Show / Hide Table of Contents

Namespace OpenTK

Classes

AutoGeneratedAttribute

Indicates that this function is generated automatically by a tool.

BindingsBase

Provides a common foundation for all flat API bindings and implements the extension loading interface.

BindingsNotRewrittenException

This exception is thown when a binding method is called and the bindings have not been rewritten by Rewrite.exe.

BlittableValueType

Checks whether the specified type parameter is a blittable value type.

BlittableValueType<T>

Checks whether the specified type parameter is a blittable value type.

Configuration

Provides information about the underlying OS and runtime. You must call Toolkit.Init before accessing members of this class.

ContextExistsException

This exception is thrown when a GraphicsContext property cannot be changed after creation.

CountAttribute

Used to indicate how to calculate the count/length of a parameter.

Only one of Parameter, Count, or Computed should be set.

DisplayDevice

Defines a display device on the underlying system, and provides methods to query and change its display parameters.

DisplayResolution

Contains information regarding a monitor's display resolution.

FrameEventArgs

Defines the arguments for frame events. A FrameEventArgs instance is only valid for the duration of the relevant event; do not store references to FrameEventArgs outside this event.

GameWindow

The GameWindow class contains cross-platform methods to create and render on an OpenGL window, handle input and load resources.

GLControl

OpenGL-aware WinForms control. The WinForms designer will always call the default constructor. Inherit from this class and call one of its specialized constructors to enable antialiasing or custom GraphicsModes.

GraphicsException

Represents errors related to Graphics operations.

KeyPressEventArgs

Defines the event arguments for KeyPress events. Instances of this class are cached: KeyPressEventArgs should only be used inside the relevant event, unless manually cloned.

MathHelper

Contains common mathematical functions and constants.

MouseCursor

Represents a predefined or custom mouse cursor.

NativeWindow

Instances of this class implement the INativeWindow interface on the current platform.

PlatformException

Defines a plaftorm-specific exception.

SlotAttribute

Defines the slot index for a wrapper function. This type supports OpenTK and should not be used in user code.

Toolkit

Provides static methods to manage an OpenTK application.

ToolkitOptions

Contains configuration options for OpenTK. Init(ToolkitOptions)

WindowIcon

Stores a window icon. A window icon is defined as a 2-dimensional buffer of RGBA values.

Structs

BezierCurve

Represents a bezier curve with as many points as you want.

BezierCurveCubic

Represents a cubic bezier curve with two anchor and two control points.

BezierCurveQuadric

Represents a quadric bezier curve with two anchor and one control point.

Box2

Defines a 2d box (rectangle).

Box2d

Defines a 2d box (rectangle).

ContextHandle

Represents a handle to an OpenGL or OpenAL context.

Half

The name Half is derived from half-precision floating-point number. It occupies only 16 bits, which are split into 1 Sign bit, 5 Exponent bits and 10 Mantissa bits.

Matrix2

Represents a 2x2 matrix

Matrix2d

Represents a 2x2 matrix

Matrix2x3

Represents a 2x3 matrix.

Matrix2x3d

Represents a 2x3 matrix.

Matrix2x4

Represents a 2x4 matrix.

Matrix2x4d

Represents a 2x4 matrix.

Matrix3

Represents a 3x3 matrix containing 3D rotation and scale.

Matrix3d

Represents a 3x3 matrix containing 3D rotation and scale with double-precision components.

Matrix3x2

Represents a 3x2 matrix.

Matrix3x2d

Represents a 3x2 matrix.

Matrix3x4

Represents a 3x4 Matrix

Matrix3x4d

Represents a 3x4 Matrix

Matrix4

Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection.

Matrix4d

Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection with double-precision components.

Matrix4x2

Represents a 4x2 matrix.

Matrix4x2d

Represents a 4x2 matrix.

Matrix4x3

Represents a 3x4 matrix.

Matrix4x3d

Represents a 3x4 matrix.

Quaternion

Represents a Quaternion.

Quaterniond

Represents a double-precision Quaternion.

Vector2

Represents a 2D vector using two single-precision floating-point numbers.

Vector2d

Represents a 2D vector using two double-precision floating-point numbers.

Vector2h

2-component Vector of the Half type. Occupies 4 Byte total.

Vector3

Represents a 3D vector using three single-precision floating-point numbers.

Vector3d

Represents a 3D vector using three double-precision floating-point numbers.

Vector3h

3-component Vector of the Half type. Occupies 6 Byte total.

Vector4

Represents a 4D vector using four single-precision floating-point numbers.

Vector4d

Represents a 4D vector using four double-precision floating-point numbers.

Vector4h

4-component Vector of the Half type. Occupies 8 Byte total.

Interfaces

INativeWindow

Defines the interface for a native window.

Enums

DisplayIndex

Defines DisplayDevice indices.

GameWindowFlags

Defines bitwise combianations of GameWindow construction options.

PlatformBackend

Enumerates options regarding OpenTK.Platform implementations.

VSyncMode

Enumerates available VSync modes.

WindowBorder

Enumerates available window borders.

WindowState

Enumerates available window states.

Delegates

GLControl.DelayUpdate

Needed to delay the invoke on OS X. Also needed because OpenTK is .NET 2, otherwise I'd use an inline Action.

In This Article
Back to top Generated by DocFX