Show / Hide Table of Contents

Enum OesTessellationShader

Not used directly.

Namespace: OpenTK.Graphics.ES30
Assembly: OpenTK.dll
Syntax
public enum OesTessellationShader

Fields

Name Description
Ccw

Original was GL_CCW = 0x0901

Cw

Original was GL_CW = 0x0900

Equal

Original was GL_EQUAL = 0x0202

FractionalEvenOes

Original was GL_FRACTIONAL_EVEN_OES = 0x8E7C

FractionalOddOes

Original was GL_FRACTIONAL_ODD_OES = 0x8E7B

IsolinesOes

Original was GL_ISOLINES_OES = 0x8E7A

IsPerPatchOes

Original was GL_IS_PER_PATCH_OES = 0x92E7

MaxCombinedTessControlUniformComponentsOes

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E

MaxCombinedTessEvaluationUniformComponentsOes

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F

MaxPatchVerticesOes

Original was GL_MAX_PATCH_VERTICES_OES = 0x8E7D

MaxTessControlAtomicCounterBuffersOes

Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD

MaxTessControlAtomicCountersOes

Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3

MaxTessControlImageUniformsOes

Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB

MaxTessControlInputComponentsOes

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C

MaxTessControlOutputComponentsOes

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83

MaxTessControlShaderStorageBlocksOes

Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8

MaxTessControlTextureImageUnitsOes

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81

MaxTessControlTotalOutputComponentsOes

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85

MaxTessControlUniformBlocksOes

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89

MaxTessControlUniformComponentsOes

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F

MaxTessEvaluationAtomicCounterBuffersOes

Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE

MaxTessEvaluationAtomicCountersOes

Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4

MaxTessEvaluationImageUniformsOes

Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC

MaxTessEvaluationInputComponentsOes

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D

MaxTessEvaluationOutputComponentsOes

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86

MaxTessEvaluationShaderStorageBlocksOes

Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9

MaxTessEvaluationTextureImageUnitsOes

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82

MaxTessEvaluationUniformBlocksOes

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A

MaxTessEvaluationUniformComponentsOes

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80

MaxTessGenLevelOes

Original was GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E

MaxTessPatchComponentsOes

Original was GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84

PatchesOes

Original was GL_PATCHES_OES = 0x000E

PatchVerticesOes

Original was GL_PATCH_VERTICES_OES = 0x8E72

PrimitiveRestartForPatchesSupportedOes

Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221

QuadsOes

Original was GL_QUADS_OES = 0x0007

ReferencedByTessControlShaderOes

Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307

ReferencedByTessEvaluationShaderOes

Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308

TessControlOutputVerticesOes

Original was GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75

TessControlShaderBitOes

Original was GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008

TessControlShaderOes

Original was GL_TESS_CONTROL_SHADER_OES = 0x8E88

TessEvaluationShaderBitOes

Original was GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010

TessEvaluationShaderOes

Original was GL_TESS_EVALUATION_SHADER_OES = 0x8E87

TessGenModeOes

Original was GL_TESS_GEN_MODE_OES = 0x8E76

TessGenPointModeOes

Original was GL_TESS_GEN_POINT_MODE_OES = 0x8E79

TessGenSpacingOes

Original was GL_TESS_GEN_SPACING_OES = 0x8E77

TessGenVertexOrderOes

Original was GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78

Triangles

Original was GL_TRIANGLES = 0x0004

In This Article
Back to top Generated by DocFX