | Original was GL_MAX = 0x8008 |
Max3DTextureSize | Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 |
MaxArrayTextureLayers | Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF |
MaxColorAttachments | Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF |
MaxCombinedFragmentUniformComponents | Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 |
MaxCombinedUniformBlocks | Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E |
MaxCombinedVertexUniformComponents | Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 |
MaxDrawBuffers | Original was GL_MAX_DRAW_BUFFERS = 0x8824 |
MaxElementIndex | Original was GL_MAX_ELEMENT_INDEX = 0x8D6B |
MaxElementsIndices | Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 |
MaxElementsVertices | Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 |
MaxFragmentInputComponents | Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 |
MaxFragmentUniformBlocks | Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D |
MaxFragmentUniformComponents | Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 |
MaxProgramTexelOffset | Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 |
MaxSamples | Original was GL_MAX_SAMPLES = 0x8D57 |
MaxServerWaitTimeout | Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 |
MaxTextureLodBias | Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD |
MaxTransformFeedbackInterleavedComponents | Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A |
MaxTransformFeedbackSeparateAttribs | Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B |
MaxTransformFeedbackSeparateComponents | Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 |
MaxUniformBlockSize | Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 |
MaxUniformBufferBindings | Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F |
MaxVaryingComponents | Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B |
MaxVertexOutputComponents | Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 |
MaxVertexUniformBlocks | Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B |
MaxVertexUniformComponents | Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A |
Min | Original was GL_MIN = 0x8007 |
MinorVersion | Original was GL_MINOR_VERSION = 0x821C |
MinProgramTexelOffset | Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 |
NumExtensions | Original was GL_NUM_EXTENSIONS = 0x821D |
NumProgramBinaryFormats | Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE |
NumSampleCounts | Original was GL_NUM_SAMPLE_COUNTS = 0x9380 |
ObjectType | Original was GL_OBJECT_TYPE = 0x9112 |
PackRowLength | Original was GL_PACK_ROW_LENGTH = 0x0D02 |
PackSkipPixels | Original was GL_PACK_SKIP_PIXELS = 0x0D04 |
PackSkipRows | Original was GL_PACK_SKIP_ROWS = 0x0D03 |
PixelPackBuffer | Original was GL_PIXEL_PACK_BUFFER = 0x88EB |
PixelPackBufferBinding | Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED |
PixelUnpackBuffer | Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC |
PixelUnpackBufferBinding | Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF |
PrimitiveRestartFixedIndex | Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 |
ProgramBinaryFormats | Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF |
ProgramBinaryLength | Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 |
ProgramBinaryRetrievableHint | Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 |
QueryResult | Original was GL_QUERY_RESULT = 0x8866 |
QueryResultAvailable | Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 |
R11fG11fB10f | Original was GL_R11F_G11F_B10F = 0x8C3A |
R16f | Original was GL_R16F = 0x822D |
R16i | Original was GL_R16I = 0x8233 |
R16ui | Original was GL_R16UI = 0x8234 |
R32f | Original was GL_R32F = 0x822E |
R32i | Original was GL_R32I = 0x8235 |
R32ui | Original was GL_R32UI = 0x8236 |
R8 | Original was GL_R8 = 0x8229 |
R8i | Original was GL_R8I = 0x8231 |
R8Snorm | Original was GL_R8_SNORM = 0x8F94 |
R8ui | Original was GL_R8UI = 0x8232 |
RasterizerDiscard | Original was GL_RASTERIZER_DISCARD = 0x8C89 |
ReadBuffer | Original was GL_READ_BUFFER = 0x0C02 |
ReadFramebuffer | Original was GL_READ_FRAMEBUFFER = 0x8CA8 |
ReadFramebufferBinding | Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA |
Red | Original was GL_RED = 0x1903 |
RedInteger | Original was GL_RED_INTEGER = 0x8D94 |
RenderbufferSamples | Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB |
Rg | Original was GL_RG = 0x8227 |
Rg16f | Original was GL_RG16F = 0x822F |
Rg16i | Original was GL_RG16I = 0x8239 |
Rg16ui | Original was GL_RG16UI = 0x823A |
Rg32f | Original was GL_RG32F = 0x8230 |
Rg32i | Original was GL_RG32I = 0x823B |
Rg32ui | Original was GL_RG32UI = 0x823C |
Rg8 | Original was GL_RG8 = 0x822B |
Rg8i | Original was GL_RG8I = 0x8237 |
Rg8Snorm | Original was GL_RG8_SNORM = 0x8F95 |
Rg8ui | Original was GL_RG8UI = 0x8238 |
Rgb10A2 | Original was GL_RGB10_A2 = 0x8059 |
Rgb10A2ui | Original was GL_RGB10_A2UI = 0x906F |
Rgb16f | Original was GL_RGB16F = 0x881B |
Rgb16i | Original was GL_RGB16I = 0x8D89 |
Rgb16ui | Original was GL_RGB16UI = 0x8D77 |
Rgb32f | Original was GL_RGB32F = 0x8815 |
Rgb32i | Original was GL_RGB32I = 0x8D83 |
Rgb32ui | Original was GL_RGB32UI = 0x8D71 |
Rgb8 | Original was GL_RGB8 = 0x8051 |
Rgb8i | Original was GL_RGB8I = 0x8D8F |
Rgb8Snorm | Original was GL_RGB8_SNORM = 0x8F96 |
Rgb8ui | Original was GL_RGB8UI = 0x8D7D |
Rgb9E5 | Original was GL_RGB9_E5 = 0x8C3D |
Rgba16f | Original was GL_RGBA16F = 0x881A |
Rgba16i | Original was GL_RGBA16I = 0x8D88 |
Rgba16ui | Original was GL_RGBA16UI = 0x8D76 |
Rgba32f | Original was GL_RGBA32F = 0x8814 |
Rgba32i | Original was GL_RGBA32I = 0x8D82 |
Rgba32ui | Original was GL_RGBA32UI = 0x8D70 |
Rgba8 | Original was GL_RGBA8 = 0x8058 |
Rgba8i | Original was GL_RGBA8I = 0x8D8E |
Rgba8Snorm | Original was GL_RGBA8_SNORM = 0x8F97 |
Rgba8ui | Original was GL_RGBA8UI = 0x8D7C |
RgbaInteger | Original was GL_RGBA_INTEGER = 0x8D99 |
RgbInteger | Original was GL_RGB_INTEGER = 0x8D98 |
RgInteger | Original was GL_RG_INTEGER = 0x8228 |
Sampler2DArray | Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 |
Sampler2DArrayShadow | Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 |
Sampler2DShadow | Original was GL_SAMPLER_2D_SHADOW = 0x8B62 |
Sampler3D | Original was GL_SAMPLER_3D = 0x8B5F |
SamplerBinding | Original was GL_SAMPLER_BINDING = 0x8919 |
SamplerCubeShadow | Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 |
SeparateAttribs | Original was GL_SEPARATE_ATTRIBS = 0x8C8D |
Signaled | Original was GL_SIGNALED = 0x9119 |
SignedNormalized | Original was GL_SIGNED_NORMALIZED = 0x8F9C |
Srgb | Original was GL_SRGB = 0x8C40 |
Srgb8 | Original was GL_SRGB8 = 0x8C41 |
Srgb8Alpha8 | Original was GL_SRGB8_ALPHA8 = 0x8C43 |
StaticCopy | Original was GL_STATIC_COPY = 0x88E6 |
StaticRead | Original was GL_STATIC_READ = 0x88E5 |
Stencil | Original was GL_STENCIL = 0x1802 |
StreamCopy | Original was GL_STREAM_COPY = 0x88E2 |
StreamRead | Original was GL_STREAM_READ = 0x88E1 |
SyncCondition | Original was GL_SYNC_CONDITION = 0x9113 |
SyncFence | Original was GL_SYNC_FENCE = 0x9116 |
SyncFlags | Original was GL_SYNC_FLAGS = 0x9115 |
SyncFlushCommandsBit | Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 |
SyncGpuCommandsComplete | Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 |
SyncStatus | Original was GL_SYNC_STATUS = 0x9114 |
Texture2DArray | Original was GL_TEXTURE_2D_ARRAY = 0x8C1A |
Texture3D | Original was GL_TEXTURE_3D = 0x806F |
TextureBaseLevel | Original was GL_TEXTURE_BASE_LEVEL = 0x813C |
TextureBinding2DArray | Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D |
TextureBinding3D | Original was GL_TEXTURE_BINDING_3D = 0x806A |
TextureCompareFunc | Original was GL_TEXTURE_COMPARE_FUNC = 0x884D |
TextureCompareMode | Original was GL_TEXTURE_COMPARE_MODE = 0x884C |
TextureImmutableFormat | Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F |
TextureImmutableLevels | Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF |
TextureMaxLevel | Original was GL_TEXTURE_MAX_LEVEL = 0x813D |
TextureMaxLod | Original was GL_TEXTURE_MAX_LOD = 0x813B |
TextureMinLod | Original was GL_TEXTURE_MIN_LOD = 0x813A |
TextureSwizzleA | Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 |
TextureSwizzleB | Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 |
TextureSwizzleG | Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 |
TextureSwizzleR | Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 |
TextureWrapR | Original was GL_TEXTURE_WRAP_R = 0x8072 |
TimeoutExpired | Original was GL_TIMEOUT_EXPIRED = 0x911B |
TimeoutIgnored | Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF |
TransformFeedback | Original was GL_TRANSFORM_FEEDBACK = 0x8E22 |
TransformFeedbackActive | Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 |
TransformFeedbackBinding | Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 |
TransformFeedbackBuffer | Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E |
TransformFeedbackBufferBinding | Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F |
TransformFeedbackBufferMode | Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F |
TransformFeedbackBufferSize | Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 |
TransformFeedbackBufferStart | Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 |
TransformFeedbackPaused | Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 |
TransformFeedbackPrimitivesWritten | Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 |
TransformFeedbackVaryingMaxLength | Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 |
TransformFeedbackVaryings | Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 |
UniformArrayStride | Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C |
UniformBlockActiveUniformIndices | Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 |
UniformBlockActiveUniforms | Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 |
UniformBlockBinding | Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F |
UniformBlockDataSize | Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 |
UniformBlockIndex | Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A |
UniformBlockNameLength | Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 |
UniformBlockReferencedByFragmentShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 |
UniformBlockReferencedByVertexShader | Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 |
UniformBuffer | Original was GL_UNIFORM_BUFFER = 0x8A11 |
UniformBufferBinding | Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 |
UniformBufferOffsetAlignment | Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 |
UniformBufferSize | Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A |
UniformBufferStart | Original was GL_UNIFORM_BUFFER_START = 0x8A29 |
UniformIsRowMajor | Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E |
UniformMatrixStride | Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D |
UniformNameLength | Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 |
UniformOffset | Original was GL_UNIFORM_OFFSET = 0x8A3B |
UniformSize | Original was GL_UNIFORM_SIZE = 0x8A38 |
UniformType | Original was GL_UNIFORM_TYPE = 0x8A37 |
UnpackImageHeight | Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E |
UnpackRowLength | Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 |
UnpackSkipImages | Original was GL_UNPACK_SKIP_IMAGES = 0x806D |
UnpackSkipPixels | Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 |
UnpackSkipRows | Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 |
Unsignaled | Original was GL_UNSIGNALED = 0x9118 |
UnsignedInt10F11F11FRev | Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B |
UnsignedInt2101010Rev | Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 |
UnsignedInt248 | Original was GL_UNSIGNED_INT_24_8 = 0x84FA |
UnsignedInt5999Rev | Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E |
UnsignedIntSampler2D | Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 |
UnsignedIntSampler2DArray | Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 |
UnsignedIntSampler3D | Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 |
UnsignedIntSamplerCube | Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 |
UnsignedIntVec2 | Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 |
UnsignedIntVec3 | Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 |
UnsignedIntVec4 | Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 |
UnsignedNormalized | Original was GL_UNSIGNED_NORMALIZED = 0x8C17 |
VertexArrayBinding | Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 |
VertexAttribArrayDivisor | Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE |
VertexAttribArrayInteger | Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD |
WaitFailed | Original was GL_WAIT_FAILED = 0x911D |